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Palatinate
Fatal Absolution
83
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Posted - 2013.11.21 04:55:00 -
[31] - Quote
TranquilBiscuit ofVaLoR wrote:Palatinate wrote:*Meanwhile I wait for my rail rifle* did you change corps? anyway, i wait for my skill respec... Imperfects died again so I'm pretty much just floating around now. Haven't really found a good home since Ill Omens died. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
548
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Posted - 2013.11.21 04:59:00 -
[32] - Quote
ZeHealingHurts HurtingHeals wrote:I mean, have you seen what those things can do? Find somebody and you will end their, probably very short, life with your surprising range.
A headshot with them is just downright nasty.
Yes, something must be done about these Scrambler Pistols to save Dust.
are you ******* serious?
SCAN ATTEMPT PREVENTED
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
154
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Posted - 2013.11.21 05:02:00 -
[33] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:ZeHealingHurts HurtingHeals wrote:I mean, have you seen what those things can do? Find somebody and you will end their, probably very short, life with your surprising range.
A headshot with them is just downright nasty.
Yes, something must be done about these Scrambler Pistols to save Dust.
are you ******* serious?
Dont pay attention to Scrubby Troll here. Hes just an attention Wh***
Nothing to see here people, move on. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
485
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Posted - 2013.11.21 05:24:00 -
[34] - Quote
ACE OF JOKERS wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:ZeHealingHurts HurtingHeals wrote:I mean, have you seen what those things can do? Find somebody and you will end their, probably very short, life with your surprising range.
A headshot with them is just downright nasty.
Yes, something must be done about these Scrambler Pistols to save Dust.
are you ******* serious? Dont pay attention to Scrubby Troll here. Hes just an attention Wh***Nothing to see here people, move on.
You didn't really move on, something I would've expected of one so hardheaded.
Perhaps a subconscious cry for help?
SAVE DUST 514; REMOVE SCRAMBLER PISTOLS
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Ghost Kaisar
R 0 N 1 N
908
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Posted - 2013.11.21 08:00:00 -
[35] - Quote
ZeHealingHurts HurtingHeals wrote:Infamous Erich wrote:I don't know what it is about scram pistol threads in the last day or so but me and a couple guys from inf4m0us have just returned and we all are running scouts with scram pistol and i can go toe to toe with some people's best suit and win with my adv pistol and std gallente scout lol. See people? Scrambler Pistols make Scouts OP. This has to stop.
Because there shouldn't be a way for scouts to kill people?
It takes practice to use one, and rewards headshots by dramatically increasing damage output. Besides, sidearms are SUPPOSED to quickly take down targets, and they are balanced by small clip sizes and low ammo pools (except for the SMG, which is just a really short range AR in disguise )
Think of it this way.
11 shots in clip at proto at 88 dmg a shot.
Damage in a clip? 888. Enough to kill a tanked med frame in a single clip with perfect accuracy. Once you start popping those headshots, you can deal 4-5x the damage, which allows you to realistically engage 2-3 enemies (assuming that you can pull off 2-3 headshots in CQC, which is a feat in and of itself)
Compare to the ScR.
79.2 dmg with 45 bullets in a clip. 3564 damage in a clip. Thats enough for 4 targets WITHOUT charging the gun and WITHOUT headshots. If you charge your shots and have good aim, that gun could rip though whole squads without having to reload.
This is what separates light weapons from sidearms. It's not the killing power, it's the ability to engage MULTIPLE OPPONENTS, for extended periods of time.
Scouts take advantage of sidearms because of the low fitting cost, and due to the fact that we don't need to be able to engage multiple targets for a long period of time. We want our kills to be done fast, and when you combine with a scouts speed, you can actually take advantage of the sidearms relatively quick reload times. Kill a target, get to cover, reload, and pop back out.
I also know for a fact that if you get too offensive with your sidearm, you run out of ammo. FAST. I only have about 3 clips to spare, so once you kill 2-3 guys, most scouts have to back off and reload. This is where our speed and stamina come in handy, it allows us to quickly flank, kill, and escape to reload and heal. It favors a fast based gameplay, and sidearms just happen to work well with it.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Luna Angelo
We Who Walk Alone
127
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Posted - 2013.11.21 08:16:00 -
[36] - Quote
Ghost Kaisar wrote:ZeHealingHurts HurtingHeals wrote:Infamous Erich wrote:I don't know what it is about scram pistol threads in the last day or so but me and a couple guys from inf4m0us have just returned and we all are running scouts with scram pistol and i can go toe to toe with some people's best suit and win with my adv pistol and std gallente scout lol. See people? Scrambler Pistols make Scouts OP. This has to stop. Because there shouldn't be a way for scouts to kill people? It takes practice to use one, and rewards headshots by dramatically increasing damage output. Besides, sidearms are SUPPOSED to quickly take down targets, and they are balanced by small clip sizes and low ammo pools (except for the SMG, which is just a really short range AR in disguise ) Think of it this way. 11 shots in clip at proto at 88 dmg a shot. Damage in a clip? 888. Enough to kill a tanked med frame in a single clip with perfect accuracy. Once you start popping those headshots, you can deal 4-5x the damage, which allows you to realistically engage 2-3 enemies (assuming that you can pull off 2-3 headshots in CQC, which is a feat in and of itself) Compare to the ScR. 79.2 dmg with 45 bullets in a clip. 3564 damage in a clip. Thats enough for 4 targets WITHOUT charging the gun and WITHOUT headshots. If you charge your shots and have good aim, that gun could rip though whole squads without having to reload. This is what separates light weapons from sidearms. It's not the killing power, it's the ability to engage MULTIPLE OPPONENTS, for extended periods of time. Scouts take advantage of sidearms because of the low fitting cost, and due to the fact that we don't need to be able to engage multiple targets for a long period of time. We want our kills to be done fast, and when you combine with a scouts speed, you can actually take advantage of the sidearms relatively quick reload times. Kill a target, get to cover, reload, and pop back out. I also know for a fact that if you get too offensive with your sidearm, you run out of ammo. FAST. I only have about 3 clips to spare, so once you kill 2-3 guys, most scouts have to back off and reload. This is where our speed and stamina come in handy, it allows us to quickly flank, kill, and escape to reload and heal. It favors a fast based gameplay, and sidearms just happen to work well with it. Agree with everything here, but I prefer using a shotgun. I can engage three-four people at a time. I'm still a glass cannon, if they look at me funny, or sneeze in my general direction, I'm dead, but if they don't see me, I'm in and out before they even have time to react.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
Wolves don't lose sleep over the opinion of sheep.
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Kasote Denzara
A Vulture
855
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Posted - 2013.11.21 08:17:00 -
[37] - Quote
I lol'd at how many people that were baited into this.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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8213
BIG BAD W0LVES
775
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Posted - 2013.11.21 09:37:00 -
[38] - Quote
Truth be told, my jaw dropped when I heard they are buffing the SCR's range. It never needed a buff. This will actually change how the game is played drastically. People will have to adapt quickly, or die quicker. The game will either speed up to CoD speed, or slow down to a dead stop on the battlefield. |
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