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Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1688
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Posted - 2013.11.11 18:21:00 -
[1] - Quote
This is a mechanic of DUST that imo needs to go.
A player SHOULD NOT be able to spawn on spawnable areas (objectives, CRU's) when they are in the process of being hacked. The objective that is being hacked should be in a state of flux neither belonging to the attacking nor defending team therefore preventing spawns on it.
If a team or squad has made a successful enough push to begin the hack on either a CRU or objective, they should not be punished by allowing enemies to continually spawn on that said CRU or objective mid hack and simply blasting the hackers in the back.
Now I'm not going to say that I'm not guilty of this myself, I'm usually the one spamming away at X trying to spawn faster on a flashing objective, but I still feel that it is something that should be changed.
Go forth, conquer in my Name, and reclaim that which I have given."
- The Scriptures, Book of Reclaiming
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Bazookah Tooth
NECROM0NGERS
355
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Posted - 2013.11.11 18:24:00 -
[2] - Quote
Wouldnt the problem be that everyone would pull out a scout suit with adv codebreaker?
-Bazookah Tooth
HMG for Life
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Doc Noah
Algintal Core Gallente Federation
840
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Posted - 2013.11.11 18:25:00 -
[3] - Quote
What? The state of flux is when you finished hacking the null cannon and it's in the process of becoming yours. If you want to hack before they spawn then I suggest you invest in hacking modules.
The only thing I think needs reworking is that the spawn locations need to be a fair distance away from hack panel and not on top of it.
Its the same as any other game with a capture the base element, the enemy team has a chance to defend it. Your Idea makes it so a scout can lock out an objective if he quickly runs for the panel. |
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1688
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Posted - 2013.11.11 18:31:00 -
[4] - Quote
Doc Noah wrote:What? The state of flux is when you finished hacking the null cannon and it's in the process of becoming yours. If you want to hack before they spawn then I suggest you invest in hacking modules.
The only thing I think needs reworking is that the spawn locations need to be a fair distance away from hack panel and not on top of it.
Its the same as any other game with a capture the base element, the enemy team has a chance to defend it. Your Idea makes it so a scout can lock out an objective if he quickly runs for the panel.
I have hacking up to level IV and use hacking modules but perhaps you're right, a better change would be to change the spawn location so it isn't directly behind the panel giving the freshly spawned person a wonderful view of the hacker's back.
Go forth, conquer in my Name, and reclaim that which I have given."
- The Scriptures, Book of Reclaiming
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Galvan Nized
Deep Space Republic Top Men.
265
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Posted - 2013.11.11 18:48:00 -
[5] - Quote
Spawning on objectives does need to go, there's no reason for it. Make uplinks more strategic rather than just spam everywhere.
I've always wondered what is the fiction to spawning on an objective? CRUs I get, uplink make sense but objective base spawning just means defending an objective is almost pointless.
Clearing out an objective means nothing when someone will respawn every 2 secs. |
Thor Odinson42
Molon Labe PC RISE of LEGION
1908
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Posted - 2013.11.11 18:50:00 -
[6] - Quote
I'd think it would be working fine until hacked right?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Joel II X
AHPA
129
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Posted - 2013.11.11 18:52:00 -
[7] - Quote
You shouldn't be able to spawn in letters at all imo. That's the only change I would apply. |
Knight Soiaire
R 0 N 1 N
3217
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Posted - 2013.11.11 18:54:00 -
[8] - Quote
At the same time though, is there no Virus Protection in New Eden?
Save General John Ripper!
Catz Addict
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Boot Booter
Omega Elite Mercs INC.
130
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Posted - 2013.11.11 18:58:00 -
[9] - Quote
Galvan Nized wrote:Spawning on objectives does need to go, there's no reason for it. Make uplinks more strategic rather than just spam everywhere.
I've always wondered what is the fiction to spawning on an objective? CRUs I get, uplink make sense but objective base spawning just means defending an objective is almost pointless.
Clearing out an objective means nothing when someone will respawn every 2 secs.
This. Just this. |
Outer Raven
Capital Acquisitions LLC Public Disorder.
25
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Posted - 2013.11.11 19:25:00 -
[10] - Quote
Domination matches don't allow any one team to spawn on the letter an this can make some very intense an strategic matches. Skirmish or skirmish 2.0 aka (Conquest Mode) should be completely void of letter spawning. Unless its a CRU, uplink, or MCC also ground spawning should always have a CRU nearby.
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
26
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Posted - 2013.11.11 19:31:00 -
[11] - Quote
Bazookah Tooth wrote:Wouldnt the problem be that everyone would pull out a scout suit with adv codebreaker? Would this really be a problem, as it stands now scouts are just being used to slay foregoing any of there actual proposed use. Opening new avenues of play styles an battle tactics should be pushed more than the cesspool of dmg mods an crazed autofire that we have now (in my opinion).
