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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Poonmunch
 Sanguis Defense Syndicate
 
 524
 
 
      | Posted - 2013.11.03 02:22:00 -
          [1] - Quote 
 Ok, slow night.
 
 
 Munch
 
 What if the hokey pokey really is what it's all about? | 
      
      
        |  Sleepy Zan
 
 2694
 
 
      | Posted - 2013.11.03 02:28:00 -
          [2] - Quote 
 signed
 
 A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield | 
      
      
        |  Mdog 24158
 Crux Special Tasks Group
 Gallente Federation
 
 6
 
 
      | Posted - 2013.11.03 02:31:00 -
          [3] - Quote 
 But you already 1 hit my scout D:
 | 
      
      
        |  noobsniper the 2nd
 The Corporate Raiders
 Top Men.
 
 61
 
 
      | Posted - 2013.11.03 02:40:00 -
          [4] - Quote 
 must 1 hit proto heavys...
 
 just call me scumbag noob | 
      
      
        |  calvin b
 Molon Labe.
 RISE of LEGION
 
 840
 
 
      | Posted - 2013.11.03 02:43:00 -
          [5] - Quote 
 ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.
 
 Do not eat the yellow snow | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 Public Disorder.
 
 728
 
 
      | Posted - 2013.11.03 02:48:00 -
          [6] - Quote 
 
 calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.  Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.
 
 
 [+ªa¦Ç+¦++-ö-Å94] Burner of faces. The Plasma Cannon is not underpowered. | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Unit Unicorn
 
 850
 
 
      | Posted - 2013.11.03 02:56:00 -
          [7] - Quote 
 Now I know how Hell looks like.
 Snipers. Snipers everywhere.
 
 
An unstoppable force of Rainbows. - First love-quitter in the history of video games. | 
      
      
        |  Heimdallr69
 Imperfect Bastards
 
 1144
 
 
      | Posted - 2013.11.03 02:59:00 -
          [8] - Quote 
 Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline
 | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 1982
 
 
      | Posted - 2013.11.03 03:41:00 -
          [9] - Quote 
 
 Poonmunch wrote:Ok, slow night.
 
 Munch
 
 Make the Thale's any more powerful and you'll have Solid Snake planting REs on your ankles.
 | 
      
      
        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 1787
 
 
      | Posted - 2013.11.03 03:46:00 -
          [10] - Quote 
 
 Mdog 24158 wrote:But you already 1 hit my scout D: He don't need an officer weapon for that.
 
 Sinboto - The True Blood Minja. Forum Warrior level 1 Tryhard Veteran | 
      
      
        |  Slag Emberforge
 Immortal Retribution
 
 114
 
 
      | Posted - 2013.11.03 03:53:00 -
          [11] - Quote 
 Thales also OHKO lolmandos too, even at max HP and 4/4 armor/shield upgrades. Can anyone confirm OHK with 5/5?
 | 
      
      
        |  HYENAKILLER X
 TEAM SHINOBI
 
 323
 
 
      | Posted - 2013.11.03 03:54:00 -
          [12] - Quote 
 
 Poonmunch wrote:Ok, slow night.
 
 Munch
 Had I not got busted earlier with the plasma cannon I would have here if it helps at all.
 
 You are welcome for my leadership | 
      
      
        |  Asirius Medaius
 
 621
 
 
      | Posted - 2013.11.03 06:12:00 -
          [13] - Quote 
 
 Fizzer94 wrote:calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.  Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.  
 Have fun pushing that agenda.
 
 Signature coming soonGäó. [Level 9 Forum Warrior] | 
      
      
        |  Crash Monster
 Snipers Anonymous
 
 1724
 
 
      | Posted - 2013.11.03 12:07:00 -
          [14] - Quote 
 It would be nice to scavenge a Thales once in a while...
 | 
      
      
        |  Tectonious Falcon
 The Southern Legion
 The Umbra Combine
 
 783
 
 
      | Posted - 2013.11.03 12:08:00 -
          [15] - Quote 
 Buff Thales, give Sleepy Zan unlimited amount, enjoy tears.
 
 "If your enemy is equal prepare for him, if greater elude him, if weaker.... crush him" | 
      
      
        |  Vyzion Eyri
 The Southern Legion
 The Umbra Combine
 
 1739
 
 
      | Posted - 2013.11.03 12:31:00 -
          [16] - Quote 
 
 Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears. 
 We won't have faces to cry from.
 
 > "I will show you fear in a handful of dust." T.S. Eliot, The Wasteland | 
      
      
        |  Scheherazade VII
 Expert Intervention
 Caldari State
 
 30
 
 
      | Posted - 2013.11.03 12:43:00 -
          [17] - Quote 
 
 Fizzer94 wrote:calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.  Uhhh. How about no. Snipers are low DPS. It needs to stay this way until bullet physics are added, if they are added. Once sniper rifles have projectile travel and gravity affects the projectile, a higher damage per shot can be added.  
 No. In that case they should remain low ROF (which is what you mean, not DPS).
 
 If you had to factor all that stuff in you just mentioned then every shot would be more thought-out
 and therefore slower paced. Grabbed the wrong end of there stick there bud.
 
