| Pages: [1] 2 3  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Poonmunch
 Sanguis Defense Syndicate
 
 524
 
 
      | Posted - 2013.11.03 02:22:00 -
          [1] - Quote 
 Ok, slow night.
 
 
 Munch
 
 What if the hokey pokey really is what it's all about? | 
      
      
        |  Sleepy Zan
 
 2694
 
 
      | Posted - 2013.11.03 02:28:00 -
          [2] - Quote 
 signed
 
 A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield | 
      
      
        |  Mdog 24158
 Crux Special Tasks Group
 Gallente Federation
 
 6
 
 
      | Posted - 2013.11.03 02:31:00 -
          [3] - Quote 
 But you already 1 hit my scout D:
 | 
      
      
        |  noobsniper the 2nd
 The Corporate Raiders
 Top Men.
 
 61
 
 
      | Posted - 2013.11.03 02:40:00 -
          [4] - Quote 
 must 1 hit proto heavys...
 
 just call me scumbag noob | 
      
      
        |  calvin b
 Molon Labe.
 RISE of LEGION
 
 840
 
 
      | Posted - 2013.11.03 02:43:00 -
          [5] - Quote 
 ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.
 
 Do not eat the yellow snow | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 Public Disorder.
 
 728
 
 
      | Posted - 2013.11.03 02:48:00 -
          [6] - Quote 
 
 calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.  Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.
 
 
 [+ªa¦Ç+¦++-ö-Å94] Burner of faces. The Plasma Cannon is not underpowered. | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Unit Unicorn
 
 850
 
 
      | Posted - 2013.11.03 02:56:00 -
          [7] - Quote 
 Now I know how Hell looks like.
 Snipers. Snipers everywhere.
 
 
An unstoppable force of Rainbows. - First love-quitter in the history of video games. | 
      
      
        |  Heimdallr69
 Imperfect Bastards
 
 1144
 
 
      | Posted - 2013.11.03 02:59:00 -
          [8] - Quote 
 Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline
 | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 1982
 
 
      | Posted - 2013.11.03 03:41:00 -
          [9] - Quote 
 
 Poonmunch wrote:Ok, slow night.
 
 Munch
 
 Make the Thale's any more powerful and you'll have Solid Snake planting REs on your ankles.
 | 
      
      
        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 1787
 
 
      | Posted - 2013.11.03 03:46:00 -
          [10] - Quote 
 
 Mdog 24158 wrote:But you already 1 hit my scout D: He don't need an officer weapon for that.
 
 Sinboto - The True Blood Minja. Forum Warrior level 1 Tryhard Veteran | 
      
      
        |  Slag Emberforge
 Immortal Retribution
 
 114
 
 
      | Posted - 2013.11.03 03:53:00 -
          [11] - Quote 
 Thales also OHKO lolmandos too, even at max HP and 4/4 armor/shield upgrades. Can anyone confirm OHK with 5/5?
 | 
      
      
        |  HYENAKILLER X
 TEAM SHINOBI
 
 323
 
 
      | Posted - 2013.11.03 03:54:00 -
          [12] - Quote 
 
 Poonmunch wrote:Ok, slow night.
 
 Munch
 Had I not got busted earlier with the plasma cannon I would have here if it helps at all.
 
 You are welcome for my leadership | 
      
      
        |  Asirius Medaius
 
 621
 
 
      | Posted - 2013.11.03 06:12:00 -
          [13] - Quote 
 
 Fizzer94 wrote:calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.  Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.  
 Have fun pushing that agenda.
 
 Signature coming soonGäó. [Level 9 Forum Warrior] | 
      
      
        |  Crash Monster
 Snipers Anonymous
 
 1724
 
 
      | Posted - 2013.11.03 12:07:00 -
          [14] - Quote 
 It would be nice to scavenge a Thales once in a while...
 | 
      
      
        |  Tectonious Falcon
 The Southern Legion
 The Umbra Combine
 
 783
 
 
      | Posted - 2013.11.03 12:08:00 -
          [15] - Quote 
 Buff Thales, give Sleepy Zan unlimited amount, enjoy tears.
 
 "If your enemy is equal prepare for him, if greater elude him, if weaker.... crush him" | 
      
      
        |  Vyzion Eyri
 The Southern Legion
 The Umbra Combine
 
 1739
 
 
      | Posted - 2013.11.03 12:31:00 -
          [16] - Quote 
 
 Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears. 
 We won't have faces to cry from.
 
 > "I will show you fear in a handful of dust." T.S. Eliot, The Wasteland | 
      
      
        |  Scheherazade VII
 Expert Intervention
 Caldari State
 
 30
 
 
      | Posted - 2013.11.03 12:43:00 -
          [17] - Quote 
 
 Fizzer94 wrote:calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.  Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.  
 No. In that case they should remain low ROF (which is what you mean, not DPS).
 
 If you had to factor all that stuff in you just mentioned then every shot would be more thought-out
 and therefore slower paced. Grabbed the wrong end of there stick there bud.
 
 GêÜGëêDUST VIDEOSGëêGêÜ | 
      
      
        |  Smooth Assassin
 Stardust incorporation
 
 329
 
 
      | Posted - 2013.11.03 12:58:00 -
          [18] - Quote 
 
 noobsniper the 2nd wrote:must 1 hit proto heavys... Now you're talking.
 
 Assassination is my thing. | 
      
      
        |  Thor Odinson42
 Molon Labe.
 RISE of LEGION
 
 1823
 
 
      | Posted - 2013.11.03 14:00:00 -
          [19] - Quote 
 I think the Thale rounds should work like a swarm launcher.
 | 
      
      
        |  Knight Soiaire
 Taco Eating Ninja Monkeys
 
 2959
 
 
      | Posted - 2013.11.03 14:04:00 -
          [20] - Quote 
 Sniper Rifles do need an increased headshot modifier though.
 
