Himiko Kuronaga
The Generals EoN.
2202
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Posted - 2013.11.07 12:55:00 -
[1] - Quote
Protocake JR wrote:Breakin Stuff wrote:to everyone who agrees with the title, you don't know what the hell you are talking about.
It's a statement based on a crap weapon (the HMG) and the fact that the suit is slow.
The only point defense comment from CCP was in relation to the sentinel (notice the name?) suit.
If you keep using this argument you are an echo-chamber talking tryhard idiot.
That is all. There should be multiple roles for heavy frame suits. Point defence being one of them. It is true that the HMG and/or TTK needs to be looked at, however if the HMG becomes effective at all ranges, or is buffed to the point that it can match AR versatility, you'll have yourself an overpowered heavy suit. Let me be clear, the HMG does need to be more effective. I want it to be able to reach a tighter spread; to have less dispersion. But because the heavy suit has so much HP, it needs to sacrifice some DPS. Requiring 2 or 3 guys to take down one heavy will be game breaking. It will turn PC into "who can field the most heavies".
It's not game breaking at all. A heavy is supposed to be the most expensive, slowest, and most "powerful" dropsuit. If he engages an enemy 1v1 head on, he is supposed to win every time unless there is a major skill gap. In Chromosome our proto loadouts could easily reach 500k and there was a reason for this. We were quoted by a dev to basically be the smallest form of HAV. We were supposed to be "better" than every other dropsuit for combat, but very difficult to sustain without support.
He is supposed to have other drawbacks which balance out this fact. Expense, lack of speed, lack of equipment and the requirement of another team mate to supply him with ammunition come to mind. It would also make sense if a heavy was incapable of piloting his own vehicle and required another to ferry him around.
The heavy is supposed to be an inconvenient, but ultimately superior badass dropsuit capable of kicking the crap out of everybody head on with ease. You aren't supposed to be able to field a full team of heavies due to the fact that they simply cannot sustain themselves. They are also bad for things like fast objective capping, sniping, and floating between objectives like an assault can.
Everyone should have their role, and everyone should excel at their role. The role of an assault is combat flexibility in a changing environment. The role of a heavy is combat domination in a static environment. |