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Captain Crutches
Nexus Marines
22
|
Posted - 2013.10.13 03:31:00 -
[1] - Quote
I think this would curb a lot of the problems with logi suits being basically assaults with more equipment. Think about it... On most other suit setups, what's in its main (non-sidearm) weapon slot largely determines its role. A rocket launcher or forge gun means it's an AV setup; an HMG, AR, etc means it's an assault fit, laser or sniper rifle means it's long range, etc. Most everything else on the suit is based around making it more effective with whatever's in that slot. A repair tool is a logi's main tool, it's about the size of a light weapon, and it's something you point and shoot at people... Sounds like something that would go in that slot without too much difficulty.
This would also mirror the way it is in EVE. Remote repair modules take up high power slots on ships, which is where you'd ordinarily fit weapons. Logistics ships fit remote reps instead of, not in addition to, guns, because that's their main tool for performing their function on the battlefield.
With a repair tool needing to go in the light weapon slot, people using logi suits would be more likely to use them for their intended purpose. They'd still have a sidearm for defense and to make the fit "valid" (which is something I still don't agree with, but that's a topic for another thread), but if they're doing their jobs they'd be sticking with the guys with the bigger guns and keeping them alive and loaded so they can do the killing while the logibro does his logi-ing. He'd also have more equipment slots open for hives, uplinks, and injectors so he can do even more logistics work, helping his team and netting himself more WP.
Coupled with a bonus to repair tool range and/or rep amount (like on EVE's logi ships), as well as better bonuses to light weapons on assault suits, I think this would make people more prone to using logi suits for logi and assault suits for assault. I don't know about you guys, but too often I see myself get killed by a logi suit with a Duvolle AR and think "That isn't what he should be carrying!"
Thinking in terms of balancing out the suits and encouraging people to use suits more for their intended roles. What do you guys think? |
TechMechMeds
Swamp Marines Kleenex Inc.
410
|
Posted - 2013.10.13 03:38:00 -
[2] - Quote
Awful and being a medic isn't even a logistics intended role, its just one it can fill, now prepare to get trolled to fk for such a ridiculous idea.
|
Joel II X
AHPA
25
|
Posted - 2013.10.13 03:44:00 -
[3] - Quote
Light Weapon = weapon Equipment = non-offensive (except REs) Repair Tool = Support Repair Tool =/= Light Weapon Repair Tool + Light Weapon Slot = Bad Idea
Simple math, really. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
221
|
Posted - 2013.10.13 04:01:00 -
[4] - Quote
Captain Crutches wrote:I think this would curb a lot of the problems with logi suits being basically assaults with more equipment. Think about it... On most other suit setups, what's in its main (non-sidearm) weapon slot largely determines its role. A rocket launcher or forge gun means it's an AV setup; an HMG, AR, etc means it's an assault fit, laser or sniper rifle means it's long range, etc. Most everything else on the suit is based around making it more effective with whatever's in that slot. A repair tool is a logi's main tool, it's about the size of a light weapon, and it's something you point and shoot at people... Sounds like something that would go in that slot without too much difficulty.
This would also mirror the way it is in EVE. Remote repair modules take up high power slots on ships, which is where you'd ordinarily fit weapons. Logistics ships fit remote reps instead of, not in addition to, guns, because that's their main tool for performing their function on the battlefield.
With a repair tool needing to go in the light weapon slot, people using logi suits would be more likely to use them for their intended purpose. They'd still have a sidearm for defense and to make the fit "valid" (which is something I still don't agree with, but that's a topic for another thread), but if they're doing their jobs they'd be sticking with the guys with the bigger guns and keeping them alive and loaded so they can do the killing while the logibro does his logi-ing. He'd also have more equipment slots open for hives, uplinks, and injectors so he can do even more logistics work, helping his team and netting himself more WP.
Coupled with a bonus to repair tool range and/or rep amount (like on EVE's logi ships), as well as better bonuses to light weapons on assault suits, I think this would make people more prone to using logi suits for logi and assault suits for assault. I don't know about you guys, but too often I see myself get killed by a logi suit with a Duvolle AR and think "That isn't what he should be carrying!"
