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Protocake JR
Spyders Inc.
918
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Posted - 2013.11.08 04:16:00 -
[1] - Quote
Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus.
You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots.
It's not the best bonus, in my opinion, but it's not completely useless. |
Protocake JR
Spyders Inc.
919
|
Posted - 2013.11.08 04:22:00 -
[2] - Quote
Chunky Munkey wrote:
Minmatar Assault useless!? It's probably the best assault bonus there is!
You serious?
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Protocake JR
Spyders Inc.
919
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Posted - 2013.11.08 04:58:00 -
[3] - Quote
Talos Alomar wrote:the laser bonus applies in full to scrambler weaponry. sometimes testing it is a bit wonky due to the fact that heat is applied per second, so the faster you pull the trigger the more shots you can get off before OH.
the laser spec bonus is the best bonus in the game. Caldari get an extra 6 hp off of complex shield extenders after >2 million sp. The gallente assault can shave 12.5 cpu and 3.25 off of a duvolle (which is less than the native cpu/pg boost the amarr suit naturally has) So the Amarr bonus wins handily in my book.
Minnie assault is underrated, though. a good sidearm is really useful.
Per second? How do you figure that?
I always thought that the heat build up was dependant on the amount of charge per shot. |
Protocake JR
Royal Uhlans Amarr Empire
919
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Posted - 2013.11.08 07:04:00 -
[4] - Quote
Funkmaster Whale wrote:Protocake JR wrote:Chunky Munkey wrote:
Minmatar Assault useless!? It's probably the best assault bonus there is!
You serious? Ishukone Assault SMG + Prof. V In close quarters it's better than an HMG.
Riiiiight, but you can still have that anyway without Minmatar Assault, (that also means, without having a weak suit).
An extra 20 rounds sounds more like a "safety net" bonus than a straight up buff.
Also, i'm just speaking from personal experience. I've never thought to myself, "Oh ****! A Minmatar Assault! Better run away from his +25% ammo sidearm!" |
Protocake JR
Royal Uhlans Amarr Empire
920
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Posted - 2013.11.08 07:59:00 -
[5] - Quote
Eldest Dragon wrote:Protocake JR wrote:Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots. It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem). That over heat theory may be true for adv not sure, but I know for a fact when using the proto ( Imperial scr ) rifle on my caladari assault, I get at least 5 or 6 shots after a charge shot before over heat not 3. I do have 5 prof though.
Yeah I pulled the numbers out of my ass. Just did some actual testing and I can shoot 12 additional rounds after one charge shot with amarr assault. |
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