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Patrick57
GunFall Mobilization Covert Intervention
1427
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Posted - 2013.11.13 21:48:00 -
[1] - Quote
I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it.
I played a match earlier today where I died ~10 times.
Every death was by an Assault Rifle.
Seriously?
Thoughts?
IMO this is ******* crazy. Either Aim Assist or the 10% damage bonus need to go.
Link
Sign this if you agree.
List-
Patrick57
ö/\ö
:D
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Sinboto Simmons
SVER True Blood Public Disorder.
2138
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Posted - 2013.11.13 21:51:00 -
[2] - Quote
Good luck bud.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Cat Merc
Ahrendee Mercenaries EoN.
4370
|
Posted - 2013.11.13 21:51:00 -
[3] - Quote
Go ahead, I switched from the AR to the SCR a month or so ago. Nerf it, see what happens to the popularity of the SCR. Psst You won't like it.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Snaps Tremor
DUST University Ivy League
389
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Posted - 2013.11.13 21:52:00 -
[4] - Quote
Hit the dev post button, see how much dialogue isn't being had about it, then decide for yourself whether this is a game you want to give your time and attention.
(That said, every death being AR is nothing new, the real 1.6 change is how little you can do about it now.) |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4990
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Posted - 2013.11.13 21:52:00 -
[5] - Quote
Aim assist isn't as major as you think it is - all it would do is increase the skill gap between players. Plenty are still able to hit you 9 times out of 10, aim assist or not.
The 10% damage buff thing also probably would not have that much of an effect. Out of all those times you died, how many times would 10% more time to live have saved you?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Rei Shepard
Spectre II
935
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Posted - 2013.11.13 21:52:00 -
[6] - Quote
Patrick57 wrote:I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it. I played a match earlier today where I died ~10 times. Every death was by an Assault Rifle.Seriously? Thoughts? IMO this is ******* crazy. Either Aim Assist or the 10% damage bonus need to go. LinkSign this if you agree. List- Patrick57
Not sure what you game are playing but i am 80% getting OHK by Grenades ...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4990
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Posted - 2013.11.13 21:54:00 -
[7] - Quote
Rei Shepard wrote: Not sure what you game are playing but i am 80% getting OHK by Grenades ...
Oh god. Core locus is so, so much worse than a Duvolle.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Sgt Kirk
SyNergy Gaming EoN.
2751
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Posted - 2013.11.13 21:54:00 -
[8] - Quote
Grenades are out of hand
I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it.
I played a match earlier today where I died ~4 times.
Every death was by a Grenade.
Seriously?
Thoughts?
IMO this is ******* crazy. Either Grenades need to have a longer switch time or the Grenades need to have a longer switch time.
Link
The newer the berry the dumber the juice.
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Asirius Medaius
643
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Posted - 2013.11.13 21:57:00 -
[9] - Quote
Sgt Kirk wrote:Grenades are out of hand I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it. I played a match earlier today where I died ~4 times. Every death was by a Grenade. Seriously? Thoughts? IMO this is ******* crazy. Either Grenades need to have a longer switch time or the Grenades need to have a longer switch time. Link
This is too funny.
+1
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
35
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Posted - 2013.11.13 21:58:00 -
[10] - Quote
Patrick57 wrote:I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it. I played a match earlier today where I died ~10 times. Every death was by an Assault Rifle.Seriously? Thoughts? IMO this is ******* crazy. Either Aim Assist or the 10% damage bonus need to go. LinkSign this if you agree. List- Patrick57
If those are the two options, then it's the Aim Assist IMHO. However honestly people just need to learn the "new game." there is a trend that happens in EVE Online. When a new release comes out, the dynamic of the game can change a lot. So much so that it might as well be a new game. Even the oldest players in EVE online have to relearn stuff when this happens.
Right now in DUST every re-balancing patch may as well be a new game in the same respects. So learn to play the new game already. If anything is certain, this game will be similar to EVE and that means only one constant... CHANGE. Be prepared to never get bored with it and to always have to compensate for it.
AR's taking you out too much? Wear more shields. Scramblers annoying you, wear more armor. Know how the game works and be willing to use the same stuff the enemy is willing to use against you.
But most of all adapt or die.
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Rei Shepard
Spectre II
935
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Posted - 2013.11.13 21:58:00 -
[11] - Quote
Indeed, its getting so bad that its
YOU HAVE BEEN SCANNED
Followed with Core Locust to the face because they knew your position, and hey ...if that misses ...me and my team have 17 left ...ONE WILL GET YOU !!!