 GêÜGëêDUST VIDEOSGëêGêÜ | 
      
      
        |  Smooth Assassin
 Stardust incorporation
 
 329
 
 
      | Posted - 2013.11.03 12:58:00 -
          [18] - Quote 
 
 noobsniper the 2nd wrote:must 1 hit proto heavys... Now you're talking.
 
 Assassination is my thing. | 
      
      
        |  Thor Odinson42
 Molon Labe.
 RISE of LEGION
 
 1823
 
 
      | Posted - 2013.11.03 14:00:00 -
          [19] - Quote 
 I think the Thale rounds should work like a swarm launcher.
 | 
      
      
        |  Knight Soiaire
 Taco Eating Ninja Monkeys
 
 2959
 
 
      | Posted - 2013.11.03 14:04:00 -
          [20] - Quote 
 Sniper Rifles do need an increased headshot modifier though.
 
 Raffle draw will be in 2-3 days CAF Scrub - BHD Scrub - 100% Scrub guaranteed. (Scrub approved by GJR himself) | 
      
      
        |  Mejt0
 Made in Poland...
 
 52
 
 
      | Posted - 2013.11.03 14:56:00 -
          [21] - Quote 
 Thales doesnt need to get any kind of buff. Remember that its a game about future, you shouldnt OHK every target.
 
 p.s. With prof and mods you do like 500dmg without HS
 | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1228
 
 
      | Posted - 2013.11.03 15:00:00 -
          [22] - Quote 
 
 Poonmunch wrote:Ok, slow night.
 
 Munch
 O_O
 
 :D | 
      
      
        |  lrian Locust
 DUST University
 Ivy League
 
 264
 
 
      | Posted - 2013.11.03 15:05:00 -
          [23] - Quote 
 
 Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc.
 
 This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.
 | 
      
      
        |  Mejt0
 Made in Poland...
 
 53
 
 
      | Posted - 2013.11.03 15:11:00 -
          [24] - Quote 
 
 lrian Locust wrote:Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc.  This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.  
 I would say, need increased hs dmg to croutching targets, other way you will never kill logi with sniper
 | 
      
      
        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 631
 
 
      | Posted - 2013.11.03 15:12:00 -
          [25] - Quote 
 
 Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears. 
 does he still play?
 | 
      
      
        |  Knight Soiaire
 Taco Eating Ninja Monkeys
 
 2967
 
 
      | Posted - 2013.11.03 15:15:00 -
          [26] - Quote 
 
 Ludvig Enraga wrote:Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears. does he still play? 
 Yes.
 
 I sometimes see him on the Scout channel.
 
 Raffle draw will be in 2-3 days CAF Scrub - BHD Scrub - 100% Scrub guaranteed. (Scrub approved by GJR himself) | 
      
      
        |  Knight Soiaire
 Taco Eating Ninja Monkeys
 
 2967
 
 
      | Posted - 2013.11.03 15:16:00 -
          [27] - Quote 
 
 lrian Locust wrote:Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc.  This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.  
 Or maybe its time for a new SR variant.
 
 'Headhunter'
 
 Increased zoom, more Headshot damage, less Bodyshot damage.
 
 
  
 Raffle draw will be in 2-3 days CAF Scrub - BHD Scrub - 100% Scrub guaranteed. (Scrub approved by GJR himself) | 
      
      
        |  Mortedeamor
 WASTELAND JUNK REMOVAL
 The Ascendancy
 
 602
 
 
      | Posted - 2013.11.03 15:16:00 -
          [28] - Quote 
 
 Heimdallr69 wrote:Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline ...hmm sees hundreds of snipers strafing our redline instead..how about make the redline universally even in all matches..so my redline is everyones redline ..let us chase into the mcc drop area and end the match once everything is won in the battlefield..
 
 this would also give reason to protect your home base in the case of loss of all objectives..and give players a way of cloning a district easily as to sit in the mcc is to be kicked..
 
 i would not mind this at all
 | 
      
      
        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 631
 
 
      | Posted - 2013.11.03 15:23:00 -
          [29] - Quote 
 I think sniping mechanics in this game suck. There is so much wobble that you HAVE to crouch and you HAVE to wait X seconds for the scope movement to stop. Then when it's steady it does not move at all and Sniping turns to redline easy mode. It seems that sniping was MADE FOR red lining - these mechanics discourage playing in the field and make crouching in the hills too easy.
 
 I say make scope wander constant - don't let the rifle stabilize after a couple of seconds of staying still, but this wander should be manageable. Right now it's like reverse magnetism - pulls you away from your target. You should be able to overcome it with practice. Crouching should reduce wander somewhat but not eliminate it.
 
 Bullets should have a good fall off. Full damage to 120 M, Half damage at 250 M, Rifle becomes inaccurate at 500 M and hits for 30%.
 
