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Jadek Menaheim
Xer Cloud Consortium
406
|
Posted - 2013.11.20 06:28:00 -
[1] - Quote
I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
Edit: We either need a wide berth bubble resupply system or some modicum of air-traffic control light indicators. Multiple dropship entering the same airspace without guaranteed communication abilities is going to equal unnecessary frustration for pilots.
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dogmanpig
black market bank
49
|
Posted - 2013.11.20 06:32:00 -
[2] - Quote
Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
you get "better" range from touching the same ground as them. im pretty sure the range its off of the x axis plus y axis( two lines forming a right angle while the read out show straight toward it) meh something for the devs to check since it'll be really important now.
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Jadek Menaheim
Xer Cloud Consortium
406
|
Posted - 2013.11.20 06:38:00 -
[3] - Quote
dogmanpig wrote:Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances. you get "better" range from touching the same ground as them. im pretty sure the range its off of the x axis plus y axis( two lines forming a right angle while the read out show straight toward it) meh something for the devs to check since it'll be really important now. On a side note the new Gallente research medium socket modules place supply depots in the darnedest places for pilots to reach, (i.e. on small platform buildings) making ground landing quite tricky especially when you are low on armor to begin with.
Devs, please increase the count of supply depots and place them near friendly, easy to navigate landing zones.
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Nguruthos IX
PEN 15 CLUB
2258
|
Posted - 2013.11.20 06:39:00 -
[4] - Quote
They don't care about dropship or they'd have thought of this long ago
Expect a fix in 2 years. Still waiting for them to fix bugged turret rotation.
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Jadu Wen
Xer Deadspace
181
|
Posted - 2013.11.20 06:40:00 -
[5] - Quote
Ideally, I would suggest a friendly small socket type that has four ground level landing pads in a four leaf clover design with a supply depot in the center.
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Jadek Menaheim
Xer Cloud Consortium
407
|
Posted - 2013.11.20 06:41:00 -
[6] - Quote
Nguruthos IX wrote:They don't care about dropship or they'd have thought of this long ago
Expect a fix in 2 years. Still waiting for them to fix bugged turret rotation. Let's at least make some noise about it now.
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Nguruthos IX
PEN 15 CLUB
2259
|
Posted - 2013.11.20 06:43:00 -
[7] - Quote
all along Ive been told hovering a DS was the antitheses of a good pilot
Now we have to stop every 1 minute and fly back to a predictable spot for more ammo, Which won't even exist in Ambush and so no flying there. (mean while infantry get all the Hives they need to keep alive)
But now I get to line myself up for easy Nades, buffed Large Rails that could already 2 shot most DS, forges, swarm spam and friendly tanks colliding because the range is terrible and you nearly have to be on the ground
Noob dropships flying into you when you're restocking because you both have to be within 2 feet of the depot.
Does ccp ever give DropShips anything other than an after thought? Seriously just remove them till you're ready. Ill come back and test the game in 4 years when you have racial stuff and more than 3 vehicles. When you actually give pause to think about how huge changes will affect pilots
When your idea of an update consists of content to spend SP on, and not stretching out current content and scaling future content beyond comprehensible SP costs. Can you imagine what it will cost to be a hybrid shield-armor DS pilot with one dropship and one jet?
What's it gonna be 60 mil SP? Lol yeah. Don't think that'll fly. |
Jadek Menaheim
Xer Cloud Consortium
407
|
Posted - 2013.11.20 06:43:00 -
[8] - Quote
Jadu Wen wrote:Ideally, I would suggest a friendly small socket type that has four ground level landing pads in a four leaf clover design with a supply depot in the center. Yes, that sounds nice on paper for cover more ships, it doesn't address the problems of close proximity landings and take-off. We'll be running into the 'RDV' debacle all over again. Just this time we'll be calling each other drunk assholes.
