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Zero Harpuia
Turalyon 514 Turalyon Alliance
1084
|
Posted - 2013.10.10 03:34:00 -
[1] - Quote
Let's look at this objectively, ok fellows?
When the PS4 comes out, there will be alot of launch titles. A decent number of us are bugging out over them, most of us have already picked out the one we'd play, all that jazz. But most all of you seem to have forgotten something. A console is more than the launch line-up. Once the initial batch of games is out and we all picked the one we can affordto both play and eat, what's left? If Boy A picks up Watchdogs and has no more capital or time left to invest in another game, what does he do? By the time he gets around to Destiny or Warframe, their online components will have begun to peter and flicker. Then what?
We seem to forget this for one reason or another, be it being caught up in the hype or blatant 'fan-****'ing, is that if you fill up the line-up with big, expensive toys, especially if they are online focused, you split the playerbase. Each game is lessened because of that, and by the time they get over the game they wanted and try something else, all the other ones will start putting out as well. Where will that leave the PS4? It splooged every game it had onto it's launch line-up, with nothing held back in reserve. In 3-6 months, there will be people pulling out their PS3s and grabbing games that are currently 60 bucks, now 10-20 USD. All because there's nothing to buy.
So, what does this have to do with DUST? If you got to this point without giving up, you get a cookie and a badge with 'decently literate' stamped on it. DUST isn't moving immediately. This means it will be more stable as the DEVs will have had the time to work with Sony, and Sony will have had the time to get their ducks in a row for their online services. Remember Diablo 3 or Simcity? Imagine that with a full-on console, with server space being competed for by Destiny, GTA5, ALL DA SPORTZ GAEMZ, Warframe, Planetside 2, Battlefield 4, and more that either have multiplayer as the none-focus or that I have forgotten about. Secondly, this will mean that those of us without the capital to move up to a PS4 will still have something to do. While our compatriots are gouging Helghast eye cavities, we will be 'cleansing' Amarr filth. Finally, once the PS4 DUST514 hits, it will be at about the time where the PS4 will have taken a 'we haven't sold enough!' price hit, the initial sploog will have lost it's hype and grandeur, and the PS4 audience is looking for something new to occupy their time. And if that something new is free and uses its own servers so it lets their wallet rest from the PSPlus subscription, this will allow them to save up for one of the other, now price-degraded launch titles... or buy AURUM if they like DUST.
So, in short, the launch sploog will divide player attention, and due to exhorbitent AAA development times, there will be a huge gulf of jack-all coming out. That's when DUST will hit, and what is health for both the PS4 and for DUST.
Who wants to bet that the Amarr line gets an Amarr RPer to make a RP rebuttal comment? Bonus points if he's a PIE. |
ThePrinceOfNigeria
Zumari Force Projection Caldari State
92
|
Posted - 2013.10.10 03:36:00 -
[2] - Quote
CCP can't even manage to get their patches out without a crapload of bugs. What makes people think a PS4 version is going to happen at release? It would probably melt the device into a hole in the floor. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
603
|
Posted - 2013.10.10 03:43:00 -
[3] - Quote
Dust 514 made my ps3 dusty Ps4 no thanks i prefer it clean |
Nguruthos IX
PEN 15 CLUB
2055
|
Posted - 2013.10.10 03:51:00 -
[4] - Quote
I think the best mid to long term thing for them to do is
keep working on PS3 with current engine. simultaneous port to PS4, but the exact same version basically.
When player base on PS3 <25% and playerbase on PS4 > 75% And the new unreal engine comes out. Begin work to transition to new engine and when that version is stable, sever PS3 and let it fly off PS4.
This of course could be a a couple years. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1084
|
Posted - 2013.10.10 04:05:00 -
[5] - Quote
Nguruthos IX wrote:I think the best mid to long term thing for them to do is
keep working on PS3 with current engine. simultaneous port to PS4, but the exact same version basically.
When player base on PS3 <25% and playerbase on PS4 > 75% And the new unreal engine comes out. Begin work to transition to new engine and when that version is stable, sever PS3 and let it fly off PS4.
This of course could be a a couple years.