 This would make this rifle fun to play with in the field and scouts would share a risk, not just the reward of the weapon. With that being the case I would not mind increased damage on single fire SR and higher clip size/slight buff to rate on tacticals.
 | 
      
      
        |  Heimdallr69
 Imperfect Bastards
 
 1147
 
 
      | Posted - 2013.11.03 16:50:00 -
          [30] - Quote 
 
 Mortedeamor wrote:Heimdallr69 wrote:Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline ...hmm sees hundreds of snipers strafing our redline instead..how about make the redline universally even in all matches..so my redline is everyones redline ..let us chase into the mcc drop area and end the match once everything is won in the battlefield.. this would also give reason to protect your home base in the case of loss of all objectives..and give players a way of cloning a district easily as to sit in the mcc is to be kicked.. i would not mind this at all if not  more newb friendly option put a secondary timer on friendly redlines giving you a time frame to leave and deploy to the battle field..if you are sitting in your base in the redline you are in effect not fighting at all..if your gunna have sided redlines ccp you need to consider that area not the battlefield and have a kick timer on it the same thing should be on the mcc...when you spawn mcc you should see a timer counting down saying time to deploy to camp and after dropping to camp you should have another timer time to enter battle field..battle field being where you are no longer in the opposing sides redline even if you getting kills from the redline your not helping the match at all..if your not helping the team (snipers that squat and clone harvest from the redline are not real snipers We have brought this up since closed beta...back then everyone said no but now that its abused by thales leople are starting to agree..I'm glad to see this maybe someday the redline will be removed or everyone will have the same redline
 | 
      
      
        |  Mortedeamor
 WASTELAND JUNK REMOVAL
 The Ascendancy
 
 609
 
 
      | Posted - 2013.11.03 17:07:00 -
          [31] - Quote 
 
 Heimdallr69 wrote:Mortedeamor wrote:Heimdallr69 wrote:Remove the fkin redline you snipers should do a max of 10 dmg sitting behind your safe redline ...hmm sees hundreds of snipers strafing our redline instead..how about make the redline universally even in all matches..so my redline is everyones redline ..let us chase into the mcc drop area and end the match once everything is won in the battlefield.. this would also give reason to protect your home base in the case of loss of all objectives..and give players a way of cloning a district easily as to sit in the mcc is to be kicked.. i would not mind this at all if not  more newb friendly option put a secondary timer on friendly redlines giving you a time frame to leave and deploy to the battle field..if you are sitting in your base in the redline you are in effect not fighting at all..if your gunna have sided redlines ccp you need to consider that area not the battlefield and have a kick timer on it the same thing should be on the mcc...when you spawn mcc you should see a timer counting down saying time to deploy to camp and after dropping to camp you should have another timer time to enter battle field..battle field being where you are no longer in the opposing sides redline even if you getting kills from the redline your not helping the match at all..if your not helping the team (snipers that squat and clone harvest from the redline are not real snipers We have brought this up since closed beta...back then everyone said no but now that its abused by thales leople are starting to agree..I'm glad to see this maybe someday the redline will be removed or everyone will have the same redline i know i have been pushing for this since dust started hoepfully once ccp realizes how bad snipers abuse the redlines in dust they will see this as a needed solution..we have been telling them this for a very long time
 | 
      
      
        |  Arkena Wyrnspire
 Turalyon 514
 Turalyon Alliance
 
 4560
 
 
      | Posted - 2013.11.03 17:20:00 -
          [32] - Quote 
 So many people actually thinking that it should be.
  
 Sitting deep in the redline with a Thale's and being practically untouchable is horribly, horribly broken.
 Snipers in the redline are broken. Direct lines of sight on hack points are broken.
 
 No buffing. For ****'s sake no.
 
 Level 4 Forum Warrior Lenin of the glorious armoured revolution | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 577
 
 
      | Posted - 2013.11.03 17:38:00 -
          [33] - Quote 
 We need +£ber-1337 quick-scoping to be added to the game first. And in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Heimdallr69
 Imperfect Bastards
 
 1149
 
 
      | Posted - 2013.11.03 17:44:00 -
          [34] - Quote 
 
 Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Not true a lot of people survive being shot by snipers...cuz not a lot use 50cal...and you can't say its broken when you can't 1 shot everything when you can sit out of sight in the redline...I think my carthum should kill 1 shot a laser would go through any person soo
 | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 577
 
 
      | Posted - 2013.11.03 17:48:00 -
          [35] - Quote 
 
 Heimdallr69 wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Not true a lot of people survive being shot by snipers...cuz not a lot use 50cal...and you can't say its broken when you can't 1 shot everything when you can sit out of sight in the redline...I think my carthum should kill 1 shot a laser would go through any person soo Snippers are made to one shot kill everything. Haven't you played any FPS, or seen any movie? Dust should buff all snipper damage to 500 or more, and speed up ADS time so people can quickscope.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Sleepy Zan
 
 2702
 
 
      | Posted - 2013.11.03 17:57:00 -
          [36] - Quote 
 
 Dominus Fatali wrote:Heimdallr69 wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Not true a lot of people survive being shot by snipers...cuz not a lot use 50cal...and you can't say its broken when you can't 1 shot everything when you can sit out of sight in the redline...I think my carthum should kill 1 shot a laser would go through any person soo Snippers are made to one shot kill everything. Haven't you played any FPS, or seen any movie? Dust should buff all snipper damage to 500 or more, and speed up ADS timeso people can quickscope . Almost all snipers in this game are too scared to attempt it despite my efforts over the period of several months. I solute you .1% o7
 
 A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield | 
      
      
        |  Sleepy Zan
 
 2702
 
 
      | Posted - 2013.11.03 17:58:00 -
          [37] - Quote 
 
 Ludvig Enraga wrote:Tectonious Falcon wrote:Buff Thales, give Sleepy Zan unlimited amount, enjoy tears. does he still play? Not nearly as much as I used to, blame FFXIV.
  