Thinking in terms of balancing out the suits and encouraging people to use suits more for their intended roles. What do you guys think? Really dude ?? where did you get this idea from ??The bad idea box underneath your bad idea table inside you bad idea room ?? I'm gonna give you a rough estimate on how many LOGIS are gonna be running rep tools if this would actually be put in. It'll be around mmm 120% (yeah even those who are not logis will not run it) What you should really sit down and think about is your definition of logi a logi isn't someone forced into just one role. He isn't forced to be a medic or forced to carry a repair tool around all the time to rep your sorry behind. He's a mobile help platform sacrificing speed and offensive strength to instead be able to do other stuff and that stuff may not be keeping your gun loaded. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1436
|
Posted - 2013.10.13 04:11:00 -
[5] - Quote
Captain Crutches wrote: With a repair tool needing to go in the light weapon slot, people using logi suits would be more likely to use them for their intended purpose. They'd still have a sidearm for defense
Only one Logistics suit has a sidearm, and that's the Amarrian variant.
Besides that flaw, I would not mind if my weapon became a repair tool if my repair tool healed as fast as an AR can deal damage.
Your move. |
843 nerfnut96
BurgezzE.T.F Public Disorder.
77
|
Posted - 2013.10.13 04:22:00 -
[6] - Quote
*SLAPS OP* Any questions? |
Captain Crutches
Nexus Marines
22
|
Posted - 2013.10.13 04:30:00 -
[7] - Quote
Vyzion Eyri wrote:Only one Logistics suit has a sidearm, and that's the Amarrian variant. Ah, I should have specified that those that don't have sidearms should be given them in exchange for generally replacing their weapon with a repair tool.
Vyzion Eyri wrote:Besides that flaw, I would not mind if my weapon became a repair tool if my repair tool healed as fast as an AR can deal damage. I think I'd be okay with that. A logistics ship can generally negate the damage from a DPS ship, so a logistics suit can negate the damage from a DPS suit... Perhaps slightly less, to make it possible for the attacker to win, but with a logi backing up the defender it's more likely the attacker's health will go down faster and he'll either die or have to retreat.
TechMechMeds wrote:Awful and being a medic isn't even a logistics intended role, its just one it can fill, now prepare to get trolled to fk for such a ridiculous idea. Perhaps I'm just used to EVE where logistics = medic, always.
Den-tredje Baron wrote:I'm gonna give you a rough estimate on how many LOGIS are gonna be running rep tools if this would actually be put in. It'll be around mmm 120% (yeah even those who are not logis will not run it) Again, lack of specification on my part... Bonus to rep tools from logi suits. Counterbalanced by bonuses to weapons from assault suits. Making rep tools much less effective on anything but a logi suit.
Den-tredje Baron wrote:What you should really sit down and think about is your definition of logi a logi isn't someone forced into just one role. He isn't forced to be a medic or forced to carry a repair tool around all the time to rep your sorry behind. He's a mobile help platform sacrificing speed and offensive strength to instead be able to do other stuff and that stuff may not be keeping your gun loaded. Fair point. Again, I'm conditioned to think of a logi as a medical platform. But, I'm not saying force anyone to run anything. There would be nothing stopping someone from running a logi suit with a weapon if he wanted to, perhaps to get more DPS on the team while sacrificing the bonuses of an assault suit for additional tank or equipment slots. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
277
|
Posted - 2013.10.13 04:39:00 -
[8] - Quote
Logi's have to be able to defend themselves. Only the amarr logi has a sidearm so if rep tools took up a weapon slot most logis would have no offensive capabilities at all. This is war! this isn't some red cross rescue mission where people will let you treat people without shooting you! |
Captain Crutches
Nexus Marines
22
|
Posted - 2013.10.13 05:22:00 -
[9] - Quote
Thurak1 wrote:Logi's have to be able to defend themselves. Only the amarr logi has a sidearm so if rep tools took up a weapon slot most logis would have no offensive capabilities at all. This is war! this isn't some red cross rescue mission where people will let you treat people without shooting you! See my post above... Logi suits could be given sidearms to compensate. Makes sense really, everyone should have a sidearm. And you probably wouldn't see a logi out on his own anyway, unless he was moving to ninja-plant uplinks or nanohives, or hack an objective (where his light weapon slot may indeed be taken up by a weapon, as a heavier and better-equipped scout perhaps). A logi with a rep tool would probably stick with at least one assault/heavy, so they could protect him and he in turn could rep them. Teamwork. |
Godin Thekiller
Hellstorm Inc League of Infamy
1128
|
Posted - 2013.10.13 06:08:00 -
[10] - Quote
843 nerfnut96 wrote:*SLAPS OP* Any questions?
