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Ghosts Chance
Inf4m0us
154
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Posted - 2013.11.20 03:13:00 -
[1] - Quote
with all the tank changes CCP has started working towards integrating everything they have learned over the last year to improve the game step by step, and since uprising railguns have been relegated into redheaded stepchild status.
well NO MORE!
rendering has been reworked, and while there will be lagtime between when something enters your 600m range and when it renders, CCPs clear goal and intent is to give railguns their 600m range back.
but thats NOT ALL!
limited ammo changes and the few other balance issues brought into the daylight are setting up to make armored warfare viable and important, while at the same time limited and specialised.
yes i agree with the limited ammo issue, i think it was VERY smart. now you have two choices, bring out a tank let it do its job, then recall it away when its either exhasted itself/exploded/finished its work. or retreat and come back for round two.
it changes how we used tanks yes, but not really in a bad way, and in this we must adapt or die.
railguns got a hidden buff, in that they will be able to shoot more shots in a row before overheating, and those well versed in heat management will benifit most fromt his change as it will alow them to mess with their shot spacing and have a wider margin for operation while leaving heat in reserve for burst damage.
small railguns are still crap, they still do less damage, and less splash then missles, while having the same range, but thats an issue for another day, perhaps they will have better aiming, or better efficiancy against vehicles to make up for it. only time will tell.
im happy to see CCP take an official stance,and happy that the game is recovering from desicions made for 1.0
and i look forward to seeing the results in 1.7 |
EternalRMG
KNIGHTZ OF THE ROUND
602
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Posted - 2013.11.20 03:57:00 -
[2] - Quote
Small rails have more ammo, so i think that they do more dmg per clip than missiles
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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rebecca watson
OSG Planetary Operations Covert Intervention
73
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Posted - 2013.11.20 03:58:00 -
[3] - Quote
If small railguns are still going to be crap, what the hell changed then? Large rails never went anywhere... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4182
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Posted - 2013.11.20 04:01:00 -
[4] - Quote
rebecca watson wrote:If small railguns are still going to be crap, what the hell changed then? Large rails never went anywhere...
They are supposedly better at engaging HAV and vehicles that Missiles.
I think this will be due to its aim being fixed and the instant hit.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Ghosts Chance
Inf4m0us
156
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Posted - 2013.11.20 04:02:00 -
[5] - Quote
rebecca watson wrote:If small railguns are still going to be crap, what the hell changed then? Large rails never went anywhere...
yes, they kinda did. those on the upper level of railgun play abandoned it becuase it became a blaster with a different firing mechanism.
sure you could USE the railgun, but you had to use it like a blaster. the true power of the rail was its range, wich was taken away.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
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Posted - 2013.11.20 04:08:00 -
[6] - Quote
Message from Godin: True, but I can still sneak up on you and blast you to hell with my blasters |
Ghosts Chance
Inf4m0us
156
|
Posted - 2013.11.20 04:11:00 -
[7] - Quote
Roger Cordill wrote:Message from Godin: True, but I can still sneak up on you and blast you to hell with my blasters
back in the day blaster tanks couldnt exactly sneak up on me...
but back in the day i spent my time on top of unreachable places where my only counter was railtanks :P
new maps work to prevent that so it shall be interesting when i get into the drivers seat once more after 6 months, im going to be quite green at everything that isnt shooting into the future :P |
CharCharOdell
1585
|
Posted - 2013.11.20 04:23:00 -
[8] - Quote
Ghosts Chance wrote:rebecca watson wrote:If small railguns are still going to be crap, what the hell changed then? Large rails never went anywhere... yes, they kinda did. those on the upper level of railgun play abandoned it becuase it became a blaster with a different firing mechanism. sure you could USE the railgun, but you had to use it like a blaster. the true power of the rail was its range, wich was taken away.
