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Aesiron Kor-Azor
Amarr Templars Amarr Empire
383
|
Posted - 2013.10.12 20:50:00 -
[1] - Quote
The beginnings of matches seem to be a massive scramble for who can destroy the most neutral installations. I see heavies driving around with AFGs, blowing turrets up just for the sake of points.
This isn't strategic at all, people are ruining the potential defences of their own team just for the sake of attaining 50 extra war points.
CCP, please remove points for destroying neutral installations. |
Sleepy Zan
TeamPlayers EoN.
2519
|
Posted - 2013.10.12 20:53:00 -
[2] - Quote
Only pussies hide behind turret, just sayin |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
383
|
Posted - 2013.10.12 20:57:00 -
[3] - Quote
Sleepy Zan wrote:Only pussies hide behind turret, just sayin
This isn't Call of Duty where every single tactic has to be morally justified, and where strategic defences such as camping is ridiculed. There comes smartness in being patient and using what is at your disposal. |
Tebu Gan
Dem Durrty Boyz Public Disorder.
139
|
Posted - 2013.10.12 21:03:00 -
[4] - Quote
Aesiron Kor-Azor wrote:The beginnings of matches seem to be a massive scramble for who can destroy the most neutral installations. I see heavies driving around with AFGs, blowing turrets up just for the sake of points.
This isn't strategic at all, people are ruining the potential defences of their own team just for the sake of attaining 50 extra war points.
CCP, please remove points for destroying neutral installations.
I always do this in my tank. Keeps me alive, and laying the hurt down. Plus it is a good way to rack up a quick orbi. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1051
|
Posted - 2013.10.12 21:05:00 -
[5] - Quote
Isn't strategic at all?
If I blow up those neutral installations before the enemy can take control of them, the tankers on my side don't need to worry about randomly getting hit by railguns from across the map. I don't have to worry about being blown up by a blaster turret in my LAV, and the enemy is DENIED potential wp that I now have earned for my squad to use. Not to mention dropships are so much easier to fly when you're not getting shot at as you're trying to land.
By detroying all of the possible turrets... on some maps you can advance your wp gain by 1000 or more, especially if you go and get the ones on the enemy side too. This means that your squad has access to an early orbital that can be essential for defending and countering a redlining team.
Besides, you should know that turrets don't even work half the time. Blaster turrets actually hit to the side of you instead of hitting you (unless you get super close), and all types of turrets are super weak and easy to destroy. Don't even get me started about how destroying one gives you more than a supply depot or CRU (makes no sense seeing how much harder the latter are to destroy). Oh, and there's that turret that's underground on some maps...
These things need to be addressed first, as hacking turrets for defense isn't worth it when they can be easily hacked to the opposing side...and when they don't even work properly. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
384
|
Posted - 2013.10.12 21:56:00 -
[6] - Quote
I-Shayz-I wrote:Isn't strategic at all?
If I blow up those neutral installations before the enemy can take control of them, the tankers on my side don't need to worry about randomly getting hit by railguns from across the map. I don't have to worry about being blown up by a blaster turret in my LAV, and the enemy is DENIED potential wp that I now have earned for my squad to use. Not to mention dropships are so much easier to fly when you're not getting shot at as you're trying to land.
By detroying all of the possible turrets... on some maps you can advance your wp gain by 1000 or more, especially if you go and get the ones on the enemy side too. This means that your squad has access to an early orbital that can be essential for defending and countering a redlining team.
Besides, you should know that turrets don't even work half the time. Blaster turrets actually hit to the side of you instead of hitting you (unless you get super close), and all types of turrets are super weak and easy to destroy. Don't even get me started about how destroying one gives you more than a supply depot or CRU (makes no sense seeing how much harder the latter are to destroy). Oh, and there's that turret that's underground on some maps...
These things need to be addressed first, as hacking turrets for defense isn't worth it when they can be easily hacked to the opposing side...and when they don't even work properly.
So it's suddenly a good idea to assume that the enemy, who are 600+ metres away, are going to quickly tale over a turret that is next to the objective on completely the other side to them?
