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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Frame
C C P C C P Alliance
1565
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Posted - 2013.10.29 09:26:00 -
[1] - Quote
Immortal soldiers of New Eden!
The Uprising 1.6 update is coming on 5 November, and with it we are focusing on adding important details, tweaks, and fixes to lay the groundwork for the upcoming and substantial content in Uprising 1.7 in December.
Read the full Dev Blog right here, and feel free to give us your feedback right here in this thread.
Thank you!
CCP Frame
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NoExsplosionsMgee
The Vanguardians
56
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Posted - 2013.10.29 09:39:00 -
[2] - Quote
Great googly moogly!! |
Captain Africa Clone1
GRIM MARCH
146
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Posted - 2013.10.29 09:44:00 -
[3] - Quote
2ND !!! |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
304
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Posted - 2013.10.29 09:45:00 -
[4] - Quote
Sounds nice |
Parson Atreides
Ahrendee Mercenaries EoN.
833
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Posted - 2013.10.29 09:46:00 -
[5] - Quote
Forge guns will still be too effective against infantry (and this does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update.
The unexamined life is not worth living.
RNDclan.com
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ChromeBreaker
SVER True Blood Public Disorder.
1427
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Posted - 2013.10.29 09:50:00 -
[6] - Quote
DEV BLOG!!!!!!!!!!!!!! woooooooooooooo |
Ghural
The Southern Legion The Umbra Combine
164
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Posted - 2013.10.29 10:08:00 -
[7] - Quote
Is the dropship camera ever going to get fixed? |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
10
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Posted - 2013.10.29 10:29:00 -
[8] - Quote
Looks promising |
Kasote Denzara
A Vulture
522
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Posted - 2013.10.29 11:55:00 -
[9] - Quote
I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash. |
Moochie Cricket
MoIden Heath PoIice Department EoN.
511
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Posted - 2013.10.29 12:26:00 -
[10] - Quote
Will these "bug fixes" include a performance increase in PC battles? |
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Nick nugg3t
Sinq Laison Gendarmes Gallente Federation
206
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Posted - 2013.10.29 13:08:00 -
[11] - Quote
1.7 has new content;weapons, dropsuits?, equipment?, and other stuff?
Lets. do. this.
in other words, I am so freaking happy right now :3 |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3514
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Posted - 2013.10.29 13:25:00 -
[12] - Quote
Huh. November 5th... Called it...
Guess my prediction for 1.7 will be dropping around December 3rd - December 11th...
Good stuff though. Definitely love that Heavies and Scouts are getting attention.
Now if those damn Logi/Assault bonuses made some sense...
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Logi Bro
Greatness Achieved Through Training EoN.
2287
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Posted - 2013.10.29 13:29:00 -
[13] - Quote
Couldn't really ask for more.
Been Logistics since before it was cool.
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Fenix Alexarr
BurgezzE.T.F Public Disorder.
36
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Posted - 2013.10.29 13:31:00 -
[14] - Quote
Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update.
Too effective? it's a railgun made to kill tanks. Be happy that the baddie forge sniper will have to actually make contact with you. With the HP buff to heavies, can't they take a direct hit from the militia forge guns now? |
Adelia Lafayette
DUST University Ivy League
396
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Posted - 2013.10.29 14:01:00 -
[15] - Quote
The repar too change is great. But will so gain still be the same? I'd like to see the scaling gain as you use better tools |
Shane999 Stalkers
S.A.C. Strategic
0
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Posted - 2013.10.29 14:38:00 -
[16] - Quote
CCP Frame wrote:Immortal soldiers of New Eden! The Uprising 1.6 update is coming on 5 November, and with it we are focusing on adding important details, tweaks, and fixes to lay the groundwork for the upcoming and substantial content in Uprising 1.7 in December. Read the full Dev Blog right here, and feel free to give us your feedback right here in this thread. Thank you! When will you ever make it where we can sell items we don't use. Tired of getting battle salvage for everything but the weapons i always use. I really hope you fix by 1.7 or i am done with the game. |
Kahn Zo
R 0 N 1 N
35
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Posted - 2013.10.29 15:42:00 -
[17] - Quote
I feel the scouts have been given a pacifier to shut them up in there yelp hole till 1.7 Nice lil bump, but at least one more slot would hail a rejoice rather than a ho hum. |
Cody Sietz
Bullet Cluster Legacy Rising
1306
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Posted - 2013.10.29 16:32:00 -
[18] - Quote
Hooray! Content! |
I-Shayz-I
1179
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Posted - 2013.10.29 16:37:00 -
[19] - Quote
More logistics/heavy combos?
