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Spkr4theDead
Red Star. EoN.
1247
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Posted - 2013.11.18 04:36:00 -
[1] - Quote
And modules don't change much, the Gunnlogi will be the way of the future.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Sgt Kirk
SyNergy Gaming EoN.
2858
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Posted - 2013.11.18 04:38:00 -
[2] - Quote
So, like old times then?
Haha I remember when I used to be a tanker, I named my Sagaris the Honey Badger. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
983
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Posted - 2013.11.18 04:39:00 -
[3] - Quote
What makes you say that?
ADS Reports - Defining Racial Themes
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Foundation Seldon
Gespenster Kompanie Villore Accords
194
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Posted - 2013.11.18 04:40:00 -
[4] - Quote
I'm inclined to agree for general purpose Tanking (infantry slaying).
You'll see Madrugars on the field as the primary choice for Redline Railing due to Damage Mods being high slots though.
1.7 LAVs - Thoughts and Discussion
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knight of 6
SVER True Blood Public Disorder.
637
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Posted - 2013.11.18 04:44:00 -
[5] - Quote
Pokey Dravon wrote:What makes you say that? stats look better overall. passive armor reps are slow, too slow. maxxed out cores a gunny can push 60% damage reduction for 30 seconds and boost out 1950 or so (sry not looking at the stat sheet) in a second flat. not to mention it's faster and ammo additions don't cut it's tank.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Atiim
Living Like Larry Schwag
1119
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Posted - 2013.11.18 04:46:00 -
[6] - Quote
Does it even matter?
No it honestly wont.
Check out my corp's new website here :D
-HAND
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Pokey Dravon
OSG Planetary Operations Covert Intervention
983
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Posted - 2013.11.18 04:48:00 -
[7] - Quote
knight of 6 wrote:Pokey Dravon wrote:What makes you say that? stats look better overall. passive armor reps are slow, too slow. maxxed out cores a gunny can push 60% damage reduction for 30 seconds and boost out 1950 or so (sry not looking at the stat sheet) in a second flat. not to mention it's faster and ammo additions don't cut it's tank.
Except that a skilled complex heavy armor repairer actually repairs at a faster rate than the natural shield regeneration of the Gungglogi. I believe its 181 HP/s compared to the 165 that the shield tank can output, and that's 100% of the time, where shields are subject to recharge delay. While a 4 second delay is not very long, there are some very basic tactics that can thwart that.
The point of the matter is that while shield tanks can do a single boost with a long cooldown, they're incapable of handling sustained fire which makes them very poor against infantry at close range. Also I think you're misreading the Shield Hardeners, they reduce damage by 40%, not 60%. Armor hardeners reduce by 60%, last longer, and cool down faster.
ADS Reports - Defining Racial Themes
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Spkr4theDead
Red Star. EoN.
1247
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Posted - 2013.11.18 04:49:00 -
[8] - Quote
Pokey Dravon wrote:What makes you say that? The fitting tool Harpyja made.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1120
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Posted - 2013.11.18 05:07:00 -
[9] - Quote
Some good things about this is that both Madrugars and Gunnlogies will share the same skill, meaning other tankers can use both types of HAVs without having to invest insane amounts of SP.
Check out my corp's new website here :D
-HAND
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Nocturnal Soul
Immortal Retribution
1119
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Posted - 2013.11.18 05:10:00 -
[10] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:What makes you say that? The fitting tool Harpyja made. link to fitting tool please..
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Pokey Dravon
OSG Planetary Operations Covert Intervention
984
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Posted - 2013.11.18 05:13:00 -
[11] - Quote
Nocturnal Soul wrote:Spkr4theDead wrote:Pokey Dravon wrote:What makes you say that? The fitting tool Harpyja made. link to fitting tool please..
Sticky at the top of the GD
https://forums.dust514.com/default.aspx?g=posts&t=118820&find=unread
ADS Reports - Defining Racial Themes
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The dark cloud
The Rainbow Effect
1881
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Posted - 2013.11.18 05:14:00 -
[12] - Quote
You forget 1 little thing: the forgegun hasnt beeing touched yet in any kind to damage output. If it stays like now you are just driving a big coffin. Sure swarms are "lol worthy" but who needs swarms if you die in 3 shots from a ishukone assault forgegun?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Pokey Dravon
OSG Planetary Operations Covert Intervention
984
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Posted - 2013.11.18 05:18:00 -
[13] - Quote
The dark cloud wrote:You forget 1 little thing: the forgegun hasnt beeing touched yet in any kind to damage output. If it stays like now you are just driving a big coffin. Sure swarms are "lol worthy" but who needs swarms if you die in 3 shots from a ishukone assault forgegun?
Yes you are absolutely correct. With the proposed setup, Shield vehicles are exceptionally susceptible to burst damage like a forge gun.
