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Severus Smith
Ikomari-Onu Enforcement Caldari State
383
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Posted - 2013.10.15 19:32:00 -
[1] - Quote
Before everyone in here loses their s***, hear me out.
In EVE, Logistics ships are a feared thing. A single logistics pilot can keep a friendly ship alive even through an onslaught of tens (or even hundreds) of enemies firing at it. This makes logistics valuable, and forces enemies to break up logistics chains to win engagements. Right now in DUST logistics is helpful, but the piddly 120 HPS repair rate of a Proto repair tool can't even keep a person alive against a Militia SMG hitting them from 50m. But what if they could?
My suggestion: Make Remote Repairers (IE: Repair Tools) use a Light or Sidearm weapon slot and increase their HPS accordingly.
A "Sidearm" Remote Repairer should put out a little more than the repair tool does now (100 - 200 HPS). It's a support tool that can get a person back to full health quickly after a fight but won't keep them alive for long while under fire.
A "Light Weapon" Remote Repairer should put out roughly the same HPS as an AR's DPS. (400 - 600 HPS). It should be able to keep a person alive while they are under fire. This makes logistics very key assets, and high priority targets, in a battle.
To balance these new beastly repairers they shouldn't be able to run indefinitely like current Repair Tools. I propose giving them power (until the time CCP finally gives us capacitors on our dropsuits). 100 power total, recharging constantly at 5 PPS. The Repair Tool uses 10 PPS. So you can go from full charge to empty in 18 seconds. Long enough to keep a buddy alive during a long firefight but short enough to keep it balanced and in check.
Another balance possibility: EMP grenades / Orbitals also knock out Repairer power. Cap warfare = win.
What this does for us:
1. Makes Logistics beasts at what they do; keeping you alive. 2. Keeps Logistics specialized at either killing or repping people. (Like EVE logistics) 3. Mimics the battle doctrines / reliance on logistics of the New Eden empires. 4. Free's up an equipment slot. 5. CCP can offer increased WP rewards for repairing. 6. It's a big difference from most other shooters.
Now that you've heard me out feel free to rage. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
384
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Posted - 2013.10.15 19:51:00 -
[2] - Quote
DJINN Jecture wrote:Yeah because now instead of being just defenseless when they have a rep tool out they would then be defenseless (REs and grenades aside) any time they want to bring a repair tool to a match. Seems really smart. Would you rather be defenseless with a 90 HPS Repair Tool (and thus unable to keep your squad mates alive while their being shot) or defenseless with a 500 HPS Repair Tool (and thus able to keep your squad mates alive while their wrecking face)..?
Or they could always bring an AR + Sidearm Repair Tool if they wanted. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
384
|
Posted - 2013.10.15 20:05:00 -
[3] - Quote
Fiddler Galaine wrote:Where's the downvote button? Reason why?
Look, everyone is complaining about TTK being too short. Or Sentinels dying to quick. Or logistics not being worth it for the piddly repair rate they have being almost equal to a f***ing nanohives repair rate. This would fix that.
- Want to stay alive longer? Bring a logi.
- Want to make the Sentinel the point defense guardian it's supposed to be? Bring a logi.
- Want to take down those three Assaults before they turn and kill you in 0.5 seconds? Bring a logi.
It would make this game more unique and less like CoD / BF. Logistics would be essential, just like healers in most MMORPG's. (This is a MMORPGFPS). So perhaps give me a reason why this sucks rather than just the childish "Where's the downvote button? Hurr Hurr"
The idea may actually suck, but tell me why. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
387
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Posted - 2013.10.16 14:20:00 -
[4] - Quote
Geovexen wrote:+1. it's not such a bad dynamic as to break the game but gives another approach. this will make the amarr logi the logi of choice for players though because they can run either tool and still have a weapon. and basically now have 4 equipment items.
the down side is the logi chain. someone posted here about just killing the logi to make the assault/heavy vulnerable again. well we do that now. if i see that nice yellow beam i immediately disengage and flank the logi. do the same with a chain and you have a nice easy chain of kills all the way to the top. still broken though. You just brought up a point that I forgot (and is probably why this idea is getting so much hate). All Logi suits should get their sidearm slot back.
There, more choices for Logis than exists now! Sorry I play an Amarr Logi alt and forgot the other suits don't have sidearms.
So...
- Want to run around with a bunch of equipment but f*** healing? You can do that: (AR + sidearm) - Want to run around with an AR spot healing your teammates? You can do that (AR + sidearm RT) - Want to run around with a Repair Tool keeping your teammates alive during a hail of plasma fire, but still have something in case your caught unawares? You can do that: (light RT + sidearm) - Want to be a repairing monster where when you run out of power on the first RT you can swap to a backup? You can do that: (light RT + sidearm RT)
More choices. This is a buff to Logistics, if all suits get their sidearm slot back then, if nothing else, you can just throw a sidearm RT in it (which would heal for more than the current RT) and still wreck face with your AR. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
388
|
Posted - 2013.10.16 20:29:00 -
[5] - Quote
Atiim wrote:So basically you want to simultaneously buff and slightly gimp Logi's?
Give all Logi's a sideaRm? That sounds like an FU to assaults. You basically are making a Assualy suit with 4 equipment slots. And with a native armor repair bonus? That's deadly.
And then you assume that all Logi's will use the sidearm slot for triage and the repair tool. (Which me and most Logi's wouldn't do).
The Logistics Class has no sidearm for a reason.
And before anyone startes saying FU, no I am not an assualt, I'm a logistics, and no I don't think Logistics needs to be nerfed Goric Rumis wrote:Another unintended consequence is that Heavy suits would be able to equip repair tools, where previously they were unable to do so. Your right, this change is too far reaching for the current system. Though I think some slight tweaking of slots, bonuses, and roles could make this game shine (source)
Scout Suit +5% decrease to signature profile per level +4% increase to speed per level Light Weapon No sidearm 2x Equipment ~300 EHP
Assault Suit +5% bonus to Light Weapon RoF per level +2% bonus to Light Weapon Range per level Light Weapon Sidearm No equipment ~600 EHP
Logistics Suit +10% bonus to Repair Tool HPS per level +1 Armor Repair per level Light Weapon Sidearm 4x Equipment ~500 EHP
Sentinel Suit +5% to all Resistances per level +5% to Heavy Weapon RoF per level Heavy Weapon No sidearm No equipment No grenades ~2000 EHP (with 25% Resistance)
This makes every class specialized...
- Putting an AR and a sidearm on a Logi and running it like an Assault would be bad (unless special circumstances) because you would lose out on the 25% RoF / 10% Range bonus.
- Putting a repair tool on an Assault would be bad (maybe a sidearm repairer) because no AR = bad.
- Putting a repair tool on a Scout / Heavy would be insane as you are now defenseless.
- Assaults / Heavies higher RoF and lack of equipment makes them dependent on Logistics for ammo.
With Repair Tools filling weapon slots then you could have interesting fits. Assaults with an AR / sidearm repairer for quick repairs. Logistics with an AR / sidearm repairer for squad support. I dunno, I think it would be interesting but people don't seem to think so.
Meh, I am sure everyone will rip this apart too... why do I even try? |
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