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Chunky Munkey
Amarr Templars Amarr Empire
2084
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Posted - 2013.11.11 19:36:00 -
[12] - Quote
It's really annoying when someone spawns as you're hacking. That's why I skilled up hacking. Perhaps you should too?
No.
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Knight Soiaire
R 0 N 1 N
3219
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Posted - 2013.11.11 19:37:00 -
[13] - Quote
The worst map for this is the new Gallente Research Facility (4 Point), at B, the enemy get spawned literally right next to the hacking panel.
Really CCP?
Save General John Ripper!
Catz Addict
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Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1694
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Posted - 2013.11.11 19:37:00 -
[14] - Quote
Chunky Munkey wrote:It's really annoying when someone spawns as you're hacking. That's why I skilled up hacking. Perhaps you should too?
If you scroll up you'd see that I have already posted I have LVL IV in hacking and use codebreakers as well.
Go forth, conquer in my Name, and reclaim that which I have given."
- The Scriptures, Book of Reclaiming
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MassiveNine
0uter.Heaven Proficiency V.
441
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Posted - 2013.11.11 19:43:00 -
[15] - Quote
It can go both ways really. Sometimes I'll fake a hack just to get people to spawn there so I can kill them. I'll start hacking, let it get like half way and then stop. I'll look around to make sure I'm still safe and then do it again. It also draws a lot of people towards you and is a great way to take a more strategic objective while the attention is on you.
Official DUST514 LAV Mechanic
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Atiim
Living Like Larry Schwag
865
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Posted - 2013.11.11 19:46:00 -
[16] - Quote
No
The fact that the timer on objectives (and nearby spawn points) increases to 10 seconds when the Objective is being hacked is enough.
If you don't want people spawning in while you hack the you can either get a Minmatar logistics (which you sure as heck won't ever do) or skill into Data Miners (Codebreakers)
If we remove the ability to spawn while an objective is being hacked then I could just grab a scout and hack everything with almost no resistance whatsoever. (And only idiots fall for the RE trick)
edit: Whoops I didn't read the part where you said your skilled into Data Miners
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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MassiveNine
0uter.Heaven Proficiency V.
443
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Posted - 2013.11.11 19:49:00 -
[17] - Quote
Atiim wrote:No
The fact that the timer on objectives (and nearby spawn points) increases to 10 seconds when the Objective is being hacked is enough.
If you don't want people spawning in while you hack the you can either get a Minmatar logistics (which you sure as heck won't ever do) or skill into Data Miners (Codebreakers)
If we remove the ability to spawn while an objective is being hacked then I could just grab a scout and hack everything with almost no resistance whatsoever. (And only idiots fall for the RE trick)
The timer does not always increase to 10, where did you get that info? There are numerous times I've been killed at a letter, they start hacking but I get to spawn back in in 3 seconds.
Official DUST514 LAV Mechanic
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
20
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Posted - 2013.11.11 19:58:00 -
[18] - Quote
Ok, so assume that DUST mercs cannot spawn at an objective, because it's an objective right? An objectives in this game are basically ground based anti-aerial batteries that defend against MCC's. So what idiot in their right mind wouldn't put a CRU right next to every single one of the damned things in order to ensure that they are defended?
Nope I'm gonna put my reinforcements WAAAAYYYYYYY over here where they cannot be used to defend my defense relays. After all I wanna be like Dr. Evil and explain a huge long and improbable way of killing you before activating it...
Seriously, if we don't spawn at the objective, then they have to put a CRU at EVERY objective. This means more stuff to build and render and thus more lag. So why not combine two into one? Or would you rather not be able to hack CRU's and have them need to be next to objectives all the time and once the objective is hacked, then the CRU is also?
They made hacking a "risk" on purpose. They made it so that you have to look in a particular direction that is towards the panel on purpose so that you expose your backside. They wanted it that way because you aren't supposed to take an objective solo. You should have someone covering your back! It's a team game after all.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
257
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Posted - 2013.11.11 20:47:00 -
[19] - Quote
I just think both sides should be able to spawn on the OBJ or CRU when it's in contested mode...so we can contest the sh&t out of each other. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4888
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Posted - 2013.11.11 20:49:00 -
[20] - Quote
A thousand ******* times YES!
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Cosgar
ParagonX
7673
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Posted - 2013.11.11 20:52:00 -
[21] - Quote
We shouldn't be allowed to spawn on objectives in the first place.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Maken Tosch
DUST University Ivy League
5049
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Posted - 2013.11.11 20:56:00 -
[22] - Quote
I don't understand why we're even spawning from any objective whatsoever. Since when has it been sensible to allow null cannons to make spawns? Domination has is right.
CCP, please fix the Nova Knives. Thank you.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
623
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Posted - 2013.11.11 20:57:00 -
[23] - Quote
Please get rid of objective spawning. It's bad for gameplay.