**** guys all 18 missed ..get dem Hives out peoples !!!!
Aaaaand then the mass driver finishes you off when you run for your life dodging cores like Neo in the Matrix ....except i need to learn to fly ...don't suggest a dropship or ill murder you... :p
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Cat Merc
Ahrendee Mercenaries EoN.
4372
|
Posted - 2013.11.13 21:58:00 -
[12] - Quote
Sgt Kirk wrote:Grenades are out of hand I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it. I played a match earlier today where I died ~4 times. Every death was by a Grenade. Seriously? Thoughts? IMO this is ******* crazy. Either Grenades need to have a longer switch time or the Grenades need to have a longer switch time. Link This human. This human gets a medal. A medal of honor. A medla of feline honor. AKA a like.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Auld Syne
Vherokior Combat Logistics Minmatar Republic
132
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Posted - 2013.11.13 21:59:00 -
[13] - Quote
That is how I imagine the Amarr with Grenades. |
Fire of Prometheus
DUST University Ivy League
1599
|
Posted - 2013.11.13 22:00:00 -
[14] - Quote
Dmg mods need to removed from the game COMPLETELY.
as far as Im Concerned it's all the damage mod stacking that's cause the AR to be FOTM. If a logi ck0 can stack 3 complex Dmg mods with a duvolle, your looking at a 50+ Dmg per shot weapon with a great ROF that has 100% accuracy when ADS.
NOTE: I didn't do the math for 3dmg mods on an AR so those numbers are simply an educated guess.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4993
|
Posted - 2013.11.13 22:00:00 -
[15] - Quote
Jadd Hatchen wrote: AR's taking you out too much? Wear more shields. Scramblers annoying you, wear more armor. Know how the game works and be willing to use the same stuff the enemy is willing to use against you.
But most of all adapt or die.
Actually, ARs do slightly more damage to shields than armour. This is having an adverse effect on shield tanking at the moment, but hopefully that'll even out in 1.7 with the advent of the new rifles.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Fire of Prometheus
DUST University Ivy League
1599
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Posted - 2013.11.13 22:03:00 -
[16] - Quote
Auld Syne wrote:That is how I imagine the Amarr with Grenades. Nah with me it's like hot potato.....click.....o jeez it's live!!! Throw it away!!!!!!!
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
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Boot Booter
Omega Elite Mercs INC.
142
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Posted - 2013.11.13 22:08:00 -
[17] - Quote
Patrick57 wrote:I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it. I played a match earlier today where I died ~10 times. Every death was by an Assault Rifle.Seriously? Thoughts? IMO this is ******* crazy. Either Aim Assist or the 10% damage bonus need to go. LinkSign this if you agree. List- Patrick57
All it needs it a bit of kick and something to fix the feathering the trigger technique. Then people wouldn't be able to mow you down at range so easily. Oh and I turned aim assist on for the first time a couple days ago... Holy ****! Super easy mode. It definitely needs to be reworked or removed. |
Zahle Undt
Bullet Cluster Legacy Rising
467
|
Posted - 2013.11.13 22:10:00 -
[18] - Quote
AR is getting nerfed relative to all the other rifles when it comes to range. Worry not my friend, this time next month we will all be complaining about how OP the rail rifle is. I hypothesize that rail rifle + smg is going to be the favored weapon combo followed closely by combat rifle + whatever side arm, and in 3rd place scrambler rifle + any sidearm. Meanwhile we will continue to see the phenomenon of frustrated heavies giving up their heavy weapons in favor of light rifles of any variety.
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Ghost Kaisar
R 0 N 1 N
826
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Posted - 2013.11.13 22:12:00 -
[19] - Quote
Jadd Hatchen wrote: AR's taking you out too much? Wear more shields. Scramblers annoying you, wear more armor. Know how the game works and be willing to use the same stuff the enemy is willing to use against you.
But most of all adapt or die.
Problem here is the fact that the Low TTK makes using weapons that have an advantageous effect on the opposing tank provides such little benefits that it is almost of no advantage at all.
LINK for data
Increase TTK, and then you will see that using scramblers against shield tanks and projectiles vs armor tanks will be useful.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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TechMechMeds
Swamp Marines Kleenex Inc.
1396
|
Posted - 2013.11.13 22:16:00 -
[20] - Quote
Cat Merc wrote:Go ahead, I switched from the AR to the SCR a month or so ago. Nerf it, see what happens to the popularity of the SCR. Psst You won't like it.
