|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
1374
|
Posted - 2013.10.16 13:11:00 -
[1] - Quote
Stupid overall
1. They will have to move supply depots, my HAV cannot climb a staircase so i have to drive all the way to the redline to get ammo thus out of the battle in an important moment when my team may need me, no vehicle nanohives either for a logi to carry or even a logi LAV to have a mod to resupply ammo to other vehicles
2. Ammo counts - I may want to keep my turrets on for a PC match, if a gunner fires a few shots it also takes ammo from the large turret, there is no large and small ammo
3. No vehicle locks, i may want to keep on 1 turret for a squadmate so he can jump out and hack stuff but when hes in my tank he can watch my back, but bluedot may jump in and waste all the ammo at the MCC like a ****** if he jumps out to hack stuff
4. Overheating - This was used so that you couldnt spam shots all the time, now we have ammo and overheating and if we overheat before a clip is used or even use up a clip before we overheat then what is the point of either system?
5. Skills - Infantry have alot of skills for weapons, vehicle turrets on the otherhand are close but the prof skill for example doesnt give more damage, its give turret rotation instead
6. AI installations - Will they have ammo? they should, will they run out also? they should
All i can think of for now |
Takahiro Kashuken
Red Star. EoN.
1375
|
Posted - 2013.10.16 13:42:00 -
[2] - Quote
Gorra Snell wrote:Not stupid. This gives the devs a much needed balancing tool - my hope is that they can eliminate things like absurd missile spread, which they seem to have used to balance small turrets due to lack of other balancing tools. Takahiro Kashuken wrote:Stupid overall 2. Ammo counts - I may want to keep my turrets on for a PC match, if a gunner fires a few shots it also takes ammo from the large turret, there is no large and small ammo
What makes you think this? Sounds very fishy and unlikely to be implemented this way... Takahiro Kashuken wrote: 4. Overheating - This was used so that you couldnt spam shots all the time, now we have ammo and overheating and if we overheat before a clip is used or even use up a clip before we overheat then what is the point of either system?
Scrambler rifles, laser rifles and HMGs have both heating and ammo. I find the mechanics very compatible.
HMG have alot of ammo and rarely overheat
Lazer rifle of 100ammo overheats at the 80mark
SCR is the weapon which overheats early in comparision, thus you either reload or let it cooldown
If the blaster at 140clip overheats too early then blaster is useless, if it overheats at the 120mark then you might aswell reload anyways and if you use a heatsink you will most likely run out or ammo and have to reload
It was confirmed somehwere, IRC i think that both ammo is coming from the same pool
|
Takahiro Kashuken
Red Star. EoN.
1375
|
Posted - 2013.10.16 14:36:00 -
[3] - Quote
CPL Bloodstone wrote:not stupid. tanks should have a finite amount of ammo.
However, a laser tank should not (can't wait)
You really think infantry will allow it?
Lasers and SCR use ammo, expect infantry to cry the same for vehicles laser turrets |
Takahiro Kashuken
Red Star. EoN.
1384
|
Posted - 2013.10.16 16:53:00 -
[4] - Quote
Iron Wolf Saber wrote:Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers.
Obv missed the big sticky vehicle post
LLAV and LDS are being removed
Why do you keep posting in vehicle threads? |
|
|
|