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Poonmunch
Sanguis Defense Syndicate
524
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Posted - 2013.11.03 02:22:00 -
[1] - Quote
Ok, slow night.
Munch
What if the hokey pokey really is what it's all about?
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Sleepy Zan
2694
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Posted - 2013.11.03 02:28:00 -
[2] - Quote
signed
A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield
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Mdog 24158
Crux Special Tasks Group Gallente Federation
6
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Posted - 2013.11.03 02:31:00 -
[3] - Quote
But you already 1 hit my scout D: |
noobsniper the 2nd
The Corporate Raiders Top Men.
61
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Posted - 2013.11.03 02:40:00 -
[4] - Quote
must 1 hit proto heavys...
just call me scumbag noob
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calvin b
Molon Labe. RISE of LEGION
840
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Posted - 2013.11.03 02:43:00 -
[5] - Quote
ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.
Do not eat the yellow snow
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Fizzer94
L.O.T.I.S. Public Disorder.
728
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Posted - 2013.11.03 02:48:00 -
[6] - Quote
calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale. Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
850
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Posted - 2013.11.03 02:56:00 -
[7] - Quote
Now I know how Hell looks like. Snipers. Snipers everywhere.
- An unstoppable force of Rainbows.
- First love-quitter in the history of video games.
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Heimdallr69
Imperfect Bastards
1144
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Posted - 2013.11.03 02:59:00 -
[8] - Quote
Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline |
Chunky Munkey
Amarr Templars Amarr Empire
1982
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Posted - 2013.11.03 03:41:00 -
[9] - Quote
Poonmunch wrote:Ok, slow night.
Munch
Make the Thale's any more powerful and you'll have Solid Snake planting REs on your ankles. |
Sinboto Simmons
SVER True Blood Public Disorder.
1787
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Posted - 2013.11.03 03:46:00 -
[10] - Quote
Mdog 24158 wrote:But you already 1 hit my scout D: He don't need an officer weapon for that.
Sinboto - The True Blood Minja.
Forum Warrior level 1
Tryhard Veteran
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Slag Emberforge
Immortal Retribution
114
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Posted - 2013.11.03 03:53:00 -
[11] - Quote
Thales also OHKO lolmandos too, even at max HP and 4/4 armor/shield upgrades. Can anyone confirm OHK with 5/5? |
HYENAKILLER X
TEAM SHINOBI
323
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Posted - 2013.11.03 03:54:00 -
[12] - Quote
Poonmunch wrote:Ok, slow night.
Munch Had I not got busted earlier with the plasma cannon I would have here if it helps at all.
You are welcome for my leadership
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Asirius Medaius
621
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Posted - 2013.11.03 06:12:00 -
[13] - Quote
Fizzer94 wrote:calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale. Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.
Have fun pushing that agenda.
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Crash Monster
Snipers Anonymous
1724
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Posted - 2013.11.03 12:07:00 -
[14] - Quote
It would be nice to scavenge a Thales once in a while... |
Tectonious Falcon
The Southern Legion The Umbra Combine
783
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Posted - 2013.11.03 12:08:00 -
[15] - Quote
Buff Thales, give Sleepy Zan unlimited amount, enjoy tears.
"If your enemy is equal prepare for him, if greater elude him, if weaker.... crush him"
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Vyzion Eyri
The Southern Legion The Umbra Combine
1739
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Posted - 2013.11.03 12:31:00 -
[16] - Quote
Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears.
We won't have faces to cry from.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Scheherazade VII
Expert Intervention Caldari State
30
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Posted - 2013.11.03 12:43:00 -
[17] - Quote
Fizzer94 wrote:calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale. Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.
No. In that case they should remain low ROF (which is what you mean, not DPS).
If you had to factor all that stuff in you just mentioned then every shot would be more thought-out and therefore slower paced. Grabbed the wrong end of there stick there bud.
GêÜGëêDUST VIDEOSGëêGêÜ
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Smooth Assassin
Stardust incorporation
329
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Posted - 2013.11.03 12:58:00 -
[18] - Quote
noobsniper the 2nd wrote:must 1 hit proto heavys... Now you're talking.
Assassination is my thing.
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Thor Odinson42
Molon Labe. RISE of LEGION
1823
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Posted - 2013.11.03 14:00:00 -
[19] - Quote
I think the Thale rounds should work like a swarm launcher. |
Knight Soiaire
Taco Eating Ninja Monkeys
2959
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Posted - 2013.11.03 14:04:00 -
[20] - Quote
Sniper Rifles do need an increased headshot modifier though.
Raffle draw will be in 2-3 days
CAF Scrub - BHD Scrub - 100% Scrub guaranteed.
