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Disturbingly Bored
The Strontium Asylum
1043
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Posted - 2013.11.07 14:42:00 -
[1] - Quote
Himiko Kuronaga wrote:Everyone should have their role, and everyone should excel at their role. The role of an assault is combat flexibility in a changing environment. The role of a heavy is combat domination in a static environment. This became INTERPRETED as "oh, he's point defense. So let's screw up his range so he can't actually hit anybody".
This man. This man for president of DUST.
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Disturbingly Bored
The Strontium Asylum
1044
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Posted - 2013.11.07 14:59:00 -
[2] - Quote
chase rowland wrote: the sentinel is a heavy, genius. go back to COD
And the Assault and Logistics are Mediums. I SEE, TOTALLY THE SAME THING!
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Disturbingly Bored
The Strontium Asylum
1044
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Posted - 2013.11.07 15:21:00 -
[3] - Quote
Cody Sietz wrote:[quote=CCP Remnant]What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range.
Now if they'd just go and do that, I'd stop complaining. Actually, they don't even need to do that. Make it hurt at 30m, it's supposed optimal range, and problem fixed.
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Disturbingly Bored
The Strontium Asylum
1051
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Posted - 2013.11.07 17:24:00 -
[4] - Quote
Toby Flenderson wrote:I suggest you provide a counterargument rather than say "if you think this for these two reasons then you're an idiot". Especially if the two reasons are excellent observations that support their side of the argument.
It isn't an excellent observation. Because this...
Quote:What do you not need for point defense? Speed and range.
...is totally inaccurate.
If you have neither speed nor range, the terms of combat are always dictated to you. The fact that a heavy guarding a point is slow and has crap range is taken advantage of by smart AR players on a daily basis.
They park it on a hill, take pot shots at the fatty from a distance until his health is down to a manageable level, then charge the point. Usually leading with grenade spam.
It's predictable, it's frustrating, it's effective, and I'll be honest: It's genius. I've only been able to counteract it when I've had sorry bluedots to distract them so I can sneak out a different side of the point and flank the attackers.
The Heavy should remain slow as hell, but the HMG needs to be able to sting at range. Not outright spank the AR, but it should hurt enough to make them disengage. They should not be able to just stand at 45m and tank it while chipping away at the defender.
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