There is no strategic reason to destroy our defence turrets... If you get an LAV and ride over there to destroy the neutral turrets on their side or in the middle then I will give you credit, but you are impeding your team by destroying the ones which are blatantly not going to be taken over by them and are in our defensive positions.
|
Bethhy
Ancient Exiles
182
|
Posted - 2013.10.12 22:04:00 -
[7] - Quote
Aesiron Kor-Azor wrote:The beginnings of matches seem to be a massive scramble for who can destroy the most neutral installations. I see heavies driving around with AFGs, blowing turrets up just for the sake of points.
This isn't strategic at all, people are ruining the potential defences of their own team just for the sake of attaining 50 extra war points.
CCP, please remove points for destroying neutral installations.
edit - for those who are unable to assume that I have some moderate sense of reason, I am talking about destroying turrets on our side of the map. Sure, go blow up their neutral turrets or ones in the middle which are going to be taken over, but people seem to feel the need to remove our defences. I cannot wait until we get to call in installations and people on our own team will just destroy them for WP..
I would rather CCP reward Squad's or players with deployment of neutral installations... Instead of them being static on matches and pre-determined locations.
Would add so much depth to the game, Eventually allow the entire turret specialization job and buying/fitting of turrets... But for now just reward squad's with set amount of WP's, the ability to call in a turret... See how dynamic it makes the battlefields.
Doesn't even have to come in Blue, even neutral and have to hack or battle for it. |
Iron Wolf Saber
Den of Swords
9361
|
Posted - 2013.10.12 22:04:00 -
[8] - Quote
War Points or not I am still blowing them up to peices.
Especially if you cannot prove as a blueberry the ability to maintain control of said structure.
If my team can't use it, nobody can. |
MAD MAX 514
The dyst0pian Corporation
41
|
Posted - 2013.10.12 22:05:00 -
[9] - Quote
Who the f*ck cares, quit asking CCP to nurf the game for you!!! Or better yet you could just quit playing!!! |
Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 22:24:00 -
[10] - Quote
Turrets are a liability, they can be hacked in seconds and provide denial or support be it infantry lavs or derpships, I will Absolutely destroy them before mine or the reds can take them and use them against us.
Also a blue turret just feeds the other team WP be it through hack or destruction.
You don't know what you are talking about OP. |
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Aesiron Kor-Azor
Amarr Templars Amarr Empire
386
|
Posted - 2013.10.12 22:35:00 -
[11] - Quote
Iron Wolf Saber wrote:War Points or not I am still blowing them up to peices.
Especially if you cannot prove as a blueberry the ability to maintain control of said structure.
If my team can't use it, nobody can.
Well, I hope you're satisfied for griefing your own team. How are we meant to defend ourselves from vehicles, besides from switching to an AV class? It is people like this who result in us getting lined, and I am not a 'blueberry'.
MAD MAX 514 wrote:Who the f*ck cares, quit asking CCP to nurf the game for you!!! Or better yet you could just quit playing!!!
Did you even read my post? I didn't ask for a nerf...
Slag Emberforge wrote:Turrets are a liability, they can be hacked in seconds and provide denial or support be it infantry lavs or derpships, I will Absolutely destroy them before mine or the reds can take them and use them against us.
Also a blue turret just feeds the other team WP be it through hack or destruction.
You don't know what you are talking about OP.
Well don't come crawling back to the forums asking for a vehicle nerf when you destroy all of our defences - strictly speaking OUR DEFENCES and not some random turrets riddled across the map. I am talking primarily about the 2-4 turrets (excluding the base ones) which prevent us from getting lined. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6921
|
Posted - 2013.10.12 22:41:00 -
[12] - Quote
I wish you could damage friendly turrets (can you in PC?) to be honest, they're a liability to any vehicle user, and driving my tank around has quickly taught me to destroy turrets on sight.
Take my WP away, those turrets are still going to die.
Also, eliminating turrets from our redline helps keep idiot blueberries from sitting there shooting at the MCC the entire match |
Bethhy
Ancient Exiles
184
|
Posted - 2013.10.12 22:44:00 -
[13] - Quote
DUST Fiend wrote:I wish you could damage friendly turrets (can you in PC?) to be honest, they're a liability to any vehicle user, and driving my tank around has quickly taught me to destroy turrets on sight.
Take my WP away, those turrets are still going to die.