Not too sure if that's a good idea honestly. I've monkeyed about in coding for a spell, and I've come to realize that building from scratch is FAR easier than making a better thing with the existing coding framework or making a truly good engine port. There may be DUST514 on the PS4 as a PS3 emulated thing, or it can just run on the PS4... I hope, but doubt what with the attitude on backwards compatibility, but TOO MUCH TANGENT! They are probably making the PS4 version as we speak, testing it in-house and replicating the current DUST next gen, but just at the basics. Then they can apply all the patchjobs and code fudging as part of the actual initial build of the game. If I know better, they probably won't really start work on it until they have the vehicles sitting pretty. Or at the very least they will not put in the vehicle portions of DUST514 2.0 until they get that large chunk patched to s decent state, at which point they will make a refined and trimmed version for the PS4 one and release it.
I just hope that they use the PS4's power for PLAYABILITY before they decide to license CryEngine. I'd prefer to have Dynasty Warriors spawn more enemies at once than make everything look smoother, and I'm sure people would much prefer reliable rendering over OH SO PRITTAY |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1084
|
Posted - 2013.10.10 04:08:00 -
[6] - Quote
ThePrinceOfNigeria wrote:CCP can't even manage to get their patches out without a crapload of bugs. What makes people think a PS4 version is going to happen at release? It would probably melt the device into a hole in the floor.
Thank you for not just not reading the post, but not reading the thread title either. You are a special kind of something. |
Thanatos 716
Isuuaya Tactical Caldari State
118
|
Posted - 2013.10.10 04:10:00 -
[7] - Quote
Perhaps I haven't read this correctly(in that case I guess you can revoke my decently literate status), but do you actually think that Sony "splooged every game it had onto it's launch line-up" ? Are Killzone SF, Driveclub and Knack considered every game? I'm 99% sure that they have positioned themselves to avoid such a drought, hence the whole "we've learned from our mistakes" angle they've been playing. If I recall correctly they have 20 exclusives alone this year. They have 15 first party studios(all of them working on PS4 titles), each with 2-3 teams. This doesn't even account for third party exclusives like Deep Down or the second party peeps like Quantic Dream and Housemarque. After these launch titles we get Infamous SS in February, The Order 1886. I'd imagine Uncharted 4 will be announced next month in typical Naughty Dog VGA fashion. Beyond that we have no idea. A lot of close Sony peeps have been talking about Sony having big exclusives spread out every quarter.
Of course if you're talking about just online games that little rant was for nothing and I apologize for wasting your time(plus I did agree with everything else you said). I just found the notion that Sony doesn't have a steady release of games planned rather odd. |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
60
|
Posted - 2013.10.10 04:24:00 -
[8] - Quote
PS4 is all around a good thing. Better system, easier to code for and more raw power. Staying on PS3 is death by a thousand papercuts. |
Vrain Matari
ZionTCD
1070
|
Posted - 2013.10.10 05:19:00 -
[9] - Quote
And while all that PS4 release hoopla is going on, the PS3 is the best place for CCP to be focusing. They're learning more as a development house from working on this constrained platform than they ever would on PC or PS4.
The silver lining is that when we do move to more powerful platforms, all those efficiencies and optimizations that CCP have been forced to find will not be lost.
On top of that, there are still huge and vasty chunks of code missing from DUST, and until that support/functionality has been filled in and playtested, moving to any other platform would be something akin to the charge of the light brigade.
We are where we are supposed to be. |
Amorale Lyadstafer
Zumari Force Projection Caldari State
30
|
Posted - 2013.10.10 07:16:00 -
[10] - Quote
Vrain Matari wrote:And while all that PS4 release hoopla is going on, the PS3 is the best place for CCP to be focusing. They're learning more as a development house from working on this constrained platform than they ever would on PC or PS4.
The silver lining is that when we do move to more powerful platforms, all those efficiencies and optimizations that CCP have been forced to find will not be lost.
On top of that, there are still huge and vasty chunks of code missing from DUST, and until that support/functionality has been filled in and playtested, moving to any other platform would be something akin to the charge of the light brigade.
We are where we are supposed to be.