Spam shots 514, you know it, its really that easy
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Scheherazade VII
121
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Posted - 2013.11.13 22:17:00 -
[21] - Quote
scrambler rifles are pretty popular right now
GêÜGëêDUST VIDEOSGëêGêÜ
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calvin b
Molon Labe. RISE of LEGION
922
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Posted - 2013.11.13 22:20:00 -
[22] - Quote
Lets not sling the nerf hammer until the new rifles are released. I predict the AR will be forgot as OP after the new rifles show up.
Do not eat the yellow snow
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Tek Hound
Death In Xcess Corporation
130
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Posted - 2013.11.13 22:22:00 -
[23] - Quote
*kick* die! *kick* just stay dead you stupid horse. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1085
|
Posted - 2013.11.13 22:31:00 -
[24] - Quote
AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Oswald Rehnquist
548
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Posted - 2013.11.13 23:21:00 -
[25] - Quote
Aim assist was for ds3 v kbm dispute, if aim assist goes I"m back on the kbm / move with its better accuracy, it probably would help my sniper suits anyways.
HIt detection does not need to be nerfed, you should be hitting what your aiming at. ARs were given insane damage to compensate for bad hit detection (other weapons were not aka shotgun / NK).
So if anything just rescale auto weapons pack into the fold
Below 28 dB
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Blood Immortal
Ametat Security Amarr Empire
5
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Posted - 2013.11.13 23:39:00 -
[26] - Quote
Just came out of 3x SP week 90% of my deaths were by AR then 6% nades. TTK is very bad, making the game not fun. |
Niuvo
NECROM0NGERS
764
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Posted - 2013.11.13 23:43:00 -
[27] - Quote
Not a well designed weapon |
Azri Sarum
BurgezzE.T.F Public Disorder.
118
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Posted - 2013.11.13 23:44:00 -
[28] - Quote
Rei Shepard wrote:Indeed, its getting so bad that its
YOU HAVE BEEN SCANNED
Followed with Core Locust to the face because they knew your position, and hey ...if that misses ...me and my team have 17 left ...ONE WILL GET YOU !!!
**** guys all 18 missed ..get dem Hives out peoples !!!!
Aaaaand then the mass driver finishes you off when you run for your life dodging cores like Neo in the Matrix ....except i need to learn to fly ...don't suggest a dropship or ill murder you... :p
If you don't like being scanned then there are skills and modules to fix that problem.
The enemy not knowing your position every second of the match is worth far more than a plate or repper that wouldn't have saved you in the first place.
EVE - Victor Maximus
DUST - Azri Sarum
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Patrick57
GunFall Mobilization Covert Intervention
1433
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Posted - 2013.11.14 01:17:00 -
[29] - Quote
calvin b wrote:Lets not sling the nerf hammer until the new rifles are released. I predict the AR will be forgot as OP after the new rifles show up. So, you mean another problem to take care of? I'm sure CCP will get right on that
ö/\ö
:D
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Patrick57
GunFall Mobilization Covert Intervention
1434
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Posted - 2013.11.14 01:23:00 -
[30] - Quote
Jadd Hatchen wrote:AR's taking you out too much? Wear more shields. Scramblers annoying you, wear more armor. That's one of the biggest problems with the AR and better hit detection.
I shouldn't have to stack 600 Armor on my Amarr Logi (which is all I see people doing anymore ) just to stay alive.
I shouldn't have to stack 3 Complex Damage Mods along with that 600 Armor just to compete with some Gallente suit's GEK.
ö/\ö
:D
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Snaps Tremor
DUST University Ivy League
389
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Posted - 2013.11.14 01:27:00 -
[31] - Quote
Jadd Hatchen wrote:AR's taking you out too much? Wear more shields. Scramblers annoying you, wear more armor. Know how the game works and be willing to use the same stuff the enemy is willing to use against you.
But most of all adapt or die.
The player's responsibility is to adapt to new situations.
CCP's responsibility is to make sure that there is more than one way to adapt to that situation. |
Aria Gomes
Death by Disassociation Zero-Day
117
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Posted - 2013.11.14 01:27:00 -
[32] - Quote
The fully automatic ARs are just ripping through everything. It's just GEKs and Duvolles everywhere. Before AA and hit detection, people used a variety of guns. Not just GEK and Du. It was Breach, Tactical, Burst. I hardly see those guns anymore. Wth happened? |
Oswald Rehnquist
548
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Posted - 2013.11.14 01:31:00 -
[33] - Quote
No offense to whoever I took this video from (your other shots are fine) but...
