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XxGhazbaranxX
Bannana Boat Corp
390
|
Posted - 2013.10.19 10:09:00 -
[1] - Quote
Hello guys,
I came in the forums the other day and I saw that there was a thread about what was your longest plasma cannon kill. Having not done a video in a while that gave me the idea to take one day and record medium to long range kills with my plasma cannon. The clips in the video are one day of plasma cannon usage. I hope you guys enjoy viewing it as much as I enjoy Doing it.
Also I want to give a shout out to every DEVOTED plasma cannon user and those in the Cannon Fever channel; YOU GUYS ARE AWESOME.
Remember people; BREAK THE META. I hate seeing the same things in battle over and over again.
NEW VIDEO:
Plasma Cannon: Medium to Long Range kill comp
Informational videos:
- Plasma Cannon Damage, stacking penalties and moreNEW
- Plasma Cannon: An introduction
- Plasma Cannon: Skills
Proof That The weapon is good
- Plasma Cannon Kill reel
- Plasma Cannon Ambush
- A plasma cannon domination
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Eversor Beercase
Beer For Evil Mercs
62
|
Posted - 2013.10.19 10:17:00 -
[2] - Quote
Keep pumping up those videos brother! Show them the might of the Plasma Cannon! |
Chit Hoppened
Venomous Rat Regeneration Vendors
58
|
Posted - 2013.10.19 10:20:00 -
[3] - Quote
Ghaz, you never cease to amaze me with your Cannon skills! You really have brought the Cannon to the forefront. Keep it up!
-Cannon Fever: Bringing trolling and awesome shield busting weapons together since 2013. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
245
|
Posted - 2013.10.19 10:21:00 -
[4] - Quote
Bump. Nice vid.
I challenge any "pro" player to try out the plasma cannon. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
758
|
Posted - 2013.10.19 10:28:00 -
[5] - Quote
The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... |
XxGhazbaranxX
Bannana Boat Corp
392
|
Posted - 2013.10.19 10:40:00 -
[6] - Quote
The Plasma Cannon may be the hardest weapons to get a long range kill with. The fact the projectile is so slow that your target can unknowingly change direction because he felt like it will make your shots miss. To be good with it at long ranges you must
- Have a good feel for the weapon
- Know the relative place where your opponent will be in 1, 2 or even 3 seconds after you fire
- Know where your opponent is most likely to run to ( This part is mostly intuition and player trends knowledge )
A small instructional video will be coming out to help beginners with long range plasma Canon shots. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1852
|
Posted - 2013.10.19 10:40:00 -
[7] - Quote
Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming...
Actually, the projectile velocity got a buff recently... so is a bit of medium range glorified shotgun now. Still sucks as an AV, which supposed to be one of it main functions. |
Eversor Beercase
Beer For Evil Mercs
63
|
Posted - 2013.10.19 10:42:00 -
[8] - Quote
Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming...
Just the basic Plasma Cannon is needed for those OHK. The tankiest of heavies can withstand it though, so further SP investment is up to you, but the results won't get miraculously better. I encourage everyone to give it a go; it's fun and doesn't need heavy SP investments. |
Chit Hoppened
Venomous Rat Regeneration Vendors
58
|
Posted - 2013.10.19 10:48:00 -
[9] - Quote
Banning Hammer wrote:Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... Actually, the projectile velocity got a buff recently... so is a bit of medium range glorified shotgun now. Still sucks as an AV, which supposed to be one of it main functions. It is a bit of a lolshotgun of sorts (at least the Hit Detection works...sort of) but I don't think that the DEVs know what to do with it other than that. If they make it an actual AV weapon, Shield Tanks will HATE life. If the make it AI and jack up the splash, then it might be the next spam weapon. It's in a good spot, they just have to fix the bugs and give us some variants. |
XxGhazbaranxX
Bannana Boat Corp
394
|
Posted - 2013.10.19 11:01:00 -
[10] - Quote
Chit Hoppened wrote:Banning Hammer wrote:Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... Actually, the projectile velocity got a buff recently... so is a bit of medium range glorified shotgun now. Still sucks as an AV, which supposed to be one of it main functions. It is a bit of a lolshotgun of sorts (at least the Hit Detection works...sort of) but I don't think that the DEVs know what to do with it other than that. If they make it an actual AV weapon, Shield Tanks will HATE life. If the make it AI and jack up the splash, then it might be the next spam weapon. It's in a good spot, they just have to fix the bugs and give us some variants.
I would love an assault variant that always has the charging animation, turning screws, on. I hate being melted by assault rifles in the .45 seconds it takes me to charge it when using some of my less than tanky suits.