 A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 561
 
 
      | Posted - 2013.11.03 18:00:00 -
          [38] - Quote 
 
 calvin b wrote:ok as a Thale user, I would have to say no. The Thale should be the proto version of the sniper rifle not an officer. IMO the Thale is the perfect proto sniper rifle. It has range, power, and just the right firing ratio. Now an officer weapon should be like the KAAL with a very fast firing ratio with the damage of a Thale.  Make thales restock-able with ISK
  
 I may seem biased to some... But in the end all I want is perfect balance between everything. | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 578
 
 
      | Posted - 2013.11.03 18:01:00 -
          [39] - Quote 
 
 Sleepy Zan wrote:Dominus Fatali wrote:Heimdallr69 wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Not true a lot of people survive being shot by snipers...cuz not a lot use 50cal...and you can't say its broken when you can't 1 shot everything when you can sit out of sight in the redline...I think my carthum should kill 1 shot a laser would go through any person soo Snippers are made to one shot kill everything. Haven't you played any FPS, or seen any movie? Dust should buff all snipper damage to 500 or more, and speed up ADS timeso people can quickscope . Almost all snipers in this game are too scared to attempt it despite my efforts over the period of several months. I solute you .1% o7 I mean, quick-scoping is an essential tactic in various modern first person shooters, it should also, therefore, naturally, be implemented into Dust immediately. It would also help to pull in players from other games, as they would have a mechanic they are accustumbed to.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 561
 
 
      | Posted - 2013.11.03 18:02:00 -
          [40] - Quote 
 
 Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, sniper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Well if sniper rifles could OHKO everything, it would lead to some balancing issues
 
 I may seem biased to some... But in the end all I want is perfect balance between everything. | 
      
      
        |  Sleepy Zan
 
 2702
 
 
      | Posted - 2013.11.03 18:14:00 -
          [41] - Quote 
 
 Atiim wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, sniper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Well if sniper rifles could OHKO everything, it would lead to some balancing issues You weren't here when an ishukeone plus one complex damage mod could OHK everything short of proto
 
 A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield | 
      
      
        |  lrian Locust
 DUST University
 Ivy League
 
 265
 
 
      | Posted - 2013.11.03 18:17:00 -
          [42] - Quote 
 
 Mejt0 wrote:lrian Locust wrote:Knight Soiaire wrote:Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc.  This would also help redline countersniping, because you'll practically need a tactical to find tose b4$tard$, and they duck after the first hit.  I would say, need increased hs dmg to croutching targets, other way you will never kill logi with sniper 
 How about a CROTCH SHOT MODIFIER, of, say, 500%?
 | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 578
 
 
      | Posted - 2013.11.03 18:18:00 -
          [43] - Quote 
 
 Atiim wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, sniper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Well if sniper rifles could OHKO everything, it would lead to some balancing issues Not at all. The slow ROF and the fact that you have to aim would make them weapons that would suck in the hands of newberries, but devastating in the hands of +£ber-1337 quick-scopers.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 563
 
 
      | Posted - 2013.11.03 18:22:00 -
          [44] - Quote 
 
 Dominus Fatali wrote:Atiim wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, sniper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Well if sniper rifles could OHKO everything, it would lead to some balancing issues Not at all. The slow ROF and the fact that you have to aim would make them weapons that would suck in the hands of newberries, but devastating in the hands of +£ber-1337 quick-scopers. Well considering the fact that practically all my shots with a sniper rifle hit the target, OHKOs would be gamebreaking, and slow ROF doesn't matter when you can OHKO a target and you aren't in the direct line of fire.
 
 I may seem biased to some... But in the end all I want is perfect balance between everything. | 
      
      
        |  lrian Locust
 DUST University
 Ivy League
 
 267
 
 
      | Posted - 2013.11.03 18:24:00 -
          [45] - Quote 
 
 Dominus Fatali wrote:This game isn't real life. Sniper rifles would be horrible overpowered.in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. 
 I'd love to get an one-hit-kill sniper rifle in the game that does crazy damage, but it should be an "old-fashioned" 1 bullet, slow reload rifle, with drop-off and sway. Just to compensate to it's overpoweredness.
 
 | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 582
 
 
      | Posted - 2013.11.03 18:27:00 -
          [46] - Quote 
 
 Atiim wrote:Dominus Fatali wrote:Atiim wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, sniper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Well if sniper rifles could OHKO everything, it would lead to some balancing issues Not at all. The slow ROF and the fact that you have to aim would make them weapons that would suck in the hands of newberries, but devastating in the hands of +£ber-1337 quick-scopers. Well considering the fact that practically all my shots with a sniper rifle hit the target, OHKOs would be gamebreaking, and slow ROF doesn't matter when you can OHKO a target and you aren't in the direct line of fire. Okay, just so you know, I do NOT want snippers to do more damage. I also do NOT want quick-scoping in a Call of Duty style to be added. I think that they are fine as is right now, and the main problem is the redline hiding tactic used by a large number of snippers. I was hoping people would realize that I was being sarcastic. Maybe I need more emoticons.
 