You guys ruined that back with uprising when you took away the power of the HMG. and then again in 1.4 when you made the repair tool useless by taking away our ability to see allies health at range.
Come on CCP...I know you guys have a fix for the repair tool in 1.7 but ugh. the repair tool buff is nice though.
Thank you for the heavy changes too. I'm hoping that the commando suit might be more viable now (It is the Amarr suit, so of course it doesn't need more module slots, just more hp) This might not be exactly what the heavies needed as an AR will now kill them in 0.3 seconds instead of 0.2, but at least they will have a bit more time to react to incoming fire, and will be much more scary when it comes to facing them head on.
List of Most Important Threads
I make logistics videos! (Insert future link here)
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I-Shayz-I
1179
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Posted - 2013.10.29 16:39:00 -
[20] - Quote
Adelia Lafayette wrote:The repair too change is great. But will so gain still be the same? I'd like to see the scaling gain as you use better tools
You get rewards faster with the better repair tools, which means you don't have to spend as much time repping and can get back to whatever it was you were doing...faster.
List of Most Important Threads
I make logistics videos! (Insert future link here)
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Jayquan18
The Southern Legion The Umbra Combine
116
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Posted - 2013.10.29 17:33:00 -
[21] - Quote
I hope 1.7 adds 48 player count. |
Don Azteka
Prima Gallicus
0
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Posted - 2013.10.29 18:30:00 -
[22] - Quote
well dunno when well have the real stuff you ve been announcing years ago, ok i do know youve been working hard dust is unique and we really love it, thats for real but playstation 4 is comming soon and we still awayting for corp battles, 16 players deployment, ally shooting, and easy matchmaking with our eve players on FW ( for this reason we have lost almost 30% of our players), the market, a new mercenary pack (we are at least the half in my corp that stopped expending money because of that 50 euros for veteran pack do you realize how much money it represents?? we are two playing dust at home, my wife and me, so we decided to expend no money anymore)..... and i know many corps wont survive until you give us real content, and i dont mean new weapons and stuff we dont care about that but real new playing modes, im on dust since several months and the real and interesting stuff dont come.... what the hell???? |
Andrew Ka
Eternal Beings
34
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Posted - 2013.10.29 20:45:00 -
[23] - Quote
Adelia Lafayette wrote:The repair too change is great. But will so gain still be the same? I'd like to see the scaling gain as you use better tools
THIS. And more WP for using better injectors. If I bring you up with 30% armor, I then get WP for repping you the other 70%. If I bring you up with 80%, give me the extra WP in difference. |
KalOfTheRathi
Nec Tributis
850
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Posted - 2013.10.30 04:05:00 -
[24] - Quote
Andrew Ka wrote:Adelia Lafayette wrote:The repair too change is great. But will so gain still be the same? I'd like to see the scaling gain as you use better tools THIS. And more WP for using better injectors. If I bring you up with 30% armor, I then get WP for repping you the other 70%. If I bring you up with 80%, give me the extra WP in difference. Not going to happen, Mercs.
In Closed Beta Logi was kill board normally at or near the top at the end of any match. Easy to do if you found a decent heavy to support, keep them alive with repair and ammo and pick them back up when down. All while preventing flanking and back shooting shotty scouts. That got a big WP Nerf and all Logi WP was timed to a maximum. That may or may not be fair but it does address the WP imbalance and allows the assault Mercs a chance at the top.