'shoots OP with a Ion Pistol' When's lunch? |
|
Hagintora
Chatelain Rapid Response Gallente Federation
166
|
Posted - 2013.10.13 06:41:00 -
[11] - Quote
I think I see what the OP is going for here. Making Logi's choose between dealing damage, or healing damage, but not allowing them to do both. Obviously, in the heat of the moment, they can only do one or the other (at least as far as Rep Tools are concerned), but it would be interesting to have them choose when making their fits. In much the same way that Assault Suits must choose between Anti-Infantry, and Anti-Vehicle. Focusing on one makes you less effective at the other.
Not saying that I fully agree with the suggestion, but I do understand the premise. |
Azri Sarum
BurgezzE.T.F Public Disorder.
93
|
Posted - 2013.10.13 07:39:00 -
[12] - Quote
I have seen the op's idea batted around before, generally considering it flawed. Perhaps its more fair to say that its not the idea thats flawed, but the underlying mechanics its trying to balance. Let me give some examples as to why i think a repair tool in the light weapon slot is a bad idea.
The primary issue is that the repair tool just isn't that useful. Oh sure there are situations where you can make it shine, but I don't think it has enough use to be considered on par with light weapons. First only about half of the suits really benefit by being armor tanked (probably less since calLogi is FOTM), and second, how many people are actually running around with armor that needs repping? With the shorter TTK we have right now, people go from full to dead in a second, leaving you with only revived players to rep.
The second issue is that it makes logi vulnerable. Right now logi have a full primary weapon to defend themselves, which means when they are not picking people up, or dropping equipment, they are able to participate in point assault / defense without being a liability. You could look at other games for examples here, but Planetside 2 comes to mind. The medic there has both a primary weapon and a sidearm, along with their repper. I think any version of the logi that does not have at least a primary weapon is fundamentally flawed.
Now I wish i had my own solution to fix the logi, but every time i think about it, its as if we are trying to put a square peg into a round hole.
I'm starting to wonder if the core concept of the repair tool is flawed. With the short TTK and limited targets to use it on, i wonder if we even need the repair tool in its current form.
I personally stopped running reppers in favor of triage hives. It leaves me free to shoot back while doing aoe healing to anyone in the hives area, with the bonus of restocking ammo as well. Perhaps we might be better off trying to re-imagine the rep tool, instead of trying to balance things around it.
|
FrozenChaos
Neo Terra Imperial Army Neo Terra Empire
15
|
Posted - 2013.10.13 08:07:00 -
[13] - Quote
I wouldnt mind this idea if the rep tool doubled as a shield and/or armor drain when locked onto enemies lol |
Azri Sarum
BurgezzE.T.F Public Disorder.
93
|
Posted - 2013.10.13 08:25:00 -
[14] - Quote
FrozenChaos wrote:I wouldnt mind this idea if the rep tool doubled as a shield and/or armor drain when locked onto enemies lol
Interesting thought. The game Defiance had a gun that is essentially what you are suggesting (BMG's). It could lock on and deal continual dps, or lock on to allies and recharge shields. I think there was also a variant that would add a protective shield to allies.
Logi death ray... |
Hagintora
Chatelain Rapid Response Gallente Federation
166
|
Posted - 2013.10.13 08:32:00 -
[15] - Quote
Azri Sarum wrote:I have seen the op's idea batted around before, generally considering it flawed. Perhaps its more fair to say that its not the idea thats flawed, but the underlying mechanics its trying to balance. Let me give some examples as to why i think a repair tool in the light weapon slot is a bad idea.
