|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 13:21:00 -
[1] - Quote
CEOPyrex argues that DUST 514 can't compete in it's current design with BF4 and GTAOnline. Do you agree? |
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 14:00:00 -
[2] - Quote
Chunky Munkey wrote:S Park Finner wrote:CEOPyrex argues that DUST 514 can't compete in it's current design with BF4 and GTAOnline. Do you agree? And Eve can't compete with WoW. So f*ing what? That's an excellent point. Does it have to?
He can certainly speak for himself -- but I think the point of the video is that like it or not, with the current feature set and game types DUST 514 provides, those other games compete with it. And though EVE does not compete head-on with WoW, DUST 514 isn't different enough to avoid competition with the likes of BF4.
If I understand you correctly, it sounds like you believe DUST 514 is different enough to stand on it's own in the face of those games. Which of it's features -- current or projected -- leads you to think that? |
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 14:35:00 -
[3] - Quote
Anarchide wrote:It's not about competition or having the biggeest E-Stick, it's about playing the games you like.
BF4 and GTA are simply not my cup of Quafe. That seems completely fair from an individual point of view.
Even so, CCP is a business. Their stated intent is to continue to support DUST 514 and it's development. The smaller the number of players the lower the on-going revenue and the slower the development. Everyone has to run on a budget. While that is going on with DUST 514 the other developers are driving ahead with their own new initiatives.
To return to the original question... what are the things about DUST 514 that make it attractive to you that the other games don't provide?
As something of an aside... studies of free-to-play games suggest that only about 4% of players ever buy anything from the developer. Of those, 80% only buy "deals" that they feel are especially worth while. The remaining 20% -- 1% or less of total players -- are the "whales" that fund the game. I suspect all those percentages are higher for DUST 514 because the remaining players are those distilled from all the casual players.
|
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 16:37:00 -
[4] - Quote
ChromeBreaker wrote:Its the $$$ thats holding me off right GTA/BF now. I never get a game off the bat, too many issues.
Dust on the other hand... why not... not like ive lost anything lol There are a lot of threads that agree with this. If I understand the argument it's that being free-to-play will give DUST 514 an edge up because players will drop in once and a while for a few games or to see what's changed recently. As the game gets better they stick around longer and over the long run the player base increases.
But clone117 says Quote:make gta v free and ill play it instead of dust.... and void echo said Quote:I think that most game companies are taking the example from CCP and are creating more sandbox games, if there are more sandbox games in the market, dust wont survive the 1st week in the current state its in. Since there is reputed to be an industry trend to free-to-play games that -- in and of itself -- isn't a sustainable differentiator.
What else about DUST 514 do you get that you don't get from other games? What has CCP promised that will keep them different in the future and will keep you playing the game?
|
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 17:14:00 -
[5] - Quote
Anarchide wrote:...it's about EVE? OK!
The only FPS in the EVE Universe. That brings back story and with it a pile of reasons for things rather than their being magic. So people who like the idea of having a game make a kind of sense could prefer DUST 514 over other games because of that.
What else?
|
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 17:26:00 -
[6] - Quote
GTA-V FTW wrote:GTA V and BF4 will never be DUST's compotetion. They would have to be a garbage, broken, lobby FPS in order to be in the same league as DUST first. Considering they are both AAA's made by Devs who know what they are doing, CCP should not have to worry about them. Your underlying point about the experience of the various studios is well taken -- if not very elegantly expressed.
DICE has had 21 years (I believe they started out in 1992) to polish their objectives and tools and they've been focusing on FPSs for, what, the last 10 years? With a 15 year head start, a team almost as big as all of CCP, their own game engine and tools, and several years of BF4 development there's good reason their product should be more polished than CCP's.
That doesn't mean, though, that CCP can't carve out a space for itself if it delivers things people want that other entrants in the market place don't provide.
It's those things -- either delivered or promised -- that I'm looking for the community to bring up. |
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 17:36:00 -
[7] - Quote
jin foxdale wrote:(Points at his character) ... he's what will will keep me coming back. I've poured blood, sweat, tears and a small amount of money into getting him to where he is today, and have no intention of leaving him to fester whilst I grind through the motions of another e-character. Its this reason I don't have an alt. I'm fully, 100% invested in jin foxdale. (as far as video games go anyway - in the real world its all about the wife and kids - now theres a time sink!) All right -- commitment to the character you create in DUST 514 in a way other games don't provide.
I'd argue that comes from more flexible customization and less forced character classes tied with the SP investment and time it takes to build just the character you want so you can play just the way you want.
|
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 18:00:00 -
[8] - Quote
crazy space 1 wrote: -A real player market -You can call in small mini turrets or large turrrets and depots, and use them to dish out some extra damage or create your own fortified base in the middle of a match -Every map you capture in PC will be different and you can run around in a huge sandbox PvE world, but it's own YOUR map hat YOU defend. It's the only one of it's kind and you learn the massive layout while cruising in your fighter jet looking over the land you've captured -Waterless world just because I can see a planet is 80% water doesn't mean I want water on the map like GTA 5 or BF4! water is dumb and far to hard to program anyways, as long as I play dust I get to play a dusty fps.
