Hir Ranthar
Amarr Templars Amarr Empire
3
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Posted - 2013.10.19 20:33:00 -
[1] - Quote
Well, here comes a Forum Lurker ScoutBro to throw in his 0.02 ISK!
Shotty already got the doom and gloom disclaimer out of the way, so I guess I'll give my own bit of input.
First, I agree with some of the guys here- get level V Gallente and level III Dampening in order to get under most of the scanners. Due to the massive spam of scanners since the scanning changes you're best off escaping from Actives as quickly as possible instead of waiting and maxing out your proficiency.
Systems hacking III->V is a matter of personal preference. I prioritized other skills over some of my more general core scoutly skills, and it has worked decently enough for me, but it doesn't for others. It's all a matter of where else you might be better served by that same SP.
Now, some scouts may disagree with me here, but I'll say it anyway- upgrade your range amplification skill. As a Gallente scout, that's your racial bonus and when you're working your way around the various complexes on the map, that bonus passive range can save you a fit or two, in addition to their slightly earlier warning when you are hacking a CRU so that you can prepare to take out whatever poor clone had the misfortune of spawning on the other side of the CRU or building from you.
All of that said, my own personal suggestions on your Valor fit: -In my own personal experience, I prefer running an Enhanced Reactive plate for the sake of that little bit of repair. If you do a lot of hacking and dashing in and out of someone's line of fire in order to do so or get the drop on them, being able to get your armor back up on a basic suit can make a huge difference on whether or not you'll survive more than the first few encounters. At the same time though, an argument can be made for the substantial eHP boost the other plates will give you.
-My own scrambler pistol preference is the Burst. I have run every other type of Scrambler, but the Burst is the one I just can't live without. If I could get or make a replica of that pistol, I'd do it in a heartbeat. At the same time, if you use a burst even one time in combat you'll realize that its ammo pool is small indeed, and you have to make each volley of round count if you don't want to be searching for a Logi or a Supply Depo constantly. (Which you may do anyway- I find myself hacking a LOT of supply depos instead of the nearby CRU's lately solely because I'm almost out of ammo.)
-If you really like scrambler pistols, dual carry. Having two (especially if they're a Breach/Assault pairing) will give you more options for those shootouts when you run out of ammo before the enemy is dead. I will agree with Matticus though- Sidearm only does pose a different type of challenge.
-FLUX GRENADES. Seriously, these things are easily your best friend. They not only are an extremely effective way to bring down that straggling heavy's shields so that you can finish him quicker with your trusty ScP, but they are the single best way to eliminate clusters of equipment without using up any of that precious Pistol ammunition.
-Drop Uplinks. If you can get these onto your fit (typically the Stables are all I can get on a Valor) you'll see both your WP and your efficacy as a behind-the-lines operative go up.
--- In my own experiences, I'd also suggest learning to use the Laser Rifle (Or another longer range weapon), even if it's just the basic one. I often run a LR fit when the mass drivers are out in force and my team is doing a decent job of holding onto the various installations that I've hacked on the enemy's side of the battlefield. The LR lets me find a decent position and (if I can stay at the 'sweet spot' distance) I can melt away most enemy units before their AR's can do much damage. The downside being that my own LR's have killed me more times than I sometimes want to admit. ---
Scouts are hard to play, and Hacker/Gunslinger Scouts are no different. Despite that, it's one of the funnest ways to play the scout suit that I've found over my year and counting of running exclusively in Scout suits.
o7
Ranth - A scout still rocking his "Red" Kindred suit. |