The primary issue is that the repair tool just isn't that useful. Oh sure there are situations where you can make it shine, but I don't think it has enough use to be considered on par with light weapons. First only about half of the suits really benefit by being armor tanked (probably less since calLogi is FOTM), and second, how many people are actually running around with armor that needs repping? With the shorter TTK we have right now, people go from full to dead in a second, leaving you with only revived players to rep.
The second issue is that it makes logi vulnerable. Right now logi have a full primary weapon to defend themselves, which means when they are not picking people up, or dropping equipment, they are able to participate in point assault / defense without being a liability. You could look at other games for examples here, but Planetside 2 comes to mind. The medic there has both a primary weapon and a sidearm, along with their repper. I think any version of the logi that does not have at least a primary weapon is fundamentally flawed.
Now I wish i had my own solution to fix the logi, but every time i think about it, its as if we are trying to put a square peg into a round hole.
I'm starting to wonder if the core concept of the repair tool is flawed. With the short TTK and limited targets to use it on, i wonder if we even need the repair tool in its current form.
I personally stopped running reppers in favor of triage hives. It leaves me free to shoot back while doing aoe healing to anyone in the hives area, with the bonus of restocking ammo as well. Perhaps we might be better off trying to re-imagine the rep tool, instead of trying to balance things around it.
Agrred. Perhaps it would be better to have the Rep Tool only used for Vehicles and Installations, and give all Suits an inherent rep bonus. |
Cosgar
ParagonX
5929
|
Posted - 2013.10.13 11:01:00 -
[16] - Quote
If this means all logi suits get a sidearm slot, (even of it's just for the repper) then fine. That trees up an equipment slot for me. |
Broonfondle Majikthies
Bannana Boat Corp
313
|
Posted - 2013.10.13 11:07:00 -
[17] - Quote
to OP. *sigh* no, just no. |
Mortedeamor
Internal Rebellion
412
|
Posted - 2013.10.13 12:16:00 -
[18] - Quote
wow thats a ridiculous idea under those guidelines no logi would be capable of defending themselves...thats a good way to eliminate the logi class altogether...ccp do not listen to this guy..i can only guess that you listening to scrub statements like this is what led to tanks being so ******.
doing this would effectively ruin the entire class just like tanks
if you want an infantry only game with no teamwork where u can kill anything with anything go play cod |
Mortedeamor
Internal Rebellion
412
|
Posted - 2013.10.13 12:19:00 -
[19] - Quote
Den-tredje Baron wrote:Captain Crutches wrote:I think this would curb a lot of the problems with logi suits being basically assaults with more equipment. Think about it... On most other suit setups, what's in its main (non-sidearm) weapon slot largely determines its role. A rocket launcher or forge gun means it's an AV setup; an HMG, AR, etc means it's an assault fit, laser or sniper rifle means it's long range, etc. Most everything else on the suit is based around making it more effective with whatever's in that slot. A repair tool is a logi's main tool, it's about the size of a light weapon, and it's something you point and shoot at people... Sounds like something that would go in that slot without too much difficulty.
This would also mirror the way it is in EVE. Remote repair modules take up high power slots on ships, which is where you'd ordinarily fit weapons. Logistics ships fit remote reps instead of, not in addition to, guns, because that's their main tool for performing their function on the battlefield.
With a repair tool needing to go in the light weapon slot, people using logi suits would be more likely to use them for their intended purpose. They'd still have a sidearm for defense and to make the fit "valid" (which is something I still don't agree with, but that's a topic for another thread), but if they're doing their jobs they'd be sticking with the guys with the bigger guns and keeping them alive and loaded so they can do the killing while the logibro does his logi-ing. He'd also have more equipment slots open for hives, uplinks, and injectors so he can do even more logistics work, helping his team and netting himself more WP.