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Nguruthos IX
PEN 15 CLUB
2259
|
Posted - 2013.11.20 06:47:00 -
[9] - Quote
Jadek Menaheim wrote:Nguruthos IX wrote:They don't care about dropship or they'd have thought of this long ago
Expect a fix in 2 years. Still waiting for them to fix bugged turret rotation. Let's at least make some noise about it now.
Ive been making noise about their turret bug for 6 months.
No fix, not even a comment response.
Without going into a profanity filled rant about the dev team's inexcusable failure to communicate, or design teams laughable redrawing of the game 10x, all at the cost of years of new content...
I think I'll just go play Dark Souls II. They can make an entire, finished game, with all content faster than CCP will ever fix half the things in Dust.
1.7 is it. It does not look good.
And I don't think myself, or any other pilot will be interested in wasting our time with this game when they see how things really play out. Especially the new SP cost design. Its prohibitive of any real options EVER. As well as nerfing slot numbers and raising PG-CPU requirements.
let the game burn if 1.7 fails are had as it may |
Nguruthos IX
PEN 15 CLUB
2260
|
Posted - 2013.11.20 06:49:00 -
[10] - Quote
Jadek Menaheim wrote:Jadu Wen wrote:Ideally, I would suggest a friendly small socket type that has four ground level landing pads in a four leaf clover design with a supply depot in the center. Yes, that sounds nice on paper for cover more ships, it doesn't address the problems of close proximity landings and take-off. We'll be running into the 'RDV' debacle all over again. Just this time we'll be calling each other drunk assholes.
With every word more that I read about 1.7 I'm inclined to find better ways to invest my time. Or spend all my SP into red-line rail tanks and troll the ever living **** out of the sorry suckers who still play this game after CCP ****s over all pilots so hard again.
pathetic joke this has become |
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Jadek Menaheim
Xer Cloud Consortium
407
|
Posted - 2013.11.20 06:51:00 -
[11] - Quote
Nguruthos IX wrote:Jadek Menaheim wrote:Nguruthos IX wrote:They don't care about dropship or they'd have thought of this long ago
Expect a fix in 2 years. Still waiting for them to fix bugged turret rotation. Let's at least make some noise about it now. Ive been making noise about their turret bug for 6 months. No fix, not even a comment response. Without going into a profanity filled rant about the dev team's inexcusable failure to communicate, or design teams laughable redrawing of the game 10x, all at the cost of years of new content... I think I'll just go play Dark Souls II. They can make an entire, finished game, with all content faster than CCP will ever fix half the things in Dust. 1.7 is it. It does not look good. And I don't think myself, or any other pilot will be interested in wasting our time with this game when they see how things really play out. Especially the new SP cost design. Its prohibitive of any real options EVER. As well as nerfing slot numbers and raising PG-CPU requirements. let the game burn if 1.7 fails are had as it may Well at least they gave us the option to take out turrets. However, that's a mixed bag because taking out turrets eliminates seats. So the best dropship pilots can be are gimped reconnaissance taxis.
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Jadu Wen
Xer Deadspace
181
|
Posted - 2013.11.20 07:09:00 -
[12] - Quote
You are able to remove small turrets...so does that mean you can remove the pilot's gun on an Assault dropship? Is so...where does the pilot sit, lolz?
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Jadek Menaheim
Xer Cloud Consortium
407
|
Posted - 2013.11.20 07:10:00 -
[13] - Quote
Jadu Wen wrote:You are able to remove small turrets...so does that mean you can remove the pilot's gun on an Assault dropship? Is so...where does the pilot sit, lolz? Oh...I have faith the CCP at least planed for that contingency. Otherwise, you have no Assault Dropship without a pilot's seat.
