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Sleepy Zan
2640
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Posted - 2013.10.29 15:33:00 -
[1] - Quote
First I want you to imagine a heavy suit without any heavy weapons available to it..... yeah its pretty bad and useless as a heavy. Now since the scout is on the opposite side of the spectrum of the heavy, CCP you need to add content that's only usable by the scout. I'm not talking about weapons I'm talking about certain equipment and modules used for electronic warfare, like cloaking or jammers. This gives scouts the edge they need the same way something like the forge gives heavies the edge it needs. What do you have after this? A suit which is now defined on the battlefield.
Also being able to have squad vision back for scouts would be a boost.
Now, Dust population, what would you like to see exclusive to scouts and what would would you like to see available to the rest of the suits?
(talking about items for use in e-warfare)
Look for your Power..
..Master and Conquer..
..Till you Expire
|
Smooth Assassin
Stardust incorporation
300
|
Posted - 2013.10.29 15:36:00 -
[2] - Quote
Yeah that would be cool i hate that med frames are same as scouts, you can do anything as scouts to make them as fast as scouts.
Assassination is my thing.
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Kasote Denzara
A Vulture
530
|
Posted - 2013.10.29 15:37:00 -
[3] - Quote
If a heavy didn't have heavy weapons, he'd use a light weapon. He'll tank because he is a heavy.
Scouts do need something of their own though. Not too sure what. |
Sleepy Zan
2641
|
Posted - 2013.10.29 15:39:00 -
[4] - Quote
Kasote Denzara wrote:If a heavy didn't have heavy weapons, he'd use a light weapon. He'll tank because he is a heavy.
Scouts do need something of their own though. Not too sure what. Something that's not what I suggested?
Look for your Power..
..Master and Conquer..
..Till you Expire
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
477
|
Posted - 2013.10.29 15:41:00 -
[5] - Quote
Kasote Denzara wrote:If a heavy didn't have heavy weapons, he'd use a light weapon. He'll tank because he is a heavy.
Scouts do need something of their own though. Not too sure what.
Our tank is a combination of speed & stealth. Stealth is starting to get there but the speed could use a buff.
As for active mods/equipment that I would like to be scout exclusive:
Cloak Tacnet jamming Kinetic overdrive - large increase into movement & sprint speed for a limited amount of time |
Kasote Denzara
A Vulture
531
|
Posted - 2013.10.29 15:45:00 -
[6] - Quote
Krom Ganesh wrote:Our tank is a combination of speed & stealth. Stealth is starting to get there but the speed could use a buff.
As for active mods/equipment that I would like to be scout exclusive:
Cloak Tacnet jamming Kinetic overdrive - large increase into movement & sprint speed for a limited amount of time
Bam. There it is. Right there. That bolded section. That right there is what I've been trying to tell people that keep saying they needed more health. I'm going to run several games now as a scout because you've filled me with the hope that the understanding is spreading.
I am also in favor of kinetic overdrive. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 15:51:00 -
[7] - Quote
Krom Ganesh wrote:Kasote Denzara wrote:If a heavy didn't have heavy weapons, he'd use a light weapon. He'll tank because he is a heavy.
Scouts do need something of their own though. Not too sure what. Our tank is a combination of speed & stealth. Stealth is starting to get there but the speed could use a buff. As for active mods/equipment that I would like to be scout exclusive: Cloak Tacnet jamming Kinetic overdrive - large increase into movement & sprint speed for a limited amount of time
I'd also like to see more mid-range stealth weapons, maybe a suppressor. Smoke grenades would be nice, dashing modules (to get close to an enemy or escape), weapon jamming equipment (they all use CPU, right?), decoy equipment (maybe not like the CoD stuff, but something that makes fake clones pop up on radar), flash bangs, vehicle interruption, communication jamming/communication hacking (it'd be nice to hear what your enemies are talking about), orbital strike interruption (just a delay, not a theft), and maybe some ranged hacking equipment would be cool (very limited range though).
Common sense will prevail. Adapt or die.
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
477
|
Posted - 2013.10.29 15:55:00 -
[8] - Quote
HyperionsThunder wrote:... orbital strike interruption (just a delay, not a theft)...
