Matticus Monk
Ordus Trismegistus
577
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Posted - 2013.10.19 08:31:00 -
[1] - Quote
I also play behind enemy lines hacking points, being a distraction and dropping uplinks.
I think that you are on the right track by focusing on getting your scout suit to level 5 for the additional profile dampening and range bonus, which is effective even when running ADV or STD suits. Once that is out of the way I highly recommend the Electronics and Engineering skills next, as well as the Core Upgrades so that you can maximize the amount of CPU / PG your Standard and Advanced suits have.
I find myself running mostly the STD dragonfly scout 95% of the time. With all of my core skills maxxed it's surprisingly effective. I can fit a good amount of stuff on my suit, and being a pistol user as well (I am a recent convert) I find that I can squeeze even more onto my suit now.
My initial suit is a complex kin/cat (red bottle), complex cardiac regulator (green bottle), standard scrambler pistol, locus grenade (think I may have squeezed an M1 on there), drop uplink and basic shield enhancer.
Once that suit goes down I typically switch to one with an enhanced ferroscale, armor repper and basic shield extender; with 2 pistols, an M1 locus and remote explosives or drops.
You asked about whether getting systems hacking from L3 to L5 is worth it: yes. It's the equivalent of a free basic codebreaker, except you don't need to waste a low slot on it; very important if you are sticking to STD or ADV suits with their 2 low slots. Given that you will be behind enemy lines without a scanner, I'd say anything you can do to minimize your hack time is key. I got shot in the back way less now while hacking enemy installations. |
Matticus Monk
Ordus Trismegistus
580
|
Posted - 2013.10.19 17:43:00 -
[2] - Quote
Koan Zalinto wrote:Ever since I accidentally upgraded my scan range for my dropsuit, I havent been shot in the back while hacking. I watch that little radar when my face is pushed into the hacking point. Red blips mean i move and sweep the area again. Pistols are lovely if there arent alot of shotty users. When there are shotfun scouts running around I tend to carry a mass driver and a lower version of my pistol. Ive upgraded my klo to the tt-7 assualt scp though, cause I still cant bring myself to use my carthums as much as I tend to die. That kit I just feel is too expensive currently. Its going to take me nine weeks of play, maxing my weekly sp cap however to get to the scout 5. x.x
That is a long grind for the L5 scout suit, it will be nice though when it's out of the way! I also can't imagine using expensive proto pistols in combat anytime soon.... death is my constant companion.
As for the comments from Fist, I agree - a shotgun is better for OHK's. You have to get closer, and the hit detection is not super reliable at the moment, but you can always carry a shotty and a pistol.
The only reason to go sidearm only is to up the challenge to a higher level, and to free up extra fitting space on the very fit-challenged scout suits.
It's a frustrating way to play, but when it works - there aren't many better ways to feel pimp when you rocking someone using a sidearm and you only have 250hp.
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