Being able to shoot like a drunk and making it work
I just took this bit here because it highlights one of the more irrational and aimless aspects of the auto fire weapons.
Below 28 dB
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Sgt Buttscratch
R 0 N 1 N
978
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Posted - 2013.11.14 01:36:00 -
[34] - Quote
Try this, do not ADS through an entire match.
The AR is pathetic, Aimbot should not be in a competitive multiplayer FPS, its a single player storymode option. I'd say reduce damage mods to STD/MLT 2%, ADV 3% PRO 5%
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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medomai grey
WarRavens League of Infamy
334
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Posted - 2013.11.14 01:38:00 -
[35] - Quote
Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. Actually it's bad against armor. It has an 80% damage efficiency against armor and it shows when use the rifle against an armor tanked target.
Blatant Dust_514 recruiting in the silliest of places. :P
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Sgt Kirk
SyNergy Gaming EoN.
2759
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Posted - 2013.11.14 01:42:00 -
[36] - Quote
medomai grey wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. Actually it's bad against armor. It has an 80% damage efficiency against armor and it shows when use the rifle against an armor tanked target. Lol the Scrambler rifle bad against armor?
bahahah, in what world?
The newer the berry the dumber the juice.
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Joel II X
AHPA
137
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Posted - 2013.11.14 01:52:00 -
[37] - Quote
Sgt Kirk wrote:medomai grey wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. Actually it's bad against armor. It has an 80% damage efficiency against armor and it shows when use the rifle against an armor tanked target. Lol the Scrambler rifle bad against armor? bahahah, in what world? It's true. If they have loads of armor. If they are in a starter fit, if course they're going to die as soon as you shoot that first shot. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
7
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Posted - 2013.11.14 01:57:00 -
[38] - Quote
Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. NOT ITS NOT.
I can actually FEEL i cant kill freakn Gal Logis proto because they pack 700 Armor with my 88 per shot becomes 70 per shot. In any case, Scrambler rifles need their bonus changed to 115% vs Shields / 90% Vs armor
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Patrick57
GunFall Mobilization Covert Intervention
1438
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Posted - 2013.11.14 02:01:00 -
[39] - Quote
There was also a lot of lag from what I see....
ö/\ö
:D
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1085
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Posted - 2013.11.14 02:15:00 -
[40] - Quote
ACE OF JOKERS wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. NOT ITS NOT. I can actually FEEL i cant kill freakn Gal Logis proto because they pack 700 Armor with my 88 per shot becomes 70 per shot. In any case, Scrambler rifles need their bonus changed to 115% vs Shields / 90% Vs armor Ace, I've been two shot with a suit that is nothing but dualtank.
This was not a [STARTER FIT], this was a PRO Minmatar Logi stacking Enhanced Extenders in the Highs and Enhanced Plates in the lows. It should take more than two shots to drop that.
IMHO, Scrambler Rifles should be tweaked to 140%/60% if not 160%/40%.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Michael Arck
Anubis Prime Syndicate
1829
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Posted - 2013.11.14 02:17:00 -
[41] - Quote
Strange, did you say the same thing when you played other FPS multiplayer titles? Cause, ya know, there were plenty of ARs in those games too. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
8
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Posted - 2013.11.14 02:19:00 -
[42] - Quote
Alaika Arbosa wrote:ACE OF JOKERS wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. NOT ITS NOT. I can actually FEEL i cant kill freakn Gal Logis proto because they pack 700 Armor with my 88 per shot becomes 70 per shot. In any case, Scrambler rifles need their bonus changed to 115% vs Shields / 90% Vs armor Ace, I've been two shot with a suit that is nothing but dualtank. This was not a [STARTER FIT], this was a PRO Minmatar Logi stacking Enhanced Extenders in the Highs and Enhanced Plates in the lows. It should take more than two shots to drop that. IMHO, Scrambler Rifles should be tweaked to 140%/60% if not 160%/40%.
LOL , you do that, and NO ONE,will use them. Thats all will happen.Killed Scrambler rifles as is it... They already have the most drawbacks in the game for a Light weapon... GÖªOverheat mechanics GÖªInsane PG usage GÖªIn order to use it at its maximum,an amarr asssault its best GÖªDependance on a Sidearm GÖªMore SP sinks than Ars Etc...
