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Thread Statistics | Show CCP posts - 6 post(s) |
843 nerfnut96
BurgezzE.T.F Public Disorder.
150
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Posted - 2013.10.29 14:31:00 -
[1] - Quote
As war officer for Burgezz ETF it would be great to have a list of exactly with maps are in use for PC right now, i have a good idea but would love a concrete list to go off of. If one already exists can you tell me where to find it? |
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CCP LogicLoop
C C P C C P Alliance
1150
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Posted - 2013.10.30 00:54:00 -
[2] - Quote
843 nerfnut96 wrote:As war officer for Burgezz ETF it would be great to have a list of exactly with maps are in use for PC right now, i have a good idea but would love a concrete list to go off of. If one already exists can you tell me where to find it?
I am pretty sure all of the ones with a large socket would be in PC. We only have three terrain maps out there at the moment. Which obviously change mainly based on sockets, moods, and terraforming (different terrain types, like snow, desert, etc).
Or, are you talking about game mode areas on the terrains? |
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843 nerfnut96
BurgezzE.T.F Public Disorder.
150
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Posted - 2013.10.30 01:06:00 -
[3] - Quote
I was talking about the game mode areas, i apologize. |
Rogatien Merc
Red Star. EoN.
1563
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Posted - 2013.10.30 01:32:00 -
[4] - Quote
CCP LogicLoop wrote:843 nerfnut96 wrote:As war officer for Burgezz ETF it would be great to have a list of exactly with maps are in use for PC right now, i have a good idea but would love a concrete list to go off of. If one already exists can you tell me where to find it? I am pretty sure all of the ones with a large socket would be in PC. We only have three terrain maps out there at the moment. Which obviously change mainly based on sockets, moods, and terraforming (different terrain types, like snow, desert, etc). Or, are you talking about game mode areas on the terrains? Er... I feel like the answer to the question is there are 3x installations (Rings, Mushroom, and NewLagfest...) which are determined by the surface infrastructure with a bridge/non-bridge option and a 4-point / 5-point option which are random yet static-by-district.
So as far as tactical planning is concerned, 12 maps.
"Victory is reserved for those who are willing to pay it's price."
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CCP LogicLoop
C C P C C P Alliance
1150
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Posted - 2013.10.31 00:14:00 -
[5] - Quote
My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3565
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Posted - 2013.10.31 00:48:00 -
[6] - Quote
CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all.
Everyone leave him alone! Let the man work - FOR THE LOVE OF GOD
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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David Spd
Caldari State
84
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Posted - 2013.10.31 02:07:00 -
[7] - Quote
CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all.
1.7? Is that a typo...?
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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CCP LogicLoop
C C P C C P Alliance
1150
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Posted - 2013.10.31 02:31:00 -
[8] - Quote
David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...?
Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. |
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Sinboto Simmons
SVER True Blood Public Disorder.
1738
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Posted - 2013.10.31 02:47:00 -
[9] - Quote
CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. Nice so y'all be working for 1.8 then.
P.S: your dropsuit looks sexy ^_^
Sinboto - The True Blood Minja.
Forum Warrior level 1
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IgniteableAura
Pro Hic Immortalis
266
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Posted - 2013.10.31 03:50:00 -
[10] - Quote
CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock.
Does this mean you all can share patch notes?
PHI Recruitment
or PHIsh Tank in game
Twitch
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843 nerfnut96
BurgezzE.T.F Public Disorder.
151
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Posted - 2013.10.31 05:12:00 -
[11] - Quote
Hey logic loop, thanks for taking the time to answer me sir. /(") |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
560
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Posted - 2013.10.31 06:38:00 -
[12] - Quote
All cargo hubs are: rings complex. It's could possibly be one of three full maps
4 point rings 2 in 2 out
5 point rings 3 in 2 out
5 point rings/bridge 2 in 3 out
All production facs are two towers complex. It could be
4 point towers 2 in 2 out
5 point towers 3 in 2 out
5 point tower/bridge 2 in 3 out
All research labs are the new comple. Aka: aces in the hole(a is under ground in silo) it could be 4 point lab 2 in 2 out
5 point lab 3 in 2 out
5 point lab/bridge 2 in 3 out
These nine maps are the only maps in circulation within PC.
Mushroom complex was phased out of PC with the release of research lab complex
And two towers complex will get removed from PC with the release of the new production fav 1.7 |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3468
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Posted - 2013.10.31 08:05:00 -
[13] - Quote
CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. Congrats on finishing up another one of your babies! Sounds like a ton of work goes into developing these sockets, must feel really good when you finally finish one.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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steadyhand amarr
MoIden Heath PoIice Department EoN.
1649
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Posted - 2013.10.31 09:52:00 -
[14] - Quote
Wow thats coming out a lot faster than expected awsome
"my faith is my shield, the empress's light my guide and my fury my sword"
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Maken Tosch
DUST University Ivy League
4839
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Posted - 2013.10.31 19:51:00 -
[15] - Quote
IgniteableAura wrote:CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. Does this mean you all can share patch notes?
PWETTY PWEASE????
CCP, please fix the Nova Knives. Thank you.
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TheWee BabySeamus
Dem Durrty Boyz Public Disorder.
45
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Posted - 2013.10.31 20:19:00 -
[16] - Quote
CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock.
RACIAL HEAVIES?!?!?!?!?!?!?!?!?!? WHEN THE FUG ARE WE GETTING THEM!?!?!?!?!?!?!?!?!?! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3579
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Posted - 2013.10.31 21:14:00 -
[17] - Quote
TheWee BabySeamus wrote:CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. RACIAL HEAVIES?!?!?!?!?!?!?!?!?!? WHEN THE FUG ARE WE GETTING THEM!?!?!?!?!?!?!?!?!?!
