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Severus Smith
Ikomari-Onu Enforcement Caldari State
383
|
Posted - 2013.10.15 19:32:00 -
[1] - Quote
Before everyone in here loses their s***, hear me out.
In EVE, Logistics ships are a feared thing. A single logistics pilot can keep a friendly ship alive even through an onslaught of tens (or even hundreds) of enemies firing at it. This makes logistics valuable, and forces enemies to break up logistics chains to win engagements. Right now in DUST logistics is helpful, but the piddly 120 HPS repair rate of a Proto repair tool can't even keep a person alive against a Militia SMG hitting them from 50m. But what if they could?
My suggestion: Make Remote Repairers (IE: Repair Tools) use a Light or Sidearm weapon slot and increase their HPS accordingly.
A "Sidearm" Remote Repairer should put out a little more than the repair tool does now (100 - 200 HPS). It's a support tool that can get a person back to full health quickly after a fight but won't keep them alive for long while under fire.
A "Light Weapon" Remote Repairer should put out roughly the same HPS as an AR's DPS. (400 - 600 HPS). It should be able to keep a person alive while they are under fire. This makes logistics very key assets, and high priority targets, in a battle.
To balance these new beastly repairers they shouldn't be able to run indefinitely like current Repair Tools. I propose giving them power (until the time CCP finally gives us capacitors on our dropsuits). 100 power total, recharging constantly at 5 PPS. The Repair Tool uses 10 PPS. So you can go from full charge to empty in 18 seconds. Long enough to keep a buddy alive during a long firefight but short enough to keep it balanced and in check.
Another balance possibility: EMP grenades / Orbitals also knock out Repairer power. Cap warfare = win.
What this does for us:
1. Makes Logistics beasts at what they do; keeping you alive. 2. Keeps Logistics specialized at either killing or repping people. (Like EVE logistics) 3. Mimics the battle doctrines / reliance on logistics of the New Eden empires. 4. Free's up an equipment slot. 5. CCP can offer increased WP rewards for repairing. 6. It's a big difference from most other shooters.
Now that you've heard me out feel free to rage. |
DJINN Jecture
Hellstorm Inc League of Infamy
55
|
Posted - 2013.10.15 19:41:00 -
[2] - Quote
Yeah because now instead of being just defenseless when they have a rep tool out they would then be defenseless (REs and grenades aside) any time they want to bring a repair tool to a match. Seems really smart. |
Fiddler Galaine
Northwind Alliance Dark Taboo
30
|
Posted - 2013.10.15 19:51:00 -
[3] - Quote
Where's the downvote button? |
Severus Smith
Ikomari-Onu Enforcement Caldari State
384
|
Posted - 2013.10.15 19:51:00 -
[4] - Quote
DJINN Jecture wrote:Yeah because now instead of being just defenseless when they have a rep tool out they would then be defenseless (REs and grenades aside) any time they want to bring a repair tool to a match. Seems really smart. Would you rather be defenseless with a 90 HPS Repair Tool (and thus unable to keep your squad mates alive while their being shot) or defenseless with a 500 HPS Repair Tool (and thus able to keep your squad mates alive while their wrecking face)..?
Or they could always bring an AR + Sidearm Repair Tool if they wanted. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
384
|
Posted - 2013.10.15 20:05:00 -
[5] - Quote
Fiddler Galaine wrote:Where's the downvote button? Reason why?
Look, everyone is complaining about TTK being too short. Or Sentinels dying to quick. Or logistics not being worth it for the piddly repair rate they have being almost equal to a f***ing nanohives repair rate. This would fix that.
- Want to stay alive longer? Bring a logi.
- Want to make the Sentinel the point defense guardian it's supposed to be? Bring a logi.
- Want to take down those three Assaults before they turn and kill you in 0.5 seconds? Bring a logi.
It would make this game more unique and less like CoD / BF. Logistics would be essential, just like healers in most MMORPG's. (This is a MMORPGFPS). So perhaps give me a reason why this sucks rather than just the childish "Where's the downvote button? Hurr Hurr"
The idea may actually suck, but tell me why. |
Cosgar
ParagonX
6064
|
Posted - 2013.10.15 21:34:00 -
[6] - Quote
Fiddler Galaine wrote:Where's the downvote button?