I think it would be cooler if we could make orbitals miss their intended targets. E.G. Red sets an orbital to hit your team, you activate something that causes it to hit 30-50 meters away from where the red had set it. |
Idye Lotz
xCosmic Voidx Partners of Industrial Service and Salvage
151
|
Posted - 2013.10.29 15:55:00 -
[9] - Quote
Stealth objective hacking. |
Matticus Monk
Ordus Trismegistus
616
|
Posted - 2013.10.29 15:59:00 -
[10] - Quote
I'd go for some sort of Tac-net signature suppression module. Something that removes my chevron and health marker from enemy head's up displays (limited duration; 20 sec maybe) while at the same time removing me from the being marked on the TAC-NET by line-of-sight (high enough precision, or active scanner would still show me as red on TAC-NET.)
Edit: even better would be an imposter module, which shows me as blue to my enemies on Tac-Net and head's up display for a very limited time (10 sec). Infiltration would be very cool with this stuff.... and so would suicide CQC runs into the heart of a fortified enemy position. |
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Knight Soiaire
Mercenaries of Sunlight
2868
|
Posted - 2013.10.29 16:00:00 -
[11] - Quote
Cloaking as mentioned.
Equipment that interfere with enemy scanners (Highlights their teammates as red dots on the mini map .etc)
Webbers, since meds can nearly run as fast as us, we should be able to slow them down, maybe an AoE grenade like weapon, that can also affect us if we're caught in it.
Remote equipment hackers, another AoE grenade like weapon, that has a blast that hacks all equipment within its radius, instead of destroying Uplinks, you turn them against their enemy.
People have said it before, Scouts should be the 'Anti-Logi'
Knight Soiaire's 40mil ISK Raffle!
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Heimdallr69
Imperfect Bastards
1112
|
Posted - 2013.10.29 16:01:00 -
[12] - Quote
Sleepy Zan wrote:First I want you to imagine a heavy suit without any heavy weapons available to it..... yeah its pretty bad and useless as a heavy. Now since the scout is on the opposite side of the spectrum of the heavy, CCP you need to add content that's only usable by the scout. I'm not talking about weapons I'm talking about certain equipment and modules used for electronic warfare, like cloaking or jammers. This gives scouts the edge they need the same way something like the forge gives heavies the edge it needs. What do you have after this? A suit which is now defined on the battlefield.
Also being able to have squad vision back for scouts would be a boost.
Now, Dust population, what would you like to see exclusive to scouts and what would would you like to see available to the rest of the suits?
(talking about items for use in e-warfare) Scouts can tank more than my assault... |
Knight Soiaire
Mercenaries of Sunlight
2868
|
Posted - 2013.10.29 16:03:00 -
[13] - Quote
Heimdallr69 wrote:Sleepy Zan wrote:First I want you to imagine a heavy suit without any heavy weapons available to it..... yeah its pretty bad and useless as a heavy. Now since the scout is on the opposite side of the spectrum of the heavy, CCP you need to add content that's only usable by the scout. I'm not talking about weapons I'm talking about certain equipment and modules used for electronic warfare, like cloaking or jammers. This gives scouts the edge they need the same way something like the forge gives heavies the edge it needs. What do you have after this? A suit which is now defined on the battlefield.
Also being able to have squad vision back for scouts would be a boost.
Now, Dust population, what would you like to see exclusive to scouts and what would would you like to see available to the rest of the suits?
(talking about items for use in e-warfare) Scouts can tank more than my assault...
What?
What kind of fit are you using?!
Knight Soiaire's 40mil ISK Raffle!
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Chunky Munkey
Amarr Templars Amarr Empire
1930
|
Posted - 2013.10.29 16:04:00 -
[14] - Quote
Sleepy Zan wrote:First I want you to imagine a heavy suit without any heavy weapons available to it..... yeah its pretty bad and useless as a heavy. Now since the scout is on the opposite side of the spectrum of the heavy, CCP you need to add content that's only usable by the scout. I'm not talking about weapons I'm talking about certain equipment and modules used for electronic warfare, like cloaking or jammers. This gives scouts the edge they need the same way something like the forge gives heavies the edge it needs. What do you have after this? A suit which is now defined on the battlefield.
Also being able to have squad vision back for scouts would be a boost.
Now, Dust population, what would you like to see exclusive to scouts and what would would you like to see available to the rest of the suits?
(talking about items for use in e-warfare)
What we really need, and what addresses your own request, is some realistic specialisation bonuses. Oh and cloaks. We need cloaks. |
Chit Hoppened
Venomous Rat Regeneration Vendors
107
|
Posted - 2013.10.29 16:04:00 -
[15] - Quote
Why not give Scouts the ability to use any Module in any slot? Basically, make Highs and Lows work in either spot. Wouldn't that give you better options considering most of your mods are mainly Lows? Lose lots of eHP but you could get all the speed/stealth/hacking you want.