All in exchange for Alpha damage,and players want this , THE ONLY TRUE advantage of the scrambler( since now we will have weapons with even BETTER range) to be nerfed.... SRSLY? Why just dont say it out loud: I dont like games with diversity...Nor any weapon that i dont use to be able to kill...
'' It should take more than two shots to drop that.'' As always, one tends to exaggerate stuff. If you have 600+HP,a Scrambler rifle,not even My imperial, can 2 shot you.
UNLESS it was a Charged shot AND a headshot ,in which case i DO deserve to drop you in 2 shots.(Same as a CHarged Sniper rifle would have 1 shotted you.) |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
922
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Posted - 2013.11.14 02:23:00 -
[43] - Quote
Rei Shepard wrote:Patrick57 wrote:I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it. I played a match earlier today where I died ~10 times. Every death was by an Assault Rifle.Seriously? Thoughts? IMO this is ******* crazy. Either Aim Assist or the 10% damage bonus need to go. LinkSign this if you agree. List- Patrick57 Not sure what you game are playing but i am 80% getting OHK by Grenades ...
Grenades? Snipers are the real plague.
- An unstoppable force of Rainbows.
- First love-quitter in the history of video games.
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Shotty GoBang
Pro Hic Immortalis
2191
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Posted - 2013.11.14 02:24:00 -
[44] - Quote
Patrick57 wrote: Every death was by an Assault Rifle. Thoughts?
If the AR gets rebalanced, so should the ScR. They are equally overpowered in their "every role" superiority. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
8
|
Posted - 2013.11.14 02:29:00 -
[45] - Quote
Shotty GoBang wrote:Patrick57 wrote: Every death was by an Assault Rifle. Thoughts?
If the AR gets rebalanced, so should the ScR. They are equally overpowered in their "every role" superiority.
HAHAHAHAHA Bro shotty c'mon.
Not they are not.
The AR fulfills the CQ role VERY good, so much that its better than Shotguns / Novas and sometimes EVEN SMG's at close quarters. So powerful mid range that Nothing beats it at this range. And so powerful at longer ranges that it drops LAser users,scramble R users and Tactical Ar users alike...
Please, a weapon with SO many drawbacks that DENIES you from killing 2+ enemies due to overheat mechanics is never gonna be compared with a 60 bullet AR that nets you 4+ kills per clip.
Please, dont.... |
Oswald Rehnquist
548
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Posted - 2013.11.14 02:37:00 -
[46] - Quote
Been doing a little inward thinking and when it gets down to it, something I found interesting was that OPness does change pending on what suit people are using
Many people have complained about the ScR and Thales as overpowered weapons, but not the case for low ehp suits, and I believe that is because any damage takes us down having semi auto or single shots are easily manageable, so having an inescapable scran swipes which ars provide is frustrating for non brick tank users.
So perhaps things are working as intended as different styles of defense are more easily countered by different weapon mechanics, I think my main grudge is that the auto fire swipe scan death device is so common, that it effectively locks down all movement and participation until everything clears.
Below 28 dB
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Shotty GoBang
Pro Hic Immortalis
2194
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Posted - 2013.11.14 02:42:00 -
[47] - Quote
ACE OF JOKERS wrote:Shotty GoBang wrote:Patrick57 wrote: Every death was by an Assault Rifle. Thoughts?
If the AR gets rebalanced, so should the ScR. They are equally overpowered in their "every role" superiority. HAHAHAHAHA Bro shotty c'mon. Not they are not.The AR fulfills the CQ role VERY good, so much that its better than Shotguns / Novas and sometimes EVEN SMG's at close quarters. So powerful mid range that Nothing beats it at this range.And so powerful at longer ranges that it drops LAser users,scramble R users and Tactical Ar users alike... Please, a weapon with SO many drawbacks that DENIES you from killing 2+ enemies due to overheat mechanics is never gonna be compared with a 60 bullet AR that nets you 4+ kills per clip. Please, dont.... Post edited. Thanks for pointing out my oversight. Was referring to Assault ScR variants. |
Atiim
Living Like Larry Schwag
932
|
Posted - 2013.11.14 02:46:00 -
[48] - Quote
What would you say about the
Breach Assault Rifle
Tactical Assault Rifle
Burst Assault Rifle
Please, clarify which variant you are talking about. It;s because of this that Tactical And Burst Assault Rifles are being nerfed.