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Jetti Daxcide
Mechanised Enterprise Of War
28
|
Posted - 2013.10.15 22:35:00 -
[7] - Quote
Severus Smith wrote:Before everyone in here loses their s***, hear me out.
In EVE, Logistics ships are a feared thing. A single logistics pilot can keep a friendly ship alive even through an onslaught of tens (or even hundreds) of enemies firing at it. This makes logistics valuable, and forces enemies to break up logistics chains to win engagements. Right now in DUST logistics is helpful, but the piddly 120 HPS repair rate of a Proto repair tool can't even keep a person alive against a Militia SMG hitting them from 50m. But what if they could?
My suggestion: Make Remote Repairers (IE: Repair Tools) use a Light or Sidearm weapon slot and increase their HPS accordingly.
A "Sidearm" Remote Repairer should put out a little more than the repair tool does now (100 - 200 HPS). It's a support tool that can get a person back to full health quickly after a fight but won't keep them alive for long while under fire.
A "Light Weapon" Remote Repairer should put out roughly the same HPS as an AR's DPS. (400 - 600 HPS). It should be able to keep a person alive while they are under fire. This makes logistics very key assets, and high priority targets, in a battle.
To balance these new beastly repairers they shouldn't be able to run indefinitely like current Repair Tools. I propose giving them power (until the time CCP finally gives us capacitors on our dropsuits). 100 power total, recharging constantly at 5 PPS. The Repair Tool uses 10 PPS. So you can go from full charge to empty in 18 seconds. Long enough to keep a buddy alive during a long firefight but short enough to keep it balanced and in check.
Another balance possibility: EMP grenades / Orbitals also knock out Repairer power. Cap warfare = win.
What this does for us:
1. Makes Logistics beasts at what they do; keeping you alive. 2. Keeps Logistics specialized at either killing or repping people. (Like EVE logistics) 3. Mimics the battle doctrines / reliance on logistics of the New Eden empires. 4. Free's up an equipment slot. 5. CCP can offer increased WP rewards for repairing. 6. It's a big difference from most other shooters.
Now that you've heard me out feel free to rage.
or a large repair tool for either a light weapon slot or a heavy logi suit
|
Bright Cloud
Namtar Elite Gallente Federation
225
|
Posted - 2013.10.15 23:17:00 -
[8] - Quote
Make the repair tool melt enemy faces from 20 meters+ and then we can talk. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
430
|
Posted - 2013.10.15 23:22:00 -
[9] - Quote
make it a shield syphon to user on enemy contact and arm repair on friendlies. means your not completely defenceless and the shield syphon buys you time for friendlys to back you up. close range obviously |
DJINN Jecture
Hellstorm Inc League of Infamy
62
|
Posted - 2013.10.16 00:35:00 -
[10] - Quote
Severus Smith wrote:DJINN Jecture wrote:Yeah because now instead of being just defenseless when they have a rep tool out they would then be defenseless (REs and grenades aside) any time they want to bring a repair tool to a match. Seems really smart. Would you rather be defenseless with a 90 HPS Repair Tool (and thus unable to keep your squad mates alive while their being shot) or defenseless with a 500 HPS Repair Tool (and thus able to keep your squad mates alive while their wrecking face)..? Or they could always bring an AR + Sidearm Repair Tool if they wanted. As a logibro I'd rather never be defenseless, HATE repair tools and would rather my entire team get cloned before using one. Is there a repair tool that shoots plasma that melts forge gunners from 600 yards away, because if there is then count me in, otherwise I can confidently say that if you expect me to live long enough to heal you with a repper then give me a gun, obviously there is not enough DPS on the field. There are however a multitude of other ways to heal people than just a repair tool. For instance a Wyrkomi Nanite injector will heal 80% of your armor, a Wyrkomi Triage Nanohive will heal 70hp of armor per cycle. Meanwhile the merc approaching me and you has neither a needle or a hive and two guns at 425DPS=850DPS also equals one dead merc in about a second. |
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Broonfondle Majikthies
Bannana Boat Corp
325
|
Posted - 2013.10.16 00:40:00 -
[11] - Quote
Logi is not a medic. A rep tool is only part of the equipment that fills our role. Why force us to use a device over a weapon - Even a heavy can pick up knives if they so choose and it wouldn't be 'wrong'. Where is the choice? Where is the diversity? |
KalOfTheRathi
Nec Tributis
824
|
Posted - 2013.10.16 01:33:00 -
[12] - Quote
This is a hilariously troll.