I agree with you on this. PS3 is a morgue, CCP are med students and Dust is a cadaver. Better let them learn how to make games,on a past gen. |
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Jack McReady
DUST University Ivy League
655
|
Posted - 2013.10.10 07:59:00 -
[11] - Quote
I guess that PS4 will have alot of F2P competition, just to name two titles with big potential I am personally interested in: War Thunder and Deep Down.
on the other hand, PS4 would lift some limits. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1057
|
Posted - 2013.10.10 08:53:00 -
[12] - Quote
Don't expect a port any time soon. |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
211
|
Posted - 2013.10.10 09:07:00 -
[13] - Quote
I think ccp should concentrate on making a success of Dust on ps3 before thinking of porting it over. If they can't make it a success I don't see why Sony would want them on the Ps4. |
RydogV
Shadow Company HQ
416
|
Posted - 2013.10.10 14:29:00 -
[14] - Quote
Neither the install base or the timing benefit Dust 514 on PS4 at release. Best bet is early next summer in my opinion. Outside the launch window and probably a decent lull in new content for the PS4. And hopefully by then more people are playing on PS4.
I concur that the dev team is probably already working on early stages of PS4 development. I find it unlikely that CCP has not been in possession of PS4 Dev Kits for some time. I hope they use the increased capabilities of the new system to enhance rendering, stability and player counts. I am sure there will be improved visuals but I think that is geared more toward enticing new players and will have less impact on veteran players from PS3.
I expect we get some hints regarding cross play after the new year with a full reveal during FanFest. If they are smart, they will do a 'soft' launch in May (5/14) and then start pushing the game hard during E3. I think a solid PS4 version of Dust 514 paired with EVE Valkyrie coverage will help garner significant attention for both products. The main competition will probably be Destiny but this gives CCP a chance to tout the Free-to-Play aspects of their product.
In the meantime, I hope there is continued progress on creating new map and new game modes. We are not talking significant EVE integration but just basic variety to keep the small but active player base engaged as we move closer to an enhanced version and several steps closer to the grander vision of what Dust 514 can become. |
Takahiro Kashuken
Red Star. EoN.
1312
|
Posted - 2013.10.10 14:36:00 -
[15] - Quote
Jack McReady wrote:I guess that PS4 will have alot of F2P competition, just to name two titles with big potential I am personally interested in: War Thunder and Deep Down.
on the other hand, PS4 would lift some limits.
Warthuder is planes/tanks and ships fighting but its going to take some time before they are all implemneted and working, not an FPS and only for vehicle users really
PS2 - FPS but we will see, MAG replacement at best drop in kill a few drop out, no consequences
Warframe - PVE mainly
Destiny - PVE also and capes, nothing special at the reveal
Drive club - Racing
F2P wise competition is meh and covers a range of games
DUST itself is more in line with PS2 and BF4, COD will always be COD |
Michael Arck
Anubis Prime Syndicate
1438
|
Posted - 2013.10.10 15:12:00 -
[16] - Quote
You don't need a long speech.
Dust 514 will be on Ps3 for a year and if it goes to PS4, it will be later because devs need time to learn how to optimize the game.
Just look at BF4 running on PS4, does it really look any different than what the PS3 looks like? No
Because the nuances of the tech hasn't been fully realized. People always think next gen is IMMEDIATE next gen. No it is not.
One of the reasons why I won't have a PS4 on launch day. |
Vell0cet
Royal Uhlans Amarr Empire
421
|
Posted - 2013.10.10 15:19:00 -
[17] - Quote
Zero Harpuia wrote:Not too sure if that's a good idea honestly. I've monkeyed about in coding for a spell, and I've come to realize that building from scratch is FAR easier than making a better thing with the existing coding framework or making a truly good engine port. You've got it exactly WRONG. Old code is good code. The single biggest mistake CCP could do is start over from scratch. |
Canari Elphus
Pro Hic Immortalis
624
|
Posted - 2013.10.10 15:27:00 -
[18] - Quote
PS4 wont happen until at least Fanfest 2014.