Coupled with a bonus to repair tool range and/or rep amount (like on EVE's logi ships), as well as better bonuses to light weapons on assault suits, I think this would make people more prone to using logi suits for logi and assault suits for assault. I don't know about you guys, but too often I see myself get killed by a logi suit with a Duvolle AR and think "That isn't what he should be carrying!"
Thinking in terms of balancing out the suits and encouraging people to use suits more for their intended roles. What do you guys think? Really dude ?? where did you get this idea from ??The bad idea box underneath your bad idea table inside you bad idea room ?? I'm gonna give you a rough estimate on how many LOGIS are gonna be running rep tools if this would actually be put in. It'll be around mmm 120% (yeah even those who are not logis will not run it) What you should really sit down and think about is your definition of logi a logi isn't someone forced into just one role. He isn't forced to be a medic or forced to carry a repair tool around all the time to rep your sorry behind. He's a mobile help platform sacrificing speed and offensive strength to instead be able to do other stuff and that stuff may not be keeping your gun loaded. exactly this would effectively ruin the amarian logi..which is the battle logi..how could i possibly be beside you supporting you with 0 main weapon and only a sidearm
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3843
|
Posted - 2013.10.13 12:21:00 -
[20] - Quote
So... Instantly, nobody uses a rep tool. |
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Mortedeamor
Internal Rebellion
412
|
Posted - 2013.10.13 12:33:00 -
[21] - Quote
i look at the logi suits like this...
minmatar speed reinforcement. i use minmatar to speedily relay my nanos and upllinks on defend points..
amarian fighting beside you and providing consistant support. generally the way i have mine set up its more of a long range logi..using things like scanners and uplinks to support from my laser point. but i also have fits that stand up close and personal. gallente up close in your face right beside the heavies
caldari.(personally the cal logi is no longer usefull and is the weakest of all logi suits)
logi's cover allot of areas beyond healing we use scanning ability bombs (re'prox) light av. thier are plenty of logi's who's effect n the battle field is very tangible sometimes even noticeable from the map.
i can think of quiet a few matches where me and code dropped in and our logi's turned the tide of battle because thats all that was missing support for the slayers.
no logi = no uplinks to spawn near where you died no nanos for resupply/healing no injectors to revive you if you go down all logi gear takes a tremendous amount of pg and cpu and requires more sp to skill up to max operation than any proto weapon. (they just dont have small side skills on their tree)
being a good logi is not easy you have less fire power less attack power less hp..the only exception to fire power being the amarian logi..and they have less hp
i see threads complaining about logi's runnong 0/15 and being on top of the leader boards..was this thread built to complain about a logi on top with a high kdr? or what because i dont get why you would want to take away THE only defense any of you support has..YOU do not have the gun game to protect me...i am a logi...and i cannot rely on my team. how could i when my team is generally a bunch of no gun game scrubs..
when i am in the match i need my gun because people try to kill me..and i need to kill them...because blue dots couldnt hit the broad side of a barn with a forge gun.
i have more of a chance meleeing my attackers to death than you do of shooting them and killing them if my logi were this way weaponless.
and you could try and say ahh well assault suit will do that stuff..an assault suit cannot deploy all the gear at once it would require multiple supply depot runs where as i can run right up to yoy and have 3 equips and 2 proto weapons at my disposal. (amarian logi = assault/support with lower survivability = dmg)
keep you statements away from my class please |
TcuBe3
Molon Labe. RISE of LEGION
186
|
Posted - 2013.10.13 15:09:00 -
[22] - Quote
I would just use rep hives instead... This is dumb. |
Telleth
Molon Labe. RISE of LEGION
155
|
Posted - 2013.10.13 16:04:00 -
[23] - Quote
So with the current way of things, this would be rather not good. When is the last time you heard someone say put a rep tool on your PC fit?
However I think I could get behind this if all logi suits had a sidearm, and the rep tool was buffed a lot. Like an AR and a half worth of DPS. Think about a heavy with one or two of these on him, walk straight into a mob and clean house if the mob isn't smart enough to target the logi. Setup a logi train with the dps'er out front, and logi's chained back till the vulnerable one is in cover. Could break the chain with focused fire. Would be interesting and make the Rep tool something worth not having a gun out. |
Joel II X
AHPA
32
|
Posted - 2013.10.13 16:29:00 -
[24] - Quote
After a good night's sleep, I've thought of something to actually defend OP. Go look at Medic videos on YouTube for the co-op mode in Resistance 2.