ADS Reports - Defining Racial Themes
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 05:40:00 -
[14] - Quote
Foundation Seldon wrote:I'm inclined to agree for general purpose Tanking (infantry slaying).
You'll see Madrugars on the field as the primary choice for Redline Railing due to Damage Mods being high slots though. rails should have 200-300m range then, or 250 |
Kasote Denzara
A Vulture
822
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Posted - 2013.11.18 05:48:00 -
[15] - Quote
My Forge Gun is ready.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
987
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Posted - 2013.11.18 05:53:00 -
[16] - Quote
jerrmy12 kahoalii wrote:Foundation Seldon wrote:I'm inclined to agree for general purpose Tanking (infantry slaying).
You'll see Madrugars on the field as the primary choice for Redline Railing due to Damage Mods being high slots though. rails should have 200-300m range then, or 250
Honestly you should be more worried about Large Missile turrets. If they behave as the Dev table imply, they're going to be completely terrifying.
ADS Reports - Defining Racial Themes
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.11.18 05:54:00 -
[17] - Quote
Atiim wrote:Some good things about this is that both Madrugars and Gunnlogies will share the same skill, meaning other tankers can use both types of HAVs without having to invest insane amounts of SP.
Message from Godin: You must have forgot about tank and turret skills..... |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 05:55:00 -
[18] - Quote
Kasote Denzara wrote:My Forge Gun is ready. im sorry to inform you, the forge gun isn't as tough as he thought he was, str lowered from 50>35, he's scared to fight both infrantry and vehicles better than anyone else, DWGR removed too. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 05:57:00 -
[19] - Quote
Pokey Dravon wrote:jerrmy12 kahoalii wrote:Foundation Seldon wrote:I'm inclined to agree for general purpose Tanking (infantry slaying).
You'll see Madrugars on the field as the primary choice for Redline Railing due to Damage Mods being high slots though. rails should have 200-300m range then, or 250 Honestly you should be more worried about Large Missile turrets. If they behave as the Dev table imply, they're going to be completely terrifying. yes, but are slower and take more skill to use at range than rails, and reload alot, rails are easy, maybe nerf missile dmg a little |
Kasote Denzara
A Vulture
822
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Posted - 2013.11.18 05:58:00 -
[20] - Quote
jerrmy12 kahoalii wrote: im sorry to inform you, the forge gun isn't as tough as he thought he was, str lowered from 50>35, he's scared to fight both infrantry and vehicles better than anyone else, DWGR removed too.
Ha, that's funny. I see more HAVs tucking tail against single infantry than FGers against both vehicles and infantry.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 06:03:00 -
[21] - Quote
Kasote Denzara wrote:jerrmy12 kahoalii wrote: im sorry to inform you, the forge gun isn't as tough as he thought he was, str lowered from 50>35, he's scared to fight both infrantry and vehicles better than anyone else, DWGR removed too.
Ha, that's funny. I see more HAVs tucking tail against single infantry than FGers against both vehicles and infantry. thanks, explain the tucking part? |
Kasote Denzara
A Vulture
822
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Posted - 2013.11.18 06:05:00 -
[22] - Quote
jerrmy12 kahoalii wrote: thanks, explain the tucking part?
"Tucking tail" is a figure of speech meaning "running away".
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 06:09:00 -
[23] - Quote
Kasote Denzara wrote:jerrmy12 kahoalii wrote: thanks, explain the tucking part?
"Tucking tail" is a figure of speech meaning "running away". oh, well atleast forge guns cant hold the best shi...weapon anymore, not enough str, you need 50 for it, now it has to use medium power, between light and heavy shi...weapon.... |
Rusty Shallows
511
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Posted - 2013.11.18 06:14:00 -
[24] - Quote
Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future. The Gunlogi has served time in the penalty box. Time to let it out again.
Sgt Kirk wrote:So, like old times then?
snip Only if the Dev's mess up the game balance... again
"She may not be Miss Right but she'll do right now," Thank you SR-71
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
94
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Posted - 2013.11.18 06:17:00 -
[25] - Quote
Rusty Shallows wrote:Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future. The Gunlogi has served time in the penalty box. Time to let it out again. Sgt Kirk wrote:So, like old times then?
snip Only if the Dev's mess up the game balance... again this time it will be tank, prob maddi, railing with dmg mods in redline, rails need a max of 300m range |
Leithe Askarii
Isuuaya Tactical Caldari State
26
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Posted - 2013.11.18 06:45:00 -
[26] - Quote
Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future.
I cant wait to rep Caldari with some really HAV |
Rei Shepard
The Rainbow Effect
1005
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Posted - 2013.11.18 07:06:00 -
[27] - Quote
Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future.
Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you sit in a tank and finally are able to kill me once after i stand still for 5 seconds so your aim could catch up?