Yet another K/DR Kitten with QQ about losing out to a good player that happens to run a Logi Suit.
Troll on, little Kitten. Troll on. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6590
|
Posted - 2013.10.16 01:35:00 -
[13] - Quote
I'm sorry, but I hate you if you're serious. |
Denn Maell
PIanet Express
9
|
Posted - 2013.10.16 02:53:00 -
[14] - Quote
Making the Repair tool fit a light weapon slot would just be the final nail in the Rep Tool coffin. Often times, the best band aids are a few extra bullets down range to either eliminate, suppress or chase off the red dots. Then you pull out the ol' Repper. Guardian'ing doesn't work as well since my heavy mates seem to get headshot too often while I'm repping them, in addition to simply not being able to match the DPS of more than two or three concentrated AR fire.
Logi Cruiser Ships in Eve can exist because the gameplay is much more strategic and methodical, you have many more options with a ship in Eve than a Merc in Dust. In Dust the pace and gameplay is not methodical and the Repair Tool has too many weaknesses to be considered as a viable alternative to even a Militia AR. Even with a buff to Reps per sec, I can't see it as viable unless it also protected the user in some way, which would then be a more or less permeant leash and a distraction. |
Azri Sarum
BurgezzE.T.F Public Disorder.
98
|
Posted - 2013.10.16 03:38:00 -
[15] - Quote
Denn Maell wrote:Making the Repair tool fit a light weapon slot would just be the final nail in the Rep Tool coffin. Often times, the best band aids are a few extra bullets down range to either eliminate, suppress or chase off the red dots. Then you pull out the ol' Repper. Guardian'ing doesn't work as well since my heavy mates seem to get headshot too often while I'm repping them, in addition to simply not being able to match the DPS of more than two or three concentrated AR fire.
Logi Cruiser Ships in Eve can exist because the gameplay is much more strategic and methodical, you have many more options with a ship in Eve than a Merc in Dust. In Dust the pace and gameplay is not methodical and the Repair Tool has too many weaknesses to be considered as a viable alternative to even a Militia AR. Even with a buff to Reps per sec, I can't see it as viable unless it also protected the user in some way, which would then be a more or less permeant leash and a distraction.
If you really wanted to approach what Logistics ships in eve do you would need to do three things. First increase the Repair tool to beyond 500 dps, increase logi survivability by 2x, and then limit logi suits to using a repair tool only as their light weapon to avoid abuse.
In the end people would still abuse the hell out of it using just sidearms...
I like where the OP is going with his idea though. People are starting to realize that logistics as a role is broken enough that only a fairly extreme fix will get things on track. Breaking logistics and medic into two separate rolls needs to be one of the first tasks, because you are never going to balance things trying to lump them together. It would be like in EVE trying to make one ship that does two roles... ain't going to happen. |
KalOfTheRathi
Nec Tributis
825
|
Posted - 2013.10.16 11:20:00 -
[16] - Quote
Azri Sarum wrote: -- snip -- I like where the OP is going with his idea though. People are starting to realize that logistics as a role is broken enough -- snip -- No, the Logis I know don't think that. Even when I run other fits I have never thought that. Squads that work together don't think that, like the ones I run with.
So you are speaking for yourself and those K/DR obsessed players.
CCP/Shanghai has broken Logi more than once. They can screw us up enough without lame ideas like this.
Just learn to play the game, what is so hard about that Kitten?
HTFU. Watch the video, CCP's official statement on how games should be played. |
KalOfTheRathi
Nec Tributis
825
|
Posted - 2013.10.16 11:23:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:I'm sorry, but I hate you if you're serious. Who Kagehoshi, you old AFK farmer you?