Bringing Heavy Metal to New Eden, one clone at a time.
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Matticus Monk
Ordus Trismegistus
616
|
Posted - 2013.10.29 16:04:00 -
[16] - Quote
Heimdallr69 wrote: Scouts can tank more than my assault...
With less slots, and less starting CPU/PG and less starting HP.... this statement makes literally no sense. Please tell me you're kidding.... or I will seriously question your ability to reason. |
knight of 6
SVER True Blood Public Disorder.
518
|
Posted - 2013.10.29 16:05:00 -
[17] - Quote
I have a problem with scout only mods, the scout is a stripped down barebones suit, if something can fit on it, why wouldn't it fit on a larger suit?
that said, base speed mods. they passively increase your non sprint speed. good for nova knifers and normal scouts speed tank :)
"Change the scheme!
Alter the mood!
Electrify the boys and girls if you would be so kind"
Ko6, scout, tanker.
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Knight Soiaire
Mercenaries of Sunlight
2868
|
Posted - 2013.10.29 16:06:00 -
[18] - Quote
Chit Hoppened wrote:Why not give Scouts the ability to use any Module in any slot? Basically, make Highs and Lows work in either spot. Wouldn't that give you better options considering most of your mods are mainly Lows? Lose lots of eHP but you could get all the speed/stealth/hacking you want.
That'd be cool.
Minmatar Scout with 5 Complex Kin Catz.
Steroid Mode.
It'd be OP though.
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Fox Gaden
Immortal Guides
1446
|
Posted - 2013.10.29 16:06:00 -
[19] - Quote
Sleepy Zan wrote:First I want you to imagine a heavy suit without any heavy weapons available to it..... yeah its pretty bad and useless as a heavy. Now since the scout is on the opposite side of the spectrum of the heavy, CCP you need to add content that's only usable by the scout. I'm not talking about weapons I'm talking about certain equipment and modules used for electronic warfare, like cloaking or jammers. This gives scouts the edge they need the same way something like the forge gives heavies the edge it needs. What do you have after this? A suit which is now defined on the battlefield.
Also being able to have squad vision back for scouts would be a boost.
Now, Dust population, what would you like to see exclusive to scouts and what would would you like to see available to the rest of the suits?
(talking about items for use in e-warfare) I agree, although extending the base radar range for Scouts out to 16m is certainly a good start, at least for the Gallente Scout.
I think Cloaking Devices should only be useable by Scouts.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Chit Hoppened
Venomous Rat Regeneration Vendors
107
|
Posted - 2013.10.29 16:09:00 -
[20] - Quote
Knight Soiaire wrote:Chit Hoppened wrote:Why not give Scouts the ability to use any Module in any slot? Basically, make Highs and Lows work in either spot. Wouldn't that give you better options considering most of your mods are mainly Lows? Lose lots of eHP but you could get all the speed/stealth/hacking you want. That'd be cool. Minmatar Scout with 5 Complex Kin Catz. Steroid Mode. It'd be OP though. But you get looked at funny, you have a heart attack. I can see someone doing that with a Scrambler Pistol executing all sorts of motherf*ckers from behind. Just don't get caught, right?
Bringing Heavy Metal to New Eden, one clone at a time.
|
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Heimdallr69
Imperfect Bastards
1112
|
Posted - 2013.10.29 16:10:00 -
[21] - Quote
Matticus Monk wrote:Heimdallr69 wrote: Scouts can tank more than my assault...
With less slots, and less starting CPU/PG and less starting HP.... this statement makes literally no sense. Please tell me you're kidding.... or I will seriously question your ability to reason. There are scouts with 700+ armour idk how they do it cuz I'm not a scout but it can be done and there still faster than any assault well maybe not minmatar assault |
Krom Ganesh
Holdfast Syndicate Amarr Empire
477
|
Posted - 2013.10.29 16:11:00 -
[22] - Quote
knight of 6 wrote:I have a problem with scout only mods, the scout is a stripped down barebones suit, if something can fit on it, why wouldn't it fit on a larger suit?
that said, base speed mods. they passively increase your non sprint speed. good for nova knifers and normal scouts speed tank :)
Well, for cloaking the scout suit has several advantages.