Yes, because Level Design will know this
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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CCP LogicLoop
C C P C C P Alliance
1163
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Posted - 2013.11.01 00:20:00 -
[18] - Quote
Aero Yassavi wrote:CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. Congrats on finishing up another one of your babies! Sounds like a ton of work goes into developing these sockets, must feel really good when you finally finish one.
It is a lot of work. But we are getting more efficient with it every time and our "re-usable" asset library is growing... at least for Caldari right now. We still have the Minmatar and Amarr at some point, with a first Minmatar being the next outpost, I think you guys will like it. CCP Tigris has been working hard on blocking it out and working with the art team so they have some ownership in it as well.
What makes me feel good is when I hear players "enjoying" the outposts. I don't consider it finished until I hear some happiness from our players.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3582
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Posted - 2013.11.01 00:39:00 -
[19] - Quote
CCP LogicLoop wrote:Aero Yassavi wrote:CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. Congrats on finishing up another one of your babies! Sounds like a ton of work goes into developing these sockets, must feel really good when you finally finish one. It is a lot of work. But we are getting more efficient with it every time and our "re-usable" asset library is growing... at least for Caldari right now. We still have the Minmatar and Amarr at some point, with a first Minmatar being the next outpost, I think you guys will like it. CCP Tigris has been working hard on blocking it out and working with the art team so they have some ownership in it as well. What makes me feel good is when I hear players "enjoying" the outposts. I don't consider it finished until I hear some happiness from our players.
Is there any consideration toward the racial playstyle in the outpost design? I noticed that the Gallente Research Facility is incredibly close-quarters related with most engagements being either point blank or WELL within the optimal range of the Assault Rifle. Should we expect there to be a lot more cat-walks and larger expanses in the Caldari Production Facility?
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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CCP LogicLoop
C C P C C P Alliance
1163
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Posted - 2013.11.01 00:58:00 -
[20] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote:Aero Yassavi wrote:CCP LogicLoop wrote:David Spd wrote:CCP LogicLoop wrote:My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. 1.7? Is that a typo...? Nope. We "content" lock for 1.7. Being hard core testing to ensure content is solid. It's actually about a month long process until a version is pushed out after a content lock. Congrats on finishing up another one of your babies! Sounds like a ton of work goes into developing these sockets, must feel really good when you finally finish one. It is a lot of work. But we are getting more efficient with it every time and our "re-usable" asset library is growing... at least for Caldari right now. We still have the Minmatar and Amarr at some point, with a first Minmatar being the next outpost, I think you guys will like it. CCP Tigris has been working hard on blocking it out and working with the art team so they have some ownership in it as well. What makes me feel good is when I hear players "enjoying" the outposts. I don't consider it finished until I hear some happiness from our players. Is there any consideration toward the racial playstyle in the outpost design? I noticed that the Gallente Research Facility is incredibly close-quarters related with most engagements being either point blank or WELL within the optimal range of the Assault Rifle. Should we expect there to be a lot more cat-walks and larger expanses in the Caldari Production Facility?
We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium sockets have larger open space than the Research SI set. Snipers might find the ProdFac more fun since it has a lot of places to perch, except they should be aware they will be highly exposed. The gameplay is certainly more centralized than Research was as well "inside" the outpost. It is more open, but has a lot of line of sight blocking as well.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3583
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Posted - 2013.11.01 01:32:00 -
[21] - Quote
CCP LogicLoop wrote: We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium sockets have larger open space than the Research SI set. Snipers might find the ProdFac more fun since it has a lot of places to perch, except they should be aware they will be highly exposed. The gameplay is certainly more centralized than Research was as well "inside" the outpost. It is more open, but has a lot of line of sight blocking as well.
Very excited. December doesn't come fast enough.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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CCP LogicLoop
C C P C C P Alliance
1170
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Posted - 2013.11.01 03:11:00 -
[22] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote: We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium sockets have larger open space than the Research SI set. Snipers might find the ProdFac more fun since it has a lot of places to perch, except they should be aware they will be highly exposed. The gameplay is certainly more centralized than Research was as well "inside" the outpost. It is more open, but has a lot of line of sight blocking as well.
Very excited. December doesn't come fast enough.
It comes too fast for us haha. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3589
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Posted - 2013.11.01 13:34:00 -
[23] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:CCP LogicLoop wrote: We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium sockets have larger open space than the Research SI set. Snipers might find the ProdFac more fun since it has a lot of places to perch, except they should be aware they will be highly exposed. The gameplay is certainly more centralized than Research was as well "inside" the outpost. It is more open, but has a lot of line of sight blocking as well.
Very excited. December doesn't come fast enough. It comes too fast for us haha.
Well, maybe this will help lessen the blow. Last night I had just enough money before pay day (today) to choose between food for the night and one month of boosters, and chose the boosters. Some of the guys in the community think this is insane but the anticipation of seeing what you guys have to offer is ECSTATIC and totally worth a brief twenty-four hour fast in an effort to lock oneself into the decision
But in all seriousness you guys have been doing a GREAT job with the level design as of late. Getting red-lined on the newer maps isn't as frustrating, rare as it may be.... Come to think of it I can only recall one instance in which I was ever on a team that had been red lined in one of the new maps
All-in-all it's very inspiring for someone who's chosen to go into Game Design (I hopefully start on that path next year).
Although, one suggestion? Give yourselves a name for your team! "The Level Design Team" is a little archaic and doesn't show off your personalities
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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X-eon
Molon Labe. Public Disorder.
76
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Posted - 2013.12.28 00:59:00 -
[24] - Quote
Y'know, I'm never disappointed when I come to this part of the forums. It always gives me hope and keeps me interested.
What do you do when you See "WARNING, Damage Mod Active" on an LAV? You wake up in another suit.
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