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Jadu Wen
Xer Deadspace
181
|
Posted - 2013.11.20 07:12:00 -
[14] - Quote
Jadek Menaheim wrote:Jadu Wen wrote:You are able to remove small turrets...so does that mean you can remove the pilot's gun on an Assault dropship? Is so...where does the pilot sit, lolz? Oh...I have faith the CCP at least planed for that contingency. Otherwise, you have no Assault Dropship without a pilot's seat. Unless it's controlled by a drone AI!!! Omniscient Turret AI for all teh wins bro!
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Jadek Menaheim
Xer Cloud Consortium
407
|
Posted - 2013.11.20 07:14:00 -
[15] - Quote
Jadu Wen wrote:Unless it's controlled by a drone AI!!! Omniscient Turret AI for all teh wins bro! Oh God Jadu, you're starting to sound more like Pewdiepie....
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Jadu Wen
Xer Deadspace
181
|
Posted - 2013.11.20 07:20:00 -
[16] - Quote
He's my man with the falsetta and vendetta and the beretta and that .... oh I give up .... have to get offline and help organize a quincetta.
Oh snap.
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Jadek Menaheim
Xer Cloud Consortium
410
|
Posted - 2013.11.20 16:27:00 -
[17] - Quote
Anyways...I would suggest CCP develop a small socket single landing pad along the lines of what Jadu was getting at. I'm sure this has been brought up elsewhere. Landing pads themselves would be large variations of supply depots that once docked with would begin repairing, replenishing ammo, and even giving stat buffs with a cool-down timer. Lastly I would like to see these landing pads become activated CRU, when a dropship is docked, immediately spawning mercs into the dropship either through smart deploy or selected deploy.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1123
|
Posted - 2013.11.20 16:34:00 -
[18] - Quote
LOL I know that I will be boobytrapping the ground around Supply Depots with proxies.
IDK if that would be considered griefing or just intelligent...
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
410
|
Posted - 2013.11.20 16:38:00 -
[19] - Quote
Alaika Arbosa wrote:LOL I know that I will be boobytrapping the ground around Supply Depots with proxies.
IDK if that would be considered griefing or just intelligent... A bit of both. And don't worry I'll be doing that too. I'm just working on planning my configuration schemes. You've got to make a nicely spaced web of death that'll stand up to fluxes and missiles.
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Sgt Kirk
SyNergy Gaming EoN.
2916
|
Posted - 2013.11.20 16:38:00 -
[20] - Quote
Well, ambush mode might be a little vehicle free, so that's good thing for the people that hate vehicles in ambush.
I hate ambush so I don't really care. |
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Rei Shepard
The Rainbow Effect
1049
|
Posted - 2013.11.20 16:39:00 -
[21] - Quote
Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
Suggestion 1: We either need a wide berth bubble resupply system or some modicum of air-traffic control light indicators. Multiple dropship entering the same airspace without guaranteed communication abilities is going to equal unnecessary frustration for pilots.
Suggestion 2: Develop a small socket single landing pad. I'm sure this has been brought up elsewhere. Landing pads themselves would be large variations of supply depots that once docked with would begin repairing, replenishing ammo, and even giving stat buffs with a cool-down timer. Lastly I would like to see these landing pads become activated CRUs, when a dropship is docked, immediately spawning mercs into the dropship either through smart deploy or selected deploy.
I rather like to think theres not gonna be any CRU's to get your ammo & repairs from, Tankers have been klling resuply points for 10 months now, my bet is we will see allot of forge guns at the start of a game.
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Jadek Menaheim
Xer Cloud Consortium
410
|
Posted - 2013.11.20 16:41:00 -
[22] - Quote
Rei Shepard wrote:I rather like to think theres not gonna be any CRU's to get your ammo & repairs from, Tankers have been klling resuply points for 10 months now, my bet is we will see allot of forge guns at the start of a game. Oh how the tables have turned. I do imagine there will come a time when you can call in the placements of your own installations. However that may still be years off.
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Jadu Wen
Xer Deadspace
184
|
Posted - 2013.11.20 16:42:00 -
[23] - Quote
The installations in your own red-zone should be safe...but that helps faster vehicles more than anything.