Me or him. Or is it just everybody, as in the entire world? |
Vyzion Eyri
The Southern Legion The Umbra Combine
1482
|
Posted - 2013.10.16 11:33:00 -
[18] - Quote
As much as I would love getting a squad of proto logis to arrange themselves in a circle and proceed to create a healing chain of invulnerability, there a numerous problems with the game, NOT your idea, that prevents the implementation of these reppers.
1. I joined an FPS to kill people. If not the primary objective, killing is always an objective, unlike in other games. Every player needs to be able to complete that objective. Now, you may say by repairing someone you're indirectly killing, but wait for the next point.
2. Sometimes, healing blueberries who don't do anything = waste of time. I do like to lone wolf, I love it. I have a great music collection and I love listening to it whilst playing DUST, and I get annoyed if I have to talk to people at the same time. It's a meditative, SOLO experience (I'm sure most of us know about those) and being disturbed isn't cool.
3. Alpha damage. The simple counter to these logistics is to pop the person they're healing with grenades, or a forge gun, or a murder taxi, or a railgun, or any form of large turret, or flatten them with a dropship, or direct MD hit, or direct plasma cannon hit, the list goes on. These sort of insta-kills I don't believe are present in EVE besides those doomsday weapons which I assume do what forge guns do to dropsuits.
4. Will widen the gap between organised squads and newberries. Unsquaded means most likely unorganised, and if a squad is using a repair tool effectively, it will become devastating to other teams who will meet 3 assault suits pimped out with damage mods and armour plates and logibros who will make them invulnerable and have infinite ammo. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
709
|
Posted - 2013.10.16 11:36:00 -
[19] - Quote
When you said Logistics chains you weren't kidding. We can have a Heavy healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi! Perfect.
Also, enough healing to out heal a Duvolle? Check. Recharges as fast as is depleted? Check.
The Core Focused Repair Tool is already pretty good. Slap down an armor nanohive with it and you can fully heal a Heavy's armor in 4 seconds. |
Geovexen
Team Bitch-Slap
28
|
Posted - 2013.10.16 12:03:00 -
[20] - Quote
Severus Smith wrote:Before everyone in here loses their s***, hear me out.
In EVE, Logistics ships are a feared thing. A single logistics pilot can keep a friendly ship alive even through an onslaught of tens (or even hundreds) of enemies firing at it. This makes logistics valuable, and forces enemies to break up logistics chains to win engagements. Right now in DUST logistics is helpful, but the piddly 120 HPS repair rate of a Proto repair tool can't even keep a person alive against a Militia SMG hitting them from 50m. But what if they could?
My suggestion: Make Remote Repairers (IE: Repair Tools) use a Light or Sidearm weapon slot and increase their HPS accordingly.
A "Sidearm" Remote Repairer should put out a little more than the repair tool does now (100 - 200 HPS). It's a support tool that can get a person back to full health quickly after a fight but won't keep them alive for long while under fire.
A "Light Weapon" Remote Repairer should put out roughly the same HPS as an AR's DPS. (400 - 600 HPS). It should be able to keep a person alive while they are under fire. This makes logistics very key assets, and high priority targets, in a battle.
To balance these new beastly repairers they shouldn't be able to run indefinitely like current Repair Tools. I propose giving them power (until the time CCP finally gives us capacitors on our dropsuits). 100 power total, recharging constantly at 5 PPS. The Repair Tool uses 10 PPS. So you can go from full charge to empty in 18 seconds. Long enough to keep a buddy alive during a long firefight but short enough to keep it balanced and in check.
Another balance possibility: EMP grenades / Orbitals also knock out Repairer power. Cap warfare = win.
What this does for us:
1. Makes Logistics beasts at what they do; keeping you alive. 2. Keeps Logistics specialized at either killing or repping people. (Like EVE logistics) 3. Mimics the battle doctrines / reliance on logistics of the New Eden empires. 4. Free's up an equipment slot. 5. CCP can offer increased WP rewards for repairing. 6. It's a big difference from most other shooters.
