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Patrick57
GunFall Mobilization Covert Intervention
1427
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Posted - 2013.11.13 21:48:00 -
[1] - Quote
I don't care HOW many threads have been made about this, they need to keep being made until CCP does something about it.
I played a match earlier today where I died ~10 times.
Every death was by an Assault Rifle.
Seriously?
Thoughts?
IMO this is ******* crazy. Either Aim Assist or the 10% damage bonus need to go.
Link
Sign this if you agree.
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Patrick57
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Patrick57
GunFall Mobilization Covert Intervention
1433
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Posted - 2013.11.14 01:17:00 -
[2] - Quote
calvin b wrote:Lets not sling the nerf hammer until the new rifles are released. I predict the AR will be forgot as OP after the new rifles show up. So, you mean another problem to take care of? I'm sure CCP will get right on that
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Patrick57
GunFall Mobilization Covert Intervention
1434
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Posted - 2013.11.14 01:23:00 -
[3] - Quote
Jadd Hatchen wrote:AR's taking you out too much? Wear more shields. Scramblers annoying you, wear more armor. That's one of the biggest problems with the AR and better hit detection.
I shouldn't have to stack 600 Armor on my Amarr Logi (which is all I see people doing anymore ) just to stay alive.
I shouldn't have to stack 3 Complex Damage Mods along with that 600 Armor just to compete with some Gallente suit's GEK.
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Patrick57
GunFall Mobilization Covert Intervention
1438
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Posted - 2013.11.14 02:01:00 -
[4] - Quote
There was also a lot of lag from what I see....
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Patrick57
GunFall Mobilization Covert Intervention
1441
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Posted - 2013.11.14 02:52:00 -
[5] - Quote
Alaika Arbosa wrote:ACE OF JOKERS wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. NOT ITS NOT. I can actually FEEL i cant kill freakn Gal Logis proto because they pack 700 Armor with my 88 per shot becomes 70 per shot. In any case, Scrambler rifles need their bonus changed to 115% vs Shields / 90% Vs armor Ace, I've been two shot with a suit that is nothing but dualtank. This was not a [STARTER FIT], this was a PRO Minmatar Logi stacking Enhanced Extenders in the Highs and Enhanced Plates in the lows. It should take more than two shots to drop that. IMHO, Scrambler Rifles should be tweaked to 140%/60% if not 160%/40%. A bit overdoing it, don't you think?
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Patrick57
GunFall Mobilization Covert Intervention
1441
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Posted - 2013.11.14 02:55:00 -
[6] - Quote
Jaysyn Larrisen wrote:Signed.
Basically I think you just need to do a couple things to bring the AR in to balance in line with the racial rifles we get shortly.
1) no problem with the legit high end DPS and ROF. No issues with the variants, I'm even kinda ok with reducing the nerf on the TacAR an tiny bit.
2) add some some noticeable dispersion and recoil.
3) start the recoil and dispersion effects after the first 3 rounds...not the 20th.
4) significantly increase fall off damage or better yet accuracy once you get past optimal range
5) I think the discussion of an across the board 10% cut to light weapon damage is a legit discussion. That said you can run up max DPS pretty high (proficiency 5 and stacked damage mods = InstaBlap) even with dropping 10% off. Might need to re look that whole damage stacking concept. ^This.
I've noticed almost no difference shooting an AR at 5 meters as it is shooting someone at 50 meters. It's ****** up math IMO.
And lol recoil does need to be adjusted. I notice it at maybe the 45th round
Anyway, I'm at Amarr Assault Level 3 and the only AR I plan to use anytime soon is the Toxin, and that's because it has lower fitting requirements and it's free :D I will be running Scramblers a lot more often.
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Patrick57
GunFall Mobilization Covert Intervention
1441
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Posted - 2013.11.14 02:56:00 -
[7] - Quote
Atiim wrote:What would you say about the
Breach Assault Rifle
Tactical Assault Rifle
Burst Assault Rifle
Please, clarify which variant you are talking about. It;s because of this that Tactical And Burst Assault Rifles are being nerfed. OBVIOUSLY I'm talking about the standard, 750 RoF Fully Automatic Assault Rifle.