Check out my corp's new website here :D
-HAND
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Master Jaraiya
Ultramarine Corp
1281
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Posted - 2013.11.14 02:50:00 -
[49] - Quote
Asirius Medaius wrote:Sgt Kirk wrote:Grenades are out of hand I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it. I played a match earlier today where I died ~4 times. Every death was by a Grenade. Seriously? Thoughts? IMO this is ******* crazy. Either Grenades need to have a longer switch time or the Grenades need to have a longer switch time. Link This is too funny. +1 But oh, so true.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
283
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Posted - 2013.11.14 02:51:00 -
[50] - Quote
Signed.
Basically I think you just need to do a couple things to bring the AR in to balance in line with the racial rifles we get shortly.
1) no problem with the legit high end DPS and ROF. No issues with the variants, I'm even kinda ok with reducing the nerf on the TacAR an tiny bit.
2) add some some noticeable dispersion and recoil.
3) start the recoil and dispersion effects after the first 3 rounds...not the 20th.
4) significantly increase fall off damage or better yet accuracy once you get past optimal range
5) I think the discussion of an across the board 10% cut to light weapon damage is a legit discussion. That said you can run up max DPS pretty high (proficiency 5 and stacked damage mods = InstaBlap) even with dropping 10% off. Might need to re look that whole damage stacking concept. |
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Patrick57
GunFall Mobilization Covert Intervention
1441
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Posted - 2013.11.14 02:52:00 -
[51] - Quote
Alaika Arbosa wrote:ACE OF JOKERS wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. NOT ITS NOT. I can actually FEEL i cant kill freakn Gal Logis proto because they pack 700 Armor with my 88 per shot becomes 70 per shot. In any case, Scrambler rifles need their bonus changed to 115% vs Shields / 90% Vs armor Ace, I've been two shot with a suit that is nothing but dualtank. This was not a [STARTER FIT], this was a PRO Minmatar Logi stacking Enhanced Extenders in the Highs and Enhanced Plates in the lows. It should take more than two shots to drop that. IMHO, Scrambler Rifles should be tweaked to 140%/60% if not 160%/40%. A bit overdoing it, don't you think?
ö/\ö
:D
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Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
263
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Posted - 2013.11.14 02:52:00 -
[52] - Quote
CCP This is getting out of hand!!!
Make a game that nobody dies!
IMO this is ******* crazy! |
Patrick57
GunFall Mobilization Covert Intervention
1441
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Posted - 2013.11.14 02:55:00 -
[53] - Quote
Jaysyn Larrisen wrote:Signed.
Basically I think you just need to do a couple things to bring the AR in to balance in line with the racial rifles we get shortly.
1) no problem with the legit high end DPS and ROF. No issues with the variants, I'm even kinda ok with reducing the nerf on the TacAR an tiny bit.
2) add some some noticeable dispersion and recoil.
3) start the recoil and dispersion effects after the first 3 rounds...not the 20th.
4) significantly increase fall off damage or better yet accuracy once you get past optimal range
5) I think the discussion of an across the board 10% cut to light weapon damage is a legit discussion. That said you can run up max DPS pretty high (proficiency 5 and stacked damage mods = InstaBlap) even with dropping 10% off. Might need to re look that whole damage stacking concept. ^This.
I've noticed almost no difference shooting an AR at 5 meters as it is shooting someone at 50 meters. It's ****** up math IMO.
And lol recoil does need to be adjusted. I notice it at maybe the 45th round
Anyway, I'm at Amarr Assault Level 3 and the only AR I plan to use anytime soon is the Toxin, and that's because it has lower fitting requirements and it's free :D I will be running Scramblers a lot more often.
ö/\ö
:D
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Patrick57
GunFall Mobilization Covert Intervention
1441
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Posted - 2013.11.14 02:56:00 -
[54] - Quote
Atiim wrote:What would you say about the
Breach Assault Rifle
Tactical Assault Rifle
Burst Assault Rifle
Please, clarify which variant you are talking about. It;s because of this that Tactical And Burst Assault Rifles are being nerfed. OBVIOUSLY I'm talking about the standard, 750 RoF Fully Automatic Assault Rifle.
ö/\ö
:D
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Patrick57
GunFall Mobilization Covert Intervention
1443
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Posted - 2013.11.14 02:59:00 -
[55] - Quote
Michael Arck wrote:Strange, did you say the same thing when you played other FPS multiplayer titles? Cause, ya know, there were plenty of ARs in those games too. In this game there is so much more, more variety, more weapons (hell I'm thinking about running dual SMGs on my Logi) so it should be expected that people use more than just this gun.