I would guess it needing an extra level to use it would not hurt. Basically it's the same weapon but without the charge time requiring 1 extra skill level to use.
The weapon in itself shoots every 4.10 seconds without skills and very 4 with maxed sills (no rapid reload taken into account since most people dont bother with it ). By making an assault variant that has no charge time you effectively raise the potential of the weapon without making it more powerful and possible breaking it.
EXAMPLE:
- Plasma cannon: PLC operation level 1
- Assault Plasma Cannon - PLC operation level 2
- KLA-90 plasma cannon PLC operation level 3
- KLA-90 assault plasma cannon PLC operation level 4
- Allotek plasma Cannon - PLC operation level 5
- Allotek assault plasma cxannon - PLC proficiency level 1
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Eversor Beercase
Beer For Evil Mercs
65
|
Posted - 2013.10.19 11:12:00 -
[11] - Quote
XxGhazbaranxX wrote:I would love an assault variant that always has the charging animation, turning screws, on. I hate being melted by assault rifles in the .45 seconds it takes me to charge it when using some of my less than tanky suits. I would guess it needing an extra level to use it would not hurt. Basically it's the same weapon but without the charge time requiring 1 extra skill level to use. The weapon in itself shoots every 4.10 seconds without skills and very 4 with maxed sills (no rapid reload taken into account since most people dont bother with it ). By making an assault variant that has no charge time you effectively raise the potential of the weapon without making it more powerful and possible breaking it. EXAMPLE:
- Plasma cannon: PLC operation level 1
- Assault Plasma Cannon - PLC operation level 2
- KLA-90 plasma cannon PLC operation level 3
- KLA-90 assault plasma cannon PLC operation level 4
- Allotek plasma Cannon - PLC operation level 5
- Allotek assault plasma cxannon - PLC proficiency level 1
You forgot to add the 2 second delay after firing. |
Chit Hoppened
Venomous Rat Regeneration Vendors
61
|
Posted - 2013.10.19 11:12:00 -
[12] - Quote
I've been waiting for the burst variant myself. 2 round burst, takes 1.5 seconds to charge, but each uhh...bolt? does ~60% of the normal Plasma Cannon damage with smaller splash radius since we don't want another Flaylock Era. It'll make the Ammo Skill actually mean something then. |
XxGhazbaranxX
Bannana Boat Corp
395
|
Posted - 2013.10.19 11:16:00 -
[13] - Quote
Eversor Beercase wrote:XxGhazbaranxX wrote:I would love an assault variant that always has the charging animation, turning screws, on. I hate being melted by assault rifles in the .45 seconds it takes me to charge it when using some of my less than tanky suits. I would guess it needing an extra level to use it would not hurt. Basically it's the same weapon but without the charge time requiring 1 extra skill level to use. The weapon in itself shoots every 4.10 seconds without skills and very 4 with maxed sills (no rapid reload taken into account since most people dont bother with it ). By making an assault variant that has no charge time you effectively raise the potential of the weapon without making it more powerful and possible breaking it. EXAMPLE:
- Plasma cannon: PLC operation level 1
- Assault Plasma Cannon - PLC operation level 2
- KLA-90 plasma cannon PLC operation level 3
- KLA-90 assault plasma cannon PLC operation level 4
- Allotek plasma Cannon - PLC operation level 5
- Allotek assault plasma cxannon - PLC proficiency level 1
You forgot to add the 2 second delay after firing.
Ahh yes the recoil animation... Makes the weapon the slowest f all the weapon in the game. Even the Forge gun can pop round faster than the plasma cannon. But hey, I'm not complaining. Having the weapon as is is the only way it won't become a scrub weapon. The moment I see NYAN SAN using the plasma Cannon after some type of update is the moment I will stop using the weapon. Whenever I see them In a sqaud they all have the same gear and weapons and thats when I know a weapon became FOTM. |
XxGhazbaranxX
Bannana Boat Corp
395
|
Posted - 2013.10.19 11:20:00 -
[14] - Quote
Chit Hoppened wrote:I've been waiting for the burst variant myself. 2 round burst, takes 1.5 seconds to charge, but each uhh...bolt? does ~60% of the normal Plasma Cannon damage with smaller splash radius since we don't want another Flaylock Era. It'll make the Ammo Skill actually mean something then.
I actually enjoy the ammo skill. Having one extra shot per level really does the trick. At level three I usually don't find myself without ammo since the weapons true RoF is it's own anti spam detterent.