                        
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 563
 
 
      | Posted - 2013.11.03 18:28:00 -
          [47] - Quote 
 
 Dominus Fatali wrote:Atiim wrote:Dominus Fatali wrote:Atiim wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, sniper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Well if sniper rifles could OHKO everything, it would lead to some balancing issues Not at all. The slow ROF and the fact that you have to aim would make them weapons that would suck in the hands of newberries, but devastating in the hands of +£ber-1337 quick-scopers. Well considering the fact that practically all my shots with a sniper rifle hit the target, OHKOs would be gamebreaking, and slow ROF doesn't matter when you can OHKO a target and you aren't in the direct line of fire. Okay, just so you know, I do NOT want snippers to do more damage. I also do NOT want quick-scoping in a Call of Duty style to be added. I think that they are fine as is right now, and the main problem is the redline hiding tactic used by a large number of snippers. I was hoping people would realize that I was being sarcastic. Maybe I need more emoticons.                        You took me seriously?
 
 I may seem biased to some... But in the end all I want is perfect balance between everything. | 
      
      
        |  Sleepy Zan
 
 2705
 
 
      | Posted - 2013.11.03 18:29:00 -
          [48] - Quote 
 
 Dominus Fatali wrote:Atiim wrote:Dominus Fatali wrote:Atiim wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, sniper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Well if sniper rifles could OHKO everything, it would lead to some balancing issues Not at all. The slow ROF and the fact that you have to aim would make them weapons that would suck in the hands of newberries, but devastating in the hands of +£ber-1337 quick-scopers. Well considering the fact that practically all my shots with a sniper rifle hit the target, OHKOs would be gamebreaking, and slow ROF doesn't matter when you can OHKO a target and you aren't in the direct line of fire. Okay, just so you know, I do NOT want snippers to do more damage. I also do NOT want quick-scoping in a Call of Duty style to be added. I think that they are fine as is right now, and the main problem is the redline hiding tactic used by a large number of snippers. I was hoping people would realize that I was being sarcastic. Maybe I need more emoticons.                        You don't ******* quit on a troll post just because you think it's actually working. People like you are whats wrong with these forums you ****
 
 A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield | 
      
      
        |  Heimdallr69
 Imperfect Bastards
 
 1150
 
 
      | Posted - 2013.11.03 18:31:00 -
          [49] - Quote 
 
 Dominus Fatali wrote:Heimdallr69 wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Not true a lot of people survive being shot by snipers...cuz not a lot use 50cal...and you can't say its broken when you can't 1 shot everything when you can sit out of sight in the redline...I think my carthum should kill 1 shot a laser would go through any person soo Snippers are made to one shot kill everything. Haven't you played any FPS, or seen any movie? Dust should buff all snipper damage to 500 or more, and speed up ADS time so people can quickscope. Lol yeah i have something I recall is hitmarkers
 | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 586
 
 
      | Posted - 2013.11.03 18:31:00 -
          [50] - Quote 
 
 You made a valid point in response to a ridiculous request. Why would I not have?
 Also, as a general rule, any post containing the words '+£ber-1337' should be disregarded.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 586
 
 
      | Posted - 2013.11.03 18:33:00 -
          [51] - Quote 
 
 Sleepy Zan wrote:You don't ******* quit on a troll post just because you think it's actually working. People like you are whats wrong with these forums you **** Thanks for the advice.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Arkena Wyrnspire
 Turalyon 514
 Turalyon Alliance
 
 4568
 
 
      | Posted - 2013.11.03 18:35:00 -
          [52] - Quote 
 
 Dominus Fatali wrote:Atiim wrote:Dominus Fatali wrote:Atiim wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, sniper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Well if sniper rifles could OHKO everything, it would lead to some balancing issues Not at all. The slow ROF and the fact that you have to aim would make them weapons that would suck in the hands of newberries, but devastating in the hands of +£ber-1337 quick-scopers. Well considering the fact that practically all my shots with a sniper rifle hit the target, OHKOs would be gamebreaking, and slow ROF doesn't matter when you can OHKO a target and you aren't in the direct line of fire. Okay, just so you know, I do NOT want snippers to do more damage. I also do NOT want quick-scoping in a Call of Duty style to be added. I think that they are fine as is right now, and the main problem is the redline hiding tactic used by a large number of snippers. I was hoping people would realize that I was being sarcastic. Maybe I need more emoticons.                        I give your trolling a solid 9/10 sir.
 
 Level 4 Forum Warrior Lenin of the glorious armoured revolution | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 587
 
 
      | Posted - 2013.11.03 18:39:00 -
          [53] - Quote 
 
 Arkena Wyrnspire wrote:I give your trolling a solid 9/10 sir.
 Thank you. From a Level IV Forum Warrior, it is an honor.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Crash Monster
 Snipers Anonymous
 