It is smaller so less area needing to be cloaked. Power usage tends to increase exponentially in the real world so it could require an unfeasible amount of power to cloak larger suits. Also, I remember there being something in the description stating the suit was designed to be cloaked unlike other suits. |
Fox Gaden
Immortal Guides
1446
|
Posted - 2013.10.29 16:16:00 -
[23] - Quote
The Gallente Scout got a workable scan range now to go with its suit bonus.
Maybe it is time to give the Minmatar Scout a bit more base speed?
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Knight Soiaire
Mercenaries of Sunlight
2869
|
Posted - 2013.10.29 16:19:00 -
[24] - Quote
Fox Gaden wrote:The Gallente Scout got a workable scan range now to go with its suit bonus. Maybe it is time to give the Minmatar Scout a bit more base speed? ____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013.
I'd like to see the Min Scout get a +5% in Biotic Module efficiency, or +5% in base speed.
And for the Knife Proficiency to get a buff to +5% for all the Nova Knifers out there.
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Sleepy Zan
2643
|
Posted - 2013.10.29 16:22:00 -
[25] - Quote
knight of 6 wrote:I have a problem with scout only mods, the scout is a stripped down barebones suit, if something can fit on it, why wouldn't it fit on a larger suit?
that said, base speed mods. they passively increase your non sprint speed. good for nova knifers and normal scouts speed tank :) I don't care about your problems, we are discussing scout problems
Look for your Power..
..Master and Conquer..
..Till you Expire
|
Nirwanda Vaughns
Molon Labe. RISE of LEGION
157
|
Posted - 2013.10.29 16:29:00 -
[26] - Quote
One of th eguys in corp had an idea about scouts having built in scanner to their suit which acts on their suits scan range a bit like the ones on vehicles so as the scout is tearing around the field its picking up and spotting enemies.
Also i'd liek to see a covert ops drop uplink. theory being that a proto gallente scout with profile damp 5 and a couple complex damps goes out his way to flank the enemy and get in a good position behind them. soon as a drop uplink is put down it lights up liek a christmas tree to any scanner.
now if there was a covert ops uplink with a very low scan profie to match the cout suits with just 5 spawn on it, carry 1, 1 active you could get into a tactical position dropthe uplink and get your squad in behind enemy lines and make your move |
Sleepy Zan
2644
|
Posted - 2013.10.29 16:47:00 -
[27] - Quote
HyperionsThunder wrote:Krom Ganesh wrote:Kasote Denzara wrote:If a heavy didn't have heavy weapons, he'd use a light weapon. He'll tank because he is a heavy.
Scouts do need something of their own though. Not too sure what. Our tank is a combination of speed & stealth. Stealth is starting to get there but the speed could use a buff. As for active mods/equipment that I would like to be scout exclusive: Cloak Tacnet jamming Kinetic overdrive - large increase into movement & sprint speed for a limited amount of time I'd also like to see more mid-range stealth weapons, maybe a suppressor. Smoke grenades would be nice, dashing modules (to get close to an enemy or escape), weapon jamming equipment (they all use CPU, right?), decoy equipment (maybe not like the CoD stuff, but something that makes fake clones pop up on radar), flash bangs, vehicle interruption, communication jamming/communication hacking (it'd be nice to hear what your enemies are talking about), orbital strike interruption (just a delay, not a theft), and maybe some ranged hacking equipment would be cool (very limited range though). I feel like anything that has to do with weapons should be available to everybody.
Look for your Power..
..Master and Conquer..
..Till you Expire
|
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 16:48:00 -
[28] - Quote
Sleepy Zan wrote:HyperionsThunder wrote:Krom Ganesh wrote:Kasote Denzara wrote:If a heavy didn't have heavy weapons, he'd use a light weapon. He'll tank because he is a heavy.
Scouts do need something of their own though. Not too sure what. Our tank is a combination of speed & stealth. Stealth is starting to get there but the speed could use a buff. As for active mods/equipment that I would like to be scout exclusive: Cloak Tacnet jamming Kinetic overdrive - large increase into movement & sprint speed for a limited amount of time I'd also like to see more mid-range stealth weapons, maybe a suppressor. Smoke grenades would be nice, dashing modules (to get close to an enemy or escape), weapon jamming equipment (they all use CPU, right?), decoy equipment (maybe not like the CoD stuff, but something that makes fake clones pop up on radar), flash bangs, vehicle interruption, communication jamming/communication hacking (it'd be nice to hear what your enemies are talking about), orbital strike interruption (just a delay, not a theft), and maybe some ranged hacking equipment would be cool (very limited range though). I feel like anything that has to do with weapons should be available to everybody.
