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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TheDarthMa94
The New Age Outlaws WINMATAR.
2
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Posted - 2013.10.30 16:56:00 -
[31] - Quote
Oh my DUST! With this new update, be ready to meet a lot of Heavies and Commandos and also Scouts on the battlefield.......... |
Divu Aakmin
universal bondage
8
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Posted - 2013.10.30 22:53:00 -
[32] - Quote
Good job ccp. Showing progress and efforts... thats all i want. Sound like in future patches you might consider a teddy bear for everyone and a shoulder to cry on. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
109
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Posted - 2013.10.31 05:24:00 -
[33] - Quote
Loving it all, except the forge nerf...... Im not speced into forges but I hate to see nerfs..... On the other hand love the rep tool, heavy, and scout buffs.. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
109
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Posted - 2013.10.31 05:38:00 -
[34] - Quote
God Anpu TheImmortal wrote:I really don't think you guys hear the heavy frustrations or just don't give a damn. I don't know how many threads have been posted about what the heavy needs. You guy give more hp wow. It's useless all that means is that it may take one more bullet from a AR than usually. The real factor is that the heavy machine gun needs to be looked at. Delayed hit detection spread is horrible , damage and range are the laughing stock of this game. You guys changed a so called suppression weapons heat build up to recoil such should have never been touched. Also we still have a Role suit that is useless and has a bonus for an imaginary weapon were suppose to have been had and yet u jerks have the audacity to releases to new light weapons. This is my last thread but I thought I would stand up once again for those who are going to continue to play and like many have invested so much time in a class to see it go to ruins. I'm tired of putting my hard earned money into a company that says they listen and do what the hell they want when there ready. Im a part time heavy, cause its fun, I find that between 5 and 10 meters its great, outside of that not so much. Sometimes the hmg does this weird thing about 200 rounds in toward the two thirds area in the heat build up cycle where hit detection suddenly stops. Even the color of hit markers change to like a clear blue or something weird? The other thing that would be nice to see is the time it takes for the targeting reticle on the hmg to narrow and the dispersion to lessen takes maybe a little to long? Im being objective because I only use the std hmg and dren heavy suit. Im a maxed out ar user but I like to switch it up... |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
109
|
Posted - 2013.10.31 05:42:00 -
[35] - Quote
Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update. Forge sniping is a great anti proto tactic in the pubs, dont know about pc, I like forges raining death from above, closest thing we have to trajectory artillery, well those and cores |
Monkey MAC
killer taxi company General Tso's Alliance
881
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Posted - 2013.10.31 12:03:00 -
[36] - Quote
Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update.
How about the lack of towers to snipe from, the new maps have limited snipe points! And I imagine we will get at least 1 new map set in .7 prehaps 2, I will be happy to wait unit .7 for EVERYTHING.
The pen is mightier than the sword
The gun is mightier than both
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keira hime
immoral planet kaisers
3
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Posted - 2013.10.31 12:14:00 -
[37] - Quote
Monkey MAC wrote:Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update. How about the lack of towers to snipe from, the new maps have limited snipe points! And I imagine we will get at least 1 new map set in .7 prehaps 2, I will be happy to wait unit .7 for EVERYTHING. forge snipers aren't the only players that use the towers real snipers that need high ground to be effective use em. |
Monkey MAC
killer taxi company General Tso's Alliance
881
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Posted - 2013.10.31 12:30:00 -
[38] - Quote
keira hime wrote:Monkey MAC wrote:Parson Atreides wrote:Forge guns will still be too effective against infantry (and this change does little to prevent forge-sniping from on top of towers). I hope you plan to do more in the 1.7 update. How about the lack of towers to snipe from, the new maps have limited snipe points! And I imagine we will get at least 1 new map set in .7 prehaps 2, I will be happy to wait unit .7 for EVERYTHING. forge snipers aren't the only players that use the towers real snipers that need high ground to be effective use em.
No they don't, CCP want snipers closer to the action, no towers, no camping, risk v reward. I have discussed at length with other people, that the best snipers aren't the ones who sit in unreachable positions picking off people like this is a war of attrition, but the ones who move to get the best view over the action.
Snipers have a sidearm you need to be prepared to use it! (If your a login sniper . Your a nitwit)
The pen is mightier than the sword
The gun is mightier than both
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Pappy Jacks
Murder INK The Umbra Combine
0
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Posted - 2013.11.02 21:35:00 -
[39] - Quote
NoExsplosionsMgee wrote:Great googly moogly!!
yes dude, yes you rock |
Monkey MAC
killer taxi company General Tso's Alliance
901
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Posted - 2013.11.03 00:33:00 -
[40] - Quote
Good work guys, just 1 niggle you named it 1.6 and beyond, I would like to have seen more beyond talk!!
The pen is mightier than the sword
The gun is mightier than both
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