Why? - It allows the devs to complete the core aspects of the game prior to a major shift to a new system. Though coding may be different, stats will be stats. - Not everyone will migrate to the PS4 immediately. It will take months for many of the PS3 players to migrate over - CCP just got a new CD and EP. They need time to solidify their direction before any major moves - There will be a ton of hype leading up to the PS4 launch. Expect a 2-3 month ramp up to it with tons of dev blogs and videos to get the player base interested and to bring in new players. That would probably start sometime around Feb/March which, if you go by the release of monthly updates would be right after 1.9 hits. |
Vrain Matari
ZionTCD
1070
|
Posted - 2013.10.10 16:06:00 -
[19] - Quote
Vell0cet wrote:Zero Harpuia wrote:Not too sure if that's a good idea honestly. I've monkeyed about in coding for a spell, and I've come to realize that building from scratch is FAR easier than making a better thing with the existing coding framework or making a truly good engine port. You've got it exactly WRONG. Old code is good code. The single biggest mistake CCP could do is start over from scratch. Yup. |
Syeven Reed
Inanimate Objects
49
|
Posted - 2013.10.10 16:06:00 -
[20] - Quote
ThePrinceOfNigeria wrote:CCP can't even manage to get their patches out without a crapload of bugs. What makes people think a PS4 version is going to happen at release? It would probably melt the device into a hole in the floor. A lot easier to develop a game for the PS4 than the PS3, I mean hell, did you ever play Skyrim on your PS3? |
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1087
|
Posted - 2013.10.10 16:06:00 -
[21] - Quote
Vell0cet wrote:Zero Harpuia wrote:Not too sure if that's a good idea honestly. I've monkeyed about in coding for a spell, and I've come to realize that building from scratch is FAR easier than making a better thing with the existing coding framework or making a truly good engine port. You've got it exactly WRONG. Old code is good code. The single biggest mistake CCP could do is start over from scratch.
it may not be a smart idea to redo the code in the middle of a project, but DUST514 PS4 is, in all reality, a new game. They will be building it on a new engine on a new console that Sony seems to be incredibly adamant about it having nothing to do with the PS3. If they just use the current code, if it even translates well to the new game, they will be stuck with all the reach-around they were forced to make in patches. Think of it like this.
Daikatana was forced to be swapped from Quake to Quake 2 engine, making them have to start from scratch. We all know what happened to Daikatana, because they had to push the game out as fast as they could to still try and recoup their losses.
Dota 2 or TF2 were both games on different engines that were remade later on Source without any real time constraints. This allowed them to work out the bugs and problems with the first games and make a much better game overall.
I'm not saying that they should throw everything out for DUST 2.0, just that they may have to to accommodate the new tech. If they've been keeping good notes, they should know exactly what each line of code does and that they can now simplify fifteen lines of code, built upon patch after patch, into something more efficient and optimized.
Also, your very standpoint is mildly setting yourself back. They HAVE to start over from some degree on a new engine, whether they use the Carbon Engine like they wanted to, or decide to grab something else. Either way they have to read and port their own code, so they will basically be remaking the game from scratch in a similar vein to the Daikatana example. Whether they make it from scratch to simplify and optimize the code, or they just straight-up port it, they will need to be able to read it and many things may bug up being thrust into a new engine. It's like putting an American in the UK. The language is the 'same', but the nuances will still screw him over. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1087
|
Posted - 2013.10.10 16:09:00 -
[22] - Quote
Syeven Reed wrote:ThePrinceOfNigeria wrote:CCP can't even manage to get their patches out without a crapload of bugs. What makes people think a PS4 version is going to happen at release? It would probably melt the device into a hole in the floor. A lot easier to develop a game for the PS4 than the PS3, I mean hell, did you ever play Skyrim on your PS3?
We don't know how easy nor hard it is to develop on the PS4 as it doesn't exist yet. All we know is what we are told by the hype machine, and they will tell us anything to procure some greenbacks. As for Skyrim, that isn't the PS3's fault, Bethesda just REALLY sucks at QA testing. |
Killar-12
The Corporate Raiders Top Men.
