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Zero Harpuia
Turalyon 514 Turalyon Alliance
1084
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Posted - 2013.10.10 03:34:00 -
[1] - Quote
Let's look at this objectively, ok fellows?
When the PS4 comes out, there will be alot of launch titles. A decent number of us are bugging out over them, most of us have already picked out the one we'd play, all that jazz. But most all of you seem to have forgotten something. A console is more than the launch line-up. Once the initial batch of games is out and we all picked the one we can affordto both play and eat, what's left? If Boy A picks up Watchdogs and has no more capital or time left to invest in another game, what does he do? By the time he gets around to Destiny or Warframe, their online components will have begun to peter and flicker. Then what?
We seem to forget this for one reason or another, be it being caught up in the hype or blatant 'fan-****'ing, is that if you fill up the line-up with big, expensive toys, especially if they are online focused, you split the playerbase. Each game is lessened because of that, and by the time they get over the game they wanted and try something else, all the other ones will start putting out as well. Where will that leave the PS4? It splooged every game it had onto it's launch line-up, with nothing held back in reserve. In 3-6 months, there will be people pulling out their PS3s and grabbing games that are currently 60 bucks, now 10-20 USD. All because there's nothing to buy.
So, what does this have to do with DUST? If you got to this point without giving up, you get a cookie and a badge with 'decently literate' stamped on it. DUST isn't moving immediately. This means it will be more stable as the DEVs will have had the time to work with Sony, and Sony will have had the time to get their ducks in a row for their online services. Remember Diablo 3 or Simcity? Imagine that with a full-on console, with server space being competed for by Destiny, GTA5, ALL DA SPORTZ GAEMZ, Warframe, Planetside 2, Battlefield 4, and more that either have multiplayer as the none-focus or that I have forgotten about. Secondly, this will mean that those of us without the capital to move up to a PS4 will still have something to do. While our compatriots are gouging Helghast eye cavities, we will be 'cleansing' Amarr filth. Finally, once the PS4 DUST514 hits, it will be at about the time where the PS4 will have taken a 'we haven't sold enough!' price hit, the initial sploog will have lost it's hype and grandeur, and the PS4 audience is looking for something new to occupy their time. And if that something new is free and uses its own servers so it lets their wallet rest from the PSPlus subscription, this will allow them to save up for one of the other, now price-degraded launch titles... or buy AURUM if they like DUST.
So, in short, the launch sploog will divide player attention, and due to exhorbitent AAA development times, there will be a huge gulf of jack-all coming out. That's when DUST will hit, and what is health for both the PS4 and for DUST.
Who wants to bet that the Amarr line gets an Amarr RPer to make a RP rebuttal comment? Bonus points if he's a PIE. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1084
|
Posted - 2013.10.10 04:05:00 -
[2] - Quote
Nguruthos IX wrote:I think the best mid to long term thing for them to do is
keep working on PS3 with current engine. simultaneous port to PS4, but the exact same version basically.
When player base on PS3 <25% and playerbase on PS4 > 75% And the new unreal engine comes out. Begin work to transition to new engine and when that version is stable, sever PS3 and let it fly off PS4.
This of course could be a a couple years.
Not too sure if that's a good idea honestly. I've monkeyed about in coding for a spell, and I've come to realize that building from scratch is FAR easier than making a better thing with the existing coding framework or making a truly good engine port. There may be DUST514 on the PS4 as a PS3 emulated thing, or it can just run on the PS4... I hope, but doubt what with the attitude on backwards compatibility, but TOO MUCH TANGENT! They are probably making the PS4 version as we speak, testing it in-house and replicating the current DUST next gen, but just at the basics. Then they can apply all the patchjobs and code fudging as part of the actual initial build of the game. If I know better, they probably won't really start work on it until they have the vehicles sitting pretty. Or at the very least they will not put in the vehicle portions of DUST514 2.0 until they get that large chunk patched to s decent state, at which point they will make a refined and trimmed version for the PS4 one and release it.
I just hope that they use the PS4's power for PLAYABILITY before they decide to license CryEngine. I'd prefer to have Dynasty Warriors spawn more enemies at once than make everything look smoother, and I'm sure people would much prefer reliable rendering over OH SO PRITTAY |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1084
|
Posted - 2013.10.10 04:08:00 -
[3] - Quote
ThePrinceOfNigeria wrote:CCP can't even manage to get their patches out without a crapload of bugs. What makes people think a PS4 version is going to happen at release? It would probably melt the device into a hole in the floor.
Thank you for not just not reading the post, but not reading the thread title either. You are a special kind of something. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1087
|
Posted - 2013.10.10 16:06:00 -
[4] - Quote
Vell0cet wrote:Zero Harpuia wrote:Not too sure if that's a good idea honestly. I've monkeyed about in coding for a spell, and I've come to realize that building from scratch is FAR easier than making a better thing with the existing coding framework or making a truly good engine port. You've got it exactly WRONG. Old code is good code. The single biggest mistake CCP could do is start over from scratch.
it may not be a smart idea to redo the code in the middle of a project, but DUST514 PS4 is, in all reality, a new game. They will be building it on a new engine on a new console that Sony seems to be incredibly adamant about it having nothing to do with the PS3. If they just use the current code, if it even translates well to the new game, they will be stuck with all the reach-around they were forced to make in patches. Think of it like this.
Daikatana was forced to be swapped from Quake to Quake 2 engine, making them have to start from scratch. We all know what happened to Daikatana, because they had to push the game out as fast as they could to still try and recoup their losses.
Dota 2 or TF2 were both games on different engines that were remade later on Source without any real time constraints. This allowed them to work out the bugs and problems with the first games and make a much better game overall.
I'm not saying that they should throw everything out for DUST 2.0, just that they may have to to accommodate the new tech. If they've been keeping good notes, they should know exactly what each line of code does and that they can now simplify fifteen lines of code, built upon patch after patch, into something more efficient and optimized.
Also, your very standpoint is mildly setting yourself back. They HAVE to start over from some degree on a new engine, whether they use the Carbon Engine like they wanted to, or decide to grab something else. Either way they have to read and port their own code, so they will basically be remaking the game from scratch in a similar vein to the Daikatana example. Whether they make it from scratch to simplify and optimize the code, or they just straight-up port it, they will need to be able to read it and many things may bug up being thrust into a new engine. It's like putting an American in the UK. The language is the 'same', but the nuances will still screw him over. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1087
|
Posted - 2013.10.10 16:09:00 -
[5] - Quote
Syeven Reed wrote:ThePrinceOfNigeria wrote:CCP can't even manage to get their patches out without a crapload of bugs. What makes people think a PS4 version is going to happen at release? It would probably melt the device into a hole in the floor. A lot easier to develop a game for the PS4 than the PS3, I mean hell, did you ever play Skyrim on your PS3?
We don't know how easy nor hard it is to develop on the PS4 as it doesn't exist yet. All we know is what we are told by the hype machine, and they will tell us anything to procure some greenbacks. As for Skyrim, that isn't the PS3's fault, Bethesda just REALLY sucks at QA testing. |
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