Also, eliminating turrets from our redline helps keep idiot blueberries from sitting their shooting at the MCC the entire match
Yes, FF is active in PC's but its negative WP for destruction... Not much other then red-line turret's in PC's aren't neutral however... Allowing for a quick gathering of WP un-challenged. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
386
|
Posted - 2013.10.12 22:45:00 -
[14] - Quote
DUST Fiend wrote:I wish you could damage friendly turrets (can you in PC?) to be honest, they're a liability to any vehicle user, and driving my tank around has quickly taught me to destroy turrets on sight.
Take my WP away, those turrets are still going to die.
Also, eliminating turrets from our redline helps keep idiot blueberries from sitting there shooting at the MCC the entire match
For the third time already, go ahead - destroy the turrets in the middle of the map and do whatever the heck you want... but leave the ones near our base, because destroying those is what enables protostompers to keep us behind our line -_-
The enemy isn't going to go and hack a turret right next to your main base and use it to destroy vehicles when there are 2 objectives between them and the rest of their team.
Leave those damn turrets, they are there for a reason. |
Operative 1171 Aajli
Bragian Order Amarr Empire
556
|
Posted - 2013.10.12 22:48:00 -
[15] - Quote
Oh boy, this again?
A blue installation becomes a red installation. You blueberries never defend it, never use it most of the time and never need it to cap an objective.
It is going away because my tank can't move forward until those things are gone. Otherwise, it is sitting there waiting to go red.
I've also seen one too many red cannons hold blueberries at bay. Best to remove them from the equation. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
388
|
Posted - 2013.10.12 22:50:00 -
[16] - Quote
Operative 1171 Aajli wrote:Oh boy, this again?
A blue installation becomes a red installation. You blueberries never defend it, never use it most of the time and never need it to cap an objective.
It is going away because my tank can't move forward until those things are gone. Otherwise, it is sitting there waiting to go red.
I've also seen one too many red cannons hold blueberries at bay. Best to remove them from the equation.
This never happens to the turrets which are outside of our base... I AM NOT talking about the random turrets in the middle.
But selfish WP-hungry Heavies/Tanks feel the need to blow up the turrets in place to prevent us getting protostomped and lined in... |
Powerh8er
Norwegian Dust514 Corporation Top Men.
115
|
Posted - 2013.10.12 22:56:00 -
[17] - Quote
Very often in a loosing match the blue turrets facing homebase or groundspawn turns red, and team bites the dust even harder than necessery. People who hack them are as greedy for wp as the ones who blow them up maybe, but they which blow them up helps the team way more. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6921
|
Posted - 2013.10.12 22:57:00 -
[18] - Quote
Aesiron Kor-Azor wrote:DUST Fiend wrote:I wish you could damage friendly turrets (can you in PC?) to be honest, they're a liability to any vehicle user, and driving my tank around has quickly taught me to destroy turrets on sight.
Take my WP away, those turrets are still going to die.
Also, eliminating turrets from our redline helps keep idiot blueberries from sitting there shooting at the MCC the entire match For the third time already, go ahead - destroy the turrets in the middle of the map and do whatever the heck you want... but leave the ones near our base, because destroying those is what enables protostompers to keep us behind our line -_- The enemy isn't going to go and hack a turret right next to your main base and use it to destroy vehicles when there are 2 objectives between them and the rest of their team. Leave those damn turrets, they are there for a reason. I'm sorry to disagree for the simple fact that if you're going against proto stompers, they're just going to kill your turrets. They won't actually make a difference in 9 out of 10 games. Even that 10th one is usually stretching it.
|
Michael Arck
Anubis Prime Syndicate
1464
|
Posted - 2013.10.12 23:16:00 -
[19] - Quote
Both sides have valid points to the argument. I like hacking installations and having them on our side. In the same breath, they are a nuisance for my teammates who use tanks or you just turn the corner to find your hacked turret rehacked and blasting away at you.
So I'm not sure what to do about this situation. But LOL @ the installation blasting away at a NULL Cannon like a noob blasting away at the MCC.
|
Iron Wolf Saber
Den of Swords
9363
|
Posted - 2013.10.12 23:50:00 -
[20] - Quote
Aesiron Kor-Azor wrote:Iron Wolf Saber wrote:War Points or not I am still blowing them up to peices.