Like a scout suit with an HMG?
Common sense will prevail. Adapt or die.
|
Kallas Hallytyr
Skullbreakers
42
|
Posted - 2013.10.29 16:48:00 -
[29] - Quote
Remote Hacking Tool. |
Sleepy Zan
2645
|
Posted - 2013.10.29 16:57:00 -
[30] - Quote
HyperionsThunder wrote:Sleepy Zan wrote:HyperionsThunder wrote:Krom Ganesh wrote:Kasote Denzara wrote:If a heavy didn't have heavy weapons, he'd use a light weapon. He'll tank because he is a heavy.
Scouts do need something of their own though. Not too sure what. Our tank is a combination of speed & stealth. Stealth is starting to get there but the speed could use a buff. As for active mods/equipment that I would like to be scout exclusive: Cloak Tacnet jamming Kinetic overdrive - large increase into movement & sprint speed for a limited amount of time I'd also like to see more mid-range stealth weapons, maybe a suppressor. Smoke grenades would be nice, dashing modules (to get close to an enemy or escape), weapon jamming equipment (they all use CPU, right?), decoy equipment (maybe not like the CoD stuff, but something that makes fake clones pop up on radar), flash bangs, vehicle interruption, communication jamming/communication hacking (it'd be nice to hear what your enemies are talking about), orbital strike interruption (just a delay, not a theft), and maybe some ranged hacking equipment would be cool (very limited range though). I feel like anything that has to do with weapons should be available to everybody. Like a scout suit with an HMG? yeeeaaa..............no, not what I meant
.....although
Look for your Power..
..Master and Conquer..
..Till you Expire
|
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Fox Gaden
Immortal Guides
1451
|
Posted - 2013.10.29 17:04:00 -
[31] - Quote
A couple of people have mentioned remote hacking devices. (Hacking Relays)
For a remote hacking device to be balanced it would have to be a destroyable device that would have to be deployed within 5m of a hackable object. Then when you activate it, you would have to remain still holding the button for the same amount of time as with a normal hack. It would basically just be a relay.
The benefit would be that you could hack an objective while hiding under a stair well or in a back corner.
The balance is that (1) the remote hacking device can still be destroyed by a defender, although like an Uplink it is harder to hit, and (2) you are still vulnerable (immobile) when hacking.
It would be useful if you could deploy two of them though and hack the CRU and the Objective at the same time.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
479
|
Posted - 2013.10.29 17:06:00 -
[32] - Quote
Fox Gaden wrote:A couple of people have mentioned remote hacking devices.
For a remote hacking device to be balanced it would have to be a destroyable device that would have to be deployed within 5m of a hackable object. Then when you activate it, you would have to remain still holding the button for the same amount of time as with a normal hack. It would basically just be a relay.
The benefit would be that you could hack an objective while hiding under a stair well or in a back corner.
The balance is that (1) the remote hacking device can still be destroyed by a defender, although like an Uplink it is harder to hit, and (2) you are still vulnerable (immobile) when hacking.
That would be fun to use. Can we make it not have a glowing bubble effect or anything else that outright gives it away until we activate it? |
CharCharOdell
1380
|
Posted - 2013.10.29 17:09:00 -
[33] - Quote
cloak, jump pack, SUPER kin-kats that cost that give a 20% bonus instead of 10%.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Fox Gaden
Immortal Guides
1452
|
Posted - 2013.10.29 17:13:00 -
[34] - Quote
Krom Ganesh wrote:Fox Gaden wrote:A couple of people have mentioned remote hacking devices.
For a remote hacking device to be balanced it would have to be a destroyable device that would have to be deployed within 5m of a hackable object. Then when you activate it, you would have to remain still holding the button for the same amount of time as with a normal hack. It would basically just be a relay.
The benefit would be that you could hack an objective while hiding under a stair well or in a back corner.
The balance is that (1) the remote hacking device can still be destroyed by a defender, although like an Uplink it is harder to hit, and (2) you are still vulnerable (immobile) when hacking. That would be fun to use. Can we make it not have a glowing bubble effect or anything else that outright gives it away until we activate it? Think no bubble, like a Remote Explosive, but larger, the size of an Uplink. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
158
|
Posted - 2013.10.29 18:30:00 -
[35] - Quote
Or how about a TUGS? something you could drop down to pick up enemy movement, would be good for the snipers too as well as helping point defense. |
Cosgar
ParagonX
6774
|
Posted - 2013.10.29 18:37:00 -
[36] - Quote
There's already scout oriented equipment, but instead of making it scout only, why not a fitting reduction bonus on all electronics and biotics modules? A second equipment slot could help too.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Lightning xVx
R 0 N 1 N
290
|
Posted - 2013.10.29 18:38:00 -
[37] - Quote
Knight Soiaire wrote:Cloaking as mentioned.