 1726
 
 
      | Posted - 2013.11.03 23:14:00 -
          [54] - Quote 
 You know... if shields and armor and suits have all been buffed... then sniper rifles have already had a huge stealth nerf.
 | 
      
      
        |  Kira Takizawa
 Ethereal Eden
 
 8
 
 
      | Posted - 2013.11.04 10:39:00 -
          [55] - Quote 
 
 xxwhitedevilxx M wrote:Now I know how Hell looks like. Snipers. Snipers everywhere.
 Get used to it, it's going to be this way when the new rifles come out it was like like that tonight
 | 
      
      
        |  ELITE INQUISITOR
 Eternal Beings
 
 2
 
 
      | Posted - 2013.11.04 17:00:00 -
          [56] - Quote 
 us Fatali]
 Sleepy Zan wrote:Dominus Fatali wrote:Heimdallr69 wrote:Dominus Fatali wrote:We need +£ber-1337 quick-scoping to be added to the game first. And in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. Not true a lot of people survive being shot by snipers...cuz not a lot use 50cal...and you can't say its broken when you can't 1 shot everything when you can sit out of sight in the redline...I think my carthum should kill 1 shot a laser would go through any person soo Snippers are made to one shot kill everything. Haven't you played any FPS, or seen any movie? Dust should buff all snipper damage to 500 or more, and speed up ADS timeso people can quickscope . Almost all snipers in this game are too scared to attempt it despite my efforts over the period of several months. I solute you .1% o7 I mean, quick-scoping is an essential tactic in various modern first person shooters, it should also, therefore, naturally, be implemented into Dust immediately. It would also help to pull in players from other games, as they would have a mechanic they are accustumbed to.[/quote]
 
 Quick scoping is a lazy tactic. If you want to be effective at close range with a sniper rifle maybe ccp needs to change the crosshairs when you don't have the scope up or get a SR with a different reticle. Don't try to put dirty little cheats in the game so snipers can go aroud demolishing people at close without having to use any real skills. This ain't call of duty. This game actually takes some brains to play effectively.
 
 If you accept your limitations you go beyond them | 
      
      
        |  calisk galern
 BurgezzE.T.F
 Public Disorder.
 
 1166
 
 
      | Posted - 2013.11.04 17:04:00 -
          [57] - Quote 
 quick scoping takes more skill and resolve then red line sniping, don't hate the players hate the game.
 
 you think it's easy to stand your ground and try to scope an AR user that can kill you in 1.2 seconds of direct fire.
 | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Unit Unicorn
 
 866
 
 
      | Posted - 2013.11.04 17:33:00 -
          [58] - Quote 
 I mean...really? I thought it was a troll thread!
 
 Whoever snipe in Dust loves to play point and click, there's no skill involved, except tactical positioning.
 
 And please... quickscoping....
 
 
An unstoppable force of Rainbows. - First love-quitter in the history of video games. | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 596
 
 
      | Posted - 2013.11.04 17:36:00 -
          [59] - Quote 
 
 ELITE INQUISITOR wrote:Quick scoping is a lazy tactic. If you want to be effective at close range with a sniper rifle maybe ccp needs to change the crosshairs when you don't have the scope up or get a SR with a different reticle. Don't try to put dirty little cheats in the game so snipers can go aroud demolishing people at close without having to use any real skills. This ain't call of duty. This game actually takes some brains to play effectively.
 Read everything.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Dominus Fatali
 Nox Aeterna Security
 
 603
 
 
      | Posted - 2013.11.04 17:41:00 -
          [60] - Quote 
 
 xxwhitedevilxx M wrote:I mean...really? I thought it was a troll thread! 
 Whoever snipe in Dust loves to play point and click, there's no skill involved, except tactical positioning.
 
 And please... quickscoping....
 The quickscoping was a joke. Read the whole thread.
 
 Long Live Freedom; Long Live the Federation. | 
      
      
        |  Meeko Fent
 Expert Intervention
 Caldari State
 
 1365
 
 
      | Posted - 2013.11.04 17:46:00 -
          [61] - Quote 
 
 Mdog 24158 wrote:But you already 1 hit my scout D: EVERYTHING OHK's Scouts.
 
 Hell, the Terrain OHK's Scouts.
 
 Meeko's Novelty Shop Opening Soon! We (will)sell all the novelty items you desire! Really! King of Uncertainty. | 
      
      
        |  calisk galern
 BurgezzE.T.F
 Public Disorder.
 
 1166
 
 
      | Posted - 2013.11.04 18:02:00 -
          [62] - Quote 
 wait you guys think you can't quick scope?
 
 
 all right then lol...
 | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Unit Unicorn
 
 866
 
 
      | Posted - 2013.11.04 23:02:00 -
          [63] - Quote 
 
 calisk galern wrote:wait you guys think you can't quick scope?
 
 all right then lol...
 
 no, you can't. At least, you won't be as precise as you're in other games.
 
 
An unstoppable force of Rainbows. - First love-quitter in the history of video games. | 
      
      
        |  Cass Caul
 Namtar Elite
 Gallente Federation
 
 231
 
 
      | Posted - 2013.11.05 00:01:00 -
          [64] - Quote 
 
 xxwhitedevilxx M wrote:calisk galern wrote:wait you guys think you can't quick scope?
 
 all right then lol...
 no, you can't. At least, you won't be as precise as you're in other games. 
 Actually, you can be. When quick scoping you can predict exactly where the reticle and sway start and it always "shakes" in the same pattern at the start.
 I can usually get 4/5 shots. Only I do it with a 'Covenant' aka STD sniper rifle so I only sometimes get the kill... as quickscoping doesn't really work when your DPS is about half of those ARs.
 
 But yes, continue the trend. Nerf Snipers because the scrubs in the red line that can't do anything are annoying. It's so unfair that I can't hit them because I don't have a Sniper [STATER FIT]. Could you even imagine if a sniper was relevant in PC? That would just be so unfair.
 