1367
|
Posted - 2013.10.10 16:11:00 -
[23] - Quote
Syeven Reed wrote:ThePrinceOfNigeria wrote:CCP can't even manage to get their patches out without a crapload of bugs. What makes people think a PS4 version is going to happen at release? It would probably melt the device into a hole in the floor. A lot easier to develop a game for the PS4 than the PS3, I mean hell, did you ever play Skyrim on your PS3? Also seems like a good place to mention.... There's nothing holding CCP from a PC release. No paperwork, nothing. If/when they decide to release on the PS4 it will also be on the PC. This^ hell Fallout 3 can even slow it to a snails pace. |
Vell0cet
Royal Uhlans Amarr Empire
422
|
Posted - 2013.10.10 16:27:00 -
[24] - Quote
Zero Harpuia wrote:Vell0cet wrote:Zero Harpuia wrote:Not too sure if that's a good idea honestly. I've monkeyed about in coding for a spell, and I've come to realize that building from scratch is FAR easier than making a better thing with the existing coding framework or making a truly good engine port. You've got it exactly WRONG. Old code is good code. The single biggest mistake CCP could do is start over from scratch. it may not be a smart idea to redo the code in the middle of a project, but DUST514 PS4 is, in all reality, a new game. They will be building it on a new engine on a new console that Sony seems to be incredibly adamant about it having nothing to do with the PS3. If they just use the current code, if it even translates well to the new game, they will be stuck with all the reach-around they were forced to make in patches. Think of it like this. Daikatana was forced to be swapped from Quake to Quake 2 engine, making them have to start from scratch. We all know what happened to Daikatana, because they had to push the game out as fast as they could to still try and recoup their losses. Dota 2 or TF2 were both games on different engines that were remade later on Source without any real time constraints. This allowed them to work out the bugs and problems with the first games and make a much better game overall. I'm not saying that they should throw everything out for DUST 2.0, just that they may have to to accommodate the new tech. If they've been keeping good notes, they should know exactly what each line of code does and that they can now simplify fifteen lines of code, built upon patch after patch, into something more efficient and optimized. Also, your very standpoint is mildly setting yourself back. They HAVE to start over from some degree on a new engine, whether they use the Carbon Engine like they wanted to, or decide to grab something else. Either way they have to read and port their own code, so they will basically be remaking the game from scratch in a similar vein to the Daikatana example. Whether they make it from scratch to simplify and optimize the code, or they just straight-up port it, they will need to be able to read it and many things may bug up being thrust into a new engine. It's like putting an American in the UK. The language is the 'same', but the nuances will still screw him over. In my opinion it makes the most sense to use Unreal 4 when that's available. This should require the least amount of changes to get it working, and CCP can methodically port each function, method, class and data type over to the new architecture. That is a hell-of-a-lot more sane than starting with a blank screen in a text editor. I'm not sure if you read the article, but he describes the right way to make these types of changes. |
Killar-12
The Corporate Raiders Top Men.
1367
|
Posted - 2013.10.10 16:35:00 -
[25] - Quote
Vell0cet wrote:Zero Harpuia wrote:Vell0cet wrote:Zero Harpuia wrote:Not too sure if that's a good idea honestly. I've monkeyed about in coding for a spell, and I've come to realize that building from scratch is FAR easier than making a better thing with the existing coding framework or making a truly good engine port. You've got it exactly WRONG. Old code is good code. The single biggest mistake CCP could do is start over from scratch. it may not be a smart idea to redo the code in the middle of a project, but DUST514 PS4 is, in all reality, a new game. They will be building it on a new engine on a new console that Sony seems to be incredibly adamant about it having nothing to do with the PS3. If they just use the current code, if it even translates well to the new game, they will be stuck with all the reach-around they were forced to make in patches. Think of it like this. Daikatana was forced to be swapped from Quake to Quake 2 engine, making them have to start from scratch. We all know what happened to Daikatana, because they had to push the game out as fast as they could to still try and recoup their losses. Dota 2 or TF2 were both games on different engines that were remade later on Source without any real time constraints. This allowed them to work out the bugs and problems with the first games and make a much better game overall. I'm not saying that they should throw everything out for DUST 2.0, just that they may have to to accommodate the new tech. If they've been keeping good notes, they should know exactly what each line of code does and that they can now simplify