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Patrick57
GunFall Mobilization Covert Intervention
1443
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Posted - 2013.11.14 02:59:00 -
[8] - Quote
Michael Arck wrote:Strange, did you say the same thing when you played other FPS multiplayer titles? Cause, ya know, there were plenty of ARs in those games too. In this game there is so much more, more variety, more weapons (hell I'm thinking about running dual SMGs on my Logi) so it should be expected that people use more than just this gun.
But alas, game mechanics have made it the best at every range (unless of course there is a Sniper or Shotgunner).
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Patrick57
GunFall Mobilization Covert Intervention
1443
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Posted - 2013.11.14 03:04:00 -
[9] - Quote
Aaroniero d'Lioncourt wrote:CCP This is getting out of hand!!!
Make a game that nobody dies!
IMO this is ******* crazy! Oh yes! That would be wonderful!
Seriously? You think I want this game to be "I am invincible!"?
Nope. I just would like to see more than:
Red Guy [GEK-38 Assault Rifle] Blue Guy
Red Guy [Duvolle Assault Rifle] Blue Guy
Red Guy [GEK-38 Assault Rifle] Blue Guy
Red Guy [Core Locus Grenade] Blue Guy
Red Guy ['Exile' Assault Rifle] Blue Guy
Red Guy [GEK-38 Assault Rifle] Blue Guy
All while both these "Red Guys" have 600 armor stacked.
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Patrick57
GunFall Mobilization Covert Intervention
1443
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Posted - 2013.11.14 03:06:00 -
[10] - Quote
ACE OF JOKERS wrote:Patrick57 wrote:Michael Arck wrote:Strange, did you say the same thing when you played other FPS multiplayer titles? Cause, ya know, there were plenty of ARs in those games too. In this game there is so much more, more variety, more weapons (hell I'm thinking about running dual SMGs on my Logi) so it should be expected that people use more than just this gun. But alas, game mechanics have made it the best at every range (unless of course there is a Sniper or Shotgunner). Hell you say it as it is something insane LOL. My A/1 logi with 2 Cx Sidearm Mods, Ishikune SMG + Toxin SMG and Prof 4 (Dampned of course) Does pretty well in CQ maps...
XD That's the problem, I want something that works well both in CQC and mid range, guess I'll just stick with my Toxin no matter how badly I want to use something else....
Until I get my Engineering and Electronics Skill up :D Then I can run a Scrambler Rifle with an Advanced Scanner :)
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Patrick57
GunFall Mobilization Covert Intervention
1443
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Posted - 2013.11.14 03:07:00 -
[11] - Quote
Atiim wrote:Alaika Arbosa wrote:AR needs to be fixed and the Scr needs to be adjusted. Yes, it should evaporate shields, though it is far too effective against Armor. IKR My normal fit has 118 Shields and 507 and I get OHKO'd or Near OHK'd regularly against a SCR rifle. I'm not saying their OP, but I know I'm not lying and I do rack in the kills a lot with SCRs..... I'm gonna go back to using them for a bit and then form a completely unbiased analysis on them. Then make a thread about it and have everyone who uses the thing say "ROFL OMFG dude you suck" or "Get Good Scrub". Coupled by the famous "Lol yeah Atiim would want nothing more than this game becoming AR514." I wonder what the SCR community is gonna say about my "analysis" and "opinion". It would probably be spot on.....
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Patrick57
GunFall Mobilization Covert Intervention
1446
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Posted - 2013.11.14 03:16:00 -
[12] - Quote
Atiim wrote:I think you missed a couple Meh I was being realistic. Usually I don't see that many Duvolles on the field, unless I'm playing with one of my corp mates that must have a million ton of Aurum, because he uses Proto everything, full time O_O
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