 Good thing other weapons are also balanced around how annoying the worst players in the game use it.
 | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Unit Unicorn
 
 867
 
 
      | Posted - 2013.11.05 01:51:00 -
          [65] - Quote 
 
 Cass Caul wrote:xxwhitedevilxx M wrote:calisk galern wrote:wait you guys think you can't quick scope?
 
 all right then lol...
 no, you can't. At least, you won't be as precise as you're in other games. Actually, you can be. When quick scoping you can predict exactly where the reticle and sway start and it always "shakes" in the same pattern at the start. I can usually get 4/5 shots. Only I do it with a 'Covenant' aka STD sniper rifle so I only sometimes get the kill... as quickscoping doesn't really work when your DPS is about half of those ARs. But yes, continue the trend. Nerf Snipers because the scrubs in the red line that can't do anything are annoying. It's so unfair that I can't hit them because I don't have a Sniper [STATER FIT]. Could you even imagine if a sniper was relevant in PC? That would just be so unfair. Good thing other weapons are also balanced around how annoying the worst players in the game use it. 
 But wait, sniper can do an awesome damage if they only were...well, snipers. It's more like a point and click now imo, it's so damn easy.
 If you don't believe me just look at any match: when your team is redlined you suddenly see a swarm of friendly snipers. And when your team is redlining you suddenly see a swarm of snipers. In any case you'll see a swarm of snipers!
  But if there was some kind of bullet falloff, ccp would solve both this and the redline sniping issue. You could still snipe from the redline, but you must be really skilled in order to hit anything.
 
 
An unstoppable force of Rainbows. - First love-quitter in the history of video games. | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2243
 
 
      | Posted - 2013.11.05 02:05:00 -
          [66] - Quote 
 
 Poonmunch wrote:Ok, slow night.
 
 Munch
 
 REMOVE RED LINE SNIPING, and i can agree with buffing the Thales....
 
 u+Élop s-¦ -Äll+Én-ç+ö+É | 
      
      
        |  Meeko Fent
 Expert Intervention
 Caldari State
 
 1372
 
 
      | Posted - 2013.11.05 04:31:00 -
          [67] - Quote 
 
 xxwhitedevilxx M wrote:Cass Caul wrote:xxwhitedevilxx M wrote:calisk galern wrote:wait you guys think you can't quick scope?
 
 all right then lol...
 no, you can't. At least, you won't be as precise as you're in other games. Actually, you can be. When quick scoping you can predict exactly where the reticle and sway start and it always "shakes" in the same pattern at the start. I can usually get 4/5 shots. Only I do it with a 'Covenant' aka STD sniper rifle so I only sometimes get the kill... as quickscoping doesn't really work when your DPS is about half of those ARs. But yes, continue the trend. Nerf Snipers because the scrubs in the red line that can't do anything are annoying. It's so unfair that I can't hit them because I don't have a Sniper [STATER FIT]. Could you even imagine if a sniper was relevant in PC? That would just be so unfair. Good thing other weapons are also balanced around how annoying the worst players in the game use it. But wait, sniper can do an awesome damage if they only were...well, snipers. It's more like a point and click now imo, it's so damn easy. If you don't believe me just look at any match: when your team is redlined you suddenly see a swarm of friendly snipers. And when your team is redlining you suddenly see a swarm of snipers. In any case you'll see a swarm of snipers!   But if there was some kind of bullet falloff, ccp would solve both this and the redline sniping issue. You could still snipe from the redline, but you must  be really skilled in order to hit anything. They tried the bullet drop style trajectory.
 
 Remember the "Experimental Sniper Rifle"?
 
 Didn't use it, but according to CCP it caused a great deal of lag and hit delay.
 
 Meeko's Novelty Shop Opening Soon! We (will)sell all the novelty items you desire! Really! King of Uncertainty. | 
      
      
        |  calvin b
 Molon Labe.
 RISE of LEGION
 
 848
 
 
      | Posted - 2013.11.05 05:13:00 -
          [68] - Quote 
 I am a sniper on occasions and hiding as you call it in the red line is a tactical response. Tell CCP to move some D*** boxes around and give snipers more options and then we can talk about leaving the red line. If you do not like a sniper, counter snipe or just stop complaining. If I get shot by a sniper playing assault, I can most of the time figure out where you are and I will take care of the situation. The Thale is a beautiful weapon but I also use the KAAL and the charge. The problem is not the sniper or location its the down right refusal by others to try and find a counter solution. If you take the red line away, the tower will become a problem, take away the tower and then the full time sniper will most likely sit in the MCC do to how easy they are to kill. CCP has made the terrain very hard to snipe from and most line of sight is blocked do to objects scattered about the battlefield, so you have to go up high or very far away to get a better picture of the battlefield.
 
 Do not eat the yellow snow | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 Public Disorder.
 
 765
 
 
      | Posted - 2013.11.05 06:21:00 -
          [69] - Quote 
 
 calvin b wrote:I am a sniper on occasions and hiding as you call it in the red line is a tactical response. Tell CCP to move some D*** boxes around and give snipers more options and then we can talk about leaving the red line. If you do not like a sniper, counter snipe or just stop complaining. If I get shot by a sniper playing assault, I can most of the time figure out where you are and I will take care of the situation. The Thale is a beautiful weapon but I also use the KAAL and the charge. The problem is not the sniper or location its the down right refusal by others to try and find a counter solution. If you take the red line away, the tower will become a problem, take away the tower and then the full time sniper will most likely sit in the MCC do to how easy they are to kill. CCP has made the terrain very hard to snipe from and most line of sight is blocked do to objects scattered about the battlefield, so you have to go up high or very far away to get a better picture of the battlefield.  Sniping from the redline is equivalent to sniping from High sec to Null sec. Its ******* stupid and should be removed from the game, no matter how 'tactical' you think it is.
 