(Scrub approved by GJR himself)
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Mejt0
Made in Poland...
52
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Posted - 2013.11.03 14:56:00 -
[21] - Quote
Thales doesnt need to get any kind of buff. Remember that its a game about future, you shouldnt OHK every target.
p.s. With prof and mods you do like 500dmg without HS |
Patrick57
GunFall Mobilization Covert Intervention
1228
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Posted - 2013.11.03 15:00:00 -
[22] - Quote
Poonmunch wrote:Ok, slow night.
Munch O_O
:D
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lrian Locust
DUST University Ivy League
264
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Posted - 2013.11.03 15:05:00 -
[23] - Quote
Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc.
This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit. |
Mejt0
Made in Poland...
53
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Posted - 2013.11.03 15:11:00 -
[24] - Quote
lrian Locust wrote:Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc. This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.
I would say, need increased hs dmg to croutching targets, other way you will never kill logi with sniper |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
631
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Posted - 2013.11.03 15:12:00 -
[25] - Quote
Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears.
does he still play? |
Knight Soiaire
Taco Eating Ninja Monkeys
2967
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Posted - 2013.11.03 15:15:00 -
[26] - Quote
Ludvig Enraga wrote:Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears. does he still play?
Yes.
I sometimes see him on the Scout channel.
Raffle draw will be in 2-3 days
CAF Scrub - BHD Scrub - 100% Scrub guaranteed.
(Scrub approved by GJR himself)
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Knight Soiaire
Taco Eating Ninja Monkeys
2967
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Posted - 2013.11.03 15:16:00 -
[27] - Quote
lrian Locust wrote:Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc. This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.
Or maybe its time for a new SR variant.
'Headhunter'
Increased zoom, more Headshot damage, less Bodyshot damage.
Raffle draw will be in 2-3 days
CAF Scrub - BHD Scrub - 100% Scrub guaranteed.
(Scrub approved by GJR himself)
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
602
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Posted - 2013.11.03 15:16:00 -
[28] - Quote
Heimdallr69 wrote:Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline ...hmm sees hundreds of snipers strafing our redline instead..how about make the redline universally even in all matches..so my redline is everyones redline ..let us chase into the mcc drop area and end the match once everything is won in the battlefield..
this would also give reason to protect your home base in the case of loss of all objectives..and give players a way of cloning a district easily as to sit in the mcc is to be kicked..
i would not mind this at all |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
631
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Posted - 2013.11.03 15:23:00 -
[29] - Quote
I think sniping mechanics in this game suck. There is so much wobble that you HAVE to crouch and you HAVE to wait X seconds for the scope movement to stop. Then when it's steady it does not move at all and Sniping turns to redline easy mode. It seems that sniping was MADE FOR red lining - these mechanics discourage playing in the field and make crouching in the hills too easy.
I say make scope wander constant - don't let the rifle stabilize after a couple of seconds of staying still, but this wander should be manageable. Right now it's like reverse magnetism - pulls you away from your target. You should be able to overcome it with practice. Crouching should reduce wander somewhat but not eliminate it.
Bullets should have a good fall off. Full damage to 120 M, Half damage at 250 M, Rifle becomes inaccurate at 500 M and hits for 30%.
This would make this rifle fun to play with in the field and scouts would share a risk, not just the reward of the weapon. With that being the case I would not mind increased damage on single fire SR and higher clip size/slight buff to rate on tacticals. |
Heimdallr69
Imperfect Bastards
1147
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Posted - 2013.11.03 16:50:00 -
[30] - Quote
Mortedeamor wrote:Heimdallr69 wrote:Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline ...hmm sees hundreds of snipers strafing our redline instead..how about make the redline universally even in all matches..so my redline is everyones redline ..let us chase into the mcc drop area and end the match once everything is won in the battlefield.. this would also give reason to protect your home base in the case of loss of all objectives..and give players a way of cloning a district easily as to sit in the mcc is to be kicked.. i would not mind this at all if not more newb friendly option put a secondary timer on friendly redlines giving you a time frame to leave and deploy to the battle field..if you are sitting in your base in the redline you are in effect not fighting at all..if your gunna have sided redlines ccp you need to consider that area not the battlefield and have a kick timer on it the same thing should be on the mcc...when you spawn mcc you should see a timer counting down saying time to deploy to camp and after dropping to camp you should have another timer time to enter battle field..battle field being where you are no longer in the opposing sides redline even if you getting kills from the redline your not helping the match at all..if your not helping the team (snipers that squat and clone harvest from the redline are not real snipers We have brought this up since closed beta...back then everyone said no but now that its abused by thales leople are starting to agree..I'm glad to see this maybe someday the redline will be removed or everyone will have the same redline |
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