Just to keep the list going... Some of these are futures but they've been discussed as "on the roadmap/backlog"
- Player market (in a EVE based FPS)
- Calling in persistent game assets
- - The difference between DUST 514 and others is the difference between player control over calling in your own tank/turret/what-ever as opposed to having them spawn / respawn on the battlefield.
- Greater variation in maps with mix-and-match installations and terrain which will build over time as new assets are created.
- Potential for ownership of territory.
- - Though this isn't visible to the troops on the ground in any plans I've seen. Players can't go to a location their corporation owns and just fly/walk/drive around and have the place have the same layout it had the last time they were there.
Things I didn't include...
- Fighter jets -- certainly a thing lots of folks like and would want but not different for DUST 514 than for other similar games.
- Waterless world -- just because lack of an option doesn't seem like a differentiating feature.
|
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 18:47:00 -
[9] - Quote
Vrain Matari wrote:I think of GTA V and BF4 as high rpm, short-stroke, high horsepower products. I think of EVE & DUST as low rpm, long-stroke, high torque products. .... and
Fox Gaden wrote: GǪ Add to this the ability to leave for days, months, even years, then come back and take up exactly where you left off. No, wait, it would be beyond where you left off since you donGÇÖt have to cancel your account on a Free to Play game, my characters would be accumulating skill points while I am gone. DUST is a really easy game to come back to. You donGÇÖt have to grind for a week to become competitive again. ... This is a really neat point. DUST 514 might not be the most accessible game. It's hard to get started. But once you get started it's easier to get back into and you aren't penalized (too much) for stepping away and coming back. As far as I know there isn't any FPS that has a similar mechanism and something fresh to come back to without paying real money to get the update.
Chunky Munkey wrote:... - potential connection to another MMO,
- potential for more meaningful team & clan-based combat
- potential for meta-gaming & broader strategy elements
Futures keeping people in the game GÇô and variations, I'd suggest, of the point about character building. The character you create has a place in a bigger world and once it has it you don't want to give it up.
Of course it means the game has to be there and the path for players has to be hard enough to be meaningful but not so hard that people give up. |
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 18:49:00 -
[10] - Quote
Fox Gaden wrote:S Park Finner, you are doing a good job facilitating this discussion. Thanks -- but people have been stepping up with good stuff so it's easy to keep it together.
|
|
S Park Finner
DUST University Ivy League
313
|
Posted - 2013.10.07 19:51:00 -
[11] - Quote
ladwar wrote:low genius wrote:... we'll see. the gta5 on my friendslist has already dropped by 80% most people see gta games as solo maybe co-op games so yea...they slated themselves for an uphill battle for online content. personally i could careless about their online side. In fairness to CEOPyrex, his point about GTA5O has to do with the way they handle open worlds rather than other aspects of the game. He's suggesting that kind of change is what DUST 514 needs.
There is an echo of that direction in the comments about commitment to the game, the nostalgia for Skirmish 1.0 and wanting to walk around on one's own planet.
If CCP could engineer that with an eye to giving players more sense of place I believe it would be a big win and contribute significantly to DUST 514's success.
|
S Park Finner
DUST University Ivy League
319
|
Posted - 2013.10.07 20:14:00 -
[12] - Quote
Needless Sacermendor wrote:S Park Finner wrote:what are the things about DUST 514 that make it attractive to you that the other games don't provide? The connection to Eve is what sets it aside ... and always will.... How about the 'future roadmap' stuff related to skyfire cannons and the ability to shoot down Eve ships ... how many other games do you expect will be able to connect 2 different genres of game on 2 different platforms (not just different consoles, which I don't imagine Rockstar is even contemplating with GTA ... PS3 and Xbox are completely isolated) ... DUST already does this with Eve players currently able to fire Orbital support down onto the DUST battlefield in real time ! There's also the whole different ways to play side of things ... I know most will scoff at these since they just want to PVP in an FPS (lets face it that's all they're doing in GTA online ! ) ... but there are many people in Eve who never leave Jita 4.4 and spend all their time buying and selling stuff on the market for profit ... people who do nothing but manufacture stuff to sell to the people who go getting themselves blown up using it ... or the people who sit in asteroid belts cycling lazers onto asteroids ... or people who simply make copies of their researched BPOs and sell them in contracts ... the list goes on ... but there will be different 'ways to play' DUST when we have manufacture and secondary market and PVE and command dropsuits (which are the ones ment to control the MCC and strategise placement of vehicles n turrets etc.)...(not sure if this one is still planned or abandonded).... I especially like your first point about firing from the ground into space. I'd forgotten about that.