the rendering fix will be the biggest buff to the railgun. damage is meh. once again, ill be sniping madrugars from 600m away and hitting with 2885 dmg/round. yup :) I'm back gents. I will be feared
if the small railgun is point of aim point of impact, it'll be pretty good. that's really all it needs- accuracy like the forge and the large rail.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Ghosts Chance
Inf4m0us
158
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Posted - 2013.11.20 04:27:00 -
[9] - Quote
CharCharOdell wrote:Ghosts Chance wrote:rebecca watson wrote:If small railguns are still going to be crap, what the hell changed then? Large rails never went anywhere... yes, they kinda did. those on the upper level of railgun play abandoned it becuase it became a blaster with a different firing mechanism. sure you could USE the railgun, but you had to use it like a blaster. the true power of the rail was its range, wich was taken away. the rendering fix will be the biggest buff to the railgun. damage is meh. once again, ill be sniping madrugars from 600m away and hitting with 2885 dmg/round. yup :) I'm back gents. I will be feared if the small railgun is point of aim point of impact, it'll be pretty good. that's really all it needs- accuracy like the forge and the large rail.
see you on the battlefield, i expect you go blow me up when ya see me, but thats the only way ill get my grove back :P |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
275
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Posted - 2013.11.20 04:27:00 -
[10] - Quote
Great, the return of mountain sniping rail tanks. Seriously why should I even call in a drop ship? |
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Ghosts Chance
Inf4m0us
158
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Posted - 2013.11.20 04:28:00 -
[11] - Quote
Pvt Numnutz wrote:Great, the return of mountain sniping rail tanks. Seriously why should I even call in a drop ship?
becuase the new maps are better balanced and theres no giant mountin smack dab int he middle with LOS to everything anymore?
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
277
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Posted - 2013.11.20 04:42:00 -
[12] - Quote
Ghosts Chance wrote:Pvt Numnutz wrote:Great, the return of mountain sniping rail tanks. Seriously why should I even call in a drop ship? becuase the new maps are better balanced and theres no giant mountin smack dab int he middle with LOS to everything anymore? New maps? Jeez I leave for a little bit... Rail tanks don't need a mountain in the middle of the map. They just need a slight incline and boom 600m death zone for any pilot. 600m is basically the whole map.... My question still stands |
Ghosts Chance
Inf4m0us
158
|
Posted - 2013.11.20 04:48:00 -
[13] - Quote
Pvt Numnutz wrote:Ghosts Chance wrote:Pvt Numnutz wrote:Great, the return of mountain sniping rail tanks. Seriously why should I even call in a drop ship? becuase the new maps are better balanced and theres no giant mountin smack dab int he middle with LOS to everything anymore? New maps? Jeez I leave for a little bit... Rail tanks don't need a mountain in the middle of the map. They just need a slight incline and boom 600m death zone for any pilot. 600m is basically the whole map.... My question still stands
railguns can already see dropships 600m (ish) away (kinda like 400 but still)
theres a thing called elevation and cover, LOS the railtank, you can do taht now since there isnt a giant mountain in the middle of the map with LOS to everywhere
i started out as a dropship gunner, and while its not the same as being a pilot in my own right i have a lot of insight into flying.
before you COULDNT LOS a railtanker.
now maps have so many elevation levels that you can literally fly below their turret range, behind the buildings they cant elevate themselves to look overtop of, behind the hills they no longer have the torque to get on top of.
think 3 dimentionally, this isnt a flat world |
Nguruthos IX
PEN 15 CLUB
2254
|
Posted - 2013.11.20 05:03:00 -
[14] - Quote
all hail redline rail tank
Reason # 514 why dust is terrible |
Ghosts Chance
Inf4m0us
160
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Posted - 2013.11.20 05:04:00 -
[15] - Quote
Nguruthos IX wrote:all hail redline rail tank
Reason # 514 why dust is terrible
its not the ones in the redline your going to have to be worried about.