fifteen lines of code, built upon patch after patch, into something more efficient and optimized. Also, your very standpoint is mildly setting yourself back. They HAVE to start over from some degree on a new engine, whether they use the Carbon Engine like they wanted to, or decide to grab something else. Either way they have to read and port their own code, so they will basically be remaking the game from scratch in a similar vein to the Daikatana example. Whether they make it from scratch to simplify and optimize the code, or they just straight-up port it, they will need to be able to read it and many things may bug up being thrust into a new engine. It's like putting an American in the UK. The language is the 'same', but the nuances will still screw him over. In my opinion it makes the most sense to use Unreal 4 when that's available. This should require the least amount of changes to get it working, and CCP can methodically port each function, method, class and data type over to the new architecture. That is a hell-of-a-lot more sane than starting with a blank screen in a text editor. I'm not sure if you read the article, but he describes the right way to make these types of changes. Unreal 4 seems the best if they can't use the original Carbon version (not some new one) |
Maximus Stryker
Villore Sec Ops Gallente Federation
638
|
Posted - 2013.10.10 17:05:00 -
[26] - Quote
Here is my prediction:
November 2013: Update 1.6 December 2013: Update 1.7 January 2014: Update 1.8 February 2013: Update 1.9 March 2013: Update 2.0 April 2014: Update 2.1 May 2014: FANFEST CCP announces DUST514 will move to the PS4 "later this year" June 2014 :Update 2.2 July 2014: Update 2.3 August 2014: Update 2.4 September 2013: Update 2.5 October 2014 :Update 2.6 November 2014: Update 2.7 December 2014: Update 2.8 December 2014: CCP Announces that Dust will move to the PS4 in February 2015 January 2015: Update 2.9 February 2015: Dust moves to PS4 with update 3.0
|
Maken Tosch
DUST University Ivy League
4461
|
Posted - 2013.10.10 17:26:00 -
[27] - Quote
This is pretty much spot on. I have observed console launches constantly to notice similar behavioral patterns every few years when a new system comes out. People camp out in front of your local Gamestop or Best Buy for almost a whole day waiting for the launch, they spend their hard earned money on that console and new game, go wild then get bored and finally run out of ideas and money on what to get next. Often times, they just retreat back into the older consoles assuming they haven't traded those in for the newer ones already. |
Maken Tosch
DUST University Ivy League
4461
|
Posted - 2013.10.10 17:28:00 -
[28] - Quote
Maximus Stryker wrote:Here is my prediction: November 2013: Update 1.6 December 2013: Update 1.7 January 2014: Update 1.8 February 2013: Update 1.9 March 2013: Update 2.0 April 2014: Update 2.1 May 2014: FANFEST CCP announces DUST514 *MIGHT* move to the PS4 "later this year" June 2014 :Update 2.2 July 2014: Update 2.3 August 2014: Update 2.4 September 2013: Update 2.5 October 2014 :Update 2.6 November 2014: Update 2.7 December 2014: Update 2.8 December 2014: CCP Announces that Dust will move to the PS4 in February 2015 January 2015: Update 2.9 February 2015: Dust moves to PS4 with update 3.0
Fixed it for you. If you watched enough Fanfests, you will notice that CCP generally leaves a disclaimer stating that everything said in Fanfest is usually not written in stone. |
Vell0cet
Royal Uhlans Amarr Empire
422
|
Posted - 2013.10.10 17:30:00 -
[29] - Quote
Maken Tosch wrote:This is pretty much spot on. I have observed console launches constantly to notice similar behavioral patterns every few years when a new system comes out. People camp out in front of your local Gamestop or Best Buy for almost a whole day waiting for the launch, they spend their hard earned money on that console and new game, go wild then get bored and finally run out of ideas and money on what to get next. Often times, they just retreat back into the older consoles assuming they haven't traded those in for the newer ones already. I'd say CCP probably has 18 months max to get DUST on a more modern platform. |
Maximus Stryker
Villore Sec Ops Gallente Federation
638
|
Posted - 2013.10.10 18:35:00 -
[30] - Quote
Maken Tosch wrote:Maximus Stryker wrote:Here is my prediction: November 2013: Update 1.6 December 2013: Update 1.7 January 2014: Update 1.8 February 2013: Update 1.9 March 2013: Update 2.0 April 2014: Update 2.1 May 2014: FANFEST CCP announces DUST514 *MIGHT* move to the PS4 "later this year" June 2014 :Update 2.2 July 2014: Update 2.3 August 2014: Update 2.4 September 2013: Update 2.5 October 2014 :Update 2.6 November 2014: Update 2.7 December 2014: Update 2.8 December 2014: CCP Announces that Dust will move to the PS4 in February 2015 January 2015: Update 2.9 February 2015: Dust moves to PS4 with update 3.0 Fixed it for you. If you watched enough Fanfests, you will notice that CCP generally leaves a disclaimer stating that everything said in Fanfest is usually not written in stone. So we agree this should be (or is) CCP's road map, quick someone grab a dev... |
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