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Takahiro Kashuken
Red Star. EoN.
1713
|
Posted - 2013.11.20 16:45:00 -
[24] - Quote
Currently my vehicle cannot climb stairs to the depot
So all depots need to be moved
If no depots exists in either redline then recalling the vehicle will happen or you bring one out with a ammo resupply mod
Either way depots will still be trashed anyways |
Jadek Menaheim
Xer Cloud Consortium
410
|
Posted - 2013.11.20 17:36:00 -
[25] - Quote
If we did go with a bubble resupply approach similar to how hives supply infantry what do people feel would be an adequate range...20m radius...30m radius?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1124
|
Posted - 2013.11.20 22:42:00 -
[26] - Quote
Jadek Menaheim wrote:Alaika Arbosa wrote:LOL I know that I will be boobytrapping the ground around Supply Depots with proxies.
IDK if that would be considered griefing or just intelligent... A bit of both. And don't worry I'll be doing that too. I'm just working on planning my configuration schemes. You've got to make a nicely spaced web of death that'll stand up to fluxes and missiles. I know that I'll probably be dancing a black spiral of vehicle death around Supply Depots.
Not to mention mines on landing pads if we get them...
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
419
|
Posted - 2013.11.20 22:49:00 -
[27] - Quote
Alaika Arbosa wrote:I know that I'll probably be dancing a black spiral of vehicle death around Supply Depots. Not to mention mines on landing pads if we get them... At least landing pads are open 'more' visible surfaces compared to people hiding REs under supply depots.
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Jadu Wen
Xer Deadspace
184
|
Posted - 2013.11.20 22:51:00 -
[28] - Quote
Jadek Menaheim wrote:Alaika Arbosa wrote:I know that I'll probably be dancing a black spiral of vehicle death around Supply Depots. Not to mention mines on landing pads if we get them... At least landing pads are open 'more' visible surfaces compared to people hiding REs under supply depots. Would REs even render for pilots? That's my problem right there. How do you prepare against something that you cannon see and cannot scan?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1126
|
Posted - 2013.11.20 22:56:00 -
[29] - Quote
Oh, I can see it now, 1.7 is going to be so much fun.....
DEATH TO ALL RED VEHICLES!!!!!!!
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
442
|
Posted - 2013.11.25 19:40:00 -
[30] - Quote
Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1161
|
Posted - 2013.11.25 20:16:00 -
[31] - Quote
Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadu Wen
Xer Deadspace
185
|
Posted - 2013.11.25 20:22:00 -
[32] - Quote
Alaika Arbosa wrote:Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic. Maybe they're putting Scotty on air traffic control duty.
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Jadek Menaheim
Xer Cloud Consortium
442
|
Posted - 2013.11.25 20:23:00 -
[33] - Quote
Maybe the reticence is an indication that code locks prevent them from making adjustments to this now foreseeable issue.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
400
|
Posted - 2013.11.25 20:41:00 -
[34] - Quote
Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
Suggestion 1: We either need a wide berth bubble resupply system or some modicum of air-traffic control light indicators. Multiple dropship entering the same airspace without guaranteed communication abilities is going to equal unnecessary frustration for pilots.
Suggestion 2: Develop a small socket single landing pad. I'm sure this has been brought up elsewhere. Landing pads themselves would be large variations of supply depots that once docked with would begin repairing, replenishing ammo, and even giving stat buffs with a cool-down timer. Lastly I would like to see these landing pads become activated CRUs, when a dropship is docked, immediately spawning mercs into the dropship either through smart deploy or selected deploy.
I don't think that this should be just a drop ship concern. A lot of depots on the battlefield are hardly accessible to tanks or even LAVs: like the "D" supply depot on line havest. Are there any plans to make the forward position supply depots vehicle friendly? We need wheelchair ramps! It's discrimination I tell you!