But alas, game mechanics have made it the best at every range (unless of course there is a Sniper or Shotgunner).
ö/\ö
:D
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Atiim
Living Like Larry Schwag
932
|
Posted - 2013.11.14 03:00:00 -
[56] - Quote
Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. IKR
My normal fit has 118 Shields and 507 and I get OHKO'd or Near OHK'd regularly against a SCR rifle.
I'm not saying their OP, but I know I'm not lying and I do rack in the kills a lot with SCRs.....
I'm gonna go back to using them for a bit and then form a completely unbiased analysis on them. Then make a thread about it and have everyone who uses the thing say "ROFL OMFG dude you suck" or "Get Good Scrub". Coupled by the famous "Lol yeah Atiim would want nothing more than this game becoming AR514."
I wonder what the SCR community is gonna say about my "analysis" and "opinion".
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
932
|
Posted - 2013.11.14 03:02:00 -
[57] - Quote
Patrick57 wrote:Atiim wrote:What would you say about the
Breach Assault Rifle
Tactical Assault Rifle
Burst Assault Rifle
Please, clarify which variant you are talking about. It;s because of this that Tactical And Burst Assault Rifles are being nerfed. OBVIOUSLY I'm talking about the standard, 750 RoF Fully Automatic Assault Rifle. I know, but apparently CCP doesn't.
They are nerfing all of the variants putting players like me and Keri Starlight out of "business"
Check out my corp's new website here :D
-HAND
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
9
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Posted - 2013.11.14 03:02:00 -
[58] - Quote
Patrick57 wrote:Michael Arck wrote:Strange, did you say the same thing when you played other FPS multiplayer titles? Cause, ya know, there were plenty of ARs in those games too. In this game there is so much more, more variety, more weapons (hell I'm thinking about running dual SMGs on my Logi) so it should be expected that people use more than just this gun. But alas, game mechanics have made it the best at every range (unless of course there is a Sniper or Shotgunner).
Hell you say it as it is something insane LOL. My A/1 logi with 2 Cx Sidearm Mods, Ishikune SMG + Toxin SMG and Prof 4 (Dampned of course) Does pretty well in CQ maps...
XD |
Azri Sarum
BurgezzE.T.F Public Disorder.
120
|
Posted - 2013.11.14 03:02:00 -
[59] - Quote
Patrick57 wrote:^This. I've noticed almost no difference shooting an AR at 5 meters as it is shooting someone at 50 meters. It's ****** up math IMO. And lol recoil does need to be adjusted. I notice it at maybe the 45th round Anyway, I'm at Amarr Assault Level 3 and the only AR I plan to use anytime soon is the Toxin, and that's because it has lower fitting requirements and it's free :D I will be running Scramblers a lot more often.
There are a bunch of problems but thats one of the most severe ^ imo. The AR simply dominates at every distance within its optimal. I mean, wheres its weak spot? Shotguns and most sidearms are weak at range. MD are weak at point blank and at 50+, AR are solid... everywhere?
Mid range, rifles should beat all other weapons, thats their prefered engagement range. Their effectiveness outside that range though needs to be addressed.
EVE - Victor Maximus
DUST - Azri Sarum
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Patrick57
GunFall Mobilization Covert Intervention
1443
|
Posted - 2013.11.14 03:04:00 -
[60] - Quote
Aaroniero d'Lioncourt wrote:CCP This is getting out of hand!!!
Make a game that nobody dies!
IMO this is ******* crazy! Oh yes! That would be wonderful!
Seriously? You think I want this game to be "I am invincible!"?
Nope. I just would like to see more than:
Red Guy [GEK-38 Assault Rifle] Blue Guy
Red Guy [Duvolle Assault Rifle] Blue Guy
Red Guy [GEK-38 Assault Rifle] Blue Guy
Red Guy [Core Locus Grenade] Blue Guy
Red Guy ['Exile' Assault Rifle] Blue Guy
Red Guy [GEK-38 Assault Rifle] Blue Guy
All while both these "Red Guys" have 600 armor stacked.