You guys are hilarious.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Spkr4theDead
Red Star. EoN.
1249
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Posted - 2013.11.18 07:13:00 -
[28] - Quote
Atiim wrote:Some good things about this is that both Madrugars and Gunnlogies will share the same skill, meaning other tankers can use both types of HAVs without having to invest insane amounts of SP. Caldari LAV 3 and Gallente LAV 3 were not a lot. You know nothing about tanking. Please stop.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1249
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Posted - 2013.11.18 07:13:00 -
[29] - Quote
Nocturnal Soul wrote:Spkr4theDead wrote:Pokey Dravon wrote:What makes you say that? The fitting tool Harpyja made. link to fitting tool please.. It's stickied on the top of General Discussions.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1249
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Posted - 2013.11.18 07:15:00 -
[30] - Quote
Roger Cordill wrote:Atiim wrote:Some good things about this is that both Madrugars and Gunnlogies will share the same skill, meaning other tankers can use both types of HAVs without having to invest insane amounts of SP. Message from Godin: You must have forgot about tank and turret skills..... And everything else related to vehicles because he's not a tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1249
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Posted - 2013.11.18 07:25:00 -
[31] - Quote
Rei Shepard wrote:Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you sit in a tank and finally are able to kill me once after i stand still for 5 seconds so your aim could catch up? You guys are hilarious. Ever hear of something called lag?
Oh, and what's your problem with me using what I spec'd out for?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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daishi mk03
Brutor Vanguard Minmatar Republic
366
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Posted - 2013.11.18 07:30:00 -
[32] - Quote
Rei Shepard wrote:Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you sit in a tank and finally are able to kill me once after i stand still for 5 seconds so your aim could catch up? You guys are hilarious.
You could also just wait until he drives into a wall :D Happens quite often. |
Spkr4theDead
Red Star. EoN.
1249
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Posted - 2013.11.18 07:42:00 -
[33] - Quote
daishi mk03 wrote:Rei Shepard wrote:Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you sit in a tank and finally are able to kill me once after i stand still for 5 seconds so your aim could catch up? You guys are hilarious. You could also just wait until he drives into a wall :D Happens quite often. Few walls to worry about when you're in the redline sniping.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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pegasis prime
BIG BAD W0LVES
1290
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Posted - 2013.11.18 07:48:00 -
[34] - Quote
Foundation Seldon wrote:I'm inclined to agree for general purpose Tanking (infantry slaying).
You'll see Madrugars on the field as the primary choice for Redline Railing due to Damage Mods being high slots though. maddys will struggle to fit the damage mods and a semi deacent tank so no there will be very few maddy snipers , believe it or not but active damage mods will be the bread and butter of long range shield based sniper tanks .
Its gone from suck .....to blow
level 1 forum warrior
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Rei Shepard
The Rainbow Effect
1007
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Posted - 2013.11.18 07:50:00 -
[35] - Quote
Spkr4theDead wrote:Rei Shepard wrote:Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you sit in a tank and finally are able to kill me once after i stand still for 5 seconds so your aim could catch up? You guys are hilarious. Ever hear of something called lag? Oh, and what's your problem with me using what I spec'd out for?
Lag seems to be always on the side that gets its b*tt kicked, i get lag once in a while like everyone i guess, but i never use it as an excuse when i die or when i miss my target i am aiming at, its entirely my fault for not compensating at the right time when it hits.
I dont have issues with people in general, just the ones that send me QQ mails.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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pegasis prime
BIG BAD W0LVES
1290
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Posted - 2013.11.18 07:52:00 -
[36] - Quote
Pokey Dravon wrote:knight of 6 wrote:Pokey Dravon wrote:What makes you say that? stats look better overall. passive armor reps are slow, too slow. maxxed out cores a gunny can push 60% damage reduction for 30 seconds and boost out 1950 or so (sry not looking at the stat sheet) in a second flat. not to mention it's faster and ammo additions don't cut it's tank. Except that a skilled complex heavy armor repairer actually repairs at a faster rate than the natural shield regeneration of the Gungglogi. I believe its 181 HP/s compared to the 165 that the shield tank can output, and that's 100% of the time, where shields are subject to recharge delay. While a 4 second delay is not very long, there are some very basic tactics that can thwart that. The point of the matter is that while shield tanks can do a single boost with a long cooldown, they're incapable of handling sustained fire which makes them very poor against infantry at close range. Also I think you're misreading the Shield Hardeners, they reduce damage by 40%, not 60%. Armor hardeners reduce by 60%, last longer, and cool down faster.
actually dude the damage modifier on gunlogis is 0.4 meaning that any damage received will be multiplied by 0.4 thusly giving 60% resists as the tank will only absorb 40% of the damage.