Also, there was a significant amount of exploitation regarding vehicles and installations. So don't expect that to change either.
Either spend the SP and ISK to get the better equipment and keep the squad healthy and alive or find something else to QQ about.
@I-Shays-I also posted a good response, so read his as well. |
God Anpu TheImmortal
Ultimate Supremacy
71
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Posted - 2013.10.30 04:07:00 -
[25] - Quote
I really don't think you guys hear the heavy frustrations or just don't give a damn. I don't know how many threads have been posted about what the heavy needs. You guy give more hp wow. It's useless all that means is that it may take one more bullet from a AR than usually. The real factor is that the heavy machine gun needs to be looked at. Delayed hit detection spread is horrible , damage and range are the laughing stock of this game. You guys changed a so called suppression weapons heat build up to recoil such should have never been touched. This is my last thread but I thought I would stand up once again for those who are going to continue to play and like many have invested so much time in a class to see it go to ruins. I'm tired of putting my hard earned money into a company that says they listen and do what the hell they want when there ready. |
KalOfTheRathi
Nec Tributis
850
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Posted - 2013.10.30 04:07:00 -
[26] - Quote
Jayquan18 wrote:I hope 1.7 adds 48 player count. And pigs might even fly.
How about getting 32 to work well enough that we can see targets? That would be at a higher priority, at least to the other 47 in your fantasy solution. |
Sum1ne Else
WASTELAND JUNK REMOVAL The Ascendancy
656
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Posted - 2013.10.30 12:14:00 -
[27] - Quote
KalOfTheRathi wrote:Jayquan18 wrote:I hope 1.7 adds 48 player count. And pigs might even fly. How about getting 32 to work well enough that we can see targets? That would be at a higher priority, at least to the other 47 in your fantasy solution.
64 would be better for Skirmish but keep FW 32..this would be interesting- who plays Skirmish when there is FW, even if they will change the rewards.
pew pew
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Heavenly Daughter
the Aurum Grinder and Company
131
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Posted - 2013.10.30 12:29:00 -
[28] - Quote
CCP, will all the entire skill points people have used in the vehicles be removed entirely so they have a choice on how they respec if at all. I say entire points because of the number of components needed, shields, Armour and turrets let alone how many vehicles. ? |
Jayquan18
The Southern Legion The Umbra Combine
118
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Posted - 2013.10.30 14:42:00 -
[29] - Quote
KalOfTheRathi wrote:Jayquan18 wrote:I hope 1.7 adds 48 player count. And pigs might even fly. How about getting 32 to work well enough that we can see targets? That would be at a higher priority, at least to the other 47 in your fantasy solution. I can see targets just fine. Maybe you need to were glasses? |
Shotty GoBang
Pro Hic Immortalis
1849
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Posted - 2013.10.30 14:57:00 -
[30] - Quote
CCP Frame wrote:Uprising 1.6 Patch Notes: * Increased scan radius from 10 meters to 16 meters on Scout and Basic Light Frame suits. * Specific improvements made to shotgun hit detection. * Specific improvements made to Nova Knife hit detection.
Thanks for the Scoutly Scan Buff, CCP & CPM!
Very excited about the upcoming improvements to SGs and NKs. Many of us are curious as to what "specific improvement" means exactly ...
Was an elusive sparkly-blue-flare bug isolated and fixed?
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TheDarthMa94
The New Age Outlaws WINMATAR.