Also If burst ever came out I would love for it to be a proto weapon requiring spec 3 and the damage to be 60% of the proto variant and not the strd variant. |
Chit Hoppened
Venomous Rat Regeneration Vendors
62
|
Posted - 2013.10.19 11:39:00 -
[15] - Quote
XxGhazbaranxX wrote:Chit Hoppened wrote:I've been waiting for the burst variant myself. 2 round burst, takes 1.5 seconds to charge, but each uhh...bolt? does ~60% of the normal Plasma Cannon damage with smaller splash radius since we don't want another Flaylock Era. It'll make the Ammo Skill actually mean something then. I actually enjoy the ammo skill. Having one extra shot per level really does the trick. At level three I usually don't find myself without ammo since the weapons true RoF is it's own anti spam detterent. Also If burst ever came out I would love for it to be a proto weapon requiring spec 3 and the damage to be 60% of the proto variant and not the strd variant. I have 3 in it as well, but for me I use it to push people back so I can go fullLogi...whatever that means. That would be nuts! That would make me run from my own shots!
And hey, I'll ask you this Ghaz: what is that strange gong type noise that happens sometimes when you get a kill? |
XxGhazbaranxX
Bannana Boat Corp
399
|
Posted - 2013.10.19 11:41:00 -
[16] - Quote
Chit Hoppened wrote:XxGhazbaranxX wrote:Chit Hoppened wrote:I've been waiting for the burst variant myself. 2 round burst, takes 1.5 seconds to charge, but each uhh...bolt? does ~60% of the normal Plasma Cannon damage with smaller splash radius since we don't want another Flaylock Era. It'll make the Ammo Skill actually mean something then. I actually enjoy the ammo skill. Having one extra shot per level really does the trick. At level three I usually don't find myself without ammo since the weapons true RoF is it's own anti spam detterent. Also If burst ever came out I would love for it to be a proto weapon requiring spec 3 and the damage to be 60% of the proto variant and not the strd variant. I have 3 in it as well, but for me I use it to push people back so I can go fullLogi...whatever that means. That would be nuts! That would make me run from my own shots! And hey, I'll ask you this Ghaz: what is that strange gong type noise that happens sometimes when you get a kill?
I have no idea to be hones. It's the first time I've actually heard about it... Maybe I'm not paying much attention to the noises. I usually have the volume fairly low so I can hear my squad better.
On the other hand it could be a headshot... check if you get 60 points for the kill. If so it's probably a headshot. |
Chit Hoppened
Venomous Rat Regeneration Vendors
62
|
Posted - 2013.10.19 11:46:00 -
[17] - Quote
It might just be laced into the music setting because I haven't heard it lately. I turn my in-game music to 0 so I can hear Sound Effects much more clearly. I'll keep checking for it. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
760
|
Posted - 2013.10.19 11:47:00 -
[18] - Quote
Eversor Beercase wrote:Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... Just the basic Plasma Cannon is needed for those OHK. The tankiest of heavies can withstand it though, so further SP investment is up to you, but the results won't get miraculously better. I encourage everyone to give it a go; it's fun and doesn't need heavy SP investments.
Well, it seems like reload and damage are important enough to spec into. Is charge time useful? The charge time is already pretty short. The Wiki says the fitting optimization lowers PG usage, but the Plasma Cannon doesn't use any PG up, so I can only assume that is wrong? Is it really useless? I run Amarr Logi with Laser, so I might spec into Plasma Cannons in a few months down the line. I like grenade launchers.
My problem with the Mass Driver was that it's damage was too low and it's RoF was too high. The projectile always dropped too fast for me for the map sizes, too. I used the M203 Grenade Launcher in the America's Army game for XBOX (yes, XBOX, not XBOX 360) years back and the training had you making 150m-200m shots with that thing. I loved how the gun felt there, I guess because it was more realistic, and have been disappointed with how grenade launchers feel in most shooters. I feel like grenade launchers should be precision weapons, not "shoot at the feet of the guy 10m away from you" so maybe I'll enjoy the Plasma Cannon later.
Banning Hammer wrote:Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... Actually, the projectile velocity got a buff recently... so is a bit of medium range glorified shotgun now. Still sucks as an AV, which supposed to be one of it main functions.
Thanks for telling me that. I died to a PC at medium range recently right after I turned and saw the projectile 20m from my face. I died from the splash since I was hurt, and thought the round would be slower. I thought I was imagining it. |
Jebus McKing
Molon Labe. RISE of LEGION
106
|
Posted - 2013.10.19 11:56:00 -
[19] - Quote
I really like to fit a Minmatar Medium suit to sprint at a speed of 8.4+ m/s, run at people and use the Plasma Cannon as a close range weapon. Oh, and if they manage to survive I finish them of with the SMG.