Equipment that interfere with enemy scanners (Highlights their teammates as red dots on the mini map .etc)
Webbers, since meds can nearly run as fast as us, we should be able to slow them down, maybe an AoE grenade like weapon, that can also affect us if we're caught in it.
Remote equipment hackers, another AoE grenade like weapon, that has a blast that hacks all equipment within its radius, instead of destroying Uplinks, you turn them against their enemy.
People have said it before, Scouts should be the 'Anti-Logi'
EMP grenades PLEASE CCP!!! |
Django Quik
Dust2Dust. Top Men.
1661
|
Posted - 2013.10.29 18:43:00 -
[38] - Quote
Heimdallr69 wrote:Matticus Monk wrote:Heimdallr69 wrote: Scouts can tank more than my assault...
With less slots, and less starting CPU/PG and less starting HP.... this statement makes literally no sense. Please tell me you're kidding.... or I will seriously question your ability to reason. There are scouts with 700+ armour idk how they do it cuz I'm not a scout but it can be done and there still faster than any assault well maybe not minmatar assault The only way a scout can have over 700 armour is to use 4 regular complex armour plates, which would slow you down to less than the speed of even the slowest logi even with all skills maxed. I'm 100% sure you are mistaken that you saw this.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Heimdallr69
Imperfect Bastards
1113
|
Posted - 2013.10.29 18:47:00 -
[39] - Quote
Django Quik wrote:Heimdallr69 wrote:Matticus Monk wrote:Heimdallr69 wrote: Scouts can tank more than my assault...
With less slots, and less starting CPU/PG and less starting HP.... this statement makes literally no sense. Please tell me you're kidding.... or I will seriously question your ability to reason. There are scouts with 700+ armour idk how they do it cuz I'm not a scout but it can be done and there still faster than any assault well maybe not minmatar assault The only way a scout can have over 700 armour is to use 4 regular complex armour plates, which would slow you down to less than the speed of even the slowest logi even with all skills maxed. I'm 100% sure you are mistaken that you saw this. Maybe you should speak with marauder he's got 100 shields 500+ armour and is way faster than my cal assault...so before you say I'm mistaken maybe you should look into it other than be like here's the stats so you're wrong |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
435
|
Posted - 2013.10.29 18:57:00 -
[40] - Quote
Since we are just throwing stuff out - A decoy
Works like an uplink or nanohive
Though we can barely render enough assets as it is so save that for the eventual jump. |
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Django Quik
Dust2Dust.
1679
|
Posted - 2013.10.29 19:09:00 -
[41] - Quote
Heimdallr69 wrote:Django Quik wrote:Heimdallr69 wrote:Matticus Monk wrote:Heimdallr69 wrote: Scouts can tank more than my assault...
With less slots, and less starting CPU/PG and less starting HP.... this statement makes literally no sense. Please tell me you're kidding.... or I will seriously question your ability to reason. There are scouts with 700+ armour idk how they do it cuz I'm not a scout but it can be done and there still faster than any assault well maybe not minmatar assault The only way a scout can have over 700 armour is to use 4 regular complex armour plates, which would slow you down to less than the speed of even the slowest logi even with all skills maxed. I'm 100% sure you are mistaken that you saw this. Maybe you should speak with marauder he's got 100 shields 500+ armour and is way faster than my cal assault...so before you say I'm mistaken maybe you should look into it other than be like here's the stats so you're wrong 500+ armour =/= 700+ armour. Those are the stats and you are wrong. Try it out using the dust fitting tool and then try to argue with me.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Sleepy Zan
2651
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Posted - 2013.10.30 04:29:00 -
[42] - Quote
Now, now children if your not going to behave then you better at least be funny
"A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield"
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Kira Lannister
Ancient Exiles
1719
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Posted - 2013.10.30 04:30:00 -
[43] - Quote
You have no corp...
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Sleepy Zan
2651
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Posted - 2013.10.30 04:32:00 -
[44] - Quote
Kira Lannister wrote:You have no corp... Solo, bro bro
"A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield"
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