Its gone from suck .....to blow
level 1 forum warrior
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Pokey Dravon
OSG Planetary Operations Covert Intervention
992
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Posted - 2013.11.18 07:58:00 -
[37] - Quote
pegasis prime wrote:Pokey Dravon wrote:knight of 6 wrote:Pokey Dravon wrote:What makes you say that? stats look better overall. passive armor reps are slow, too slow. maxxed out cores a gunny can push 60% damage reduction for 30 seconds and boost out 1950 or so (sry not looking at the stat sheet) in a second flat. not to mention it's faster and ammo additions don't cut it's tank. Except that a skilled complex heavy armor repairer actually repairs at a faster rate than the natural shield regeneration of the Gungglogi. I believe its 181 HP/s compared to the 165 that the shield tank can output, and that's 100% of the time, where shields are subject to recharge delay. While a 4 second delay is not very long, there are some very basic tactics that can thwart that. The point of the matter is that while shield tanks can do a single boost with a long cooldown, they're incapable of handling sustained fire which makes them very poor against infantry at close range. Also I think you're misreading the Shield Hardeners, they reduce damage by 40%, not 60%. Armor hardeners reduce by 60%, last longer, and cool down faster. actually dude the damage modifier on gunlogis is 0.4 meaning that any damage received will be multiplied by 0.4 thusly giving 60% resists as the tank will only absorb 40% of the damage.
Honestly I actually originally agreed with you, though it seems general perception is that the shield hardener is 60% reduction, so I'm rather unsure at this point. I'm going to go off the assumption that the modifier value they're using is calculated the same way they do in EVE, so I'll need to double check that sometime so on.
ADS Reports - Defining Racial Themes
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Rei Shepard
The Rainbow Effect
1007
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Posted - 2013.11.18 07:59:00 -
[38] - Quote
Spkr4theDead wrote:daishi mk03 wrote:Rei Shepard wrote:Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you sit in a tank and finally are able to kill me once after i stand still for 5 seconds so your aim could catch up? You guys are hilarious. You could also just wait until he drives into a wall :D Happens quite often. Few walls to worry about when you're in the redline sniping.
and at some point no WP or Kills when you finally get to kill someone while being in the Redline, finally then scrubs will need to go into the wild, where predators roam and their cozy fuzzy safe redlines won't work anymore.
Can't wait for ccp to change that mechanic.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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daishi mk03
Brutor Vanguard Minmatar Republic
367
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Posted - 2013.11.18 08:00:00 -
[39] - Quote
Spkr4theDead wrote:Few walls to worry about when you're in the redline sniping.
There are hills, so many hills ... deadly enemies of yours! |
Spkr4theDead
Red Star. EoN.
1249
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Posted - 2013.11.18 13:21:00 -
[40] - Quote
Rei Shepard wrote:Spkr4theDead wrote:Rei Shepard wrote:Spkr4theDead wrote:And modules don't change much, the Gunnlogi will be the way of the future. Am i going to get QQ mail again from you when i solo-r*pe your side of the berries again, while you sit in a tank and finally are able to kill me once after i stand still for 5 seconds so your aim could catch up? You guys are hilarious. Ever hear of something called lag? Oh, and what's your problem with me using what I spec'd out for? Lag seems to be always on the side that gets its b*tt kicked, i get lag once in a while like everyone i guess, but i never use it as an excuse when i die or when i miss my target i am aiming at, its entirely my fault for not compensating at the right time when it hits. I dont have issues with people in general, just the ones that send me QQ mails. Lol okay
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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DUST Fiend
OSG Planetary Operations Covert Intervention
7727
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Posted - 2013.11.18 13:28:00 -
[41] - Quote
Keep in mind that no one knows how pilot suits will effect vehicles, so we're just gonna have to wait and see
Words / Vids / OSG
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Spkr4theDead
Red Star. EoN.
1249
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Posted - 2013.11.18 13:32:00 -
[42] - Quote
daishi mk03 wrote:Spkr4theDead wrote:Few walls to worry about when you're in the redline sniping. There are hills, so many hills ... deadly enemies of yours! Exactly the same as using a Thale's with 5 damage mods. You're just bad. If all you do is stay behind the redline, you're a bad tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1249
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Posted - 2013.11.18 13:35:00 -
[43] - Quote
DUST Fiend wrote:Keep in mind that no one knows how pilot suits will effect vehicles, so we're just gonna have to wait and see You think infantry will allow them to be effective?
Complete placeholder stats were called OP by infantry, and CCP immediately put them on the back burner. NEVERMIND that not a single one of them would've skilled into it and used it, only pilots would've. NEVERMIND we didn't know how many, or if it was going to have any slots, any equipment slots, or a grenade slot. NEVERMIND it would be the same 8x multiplier as the other suits with a role. None of that mattered, because infantry deemed it OP, and thus CCP made sure to crush the dreams of pilots.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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