Now that you've heard me out feel free to rage.
+1. it's not such a bad dynamic as to break the game but gives another approach. this will make the amarr logi the logi of choice for players though because they can run either tool and still have a weapon. and basically now have 4 equipment items.
the down side is the logi chain. someone posted here about just killing the logi to make the assault/heavy vulnerable again. well we do that now. if i see that nice yellow beam i immediately disengage and flank the logi. do the same with a chain and you have a nice easy chain of kills all the way to the top. still broken though. |
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Severus Smith
Ikomari-Onu Enforcement Caldari State
387
|
Posted - 2013.10.16 14:20:00 -
[21] - Quote
Geovexen wrote:+1. it's not such a bad dynamic as to break the game but gives another approach. this will make the amarr logi the logi of choice for players though because they can run either tool and still have a weapon. and basically now have 4 equipment items.
the down side is the logi chain. someone posted here about just killing the logi to make the assault/heavy vulnerable again. well we do that now. if i see that nice yellow beam i immediately disengage and flank the logi. do the same with a chain and you have a nice easy chain of kills all the way to the top. still broken though. You just brought up a point that I forgot (and is probably why this idea is getting so much hate). All Logi suits should get their sidearm slot back.
There, more choices for Logis than exists now! Sorry I play an Amarr Logi alt and forgot the other suits don't have sidearms.
So...
- Want to run around with a bunch of equipment but f*** healing? You can do that: (AR + sidearm) - Want to run around with an AR spot healing your teammates? You can do that (AR + sidearm RT) - Want to run around with a Repair Tool keeping your teammates alive during a hail of plasma fire, but still have something in case your caught unawares? You can do that: (light RT + sidearm) - Want to be a repairing monster where when you run out of power on the first RT you can swap to a backup? You can do that: (light RT + sidearm RT)
More choices. This is a buff to Logistics, if all suits get their sidearm slot back then, if nothing else, you can just throw a sidearm RT in it (which would heal for more than the current RT) and still wreck face with your AR. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
199
|
Posted - 2013.10.16 16:55:00 -
[22] - Quote
Severus Smith wrote:Geovexen wrote:+1. it's not such a bad dynamic as to break the game but gives another approach. this will make the amarr logi the logi of choice for players though because they can run either tool and still have a weapon. and basically now have 4 equipment items.
the down side is the logi chain. someone posted here about just killing the logi to make the assault/heavy vulnerable again. well we do that now. if i see that nice yellow beam i immediately disengage and flank the logi. do the same with a chain and you have a nice easy chain of kills all the way to the top. still broken though. You just brought up a point that I forgot (and is probably why this idea is getting so much hate). All Logi suits should get their sidearm slot back.There, more choices for Logis than exists now! Sorry I play an Amarr Logi alt and forgot the other suits don't have sidearms. So... - Want to run around with a bunch of equipment but f*** healing? You can do that: (AR + sidearm) - Want to run around with an AR spot healing your teammates? You can do that (AR + sidearm RT) - Want to run around with a Repair Tool keeping your teammates alive during a hail of plasma fire, but still have something in case your caught unawares? You can do that: (light RT + sidearm) - Want to be a repairing monster where when you run out of power on the first RT you can swap to a backup? You can do that: (light RT + sidearm RT) More choices. This is a buff to Logistics, if all suits get their sidearm slot back then, if nothing else, you can just throw a sidearm RT in it (which would heal for more than the current RT) and still wreck face with your AR.
Actually it's an indirect huge nerf to the Amarr suit b/c it loses it's primary advantage over the other suits. If you are a healer logi primarily maybe this is slight buff to neutral but that's not the majority of us who use the repper sparingly/situationally. |
Dirks Macker
Enlightened Infantries
81
|
Posted - 2013.10.16 17:56:00 -
[23] - Quote
Or add a repair tool slot on logi suits next to the weapon slots. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
411
|
Posted - 2013.10.16 18:12:00 -
[24] - Quote
now what would this do to tanks?
make them next to invincible?
make any1 one in a dropsuit invincible?
it sounds cool and all but gameplay wise i dont think it would be very popular....
in fact it would be much hated.^ |
Atiim
Living Like Larry Schwag
222
|
Posted - 2013.10.16 18:37:00 -
[25] - Quote
So basically you want to simultaneously buff and slightly gimp Logi's?