If you won't, I'll just tell you what it does. It's a weapon that's weak, has good range, and can heal allies. How? The more you damage enemies, the more your healing bar fills up, the more you can shoot special rounds that heal your allies.
That's one way this could work out, maybe? |
TechMechMeds
Swamp Marines Kleenex Inc.
421
|
Posted - 2013.10.13 17:01:00 -
[25] - Quote
843 nerfnut96 wrote:*SLAPS OP* Any questions?
This lol |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1656
|
Posted - 2013.10.13 17:06:00 -
[26] - Quote
The logi suit IS NOT A MEDIC ONLY SUIT.
Think of it as a combat engineer. It should be able to hold up in combat.
The logi suit has no sidearm is slower and has lower HP while having a bit more cpu/pg and equipment slots. The system may need a bit of tweaking, but the logi suit should not be so disadvantaged that all else equal the better player in a logi suit should be able to beat an assault.
Now if someone were to introduce the idea of a 'medic' suit that has a built in nano injector in exchange for only using sidearms (amarr logi would get 2 sidearm slots) i'd be all for it.
However the murderlogi is here to stay, and I've got no issue with that. |
TechMechMeds
Swamp Marines Kleenex Inc.
421
|
Posted - 2013.10.13 17:07:00 -
[27] - Quote
I am a proto amarr logi because it is the combat logi, this idea would work provided the repair tool could heal a target quicker than 2 ar DPS but because we die so quick it won't work. |
TechMechMeds
Swamp Marines Kleenex Inc.
421
|
Posted - 2013.10.13 17:12:00 -
[28] - Quote
Talos Alomar wrote:The logi suit IS NOT A MEDIC ONLY SUIT.
Think of it as a combat engineer. It should be able to hold up in combat.
The logi suit has no sidearm is slower and has lower HP while having a bit more cpu/pg and equipment slots. The system may need a bit of tweaking, but the logi suit should not be so disadvantaged that all else equal the better player in a logi suit should be able to beat an assault.
Now if someone were to introduce the idea of a 'medic' suit that has a built in nano injector in exchange for only using sidearms (amarr logi would get 2 sidearm slots) i'd be all for it.
However the murderlogi is here to stay, and I've got no issue with that.
I would love a medic fit, seriously love it, in space its the logi ships that heal and cap ships that function almost like supply depots if my memory serves correct.
I believe we need a medic fit, what works in space definitely doesn't work on the ground, death is swift on the ground whereas in space fights last longer than a minute. |
Cosgar
ParagonX
5931
|
Posted - 2013.10.13 17:18:00 -
[29] - Quote
Who the hell liked the OP on this idea? Two people can't be this dumb... |
FrozenChaos
Neo Terra Imperial Army Neo Terra Empire
15
|
Posted - 2013.10.13 17:44:00 -
[30] - Quote
Cosgar wrote:Who the hell liked the OP on this idea? Two people can't be this dumb...
i liked his idea because i like the idea of being an almost completely passive support player lol |
|
FrozenChaos
Neo Terra Imperial Army Neo Terra Empire
15
|
Posted - 2013.10.13 17:48:00 -
[31] - Quote
though like i said in my earlier post that is if they give a drain effect on the rep tool to help keep the logi alive |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
5
|
Posted - 2013.10.13 18:05:00 -
[32] - Quote
Captain Crutches wrote:I think this would curb a lot of the problems with logi suits being basically assaults with more equipment. Think about it... On most other suit setups, what's in its main (non-sidearm) weapon slot largely determines its role. A rocket launcher or forge gun means it's an AV setup; an HMG, AR, etc means it's an assault fit, laser or sniper rifle means it's long range, etc. Most everything else on the suit is based around making it more effective with whatever's in that slot. A repair tool is a logi's main tool, it's about the size of a light weapon, and it's something you point and shoot at people... Sounds like something that would go in that slot without too much difficulty.