 [+ªa¦Ç+¦++-ö-Å94] Burner of faces. The Plasma Cannon is not underpowered. | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Unit Unicorn
 
 873
 
 
      | Posted - 2013.11.05 13:13:00 -
          [70] - Quote 
 
 Meeko Fent wrote:xxwhitedevilxx M wrote:Cass Caul wrote:xxwhitedevilxx M wrote:calisk galern wrote:wait you guys think you can't quick scope?
 
 all right then lol...
 no, you can't. At least, you won't be as precise as you're in other games. Actually, you can be. When quick scoping you can predict exactly where the reticle and sway start and it always "shakes" in the same pattern at the start. I can usually get 4/5 shots. Only I do it with a 'Covenant' aka STD sniper rifle so I only sometimes get the kill... as quickscoping doesn't really work when your DPS is about half of those ARs. But yes, continue the trend. Nerf Snipers because the scrubs in the red line that can't do anything are annoying. It's so unfair that I can't hit them because I don't have a Sniper [STATER FIT]. Could you even imagine if a sniper was relevant in PC? That would just be so unfair. Good thing other weapons are also balanced around how annoying the worst players in the game use it. But wait, sniper can do an awesome damage if they only were...well, snipers. It's more like a point and click now imo, it's so damn easy. If you don't believe me just look at any match: when your team is redlined you suddenly see a swarm of friendly snipers. And when your team is redlining you suddenly see a swarm of snipers. In any case you'll see a swarm of snipers!   But if there was some kind of bullet falloff, ccp would solve both this and the redline sniping issue. You could still snipe from the redline, but you must  be really skilled in order to hit anything. They tried the bullet drop style trajectory.  Remember the "Experimental Sniper Rifle"? Didn't use it, but according to CCP it caused a great deal of lag and hit delay.  
 no I don't remember :/ never used sniper rifle too much ...
 But then, just slow down bullets speed at least
 
 
An unstoppable force of Rainbows. - First love-quitter in the history of video games. | 
      
      
        |  Cass Caul
 
 232
 
 
      | Posted - 2013.11.05 16:37:00 -
          [71] - Quote 
 
 Fizzer94 wrote:calvin b wrote:I am a sniper on occasions and hiding as you call it in the red line is a tactical response. Tell CCP to move some D*** boxes around and give snipers more options and then we can talk about leaving the red line. If you do not like a sniper, counter snipe or just stop complaining. If I get shot by a sniper playing assault, I can most of the time figure out where you are and I will take care of the situation. The Thale is a beautiful weapon but I also use the KAAL and the charge. The problem is not the sniper or location its the down right refusal by others to try and find a counter solution. If you take the red line away, the tower will become a problem, take away the tower and then the full time sniper will most likely sit in the MCC do to how easy they are to kill. CCP has made the terrain very hard to snipe from and most line of sight is blocked do to objects scattered about the battlefield, so you have to go up high or very far away to get a better picture of the battlefield.  Sniping from the redline is equivalent to sniping from High sec to Null sec. Its ******* stupid and should be removed from the game, no matter how 'tactical' you think it is. 
 mmm, back before Stealth Bombers were given actual bombs, we equipped Cruise Missiles. Yeah, our little frigates could load up two battleship-weapons. I used to sit out in an asteroid field in high sec with my Nemesis and wait for unsuspecting miners. Blow them up, try and pod them, and then run around with my bookmarks until the Concord timer ran out.
 
 It kinda makes me feel like I'm the reason that you can only have 1 bomb launcher and that bombs can't be deployed above 0.0 space (******* rip-off, CCP ruined my fit and took away my favorite thing to do!)
 
 Also, reason number 1 why people in pub matches with a Thale's sit in the red line: No optional zoom levels to the SR, it has 1 zoom feature. The Thale's is hyper-zoomed in, so much that you can't see anything unless you're that far back.
 
 
 xxwhitedevilxx M wrote:But then, just slow down bullets speed at least He just said, bullet drop on the sniper rifle isn't possible using Unreal 3 on the PS3. It would never hit. The Sniper already has enough false-hits aka blue-shield, from **** poor hit detection. Adding that would just insure that the sniper was even more useless.
 
 Look at the opinions of people that actually have Proficiency V and use them in Planetary Conquest. . . oh wait, there aren't any of us left as they've made the damn thing useless on a competitive level.
 
 +ÉߦëddGêÇ -çou -Äll+É-çoGö¦ | 
      
      
        |  Poonmunch
 Sanguis Defense Syndicate
 
 529
 
 
      | Posted - 2013.11.05 19:27:00 -
          [72] - Quote 
 
 Cass Caul wrote:Look at the opinions of people that actually have Proficiency V and use them in Planetary Conquest. . . oh wait, there aren't any of us left as they've made the damn thing useless on a competitive level. 
 Word.
 
 
 Munch
 
 What if the hokey pokey really is what it's all about? | 
      
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