Especially if you cannot prove as a blueberry the ability to maintain control of said structure.
If my team can't use it, nobody can. Well, I hope you're satisfied for griefing your own team. How are we meant to defend ourselves from vehicles, besides from switching to an AV class? It is people like this who result in us getting lined, and I am not a 'blueberry'.
Turrets are extremely poor excuses for anti vehicle weapons 1v1.
A supply depot is finitely more dangerous than most turrets are to vehicles. |
|
Sleepy Zan
TeamPlayers EoN.
2522
|
Posted - 2013.10.13 00:16:00 -
[21] - Quote
Aesiron Kor-Azor wrote:Sleepy Zan wrote:Only pussies hide behind turret, just sayin This isn't Call of Duty where every single tactic has to be morally justified, and where strategic defences such as camping is ridiculed. There comes smartness in being patient and using what is at your disposal. Y u hate CoD? |
Cyrius Li-Moody
The New Age Outlaws
1258
|
Posted - 2013.10.13 00:29:00 -
[22] - Quote
I'm forgainst this. |
Yelhsa Jin-Mao
Villore Sec Ops Gallente Federation
17
|
Posted - 2013.10.13 01:04:00 -
[23] - Quote
What CCP need to do is impose an automatic shielding/damage resistance on ALL 'NEUTRAL' turrets at the start of the map, until they can be claimed by either side. Thus way all the tankers are prevented from getting cheap WP whilst destroying vital assets that their own team can use. And for all the tankers crying out that they are preventing Saud turrets from being used on them by the enemy, boo-*******-boo. No one gives a flying **** about you tank, and if you are seriously that vulnerable in a mobile, heavily shielded/armoured tank kitted out in OP turrets and rail cannons, then I suggest you skill into your HAV's more, or better yet, get out of your damn tank and go hack the installation yourself. It's like every person who has skilled into HAV's suddenly becomes a ******* cripple, and their clones are forced to reside inside a rolling fortress, else they be forced to sit motionless in the MCC or spawn for the entirety of the game because their clones legs don't ******* work! Destroying a turret at the start of a match for 50WP is the very essence of douche baggery, and if you are so incapable as a tank driver to simply roll into the center of the map and kill an infantry soldier in your mobile fortress for the same amount of WP, then I suggest you leave your tanks alone, pick up an AR and go get some kills the old fashion way like the rest of us, and if you still can't manage that, then I suggest you stop playing DUST514 altogether. |
Beld Errmon
Evocatius
989
|
Posted - 2013.10.13 01:09:00 -
[24] - Quote
Aesiron Kor-Azor wrote:The beginnings of matches seem to be a massive scramble for who can destroy the most neutral installations. I see heavies driving around with AFGs, blowing turrets up just for the sake of points.
This isn't strategic at all, people are ruining the potential defences of their own team just for the sake of attaining 50 extra war points.
It is people like this who enable protostompers and their vehicles to win. Without any turret installations, how are we meant to prevent ourselves from getting lined in?
CCP, please remove points for destroying neutral installations.
edit - for those who are unable to assume that I have some moderate sense of reason, I am talking about destroying turrets on our side of the map. Sure, go blow up their neutral turrets or ones in the middle which are going to be taken over, but people seem to feel the need to remove our defences. I cannot wait until we get to call in installations and people on our own team will just destroy them for WP..
Since many people are not getting - I am going to make my point here... I'm fine with you destroying turrets in the middle of the map, I agree that they easily fall into the enemy's hands. BUT LEAVE THE TURRETS OUTSIDE OUR BASE ALONE! They are there to prevent a hoard of 5 tanks nailing us into our base and keeping us behind our line.
Destroying installations is my first objective starting with the ones closest to my base for a number of reasons.
WP for Orbitals and the amount of SP I get at the end of the match. Destroying them causes the slow arse blueberries to have to go and cap something important you know like an objective. They won't be hacked and turned against me when I'm distracted by a fire fight. Terrible blue berries won't spend the entire match using one to shoot the MCC.