This would also mirror the way it is in EVE. Remote repair modules take up high power slots on ships, which is where you'd ordinarily fit weapons. Logistics ships fit remote reps instead of, not in addition to, guns, because that's their main tool for performing their function on the battlefield.
With a repair tool needing to go in the light weapon slot, people using logi suits would be more likely to use them for their intended purpose. They'd still have a sidearm for defense (EDIT: Since this seemed to cause confusion, those without sidearms would be given sidearms so they would all have a weapon) and to make the fit "valid" (which is something I still don't agree with, but that's a topic for another thread), but if they're doing their jobs they'd be sticking with the guys with the bigger guns and keeping them alive and loaded so they can do the killing while the logibro does his logi-ing. He'd also have more equipment slots open for hives, uplinks, and injectors so he can do even more logistics work, helping his team and netting himself more WP.
Coupled with a bonus to repair tool range and/or rep amount (like on EVE's logi ships), as well as better bonuses to light weapons on assault suits, I think this would make people more prone to using logi suits for logi and assault suits for assault. I don't know about you guys, but too often I see myself get killed by a logi suit with a Duvolle AR and think "That isn't what he should be carrying!"
Thinking in terms of balancing out the suits and encouraging people to use suits more for their intended roles. What do you guys think?
I keep a repair tool with me when I'm in assault mode. I think the importance of that item is so underestimated. It helps so much and I love it when those around me use them. That being said and how you speak so well about it, side arms are not enough in my book unless you have proto's like a six kin smg or a proto scrambler pistol. When I snipe I feel like I can always use a extra piece like a AR because most side arms ... and this is just my belief ... are not strong enough unless their a proto, I mean advance scrambler pistols are good but taking away a weapon for triage??? I think logi's would have a bigger bulls eye on their head than they do now. I know I would try to headshot every one I seen while sniping. |
Artificer Ghost
Bojo's School of the Trades
1109
|
Posted - 2013.10.13 19:05:00 -
[33] - Quote
I stopped reading around the part where we started hitting the OP. Here's my opinion as a professional Gallente Logistics Officer.
The Logistics is supposed to be very combat efficient, as a capsuleer from EVE, you should know that already. Removing the ability to hold a Light Weapon and instead, giving them one usable Sidearm slot would ruin the purpose. They're supposed to deal damage, and they're supposed to tank damage. We're also supposed to fill any role that would ever be needed. You're able to fit a Gallente Logistics with over 1000 eHP, IIRC. So you can definitely tank damage. Or you can deal a ton of damage by stacking 5 damage mods on a C-Logi. Become a medic by getting a Repair Tool, Nanite Injector, and Nanohive. Or maybe a Sniper with Uplinks and Hives?
We're the most versatile class. Taking away half of what makes us versatile is killing the role. How many sidearms can fill area-denial properly? The Flaylock sure can't, that's a finisher weapon. Or how many sidearms can do anti-vehicle. I know the Core Flaylock can knock a dropship completely upside down, but against tanks and cars, good luck. How many sidearms can do long-range bombarding of the enemies defenses? Definitely not the SMG. Another one? Fine. What sidearm can be as lethal as a shotgun in CQC? Ion Pistols aren't here yet, so your answer would be: No weapon.
What I'm trying to say here is that our Light Weapons make the role we fill, not just healing. An Assault Rifle make us mid-range threats, Mass Drivers can fill area denial, while the Plasma Cannon can excel in long-range and close-range destruction, depending on your target. Of course, part of our role is the equipment we choose, but that's only half of it.
Another point, if you give all Logistics a sidearm, what would make the Amarrian Logistics special? Balanced slot count is good, but not enough to make it stand out. The Minmatar Logi has increased speed and hacking abilities, the Gallente Logistics has the most utility, and so on.
That's all I have off the top of my head, but I'm sure I could come up with more, if I was more focused.