{:)}{3GÇó>
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Jadek Menaheim
Xer Cloud Consortium
444
|
Posted - 2013.11.25 20:41:00 -
[35] - Quote
Jadu Wen wrote:Alaika Arbosa wrote:Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic. Maybe they're putting Scotty on air traffic control duty. Scotty's a great guy. You should get to know him...when he's sober.
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Jadek Menaheim
Xer Cloud Consortium
444
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Posted - 2013.11.25 20:44:00 -
[36] - Quote
Son-Of A-Gun wrote:Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
Suggestion 1: We either need a wide berth bubble resupply system or some modicum of air-traffic control light indicators. Multiple dropship entering the same airspace without guaranteed communication abilities is going to equal unnecessary frustration for pilots.
Suggestion 2: Develop a small socket single landing pad. I'm sure this has been brought up elsewhere. Landing pads themselves would be large variations of supply depots that once docked with would begin repairing, replenishing ammo, and even giving stat buffs with a cool-down timer. Lastly I would like to see these landing pads become activated CRUs, when a dropship is docked, immediately spawning mercs into the dropship either through smart deploy or selected deploy. I don't think that this should be just a drop ship concern. A lot of depots on the battlefield are hardly accessible to tanks or even LAVs: like the "D" supply depot on line havest. Are there any plans to make the forward position supply depots vehicle friendly? We need wheelchair ramps! It's discrimination I tell you! Equal rights, equal treatment!!! CCP expect to see another class action uproar as we ride the coat-tails of the BPO bullheads. Lolz!
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.25 20:47:00 -
[37] - Quote
Son-Of A-Gun wrote:I don't think that this should be just a drop ship concern. A lot of depots on the battlefield are hardly accessible to tanks or even LAVs: like the "D" supply depot on line havest. Are there any plans to make the forward position supply depots vehicle friendly? We need wheelchair ramps! It's discrimination I tell you! Not to mention the supply depot 'inside' the Gallente research facility. That'll by the go-to terminal for av'ers to switch out their forge fits after they've gone and wrecked all of the periphery vehicle depots.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
400
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Posted - 2013.11.25 20:58:00 -
[38] - Quote
Jadek Menaheim wrote:Son-Of A-Gun wrote:Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
Suggestion 1: We either need a wide berth bubble resupply system or some modicum of air-traffic control light indicators. Multiple dropship entering the same airspace without guaranteed communication abilities is going to equal unnecessary frustration for pilots.
Suggestion 2: Develop a small socket single landing pad. I'm sure this has been brought up elsewhere. Landing pads themselves would be large variations of supply depots that once docked with would begin repairing, replenishing ammo, and even giving stat buffs with a cool-down timer. Lastly I would like to see these landing pads become activated CRUs, when a dropship is docked, immediately spawning mercs into the dropship either through smart deploy or selected deploy. I don't think that this should be just a drop ship concern. A lot of depots on the battlefield are hardly accessible to tanks or even LAVs: like the "D" supply depot on line havest. Are there any plans to make the forward position supply depots vehicle friendly? We need wheelchair ramps! It's discrimination I tell you! Equal rights, equal treatment!!! CCP expect to see another class action uproar as we ride the coat-tails of the BPO bullheads. Lolz!
At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a!
{:)}{3GÇó>
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Jadek Menaheim
Xer Cloud Consortium
445
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Posted - 2013.11.25 21:26:00 -
[39] - Quote
Son-Of A-Gun wrote:At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! Now that's a throwback reference! Good Call!
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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MySpaceTom
Xer Cloud Consortium
58
|
Posted - 2013.11.26 19:22:00 -
[40] - Quote
Jadu Wen wrote:Alaika Arbosa wrote:Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic. Maybe they're putting Scotty on air traffic control duty. Didn't somebody kill him in Eve. I remembering hearing talks about his clone being podded.