its those of us who leave the redline who are terrifying. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
101
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Posted - 2013.11.20 05:06:00 -
[16] - Quote
Nguruthos IX wrote:all hail redline rail tank
Reason # 514 why dust is terrible will be just as bad as tower forges
recuruit link
5 to 11 mil isk per 100k recuruit
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
277
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Posted - 2013.11.20 05:16:00 -
[17] - Quote
Ghosts Chance wrote:Pvt Numnutz wrote:Ghosts Chance wrote:Pvt Numnutz wrote:Great, the return of mountain sniping rail tanks. Seriously why should I even call in a drop ship? becuase the new maps are better balanced and theres no giant mountin smack dab int he middle with LOS to everything anymore? New maps? Jeez I leave for a little bit... Rail tanks don't need a mountain in the middle of the map. They just need a slight incline and boom 600m death zone for any pilot. 600m is basically the whole map.... My question still stands railguns can already see dropships 600m (ish) away (kinda like 400 but still) theres a thing called elevation and cover, LOS the railtank, you can do taht now since there isnt a giant mountain in the middle of the map with LOS to everywhere i started out as a dropship gunner, and while its not the same as being a pilot in my own right i have a lot of insight into flying. before you COULDNT LOS a railtanker. now maps have so many elevation levels that you can literally fly below their turret range, behind the buildings they cant elevate themselves to look overtop of, behind the hills they no longer have the torque to get on top of. think 3 dimentionally, this isnt a flat world As a drop ship pilot I can't think 2 dimentionally, that's not an option. A rail tank only needs a slight edge on a hill or even a rock to tilt his turret to the sky. Not even I can go 600m high. Could you possibly link the terrain/pictures/map of these maps? I'd like to know where your drawing these conclusions from. If they indeed no longer have mountains in the redline I would be satisfied with your conclusion. The problem with redline rail tanks has always been this, the only true safe spot from a railtank is directly above it. And I cannot get directly above a railtank when its in the redline. So giving it range over the whole map sounds like its creating more of the same problem as a railtanker can typically raise his turret high enough that a terrain advantage is not needed. This is why I posted my original question. |
Ghosts Chance
Inf4m0us
160
|
Posted - 2013.11.20 05:18:00 -
[18] - Quote
Pvt Numnutz wrote:Ghosts Chance wrote:Pvt Numnutz wrote:Ghosts Chance wrote:Pvt Numnutz wrote:Great, the return of mountain sniping rail tanks. Seriously why should I even call in a drop ship? becuase the new maps are better balanced and theres no giant mountin smack dab int he middle with LOS to everything anymore? New maps? Jeez I leave for a little bit... Rail tanks don't need a mountain in the middle of the map. They just need a slight incline and boom 600m death zone for any pilot. 600m is basically the whole map.... My question still stands railguns can already see dropships 600m (ish) away (kinda like 400 but still) theres a thing called elevation and cover, LOS the railtank, you can do taht now since there isnt a giant mountain in the middle of the map with LOS to everywhere i started out as a dropship gunner, and while its not the same as being a pilot in my own right i have a lot of insight into flying. before you COULDNT LOS a railtanker. now maps have so many elevation levels that you can literally fly below their turret range, behind the buildings they cant elevate themselves to look overtop of, behind the hills they no longer have the torque to get on top of. think 3 dimentionally, this isnt a flat world As a drop ship pilot I can't think 2 dimentionally, that's not an option. A rail tank only needs a slight edge on a hill or even a rock to tilt his turret to the sky. Not even I can go 600m high. Could you possibly link the terrain/pictures/map of these maps? I'd like to know where your drawing these conclusions from. If they indeed no longer have mountains in the redline I would be satisfied with your conclusion. The problem with redline rail tanks has always been this, the only true safe spot from a railtank is directly above it. And I cannot get directly above a railtank when its in the redline. So giving it range over the whole map sounds like its creating more of the same problem as a railtanker can typically raise his turret high enough that a terrain advantage is not needed. This is why I posted my original question.
well any building more then 15m high will do it.
not to mention all the new maps have 50m vallys in the where you can fly below the tank.
im curious how you CANT find a way to avoid LOS, its impossable not to if only by accident. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
277
|
Posted - 2013.11.20 05:33:00 -
[19] - Quote
Ghosts Chance wrote: well any building more then 15m high will do it.
not to mention all the new maps have 50m vallys in the where you can fly below the tank.
im curious how you CANT find a way to avoid LOS, its impossable not to if only by accident.