 Raffle draw will be in 2-3 days CAF Scrub - BHD Scrub - 100% Scrub guaranteed. (Scrub approved by GJR himself) | 
      
      
        |  Mejt0
 Made in Poland...
 
 52
 
 
      | Posted - 2013.11.03 14:56:00 -
          [21] - Quote 
 Thales doesnt need to get any kind of buff. Remember that its a game about future, you shouldnt OHK every target.
 
 p.s. With prof and mods you do like 500dmg without HS
 | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1228
 
 
      | Posted - 2013.11.03 15:00:00 -
          [22] - Quote 
 
 Poonmunch wrote:Ok, slow night.
 
 Munch
 O_O
 
 :D | 
      
      
        |  lrian Locust
 DUST University
 Ivy League
 
 264
 
 
      | Posted - 2013.11.03 15:05:00 -
          [23] - Quote 
 
 Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc.
 
 This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.
 | 
      
      
        |  Mejt0
 Made in Poland...
 
 53
 
 
      | Posted - 2013.11.03 15:11:00 -
          [24] - Quote 
 
 lrian Locust wrote:Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc.  This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.  
 I would say, need increased hs dmg to croutching targets, other way you will never kill logi with sniper
 | 
      
      
        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 631
 
 
      | Posted - 2013.11.03 15:12:00 -
          [25] - Quote 
 
 Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears. 
 does he still play?
 | 
      
      
        |  Knight Soiaire
 Taco Eating Ninja Monkeys
 
 2967
 
 
      | Posted - 2013.11.03 15:15:00 -
          [26] - Quote 
 
 Ludvig Enraga wrote:Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears. does he still play? 
 Yes.
 
 I sometimes see him on the Scout channel.
 
 Raffle draw will be in 2-3 days CAF Scrub - BHD Scrub - 100% Scrub guaranteed. (Scrub approved by GJR himself) | 
      
      
        |  Knight Soiaire
 Taco Eating Ninja Monkeys
 
 2967
 
 
      | Posted - 2013.11.03 15:16:00 -
          [27] - Quote 
 
 lrian Locust wrote:Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc.  This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.  
 Or maybe its time for a new SR variant.
 
 'Headhunter'
 
 Increased zoom, more Headshot damage, less Bodyshot damage.
 
 
  
 Raffle draw will be in 2-3 days CAF Scrub - BHD Scrub - 100% Scrub guaranteed. (Scrub approved by GJR himself) | 
      
      
        |  Mortedeamor
 WASTELAND JUNK REMOVAL
 The Ascendancy
 
 602
 
 
      | Posted - 2013.11.03 15:16:00 -
          [28] - Quote 
 
 Heimdallr69 wrote:Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline ...hmm sees hundreds of snipers strafing our redline instead..how about make the redline universally even in all matches..so my redline is everyones redline ..let us chase into the mcc drop area and end the match once everything is won in the battlefield..
 
 this would also give reason to protect your home base in the case of loss of all objectives..and give players a way of cloning a district easily as to sit in the mcc is to be kicked..
 
 i would not mind this at all
 | 
      
      
        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 631
 
 
      | Posted - 2013.11.03 15:23:00 -
          [29] - Quote 
 I think sniping mechanics in this game suck. There is so much wobble that you HAVE to crouch and you HAVE to wait X seconds for the scope movement to stop. Then when it's steady it does not move at all and Sniping turns to redline easy mode. It seems that sniping was MADE FOR red lining - these mechanics discourage playing in the field and make crouching in the hills too easy.
 
 I say make scope wander constant - don't let the rifle stabilize after a couple of seconds of staying still, but this wander should be manageable. Right now it's like reverse magnetism - pulls you away from your target. You should be able to overcome it with practice. Crouching should reduce wander somewhat but not eliminate it.
 
 Bullets should have a good fall off. Full damage to 120 M, Half damage at 250 M, Rifle becomes inaccurate at 500 M and hits for 30%.
 
 This would make this rifle fun to play with in the field and scouts would share a risk, not just the reward of the weapon. With that being the case I would not mind increased damage on single fire SR and higher clip size/slight buff to rate on tacticals.
 | 
      
      
        |  Heimdallr69
 Imperfect Bastards
 
 1147
 
 
      | Posted - 2013.11.03 16:50:00 -
          [30] - Quote 
 
 Mortedeamor wrote:Heimdallr69 wrote:Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline ...hmm sees hundreds of snipers strafing our redline instead..how about make the redline universally even in all matches..so my redline is everyones redline ..let us chase into the mcc drop area and end the match once everything is won in the battlefield.. this would also give reason to protect your home base in the case of loss of all objectives..and give players a way of cloning a district easily as to sit in the mcc is to be kicked.. i would not mind this at all if not  more newb friendly option put a secondary timer on friendly redlines giving you a time frame to leave and deploy to the battle field..if you are sitting in your base in the redline you are in effect not fighting at all..if your gunna have sided redlines ccp you need to consider that area not the battlefield and have a kick timer on it the same thing should be on the mcc...when you spawn mcc you should see a timer counting down saying time to deploy to camp and after dropping to camp you should have another timer time to enter battle field..battle field being where you are no longer in the opposing sides redline even if you getting kills from the redline your not helping the match at all..if your not helping the team (snipers that squat and clone harvest from the redline are not real snipers We have brought this up since closed beta...back then everyone said no but now that its abused by thales leople are starting to agree..I'm glad to see this maybe someday the redline will be removed or everyone will have the same redline
 | 
      
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