As for your assertion that they will help defend the redline against a group of tanks.... no they won't multiple ppl using AV will but a turret just no.
|
Beld Errmon
Evocatius
989
|
Posted - 2013.10.13 01:11:00 -
[25] - Quote
Yelhsa Jin-Mao wrote:What CCP need to do is impose an automatic shielding/damage resistance on ALL 'NEUTRAL' turrets at the start of the map, until they can be claimed by either side. Thus way all the tankers are prevented from getting cheap WP whilst destroying vital assets that their own team can use. And for all the tankers crying out that they are preventing Saud turrets from being used on them by the enemy, boo-*******-boo. No one gives a flying **** about you tank, and if you are seriously that vulnerable in a mobile, heavily shielded/armoured tank kitted out in OP turrets and rail cannons, then I suggest you skill into your HAV's more, or better yet, get out of your damn tank and go hack the installation yourself. It's like every person who has skilled into HAV's suddenly becomes a ******* cripple, and their clones are forced to reside inside a rolling fortress, else they be forced to sit motionless in the MCC or spawn for the entirety of the game because their clones legs don't ******* work! Destroying a turret at the start of a match for 50WP is the very essence of douche baggery, and if you are so incapable as a tank driver to simply roll into the center of the map and kill an infantry soldier in your mobile fortress for the same amount of WP, then I suggest you leave your tanks alone, pick up an AR and go get some kills the old fashion way like the rest of us, and if you still can't manage that, then I suggest you stop playing DUST514 altogether.
You are an ignorant fool and you spam recruitment scams all over the forums, your opinion means nothing to anyone. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
276
|
Posted - 2013.10.13 01:21:00 -
[26] - Quote
Aesiron Kor-Azor wrote:The beginnings of matches seem to be a massive scramble for who can destroy the most neutral installations. I see heavies driving around with AFGs, blowing turrets up just for the sake of points.
This isn't strategic at all, people are ruining the potential defences of their own team just for the sake of attaining 50 extra war points.
It is people like this who enable protostompers and their vehicles to win. Without any turret installations, how are we meant to prevent ourselves from getting lined in?
CCP, please remove points for destroying neutral installations.
edit - for those who are unable to assume that I have some moderate sense of reason, I am talking about destroying turrets on our side of the map. Sure, go blow up their neutral turrets or ones in the middle which are going to be taken over, but people seem to feel the need to remove our defences. I cannot wait until we get to call in installations and people on our own team will just destroy them for WP..
Since many people are not getting - I am going to make my point here... I'm fine with you destroying turrets in the middle of the map, I agree that they easily fall into the enemy's hands. BUT LEAVE THE TURRETS OUTSIDE OUR BASE ALONE! They are there to prevent a hoard of 5 tanks nailing us into our base and keeping us behind our line.
If there are multiple FG players there shouldn't be much worry about enemy vehicles. Unless they suck. |
Commander Tzu
L.O.T.I.S. Public Disorder.
11
|
Posted - 2013.10.13 01:23:00 -
[27] - Quote
Remove war points for destroying installations? Hilarious. Go ahead and remove them, then watch me destroy all the installations on the map, neutral or enemy, anyway. For one, it's more about convenience, why wait until a turret is trying to kill you before you kill it? Second, it's like this: If I have a railgun turret, and you are hacking a railgun turret, and my turret reaches all the way over to your railgun turret, then I destroy your railgun! BOOM! I drink your milkshake! |
Adelia Lafayette
DUST University Ivy League
367
|
Posted - 2013.10.13 01:26:00 -
[28] - Quote
I would love to see neutral installations removed and player dropped installations brought in. but that's just my 2isk |
Shattered Mirage
Vehicular Homicide Syndicate
330
|
Posted - 2013.10.13 02:06:00 -
[29] - Quote
I'm surprised anyone is actually taking this seriously...
What a joke. |
Godin Thekiller
Hellstorm Inc League of Infamy
1124
|
Posted - 2013.10.13 02:10:00 -
[30] - Quote
Shattered Mirage wrote:I'm surprised anyone is actually taking this seriously...
What a joke.
