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Shotty GoBang
Pro Hic Immortalis
1591
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Posted - 2013.10.18 21:40:00 -
[1] - Quote
Kudos on your bravery, good sir. o7
Caveat Very few mercs start out Scout and stick with it ... most switch to a medium frame or quit Dust altogether. Reason being, Scouthood requires massive SP investment; you'll need to be OK with performing poorly for an extended period of time. If you're looking for a faster, easier and more entertaining path to success, abandon all notions of sneakiness and skill into ARs and a medium frame. You can always switch to Scout later in your career; doing so is my official recommendation as it has the highest odds of keeping you in the game. Blah blah blah ... you have been forewarned :-)
Build Advice You have the potential to operate off enemy radar. This is the primary -- perhaps sole -- benefit to running Scout at the moment. There was a time when speed was our advantage, but that's no longer the case. The playstyle you've described lends itself to sneakiness so you're on the right track. I recommend prioritizing your build progression to maximize your stealth advantage as soon as possible. Bad news is that it's a grind and will take awhile.
1) Light Frame Lvl(3) 2) Racial Scout Lvl(5) 3) Profile Dampening Lvl(3)
So in a few months, you'll beat basic and advanced scanners regardless of which Scout suit you run. You'll beat all but one proto scanner with a single low-slot profile dampener.
Racial Selection Your choice in Gallente or Minmatar is a matter of preference; both have distinct advantages. The "better" of the two tends to change between builds. High shield potential and slightly higher speed originally made the Minmatar the superior hit-and-run suit. Aim-Assist -- suddenly everyone's a godd*mn marksman -- and an Armor Plate buff tilted the scale in favor of Gallente. A Nova Knife fix will likely tilt the scale back in favor of Minmatar. The Devs have promised "Hugs" for Scouts ... no one has any idea what they intend to do or when it'll happen. So keep an eye out on the Forums, research differences between your two (current) options and make your choice.
Followup I've linked this inquiry to the Scout Registry. We have a few expert pistoleers who frequent our little hangout. I'm hoping one may be willing and able to offer you more pertinent insight. If you plan to stick with the Scout, you should introduce yourself to the guys. We look out for one another and would be glad to make your acquaintance.
Here's the link: https://forums.dust514.com/default.aspx?g=posts&t=90055
Happy Hunting, Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1592
|
Posted - 2013.10.18 22:08:00 -
[2] - Quote
Koan Zalinto wrote: (1) I think I've actually shot you before. In the back of the head.
(2) I have profile dampening at three currently, and gallente scouts at three as well. Im saving up 1.9 mill sp ( q.q ) for either pistol prof 5 or the scout suit 5. Which do you feel I should prioritize on these?
(3) I have too many questions to list them out in a more detailed post but thank you for the response. Ive actually asked to be registered to the scout registry already but got no response. Not yet anyway.
(4) As far as scouts go though, I made a minor survivability improvement by swapping from the ferroscale to the normal enhanced armor plates. I don't necessarily like the speed reduction.
(5) ... speed doesn't seem to matter when the combat suits can keep up with me :/
(1) Nice! (2) Scout Suit 5 for sure. (3) Roger that. I'll get you in tomorrow. (4) Same. (5) Exactly. CCP should widen the speed gap. Slow mediums down or speed us up.
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Shotty GoBang
Pro Hic Immortalis
1592
|
Posted - 2013.10.18 22:19:00 -
[3] - Quote
Quil Evrything wrote: You make things sound a little bleaker than they need to be, Shotty.
Fully three quarters of newbro scouts go inactive shortly following Academy Graduation. ^ Now that's bleak.
My intent is to protect our newcomers from false expectations and untimely attrition. We need to be realistic with these guys. They're Scouts. They can handle it. |
Shotty GoBang
Pro Hic Immortalis
1592
|
Posted - 2013.10.18 22:38:00 -
[4] - Quote
Koan Zalinto wrote: (1) Ok so saving for the suit level. (2) Either way I wont be stopping any time soon. The game shows too much potential ... (3) I know I want pistol prof 5, possibly ammo cap 5, don't need the speed reload however. (4) I noticed you didnt recommend profile dampening 5. (5) Next what about hacking? Is it worth it taking it to 5? I currently have that at 3 as well.
1) Good 2) :-) 3) Join in-game channel "Scouts United" and ask a Pistol Scout 4) PD 4 and 5 serve little purpose on a Scout; if you're deadset on electronics, invest in Scan Range 5) Yep, but you likely have other core skills to work on first. Namely CPU/PG output. |
Shotty GoBang
Pro Hic Immortalis
1592
|
Posted - 2013.10.18 23:49:00 -
[5] - Quote
Koan Zalinto wrote: I know the powergrid skill investment, but what is the cpu one...its the one im usually maxed in for my suits x.x
I think CPU is boosted 5% per level by Electronics and PG 5% by Engineering. Core Upgrades (or some such) boosts both by 1% per level. * Read skill descriptions in game to confirm. Been awhile since I looked at these.
Non-Weaponry Skills for a GalScout to consider early on (in no particular order):
Core Upgrades (4) Electronics (3) Engineering (3) Core Shields (3) Core Armor (3) Biotics (5) Card Reg (3) Kin Cat (3) Active Scanner (3) Long Range Scanning (3) Precision Enhancement (2) Profile Dampening (3) Systems Hacking (3) Armor Upgrades (5) Shield Upgrades (5)
... can't think of anything else at the moment, but that's enough to get around your "dead end" :-) |
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