ö/\ö
:D
|
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Patrick57
GunFall Mobilization Covert Intervention
1443
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Posted - 2013.11.14 03:06:00 -
[61] - Quote
ACE OF JOKERS wrote:Patrick57 wrote:Michael Arck wrote:Strange, did you say the same thing when you played other FPS multiplayer titles? Cause, ya know, there were plenty of ARs in those games too. In this game there is so much more, more variety, more weapons (hell I'm thinking about running dual SMGs on my Logi) so it should be expected that people use more than just this gun. But alas, game mechanics have made it the best at every range (unless of course there is a Sniper or Shotgunner). Hell you say it as it is something insane LOL. My A/1 logi with 2 Cx Sidearm Mods, Ishikune SMG + Toxin SMG and Prof 4 (Dampned of course) Does pretty well in CQ maps...
XD That's the problem, I want something that works well both in CQC and mid range, guess I'll just stick with my Toxin no matter how badly I want to use something else....
Until I get my Engineering and Electronics Skill up :D Then I can run a Scrambler Rifle with an Advanced Scanner :)
ö/\ö
:D
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Patrick57
GunFall Mobilization Covert Intervention
1443
|
Posted - 2013.11.14 03:07:00 -
[62] - Quote
Atiim wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. IKR My normal fit has 118 Shields and 507 and I get OHKO'd or Near OHK'd regularly against a SCR rifle. I'm not saying their OP, but I know I'm not lying and I do rack in the kills a lot with SCRs..... I'm gonna go back to using them for a bit and then form a completely unbiased analysis on them. Then make a thread about it and have everyone who uses the thing say "ROFL OMFG dude you suck" or "Get Good Scrub". Coupled by the famous "Lol yeah Atiim would want nothing more than this game becoming AR514." I wonder what the SCR community is gonna say about my "analysis" and "opinion". It would probably be spot on.....
ö/\ö
:D
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Atiim
Living Like Larry Schwag
933
|
Posted - 2013.11.14 03:12:00 -
[63] - Quote
Patrick57 wrote:Aaroniero d'Lioncourt wrote:CCP This is getting out of hand!!!
Make a game that nobody dies!
IMO this is ******* crazy! Oh yes! That would be wonderful! Seriously? You think I want this game to be "I am invincible!"? Nope. I just would like to see more than: Red Guy [GEK-38 Assault Rifle] Blue Guy Red Guy [Duvolle Assault Rifle] Blue Guy Red Guy [GEK-38 Assault Rifle] Blue Guy Red Guy [Core Locus Grenade] Blue Guy Red Guy ['Exile' Assault Rifle] Blue Guy Red Guy [GEK-38 Assault Rifle] Blue Guy Red Guy [Core Locus Grenade] Blue Guy Red Guy [Duvolle Assault Rifle] Blue Guy Red Guy [Duvolle Assault Rifle] Blue Guy Red Guy [Duvolle Assault Rifle] Blue Guy Red Guy [Duvolle Assault Rifle] Blue Guy Red Guy [Duvolle Assault Rifle] Blue Guy All while both these "Red Guys" have 1600 armor stacked. I think you missed a couple
Check out my corp's new website here :D
-HAND
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Patrick57
GunFall Mobilization Covert Intervention
1446
|
Posted - 2013.11.14 03:16:00 -
[64] - Quote
Atiim wrote:I think you missed a couple Meh I was being realistic. Usually I don't see that many Duvolles on the field, unless I'm playing with one of my corp mates that must have a million ton of Aurum, because he uses Proto everything, full time O_O
ö/\ö
:D
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
284
|
Posted - 2013.11.14 03:17:00 -
[65] - Quote
Patrick57 wrote:Atiim wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. IKR My normal fit has 118 Shields and 507 and I get OHKO'd or Near OHK'd regularly against a SCR rifle. I'm not saying their OP, but I know I'm not lying and I do rack in the kills a lot with SCRs..... I'm gonna go back to using them for a bit and then form a completely unbiased analysis on them. Then make a thread about it and have everyone who uses the thing say "ROFL OMFG dude you suck" or "Get Good Scrub". Coupled by the famous "Lol yeah Atiim would want nothing more than this game becoming AR514." I wonder what the SCR community is gonna say about my "analysis" and "opinion". It would probably be spot on.....
Concur...I think you would give an honest comparison.
I run ASCR and SMG set up exclusively (least till the rail rifle comes out) and have gotten ASCR up to Prof 3 and looking back I would have spent the SP much differently. I think it's a great weapon in the right hands, probably not mine. I have some trouble with armor tankers and I routinely whip out the Ishakone SMG to deal with Gallente and heavy suits. |
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