Nobody is. |
|
Cy Clone1
Intara Direct Action Caldari State
261
|
Posted - 2013.10.13 02:27:00 -
[31] - Quote
No! |
Yelhsa Jin-Mao
Villore Sec Ops Gallente Federation
18
|
Posted - 2013.10.13 02:28:00 -
[32] - Quote
Beld Errmon wrote:Yelhsa Jin-Mao wrote:What CCP need to do is impose an automatic shielding/damage resistance on ALL 'NEUTRAL' turrets at the start of the map, until they can be claimed by either side. Thus way all the tankers are prevented from getting cheap WP whilst destroying vital assets that their own team can use. And for all the tankers crying out that they are preventing Saud turrets from being used on them by the enemy, boo-*******-boo. No one gives a flying **** about you tank, and if you are seriously that vulnerable in a mobile, heavily shielded/armoured tank kitted out in OP turrets and rail cannons, then I suggest you skill into your HAV's more, or better yet, get out of your damn tank and go hack the installation yourself. It's like every person who has skilled into HAV's suddenly becomes a ******* cripple, and their clones are forced to reside inside a rolling fortress, else they be forced to sit motionless in the MCC or spawn for the entirety of the game because their clones legs don't ******* work! Destroying a turret at the start of a match for 50WP is the very essence of douche baggery, and if you are so incapable as a tank driver to simply roll into the center of the map and kill an infantry soldier in your mobile fortress for the same amount of WP, then I suggest you leave your tanks alone, pick up an AR and go get some kills the old fashion way like the rest of us, and if you still can't manage that, then I suggest you stop playing DUST514 altogether. You are an ignorant fool and you spam recruitment scams all over the forums, your opinion means nothing to anyone.
Seriously are you stalking every one of my posts you ******* creep. And first off I don't spam the forums, I've actually actually had someone accept my invitation and I'm now playing with them. Secondly I made a valid ******* point so it's not ignorance, and finally I'd ******* cream you in WP and kills without destroying a single turret or installation so there. |
Shattered Mirage
Vehicular Homicide Syndicate
330
|
Posted - 2013.10.13 02:34:00 -
[33] - Quote
Yelhsa Jin-Mao wrote:Beld Errmon wrote:Yelhsa Jin-Mao wrote:What CCP need to do is impose an automatic shielding/damage resistance on ALL 'NEUTRAL' turrets at the start of the map, until they can be claimed by either side. Thus way all the tankers are prevented from getting cheap WP whilst destroying vital assets that their own team can use. And for all the tankers crying out that they are preventing Saud turrets from being used on them by the enemy, boo-*******-boo. No one gives a flying **** about you tank, and if you are seriously that vulnerable in a mobile, heavily shielded/armoured tank kitted out in OP turrets and rail cannons, then I suggest you skill into your HAV's more, or better yet, get out of your damn tank and go hack the installation yourself. It's like every person who has skilled into HAV's suddenly becomes a ******* cripple, and their clones are forced to reside inside a rolling fortress, else they be forced to sit motionless in the MCC or spawn for the entirety of the game because their clones legs don't ******* work! Destroying a turret at the start of a match for 50WP is the very essence of douche baggery, and if you are so incapable as a tank driver to simply roll into the center of the map and kill an infantry soldier in your mobile fortress for the same amount of WP, then I suggest you leave your tanks alone, pick up an AR and go get some kills the old fashion way like the rest of us, and if you still can't manage that, then I suggest you stop playing DUST514 altogether. You are an ignorant fool and you spam recruitment scams all over the forums, your opinion means nothing to anyone. Seriously are you stalking every one of my posts you ******* creep. And first off I don't spam the forums, I've actually actually had someone accept my invitation and I'm now playing with them. Secondly I made a valid ******* point so it's not ignorance, and finally I'd ******* cream you in WP and kills without destroying a single turret or installation so there.
Well, someone sure is insecure ; no need to boast on here.
It clearly is ignorance. You ignore I-Shayz-I's reasons and immediately start attacking him/her when they are completely valid.
Also, in Iron Wolf Saber's own words,
Quote:War Points or not I am still blowing them up to peices.
Especially if you cannot prove as a blueberry the ability to maintain control of said structure.
If my team can't use it, nobody can.
