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Captain Crutches
Nexus Marines
22
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Posted - 2013.10.13 03:31:00 -
[1] - Quote
I think this would curb a lot of the problems with logi suits being basically assaults with more equipment. Think about it... On most other suit setups, what's in its main (non-sidearm) weapon slot largely determines its role. A rocket launcher or forge gun means it's an AV setup; an HMG, AR, etc means it's an assault fit, laser or sniper rifle means it's long range, etc. Most everything else on the suit is based around making it more effective with whatever's in that slot. A repair tool is a logi's main tool, it's about the size of a light weapon, and it's something you point and shoot at people... Sounds like something that would go in that slot without too much difficulty.
This would also mirror the way it is in EVE. Remote repair modules take up high power slots on ships, which is where you'd ordinarily fit weapons. Logistics ships fit remote reps instead of, not in addition to, guns, because that's their main tool for performing their function on the battlefield.
With a repair tool needing to go in the light weapon slot, people using logi suits would be more likely to use them for their intended purpose. They'd still have a sidearm for defense and to make the fit "valid" (which is something I still don't agree with, but that's a topic for another thread), but if they're doing their jobs they'd be sticking with the guys with the bigger guns and keeping them alive and loaded so they can do the killing while the logibro does his logi-ing. He'd also have more equipment slots open for hives, uplinks, and injectors so he can do even more logistics work, helping his team and netting himself more WP.
Coupled with a bonus to repair tool range and/or rep amount (like on EVE's logi ships), as well as better bonuses to light weapons on assault suits, I think this would make people more prone to using logi suits for logi and assault suits for assault. I don't know about you guys, but too often I see myself get killed by a logi suit with a Duvolle AR and think "That isn't what he should be carrying!"
Thinking in terms of balancing out the suits and encouraging people to use suits more for their intended roles. What do you guys think? |
Captain Crutches
Nexus Marines
22
|
Posted - 2013.10.13 04:30:00 -
[2] - Quote
Vyzion Eyri wrote:Only one Logistics suit has a sidearm, and that's the Amarrian variant. Ah, I should have specified that those that don't have sidearms should be given them in exchange for generally replacing their weapon with a repair tool.
Vyzion Eyri wrote:Besides that flaw, I would not mind if my weapon became a repair tool if my repair tool healed as fast as an AR can deal damage. I think I'd be okay with that. A logistics ship can generally negate the damage from a DPS ship, so a logistics suit can negate the damage from a DPS suit... Perhaps slightly less, to make it possible for the attacker to win, but with a logi backing up the defender it's more likely the attacker's health will go down faster and he'll either die or have to retreat.
TechMechMeds wrote:Awful and being a medic isn't even a logistics intended role, its just one it can fill, now prepare to get trolled to fk for such a ridiculous idea. Perhaps I'm just used to EVE where logistics = medic, always.
Den-tredje Baron wrote:I'm gonna give you a rough estimate on how many LOGIS are gonna be running rep tools if this would actually be put in. It'll be around mmm 120% (yeah even those who are not logis will not run it) Again, lack of specification on my part... Bonus to rep tools from logi suits. Counterbalanced by bonuses to weapons from assault suits. Making rep tools much less effective on anything but a logi suit.
Den-tredje Baron wrote:What you should really sit down and think about is your definition of logi a logi isn't someone forced into just one role. He isn't forced to be a medic or forced to carry a repair tool around all the time to rep your sorry behind. He's a mobile help platform sacrificing speed and offensive strength to instead be able to do other stuff and that stuff may not be keeping your gun loaded. Fair point. Again, I'm conditioned to think of a logi as a medical platform. But, I'm not saying force anyone to run anything. There would be nothing stopping someone from running a logi suit with a weapon if he wanted to, perhaps to get more DPS on the team while sacrificing the bonuses of an assault suit for additional tank or equipment slots. |
Captain Crutches
Nexus Marines
22
|
Posted - 2013.10.13 05:22:00 -
[3] - Quote
Thurak1 wrote:Logi's have to be able to defend themselves. Only the amarr logi has a sidearm so if rep tools took up a weapon slot most logis would have no offensive capabilities at all. This is war! this isn't some red cross rescue mission where people will let you treat people without shooting you! See my post above... Logi suits could be given sidearms to compensate. Makes sense really, everyone should have a sidearm. And you probably wouldn't see a logi out on his own anyway, unless he was moving to ninja-plant uplinks or nanohives, or hack an objective (where his light weapon slot may indeed be taken up by a weapon, as a heavier and better-equipped scout perhaps). A logi with a rep tool would probably stick with at least one assault/heavy, so they could protect him and he in turn could rep them. Teamwork. |
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