
Aleksander Black
Immortal Retribution
218
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Posted - 2013.10.29 10:47:00 -
[1] - Quote
I used to be able to take a heavy head on with my scrambler rifle as I knew I could:
a) kill him before the weapon overheats; b) kill him before he kills me.
Not anymore. With that hp buff I'm pretty sure that the scrambler will overheat if I try to kill him before he kills me AND that he will surely kill me if I try to pull my sidearm to finish him. This is good, I don't really think I should be able to engage a heavy head on and win like that and now I'm going to have to think before engaging as I won't be able to finish him off without consequence or a good amount of luck with headshots.
Rep tool bonus will make a nice combo with the increased buffer in the heavies but will still be fairly underused elsewhere because you can't see clearly who needs reps as the health bars are too hard to spot. 87,5 hp/s in a proto repper with amarr logi lvl5 seems very good though. Won't be outrepping a duvolle for sure but will surely add a good layer of survivability.
Scout's bonus to scan radius was a good call. The ewar game has gotten a lot better with the sudden popularity of active scanners and consequent popularity of profile dampeners, so adjusting a bit the passive scan detection seems like the logical next step in this trend and nowhere better to start than the light frame suits. Scout's don't have that many slots to dedicate to ewar, it's supposed that the ewar capacities were to be already in built to the suit with the lower slot count preventing them from being too versatile. Thing is, the passive ewar in those suits was pretty underwhelming. Passive scan can be a great help in CQC as you track your opponents through walls and cover, but not really worth spending a range extender on. Now the passive range in any light frame suit can be as far as 24m without any dedicated modules to it, and considerably more with a single extender making for a interesting deal in such a fragile suit.
Forge Gun changes were on spot, though I'm guessing more changes will be necessary as the gun will remain too predominant anyway.
Cheers if Commandos are even just half useful now.
Now let 1.7 come.
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