You simply cannot rely on you're teammates at all if they're randoms. |
Anoko Destrolock
THE NUCLEAR KNIGHTS
9
|
Posted - 2013.10.13 14:24:00 -
[34] - Quote
I'd much rather blow up all the turrets than watch blueberries shoot at the mcc with a blaster turret the whole game from 800m. |
Yelhsa Jin-Mao
Villore Sec Ops Gallente Federation
22
|
Posted - 2013.10.13 15:12:00 -
[35] - Quote
Shattered Mirage wrote:Yelhsa Jin-Mao wrote:Beld Errmon wrote:Yelhsa Jin-Mao wrote:What CCP need to do is impose an automatic shielding/damage resistance on ALL 'NEUTRAL' turrets at the start of the map, until they can be claimed by either side. Thus way all the tankers are prevented from getting cheap WP whilst destroying vital assets that their own team can use. And for all the tankers crying out that they are preventing Saud turrets from being used on them by the enemy, boo-*******-boo. No one gives a flying **** about you tank, and if you are seriously that vulnerable in a mobile, heavily shielded/armoured tank kitted out in OP turrets and rail cannons, then I suggest you skill into your HAV's more, or better yet, get out of your damn tank and go hack the installation yourself. It's like every person who has skilled into HAV's suddenly becomes a ******* cripple, and their clones are forced to reside inside a rolling fortress, else they be forced to sit motionless in the MCC or spawn for the entirety of the game because their clones legs don't ******* work! Destroying a turret at the start of a match for 50WP is the very essence of douche baggery, and if you are so incapable as a tank driver to simply roll into the center of the map and kill an infantry soldier in your mobile fortress for the same amount of WP, then I suggest you leave your tanks alone, pick up an AR and go get some kills the old fashion way like the rest of us, and if you still can't manage that, then I suggest you stop playing DUST514 altogether. You are an ignorant fool and you spam recruitment scams all over the forums, your opinion means nothing to anyone. Seriously are you stalking every one of my posts you ******* creep. And first off I don't spam the forums, I've actually actually had someone accept my invitation and I'm now playing with them. Secondly I made a valid ******* point so it's not ignorance, and finally I'd ******* cream you in WP and kills without destroying a single turret or installation so there. Well, someone sure is insecure ; no need to boast on here. It clearly is ignorance. You ignore I-Shayz-I's reasons and immediately start attacking him/her when they are completely valid. Also, in Iron Wolf Saber's own words, Quote:War Points or not I am still blowing them up to peices.
Especially if you cannot prove as a blueberry the ability to maintain control of said structure.
If my team can't use it, nobody can. You simply cannot rely on you're teammates at all if they're randoms.
All you idiots are the same. You assume that the only people who use the turrets are idiotic blueberries who couldn't kill a minmitar logi with freedom mass driver if they had it given to them, when thats simply not true. If you're tired of having 'randomners' spray aimlessly in a turret for the entirety of a game, then I suggest you use the squad finder that CCP were kind enough to give us in 1.5, and find yourself a group of players who actually know how to capture and hold an installation, and use it to its full effect. And another thing, for every enemy tank or dropship that I or my squad see destroy an installation, we all instantly change to our proto swarm/forge gun anti armour loadouts and obliterate your 1.5 million ISK vehicle in a matter of minutes. So be warned, we will find you, and I will destroy your madrugar tank, if I see you destroy a neutral/friendly installation. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6925
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Posted - 2013.10.13 15:17:00 -
[36] - Quote
This thread has officially inspired me to spawn in with my Ishukone every match to wipe out our red line turrets before blues can hit them.
Thank you for the words of encouragement
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Takahiro Kashuken
Red Star. EoN.
1341
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Posted - 2013.10.13 15:21:00 -
[37] - Quote
How about no?
Generally turrets are annoying to my tank and useless in general
In fact i would prefer it in pubs if no turrets were around, and in PC it would cost the own of the district to spend ISK if they want turrets or not and FW they can stay because the empires pay for them |
crazy space 1
Unkn0wn Killers
1825
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Posted - 2013.10.13 15:25:00 -
[38] - Quote
Great game design |
Beld Errmon
Evocatius
995
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Posted - 2013.10.13 21:38:00 -
[39] - Quote
Yelhsa Jin-Mao wrote: And another thing, for every enemy tank or dropship that I or my squad see destroy an installation, we all instantly change to our proto swarm/forge gun anti armour loadouts and obliterate your 1.5 million ISK vehicle in a matter of minutes. So be warned, we will find you, and I will destroy your madrugar tank, if I see you destroy a neutral/friendly installation.
awww that's cute the kitten hissed at us. |
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