It does depend on CCP designing a way to make DUST 514 relevant to EVE players and that has been elusive so far. Without that there won't be any ships up there to shoot or be shot by.
With regard to different ways to play I'm less certain of the points you've made. CCP have emphasized that DUST 514 must stand on its own -- be viable without EVE. Given that, if manufacturing is introduced (or many of the other options you suggest) it would have to be in a way which, if eve was not there, would not disrupt DUST 514. That could mean allowing all those things to exist in DUST 514 or it might mean only allowing them to exist in EVE with NPC corps providing those services if EVE players don't step up. It might well be something else entirely.
That being said, there are a lot of ways to play DUST 514 right now within the scope of an FPS with RPG elements. And as you point out that's one of the things players say they like best.
|
S Park Finner
DUST University Ivy League
319
|
Posted - 2013.10.07 20:21:00 -
[13] - Quote
Guilbert 515 wrote:CLONE117 wrote:make gta v free and ill play it instead of dust.... I wouldnGÇÖt even play gta v if it was for free. I mean if i wanna be a gangster protecting my hood, id just go out on the street and act. But becoming an immortal soldier, flying dropships and stuff is not so easily accomplished. This is sci fi, and i love it, an entire universe at my hands, running a corporation, playing nice and foul on a massive scale.. **** id wish it die and be reborn again in the eve universe... Please take me in your battleship across the galaxy and deploy me! I think Guilbert 515 makes a point that should be emphasized. EVE has a big story and if CCP succeeds in showing how DUST 514 players can live in it in some immersive way it will be a big win. We've seen threads of this running though this whole discussion.
|
S Park Finner
DUST University Ivy League
321
|
Posted - 2013.10.07 22:38:00 -
[14] - Quote
Maximus Stryker wrote:Really hoping we get Battle Arenas soon with game modes like Capture the Flag, King of the Hill, Free For All and Demolition Imagine a world were you had:Small Battle Arenas with 4v4, 6v6 or 8v8 Faction Warfare and PC for 16v16 Null Sec for 32v32 or 64v64 This is an area of FPS's I don't know much about. Are there ad hoc player-arranged team matches in other FPS games? I know there has been a lot of forum call for this kind of thing but I don't know if CCP have said it is on the list.
If it's not common in other games and CCP has said something about including it then it should go on the list!
|
S Park Finner
DUST University Ivy League
321
|
Posted - 2013.10.08 00:09:00 -
[15] - Quote
GTA-V FTW wrote:... Anymore game modes would just split this already tiny playerbase and create even more match making issues. We will be lucky to even see skirmish 1.0 come back any time soon. CCP needs to get people to start playing this game before we get anymore game modes.
I'm in complete agreement.
But the flavour of the thread has been "What features of DUST 514 that players like -- current or promised for the future -- will differentiate it from potential competitors". So if a suggestion meets those criteria it would be worth putting on the list. Unfortunately for arenas, since CCP seems to have indicated they are not in plan, they don't fit. |
S Park Finner
DUST University Ivy League
321
|
Posted - 2013.10.08 00:21:00 -
[16] - Quote
GTA-V FTW wrote:... Arena use to be in CCP's plan.
What can I say? I couldn't find any CCP referene later than this one I quoted before from CCP_Wolfman in March: Quote:Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it Do you know of any later reference?
|
S Park Finner
DUST University Ivy League
321
|
Posted - 2013.10.08 02:09:00 -
[17] - Quote
Zero Harpuia wrote:...
What do sandbox games have to do with DUST? It's a lobby shooter with Sci-Fi elements, vehicles, and Strafe Shooter mechanics. This puts it up against CoD or Halo, not sansbox games like Just Case, GTA, Saints Row, Prototype, etcetcetc.
If anything, I think the PvE will set it apart as long as it's deeper than just a Horde mode. Hopefully it'll be infiltration and extermination of drone-held territory. At least until Warframe comes out of beta. Even then, Warframe isn't a PvP game, where DUST will have PvP and PvE. Not to say Warframe doesn't have PvP, but it is and shall always remain a joke.
- PvE tied to the back story and with an impact on the world would be uniquely DUST 514. Its a great idea and I know CCP has committed to it even though they say it won't be real soon.
To your point about sandbox games -- some players in this thread have talked about being able to roam around the territories they occupy. And if it goes that way, interaction between players in other-than-combat situations could add more of a sandbox element. Also, sandbox doesn't have to mean open world investigation in the style of Skyrim -- it could me less constrained exploration of other game elements like combinations of skills or fitting variation.
Still, your point is well taken. It doesn't seem to be evolving in the direction of GTAO's kind of sandbox.
|
S Park Finner
DUST University Ivy League
322
|
Posted - 2013.10.08 21:46:00 -
[18] - Quote
Results of what's in the thread here. |
|
|
|