Also, Active Scanners, can't live without those anymore. Especially useful for flanking. |
XxGhazbaranxX
Bannana Boat Corp
401
|
Posted - 2013.10.19 11:59:00 -
[20] - Quote
Borne Velvalor wrote:Eversor Beercase wrote:Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... Just the basic Plasma Cannon is needed for those OHK. The tankiest of heavies can withstand it though, so further SP investment is up to you, but the results won't get miraculously better. I encourage everyone to give it a go; it's fun and doesn't need heavy SP investments. Well, it seems like reload and damage are important enough to spec into. Is charge time useful? The charge time is already pretty short. The Wiki says the fitting optimization lowers PG usage, but the Plasma Cannon doesn't use any PG up, so I can only assume that is wrong? Is it really useless? I run Amarr Logi with Laser, so I might spec into Plasma Cannons in a few months down the line. I like grenade launchers. My problem with the Mass Driver was that it's damage was too low and it's RoF was too high. The projectile always dropped too fast for me for the map sizes, too. I used the M203 Grenade Launcher in the America's Army game for XBOX (yes, XBOX, not XBOX 360) years back and the training had you making 150m-200m shots with that thing. I loved how the gun felt there, I guess because it was more realistic, and have been disappointed with how grenade launchers feel in most shooters. I feel like grenade launchers should be precision weapons, not "shoot at the feet of the guy 10m away from you" so maybe I'll enjoy the Plasma Cannon later. Banning Hammer wrote:Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... Actually, the projectile velocity got a buff recently... so is a bit of medium range glorified shotgun now. Still sucks as an AV, which supposed to be one of it main functions. Thanks for telling me that. I died to a PC at medium range recently right after I turned and saw the projectile 20m from my face. I died from the splash since I was hurt, and thought the round would be slower. I thought I was imagining it.
Rapid reload will only shave off half a second off of the reload speed for a total of 3 second relaod at RR level 5. That there is a personal choice, whether to sink SP into that or just adjust your gameplay to get that extra half second for reloading. As for the Fitting optimization; it only affects the cpu. The skill was tailored for the plasma cannon since it uses no powergrid.
As far as damage goes, it's the number one priority on the weapon. Since most weapons can melt you while you realod that single shot has to count. I usually prioritize my suits by Weapon then 2 complex damage ods, then armor and then sacrifice on everything else for a good assault type fit.
If you are going to be doing lots of logi work then I prioritize on defense, equipment and then sacrifice firepower after I've stacked my defense mods and put top tier equipment on.
It's all about choices and your play style. If you get good enough to where you are constantly direct hitting your opponents then the damage mods are not even necessary since the base damage will most likeley do the job but if your relying on splash Like I do most of the time then stacking damage mods is by far the best options since lots of time the best defence is a OHK with splash or enough damage to make the run away. |
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Chit Hoppened
Venomous Rat Regeneration Vendors
65
|
Posted - 2013.10.19 12:03:00 -
[21] - Quote
Borne Velvalor wrote:Eversor Beercase wrote:Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... Just the basic Plasma Cannon is needed for those OHK. The tankiest of heavies can withstand it though, so further SP investment is up to you, but the results won't get miraculously better. I encourage everyone to give it a go; it's fun and doesn't need heavy SP investments. Well, it seems like reload and damage are important enough to spec into. Is charge time useful? The charge time is already pretty short. The Wiki says the fitting optimization lowers PG usage, but the Plasma Cannon doesn't use any PG up, so I can only assume that is wrong? Is it really useless? I run Amarr Logi with Laser, so I might spec into Plasma Cannons in a few months down the line. I like grenade launchers. My problem with the Mass Driver was that it's damage was too low and it's RoF was too high. The projectile always dropped too fast for me for the map sizes, too. I used the M203 Grenade Launcher in the America's Army game for XBOX (yes, XBOX, not XBOX 360) years back and the training had you making 150m-200m shots with that thing. I loved how the gun felt there, I guess because it was more realistic, and have been disappointed with how grenade launchers feel in most shooters. I feel like grenade launchers should be precision weapons, not "shoot at the feet of the guy 10m away from you" so maybe I'll enjoy the Plasma Cannon later. Banning Hammer wrote:Borne Velvalor wrote:The Plasma Cannon is a great weapon if you've got the skills and are fully specced into it with mods. It's just that most players cannot acquire said skills, don't want to acquire said skills, or don't want to sink the SP. Of course, the bullet moves slow as all hell, which makes it easy to evade when you know it's coming. Whenever I die to a PC, it's because I didn't know what was coming... Actually, the projectile velocity got a buff recently... so is a bit of medium range glorified shotgun now. Still sucks as an AV, which supposed to be one of it main functions. Thanks for telling me that. I died to a PC at medium range recently right after I turned and saw the projectile 20m from my face. I died from the splash since I was hurt, and thought the round would be slower. I thought I was imagining it. I personally don't run Damage Mods, I run a Recharger and an Energizer - ******* love those things - because I've always thought Regen is better than eHP/Damage. The Wiki is wrong. It's -5% CPU, not PG. So with maxed out skills it drops the Cannon's CPU cost IMMENSELY, and you have no PG taken up, making the GalAssault's use of the Cannon unparalleled on the field. The Cannon on the Amarr Logi though, that's scary. ...dat sidearm...