4920616d204a6164656b204d656e616865696d277320526167696e672042696c652044756374
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Jadu Wen
Xer Deadspace
187
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Posted - 2013.11.26 19:24:00 -
[41] - Quote
MySpaceTom wrote:Jadu Wen wrote:Alaika Arbosa wrote:Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic. Maybe they're putting Scotty on air traffic control duty. Didn't somebody kill him in Eve. I remembering hearing talks about his clone being podded. I think there was always more than one Scotty. [Scotty the Docking Manager's Clone]
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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MySpaceTom
Xer Cloud Consortium
58
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Posted - 2013.11.26 19:26:00 -
[42] - Quote
Lolz...he's worth the price of a nicely fit assault dropship. How ironic.
4920616d204a6164656b204d656e616865696d277320526167696e672042696c652044756374
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Jadek Menaheim
Xer Cloud Consortium
451
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Posted - 2013.11.27 06:30:00 -
[43] - Quote
MySpaceTom wrote:Lolz...he's worth the price of a nicely fit assault dropship. How ironic. Market Price: 820,587 ISK. Good catch!
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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IVIaster LUKE
Shadow Company HQ
89
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Posted - 2013.11.27 07:00:00 -
[44] - Quote
Destroying the supply depot at the very beginning of a match. PRICELESS.
P.s. Hey CCP! Make an ammo module for the LAV's so they can re supply those STANKS & Derp ships.
"If you can dodge a Wrench, you can dodge a Duvolle".
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Jadek Menaheim
Xer Cloud Consortium
1451
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Posted - 2013.12.28 11:30:00 -
[45] - Quote
It's hard not to say it....I told you so.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Deadspace
459
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Posted - 2013.12.28 11:37:00 -
[46] - Quote
/facepalm.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
Xer Cloud Consortium
1453
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Posted - 2013.12.28 20:43:00 -
[47] - Quote
Like I said over in the AOE extension topic vehicle operators need visual representation of supply depots on their HUD to show them the resupply range of a supply depot. Similar to nanohive bubbles.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadek Menaheim
Xer Cloud Consortium
1502
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Posted - 2014.01.05 22:22:00 -
[48] - Quote
Bumping again for feedback. Is this being addressed or discussed by the Devs and CPM?
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
50
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Posted - 2014.01.05 22:28:00 -
[49] - Quote
dogmanpig wrote:Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances. you get "better" range from touching the same ground as them. im pretty sure the range its off of the x axis plus y axis( two lines forming a right angle while the read out show straight toward it) meh something for the devs to check since it'll be really important now.
i.e. no heals if you are not in the bubble |
XofCitoac
Axis of Chaos
2
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Posted - 2014.01.05 22:51:00 -
[50] - Quote
should be SPHERICAL, and 10m-15m RADIUS (NOT DIAMETER... there IS a difference CCP) |
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Jadek Menaheim
Xer Cloud Consortium
1502
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Posted - 2014.01.05 22:56:00 -
[51] - Quote
It would be nice to see the bubble. I do wonder how much that visual would tax the system.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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XofCitoac
Axis of Chaos
2
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Posted - 2014.01.05 22:58:00 -
[52] - Quote
Jadek Menaheim wrote:It would be nice to see the bubble. I do wonder how much that visual would tax the system. -1 for visual bubble the HARDENERS already BLIND my DS gunners (SHLD or ARM) |
Jadek Menaheim
Xer Cloud Consortium
1504
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Posted - 2014.01.06 00:50:00 -
[53] - Quote
XofCitoac wrote:Jadek Menaheim wrote:It would be nice to see the bubble. I do wonder how much that visual would tax the system. -1 for visual bubble the HARDENERS already BLIND my DS gunners (SHLD or ARM) I'm not saying it should be that bright. Just something seen along the lines of current nanohives. And on a side note, CCP should eliminate the hardener animation for gunners. The visual intensity is only there for balance purposes of opposing infantry and vehicle operators.
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