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Thread Statistics | Show CCP posts - 0 post(s) |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
126
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Posted - 2013.10.14 07:27:00 -
[1] - Quote
TTK is to short as is. It is forcing this game I to cod overdrive, and taking away all of the skill of the individual. After I downloaded this game pretty chrome, I had no expectations, if anything they were low. I started at the bottom with little sp while others had amassed much. I quickly learned, my equipment was crazy, but I had to figure out to make my caveman tools work against my enemies Robocop gear. To be successful I needed to improve individual, squad, and team tactics. This made the game challenging. If I had started right now for the first time, I would not get to learn or even understand the game. TTK stomps out the learning curve, as you can not learn if you can't stay alive long enough to figure it out. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
131
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Posted - 2013.10.18 19:35:00 -
[2] - Quote
Remov the 10% damage buff, make damage mods only one fitted per suit only, adjust aim assist to be more loose, and grenades supply Depot only restock. These changes would greatly improve TTK, but would leave armor suits at a disadvantage due to few mods that can actually be placed in the high slot that at are not shield related. To fix this issue, biotic should be able to be placed in either, but if you put one in a high slot, they should lock into high only. You shouldn't be able to have them in both at the same time. To move them to a low slot, unequivocally them from the high first, then stack away in the low. PG and CPU should work the same, or one is always high, one is always low would be acceptable. Dampener, precision enhancers, and range amplification should be in the same slots as the cpu upgrades, and code breakers the same as pg upgrades. These changes would not only improve TTK to an appropriate level, but also balance out the different mod usage, balance out shield vs armor, and reduce people's reliance of grenades doing all the work with no downside. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
146
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Posted - 2013.11.05 21:04:00 -
[3] - Quote
While I agree that the AR desperately needs to have some serious kick to address the aim assist+hit detection, there are still other weapons that have insane TTK. The scrambler rifle is skill based more so than the AR, but I die just as quickly to it, and faster if I am using a heavy suit. I use an advanced heavy with proto hmg, And my time to live even in close quarters even with today's patch is not much more than using a std medium suit when going against the scrambler or AR. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
146
|
Posted - 2013.11.05 21:10:00 -
[4] - Quote
Meeko Fent wrote:Rollback 10% DMG buff that was applied, and issue resolved.
TTK issue, resolved. Except for sniper rifles and hmg. Those weapons are weak sauce as is. |
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