And I don't really like the Mass Driver either. The whole weapon just doesn't feel like it should. No offense to the Minmatar, but they need to check their Duct tape. |
XxGhazbaranxX
Bannana Boat Corp
404
|
Posted - 2013.10.19 18:09:00 -
[22] - Quote
Chit Hoppened wrote: I personally don't run Damage Mods, I run a Recharger and an Energizer - ******* love those things - because I've always thought Regen is better than eHP/Damage. The Wiki is wrong. It's -5% CPU, not PG. So with maxed out skills it drops the Cannon's CPU cost IMMENSELY, and you have no PG taken up, making the GalAssault's use of the Cannon unparalleled on the field. The Cannon on the Amarr Logi though, that's scary. ...dat sidearm...
And I don't really like the Mass Driver either. The whole weapon just doesn't feel like it should. No offense to the Minmatar, but they need to check their Duct tape.
Are you using a speedy tank with minmatar or are you relying on cover and regulators? As for gallente, I would say the absolute best dropsiut to use the plasma cannon with. With 5% to cp/pwrgd reduction + 5% cpu reduction from fitting optimization + 3% reduction to cpu usage for light weaponry, the plasma cannon can reach a 65% reduced CPU usage. Whith this reduction a PROTO PLC that uses 117 cpu to fit will only use 40.95 CPU (35% of it's original CPU usage). On any suit, specially proto, in which you want to stack offensive and defensive mods this is a huge boost.
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Chit Hoppened
Venomous Rat Regeneration Vendors
65
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Posted - 2013.10.19 20:42:00 -
[23] - Quote
XxGhazbaranxX wrote:Chit Hoppened wrote: I personally don't run Damage Mods, I run a Recharger and an Energizer - ******* love those things - because I've always thought Regen is better than eHP/Damage. The Wiki is wrong. It's -5% CPU, not PG. So with maxed out skills it drops the Cannon's CPU cost IMMENSELY, and you have no PG taken up, making the GalAssault's use of the Cannon unparalleled on the field. The Cannon on the Amarr Logi though, that's scary. ...dat sidearm...
And I don't really like the Mass Driver either. The whole weapon just doesn't feel like it should. No offense to the Minmatar, but they need to check their Duct tape.
Are you using a speedy tank with minmatar or are you relying on cover and regulators? As for gallente, I would say the absolute best dropsiut to use the plasma cannon with. With 5% to cp/pwrgd reduction + 5% cpu reduction from fitting optimization + 3% reduction to cpu usage for light weaponry, the plasma cannon can reach a 65% reduced CPU usage. Whith this reduction a PROTO PLC that uses 117 cpu to fit will only use 40.95 CPU (35% of it's original CPU usage). On any suit, specially proto, in which you want to stack offensive and defensive mods this is a huge boost. No, I run GalLogi with those. Shield Recharger/Energizer on the left and all 3 plate types (ADV) on the right. I generally like to stick back some and lob a shot to create the delay so my shields can start charging (takes ~5 seconds to get back to full shields once they kick in) which lets me get back to the line to do my LogiBro work. With the GalAssault, making the PRO Cannon cost only 41 CPU 0 PG is better than most ADV weapons of any type as far as resource cost. I almost went GalAssault but I have always been drawn to the multiple equipment that the Logi suit gets.
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negative49er
Krusual Covert Operators Minmatar Republic
270
|
Posted - 2013.10.20 01:24:00 -
[24] - Quote
By watching your videos i can say that this game got slow since AA was added |
LOADED'HORN
KILL-EM-QUICK RISE of LEGION
39
|
Posted - 2013.10.20 03:00:00 -
[25] - Quote
Really nice composition of the Plasma cannon. That thing is really fun. Its like a smack to the face to an AR sprayer's clone. Shock and awe! Currently ganking MFs, now I'm already getting my Flaylock and Mass pooper abuse revenge. I'll be using an alias, you will be unpreparred for that blind shot |
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