Believe me as a dedicated drop ship pilot since beta I have fought many redline railtanks, I know how to avoid line of sight. Well I know how to avoid line of sight when I know there is a threat and where its coming from. Since you started a gunner and not a pilot let me explain, when I take a hit from a large railgun I can see which side of the craft it hit me on, however the hit indicator tells me the exact opposite. This is really confusing and when you can only take two shots before being blown out of the sky knowing which way to turn and run is a 1.9mil isk choice. Now let's say I'm flying a decently low altitude, maybe 20m off the ground coming out of my redline flying for the right side of the map. I can't see the enemy redline because thats not how the drop ship camera works. So a redline railtank sets up on level ground in the enemy redline and sees me floating along, he doesn't need a height advantage, at his range he can easily hit me as I'm coming out of my redline and hits me allllll the way across the map.....I have no idea if its a tank or not but 3/4s of my health is gone. You're the rail tanker, tell me how long do I have to react with faulty information before you get another shot off? The shot that destroys my 1.9mil isk drop ship....see why I'm concerned... |
Meeko Fent
Commando Perkone Caldari State
1614
|
Posted - 2013.11.20 05:37:00 -
[20] - Quote
If the ever get small turrets able to turn up more then 20 degrees, then rails will be on the level of Missiles.
Then fix the 33% efficiency on vehicles for rails.
Boom. Fear them rails. They could be ferocious for the AV hunting LAV/DS.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
277
|
Posted - 2013.11.20 05:40:00 -
[21] - Quote
About your edit, I fly and have flown with many of the notable drop ship pilots. ever heard of condor squadron? I was lucky enough to be involved with some of their work, go to YouTube and search condor squadron strikes again. I was in that one, please don't lecture me about how to fly a drop ship as you don't fly them. All I'm saying is this will hurt more than it will help, as most railtankers hide in the red with no risk and can two shot assault drop ships out of the air. Oh and my best solo game in my python was 28/0 would you like to know my dedicated gunners high score? |
Ghosts Chance
Inf4m0us
160
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Posted - 2013.11.20 05:41:00 -
[22] - Quote
Pvt Numnutz wrote:Ghosts Chance wrote: well any building more then 15m high will do it.
not to mention all the new maps have 50m vallys in the where you can fly below the tank.
im curious how you CANT find a way to avoid LOS, its impossable not to if only by accident.
Believe me as a dedicated drop ship pilot since beta I have fought many redline railtanks, I know how to avoid line of sight. Well I know how to avoid line of sight when I know there is a threat and where its coming from. Since you started a gunner and not a pilot let me explain, when I take a hit from a large railgun I can see which side of the craft it hit me on, however the hit indicator tells me the exact opposite. This is really confusing and when you can only take two shots before being blown out of the sky knowing which way to turn and run is a 1.9mil isk choice. Now let's say I'm flying a decently low altitude, maybe 20m off the ground coming out of my redline flying for the right side of the map. I can't see the enemy redline because thats not how the drop ship camera works. So a redline railtank sets up on level ground in the enemy redline and sees me floating along, he doesn't need a height advantage, at his range he can easily hit me as I'm coming out of my redline and hits me allllll the way across the map.....I have no idea if its a tank or not but 3/4s of my health is gone. You're the rail tanker, tell me how long do I have to react with faulty information before you get another shot off? The shot that destroys my 1.9mil isk drop ship....see why I'm concerned...
against a skilled railgun? your going down, but only because im not going to bother shooting at you untill i can be assured your moving in such a way that im going to land the 2nd shot befor eyou can adjust your course.
nothings really going to change in railgun vs dropship fights with 1.7, they are just going to happen more oftin then your used to.