As for CRUs and the eventual uplink hacking, how would this spawn blocking work for someone who is already in the process of spawning when a hack is started? Would they be instantly booted from their spawn counter when someone starts hacking? Or would they get the full countdown but receive a spawn failed message after they reach 0 and a hack is occurring?
If it is the former, I'd suggest requiring the hack to be half complete before booting enemies from the spawn counter to prevent people from quickly starting a hack in the middle of a gun fight to prevent reinforcements from spawning. |
Fire of Prometheus
DUST University Ivy League
1563
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Posted - 2013.11.11 20:59:00 -
[24] - Quote
If it's 1 v 1 at an objective. You have at most roughly 12 seconds to hack the objective and prevent a spawn if you kill the other clone.
It takes roughly 10 seconds to hack the objective so you have 2 seconds after you get that kill to get to the objective and start the hack.
You see what I'm getting at?
Good cause I don't.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
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Atiim
Living Like Larry Schwag
867
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Posted - 2013.11.11 21:02:00 -
[25] - Quote
MassiveNine wrote:Atiim wrote:No
The fact that the timer on objectives (and nearby spawn points) increases to 10 seconds when the Objective is being hacked is enough.
If you don't want people spawning in while you hack the you can either get a Minmatar logistics (which you sure as heck won't ever do) or skill into Data Miners (Codebreakers)
If we remove the ability to spawn while an objective is being hacked then I could just grab a scout and hack everything with almost no resistance whatsoever. (And only idiots fall for the RE trick) The timer does not always increase to 10, where did you get that info? There are numerous times I've been killed at a letter, they start hacking but I get to spawn back in in 3 seconds. Really? Everytime I try to spawn in when someone's hacking an objective , the timer goes from 3 to 10 seconds instantly
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Iron Wolf Saber
Den of Swords
10109
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Posted - 2013.11.11 21:15:00 -
[26] - Quote
Troll time.
Okay its 8 seconds start hacking!
Okay stop hacking reset clock
okay its 8 seconds start hacking!
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
422
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Posted - 2013.11.11 23:13:00 -
[27] - Quote
If you don't like spawners on an objective while your hacking them then sacrifice some of your precious tank for a codebreaker or 2.
Why else do you think we have the skill? even the passive is a godsend sometimes
Or failing that get a couple of players to cover you
"We demand rigidly defined areas of doubt and uncertainty!"
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Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1696
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Posted - 2013.11.11 23:15:00 -
[28] - Quote
Broonfondle Majikthies wrote:If you don't like spawners on an objective while your hacking them then sacrifice some of your precious tank for a codebreaker or 2.
Why else do you think we have the skill? even the passive is a godsend sometimes
Or failing that get a couple of players to cover you
Step 1) go to page one
Step 2) read how I have hacking level IV and use code breakers
Step 3) feel silly for failing to read that before you posted
Go forth, conquer in my Name, and reclaim that which I have given."
- The Scriptures, Book of Reclaiming
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1148
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Posted - 2013.11.11 23:36:00 -
[29] - Quote
This is a big thing, and quite important. We either need spawns that aren't related to the points, like the CRUs (which suffer from the same problem at a much lesser scale, but still), or take a point from Planetside 2 (OH GOD IT'S RAINING FIRE!) and have the spawn room being a good jog away from the related point. I've ranted too much on this subject, so excuse me if my post is lacking and not up to my usual standards :c
ECM Equipment
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Mortedeamor
WASTELAND JUNK REMOVAL
703
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Posted - 2013.11.11 23:58:00 -
[30] - Quote
+1 |
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The Eristic
Sad Panda Solutions
68
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Posted - 2013.11.12 01:42:00 -
[31] - Quote
Spawning on letters shouldn't even be a thing. Spawns on CRU while hacking, well, that's the risk you take, imo. |
Galvan Nized
Deep Space Republic Top Men.
268
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Posted - 2013.11.12 04:16:00 -
[32] - Quote
Jadd Hatchen wrote: Seriously, if we don't spawn at the objective, then they have to put a CRU at EVERY objective. This means more stuff to build and render and thus more lag. So why not combine two into one? Or would you rather not be able to hack CRU's and have them need to be next to objectives all the time and once the objective is hacked, then the CRU is also?
They made hacking a "risk" on purpose. They made it so that you have to look in a particular direction that is towards the panel on purpose so that you expose your backside. They wanted it that way because you aren't supposed to take an objective solo. You should have someone covering your back! It's a team game after all.
You don't need CRUs at every objective because we have uplinks so you can put reinforcements wherever you want.
But CRUs would be much more strategic. Right now they really lack the value they deserve.
Plus it's a team game right? Then why do you not have to actively defend objectives? Covering your back is an important part of the team but defending objectives should be just as important.
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