Give all Logi's a sideaRm? That sounds like an FU to assaults. You basically are making a Assualy suit with 4 equipment slots. And with a native armor repair bonus? That's deadly.
And then you assume that all Logi's will use the sidearm slot for triage and the repair tool. (Which me and most Logi's wouldn't do).
The Logistics Class has no sidearm for a reason.
And before anyone startes saying FU, no I am not an assualt, I'm a logistics, and no I don't think Logistics needs to be nerfed |
Goric Rumis
Dead Six Initiative Lokun Listamenn
221
|
Posted - 2013.10.16 18:44:00 -
[26] - Quote
Another unintended consequence is that Heavy suits would be able to equip repair tools, where previously they were unable to do so.
What I think might be better would be a "medic" or "mechanic" class suit that gets an outrageous (20% per level) bonus to repair tools at the cost of the light weapon slot. That way we aren't crippling the logistics users who aren't playing the medic role. It also allows us to give different bonuses to different suits, e.g., the Caldari mechanic has an extra bonus to vehicle repair, the Gallente mechanic gets increased range, the Minmatar mechanic provides a speed boost to the target and the Amarr mechanic adds a hardening effect. Those are off the top of my head as possibilities. Another thought I like is using the mechanic role to counteract ewar, so that someone who gets hit with a web grenade can get help from a mechanic to get to safety. This could be done with racial/role bonuses as well. |
Cosgar
ParagonX
6112
|
Posted - 2013.10.16 19:15:00 -
[27] - Quote
Dirks Macker wrote:Or add a repair tool slot on logi suits next to the weapon slots. I could go for that. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
388
|
Posted - 2013.10.16 20:29:00 -
[28] - Quote
Atiim wrote:So basically you want to simultaneously buff and slightly gimp Logi's?
Give all Logi's a sideaRm? That sounds like an FU to assaults. You basically are making a Assualy suit with 4 equipment slots. And with a native armor repair bonus? That's deadly.
And then you assume that all Logi's will use the sidearm slot for triage and the repair tool. (Which me and most Logi's wouldn't do).
The Logistics Class has no sidearm for a reason.
And before anyone startes saying FU, no I am not an assualt, I'm a logistics, and no I don't think Logistics needs to be nerfed Goric Rumis wrote:Another unintended consequence is that Heavy suits would be able to equip repair tools, where previously they were unable to do so. Your right, this change is too far reaching for the current system. Though I think some slight tweaking of slots, bonuses, and roles could make this game shine (source)
Scout Suit +5% decrease to signature profile per level +4% increase to speed per level Light Weapon No sidearm 2x Equipment ~300 EHP
Assault Suit +5% bonus to Light Weapon RoF per level +2% bonus to Light Weapon Range per level Light Weapon Sidearm No equipment ~600 EHP
Logistics Suit +10% bonus to Repair Tool HPS per level +1 Armor Repair per level Light Weapon Sidearm 4x Equipment ~500 EHP
Sentinel Suit +5% to all Resistances per level +5% to Heavy Weapon RoF per level Heavy Weapon No sidearm No equipment No grenades ~2000 EHP (with 25% Resistance)
This makes every class specialized...
- Putting an AR and a sidearm on a Logi and running it like an Assault would be bad (unless special circumstances) because you would lose out on the 25% RoF / 10% Range bonus.
- Putting a repair tool on an Assault would be bad (maybe a sidearm repairer) because no AR = bad.
- Putting a repair tool on a Scout / Heavy would be insane as you are now defenseless.
- Assaults / Heavies higher RoF and lack of equipment makes them dependent on Logistics for ammo.
With Repair Tools filling weapon slots then you could have interesting fits. Assaults with an AR / sidearm repairer for quick repairs. Logistics with an AR / sidearm repairer for squad support. I dunno, I think it would be interesting but people don't seem to think so.
Meh, I am sure everyone will rip this apart too... why do I even try? |
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