TL;DR, having the Repair Tool go in the Light Weapon Slot would absolutely kill versatility, which is the Logistics sharpest point. If this turns into a "thing", I'll gladly try to kill a tank, or snipe, or do area-denial with my Repair Tool, and see how many kills I get.
EDIT: Also, giving all Logistics a Sidearm but not making the Repair Tool REQUIRED, would bring your inevitable doom. Everyone who says the Logistics is a mega-assault, then you haven't seen anything yet. Stop crying and support the Logistics, else we get a sidearm to turn into REAL mega-assaults.
Captain Crutches wrote:I think this would curb a lot of problems with logi suits being basically assaults with more equipment
Giving the Logistics a sidearm would literally make them into Assaults with more equipment. And a higher slot count. Logistics aren't OP, not by a long-shot. Giving them another slot, but then nerfing versatility would not make us 'balanced', because the Repair Tool would be optional, no matter what. Just fit an AR, SMG, Medic supplies, and brick tank yourself to death. THAT'S what I think is OP. |
TechMechMeds
Swamp Marines Kleenex Inc.
439
|
Posted - 2013.10.13 19:30:00 -
[34] - Quote
Telleth wrote:So with the current way of things, this would be rather not good. When is the last time you heard someone say put a rep tool on your PC fit?
However I think I could get behind this if all logi suits had a sidearm, and the rep tool was buffed a lot. Like an AR and a half worth of DPS. Think about a heavy with one or two of these on him, walk straight into a mob and clean house if the mob isn't smart enough to target the logi. Setup a logi train with the dps'er out front, and logi's chained back till the vulnerable one is in cover. Could break the chain with focused fire. Would be interesting and make the Rep tool something worth not having a gun out.
I'd happily run just the ishukone SMG if the repair tool was that good. |
Artificer Ghost
Bojo's School of the Trades
1110
|
Posted - 2013.10.13 20:03:00 -
[35] - Quote
Mortedeamor wrote:Being a good logi is not easy. You have less firepower, less attack power, less HP...The only exception to firepower being the Amarrian Logi... And they have less HP.
Hello! I just wanted to say that I agree with pretty much everything except this right here. Using the Gallente Logistics as an example, we have almost the same base eHP as an Assault. And the Logistics role itself (Primarily Triage), is meant to brick-tank everything to hell. We have more slots to increase survivability and damage output. Now, the Logi, as I said before, is meant for versatility. You can stack speed modules, stealth modules, or tanking modules, but for any Triage Logistics, it's best to brick-tank, because of the need to survive a firefight long enough to repair and revive your teammates. The Assaults do some (If not most) of the heavy lifting, and we stay alive long enough to help people recover from the aftermath.
So when you say the Logistics has less HP, I think you mean BASE HP. The whole reason people think Logistics is OP is because (using the G-Logi as an example again), we can raise our HP to that of a medium-fit heavy. Not the max HP, but certainly not the least.
Also, when you say less Firepower and less Attack power, I suppose you mean guns. I'm not sure if you meant to do that, but I think those are synonyms. I'd like to point out, however, that if you mean Attack Power as in Damage Output, that's certainly not true. We have Remote Explosives, Proxys, and many other things at our disposal to wipe out the opposition. Not to mention the Armor Tankers, which have nothing to put in their high slots, except for Damage Mods. |
Johnny Guilt
Algintal Core Gallente Federation
306
|
Posted - 2013.10.13 20:03:00 -
[36] - Quote
i wonder how players in PS2 or BF would react if the devs took their guns away as medics... |
Cosgar
ParagonX
5958
|
Posted - 2013.10.13 20:37:00 -
[37] - Quote
FrozenChaos wrote:though like i said in my earlier post that is if they give a drain effect on the rep tool to help keep the logi alive You can't ADS with a repper, flux has a max range of 22m and an AR would wreck you. |
Cosgar
ParagonX
5958
|
Posted - 2013.10.13 20:38:00 -
[38] - Quote
Johnny Guilt wrote:i wonder how players in PS2 or BF would react if the devs took their guns and gave them only pistols as medics. Nobody pays for their gear in PS2. |
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