2
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Posted - 2013.10.30 16:56:00 -
[31] - Quote
Oh my DUST! With this new update, be ready to meet a lot of Heavies and Commandos and also Scouts on the battlefield.......... |
Divu Aakmin
universal bondage
8
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Posted - 2013.10.30 22:53:00 -
[32] - Quote
Good job ccp. Showing progress and efforts... thats all i want. Sound like in future patches you might consider a teddy bear for everyone and a shoulder to cry on. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
109
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Posted - 2013.10.31 05:24:00 -
[33] - Quote
Loving it all, except the forge nerf...... Im not speced into forges but I hate to see nerfs..... On the other hand love the rep tool, heavy, and scout buffs.. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
109
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Posted - 2013.10.31 05:38:00 -
[34] - Quote
God Anpu TheImmortal wrote:I really don't think you guys hear the heavy frustrations or just don't give a damn. I don't know how many threads have been posted about what the heavy needs. You guy give more hp wow. It's useless all that means is that it may take one more bullet from a AR than usually. The real factor is that the heavy machine gun needs to be looked at. Delayed hit detection spread is horrible , damage and range are the laughing stock of this game. You guys changed a so called suppression weapons heat build up to recoil such should have never been touched. Also we still have a Role suit that is useless and has a bonus for an imaginary weapon were suppose to have been had and yet u jerks have the audacity to releases to new light weapons. This is my last thread but I thought I would stand up once again for those who are going to continue to play and like many have invested so much time in a class to see it go to ruins. I'm tired of putting my hard earned money into a company that says they listen and do what the hell they want when there ready. Im a part time heavy, cause its fun, I find that between 5 and 10 meters its great, outside of that not so much. Sometimes the hmg does this weird thing about 200 rounds in toward the two thirds area in the heat build up cycle where hit detection suddenly stops. Even the color of hit markers change to like a clear blue or something weird? The other thing that would be nice to see is the time it takes for the targeting reticle on the hmg to narrow and the dispersion to lessen takes maybe a little to long? Im being objective because I only use the std hmg and dren heavy suit. Im a maxed out ar user but I like to switch it up... |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
109
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Posted - 2013.10.31 05:42:00 -
[35] - Quote
Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update. Forge sniping is a great anti proto tactic in the pubs, dont know about pc, I like forges raining death from above, closest thing we have to trajectory artillery, well those and cores |
Monkey MAC
killer taxi company General Tso's Alliance
881
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Posted - 2013.10.31 12:03:00 -
[36] - Quote
Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update.
How about the lack of towers to snipe from, the new maps have limited snipe points! And I imagine we will get at least 1 new map set in .7 prehaps 2, I will be happy to wait unit .7 for EVERYTHING.
The pen is mightier than the sword
The gun is mightier than both
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keira hime
immoral planet kaisers
3
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Posted - 2013.10.31 12:14:00 -
[37] - Quote
Monkey MAC wrote:Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update. How about the lack of towers to snipe from, the new maps have limited snipe points! And I imagine we will get at least 1 new map set in .7 prehaps 2, I will be happy to wait unit .7 for EVERYTHING. forge snipers aren't the only players that use the towers real snipers that need high ground to be effective use em. |
Monkey MAC
killer taxi company General Tso's Alliance
881
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Posted - 2013.10.31 12:30:00 -
[38] - Quote
keira hime wrote:Monkey MAC wrote:Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update. How about the lack of towers to snipe from, the new maps have limited snipe points! And I imagine we will get at least 1 new map set in .7 prehaps 2, I will be happy to wait unit .7 for EVERYTHING. forge snipers aren't the only players that use the towers real snipers that need high ground to be effective use em.
No they don't, CCP want snipers closer to the action, no towers, no camping, risk v reward. I have discussed at length with other people, that the best snipers aren't the ones who sit in unreachable positions picking off people like this is a war of attrition, but the ones who move to get the best view over the action.
Snipers have a sidearm you need to be prepared to use it! (If your a login sniper . Your a nitwit)
The pen is mightier than the sword
The gun is mightier than both
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Pappy Jacks
Murder INK The Umbra Combine
0
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Posted - 2013.11.02 21:35:00 -
[39] - Quote
NoExsplosionsMgee wrote:Great googly moogly!!
yes dude, yes you rock |
Monkey MAC
killer taxi company General Tso's Alliance
901
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Posted - 2013.11.03 00:33:00 -
[40] - Quote
Good work guys, just 1 niggle you named it 1.6 and beyond, I would like to have seen more beyond talk!!
The pen is mightier than the sword
The gun is mightier than both
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