ive flown as gunner against railtanks, even the redline centric ones. you win some you lose some, but one of us always explodes from the ordeal, all dependant on skill of the pilot/crew vs skill of the railgun. |
Ghosts Chance
Inf4m0us
160
|
Posted - 2013.11.20 05:45:00 -
[23] - Quote
Pvt Numnutz wrote:About your edit, I fly and have flown with many of the notable drop ship pilots. ever heard of condor squadron? I was lucky enough to be involved with some of their work, go to YouTube and search condor squadron strikes again. I was in that one, please don't lecture me about how to fly a drop ship as you don't fly them. All I'm saying is this will hurt more than it will help, as most railtankers hide in the red with no risk and can two shot assault drop ships out of the air. Oh and my best solo game in my python was 28/0 would you like to know my dedicated gunners high score?
my dedicated pilots high score is 58-0, solo in an ADS....
my gunner high score is about 32
my core dropship team acomplishes 100+ kill 6 orbital games....
when i say im not a pilot myself doesnt mean i dont understand it, im not your average gunner.
even as a gunner i do have ADS skills and fly a python, my best game is only 24-0 however.
so as skills measure up, your not that much better then a guy who barely leaves his gunners chair. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
277
|
Posted - 2013.11.20 05:56:00 -
[24] - Quote
Ghosts Chance wrote: against a skilled railgun? your going down, but only because im not going to bother shooting at you untill i can be assured your moving in such a way that im going to land the 2nd shot befor eyou can adjust your course.
nothings really going to change in railgun vs dropship fights with 1.7, they are just going to happen more oftin then your used to.
ive flown as gunner against railtanks, even the redline centric ones. you win some you lose some, but one of us always explodes from the ordeal, all dependant on skill of the pilot/crew vs skill of the railgun.
Its a long shot to say that someone who sits deep in the red with a massive 2 shot cannon has any skill. Sitting there, without a care in the world, no risk or reds to be seen for miles. Even orbitals cannot destroy your toy. Maybe if railtankers agreed to an inability to shoot from the redline I would agree that they should get full map coverage with their gun. Cause you know then it would actually be fair. This is a bad idea, railtanks haven't needed more range since 1.0. Redline railtankers are useless except for destroying vehicles like drop ships which they do all to well from an untouchable position. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
546
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Posted - 2013.11.20 06:01:00 -
[25] - Quote
dropships are going to always be garbo. the only time they were OP was because of broken collision damage and no one having decent AV, now that those are now opposite(insane collision damage from taps, and proto AV everywhere) the dropships are officially dead. period.
Sure after this patch you wont mind swarms but the multiple FGers and redline rails will mean dropships will be even more f***ed. Remember how the charybdis f***ed over vehicles by being OP and making people get proto AV? Well now tanks are gonna do that.
Take my advice, abandon dropships. Tanks fluctuate between OP and usable but never garbo, so go ahead with them, but dropships get fuck3d by everything always so just cut your losses. |
Ghosts Chance
Inf4m0us
160
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Posted - 2013.11.20 06:02:00 -
[26] - Quote
Pvt Numnutz wrote:Ghosts Chance wrote: against a skilled railgun? your going down, but only because im not going to bother shooting at you untill i can be assured your moving in such a way that im going to land the 2nd shot befor eyou can adjust your course.
nothings really going to change in railgun vs dropship fights with 1.7, they are just going to happen more oftin then your used to.
ive flown as gunner against railtanks, even the redline centric ones. you win some you lose some, but one of us always explodes from the ordeal, all dependant on skill of the pilot/crew vs skill of the railgun.
Its a long shot to say that someone who sits deep in the red with a massive 2 shot cannon has any skill. Sitting there, without a care in the world, no risk or reds to be seen for miles. Even orbitals cannot destroy your toy. Maybe if railtankers agreed to an inability to shoot from the redline I would agree that they should get full map coverage with their gun. Cause you know then it would actually be fair. This is a bad idea, railtanks haven't needed more range since 1.0. Redline railtankers are useless except for destroying vehicles like drop ships which they do all to well from an untouchable position.
:P nobodys taught you how to kill redline railtanks yet????
railguns are the rock to ADS scizors, to beat them you have to overcome that with skill, some luck, and gunners.
ive been on both sides of the conflict, as the rail tank, and as a gunner taking redline railtanks down ( its aboslutly hilarious the hatemail you get when the redline tank explodes )
im also not a reline tanker :P i prefer destroying the redline tanks, wich requires me to get my hands dirty.
my main point i guess is that 1.7 wont change anything in the dropship vs railgun war, it will be exactly he same as it is now except your going to see it more oftin. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
277
|
Posted - 2013.11.20 06:02:00 -
[27] - Quote
Ghosts Chance wrote:Pvt Numnutz wrote:About your edit, I fly and have flown with many of the notable drop ship pilots. ever heard of condor squadron? I was lucky enough to be involved with some of their work, go to YouTube and search condor squadron strikes again. I was in that one, please don't lecture me about how to fly a drop ship as you don't fly them. All I'm saying is this will hurt more than it will help, as most railtankers hide in the red with no risk and can two shot assault drop ships out of the air. Oh and my best solo game in my python was 28/0 would you like to know my dedicated gunners high score? my dedicated pilots high score is 58-0, solo in an ADS.... my gunner high score is about 32 my core dropship team acomplishes 100+ kill 6 orbital games.... when i say im not a pilot myself doesnt mean i dont understand it, im not your average gunner. even as a gunner i do have ADS skills and fly a python, my best game is only 24-0 however. so as skills measure up, your not that much better then a guy who barely leaves his gunners chair. Haha now this I'd like to see! What's your pilots name? I'd very much like to fly with him, or against him either way. My view on this hasn't changed, nor will it. Railtanks don't need more range. They never have, like you said the ones that come out are to be feared, ts is true they know what they are doing. I'm thinking more of how this will be abused, not how this will benefit good tankers who don't need that much range anyway
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dogmanpig
black market bank
47
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Posted - 2013.11.20 06:05:00 -
[28] - Quote
lol they say they are fixing rendering with every patch, do you guys really think it'll get better.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Ghosts Chance
Inf4m0us
160
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Posted - 2013.11.20 06:07:00 -
[29] - Quote
Pvt Numnutz wrote:Ghosts Chance wrote:Pvt Numnutz wrote:About your edit, I fly and have flown with many of the notable drop ship pilots. ever heard of condor squadron? I was lucky enough to be involved with some of their work, go to YouTube and search condor squadron strikes again. I was in that one, please don't lecture me about how to fly a drop ship as you don't fly them. All I'm saying is this will hurt more than it will help, as most railtankers hide in the red with no risk and can two shot assault drop ships out of the air. Oh and my best solo game in my python was 28/0 would you like to know my dedicated gunners high score? my dedicated pilots high score is 58-0, solo in an ADS.... my gunner high score is about 32 my core dropship team acomplishes 100+ kill 6 orbital games.... when i say im not a pilot myself doesnt mean i dont understand it, im not your average gunner. even as a gunner i do have ADS skills and fly a python, my best game is only 24-0 however. so as skills measure up, your not that much better then a guy who barely leaves his gunners chair. Haha now this I'd like to see! What's your pilots name? I'd very much like to fly with him, or against him either way. My view on this hasn't changed, nor will it. Railtanks don't need more range. They never have, like you said the ones that come out are to be feared, ts is true they know what they are doing. I'm thinking more of how this will be abused, not how this will benefit good tankers who don't need that much range anyway
xXBlackholeXxNova
a god in the skys, that man has made me lose my lunch from motion sickness a few times, i still cant figure out how he does some of the manuvers he can do.
we have won dogfights without actually shooting just by flying and having people try to copy the manuvers through places dropships should never go.
we have never gone down to another dropship 1v1 |
Meeko Fent
Commando Perkone Caldari State
1614
|
Posted - 2013.11.20 06:13:00 -
[30] - Quote
dogmanpig wrote:lol they say they are fixing rendering with every patch, do you guys really think it'll get better. I trust CCP has fixed it now.
I think the others were more optimizations to rendering. They say Here in the target acquired segment that they have finally found the main issue with rendering and it should be fixed.
I think it should be better now. It also will be good knowing that invisiswarms are no more with their shorter range.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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