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Surt gods end
Demon Ronin
1119
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Posted - 2013.10.05 22:53:00 -
[1] - Quote
Like title says. It's weird how GTA 5 has proper bounty system. yet dust has to implement one. Player has menu option to set bounty on anyone. Now in battle player name is marked for termination. At a extra SP a pop! Yup not ISK. BUT IN SP!
Surt Gods End.
Infraction: slept with my wife!!
Bounty : 3000SP!
And yeah before you cheeky ccp cheer leaders come on.. I know that gta online servers are down today. (buddy who worked with them on red dead is saying its has as much to do with PSN as on rockstars part) But my character is safe, and so is his apartment and bank account. Thanks for your concern.
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Skihids
Bullet Cluster
2239
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Posted - 2013.10.05 22:54:00 -
[2] - Quote
In DUST everyone is marked for termination every match.
Bounties make ZERO sense in this game. |
Maken Tosch
DUST University Ivy League
4419
|
Posted - 2013.10.05 22:55:00 -
[3] - Quote
This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far. |
Maken Tosch
DUST University Ivy League
4419
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Posted - 2013.10.05 22:56:00 -
[4] - Quote
Skihids wrote:In DUST everyone is marked for termination every match.
Bounties make ZERO sense in this game.
They make much greater sense to those looking to pad their wallets. |
Surt gods end
Demon Ronin
1119
|
Posted - 2013.10.05 22:57:00 -
[5] - Quote
Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far.
True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP. |
Crash Monster
Snipers Anonymous
1560
|
Posted - 2013.10.05 22:59:00 -
[6] - Quote
It would be nice to simply tag folks you want to off for a personal alert when they are on the enemy team. A general bounty would also be nice -- for similar reasons but I'm not sure it makes sense to put up a marker -- since we have so many a-holes here we'd all end up with large bounties and be marked pretty much permanently. |
Bojo The Fantastic
Bojo's Grand Bazaar
41
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Posted - 2013.10.05 23:00:00 -
[7] - Quote
Bojo's Grand Bazaar is in process of creating a legitimate Bounty Hub.... So don't you dare outsource my future business to those CCP scrubs! |
Smooth Assassin
Stardust incorporation
213
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Posted - 2013.10.05 23:02:00 -
[8] - Quote
Surt gods end wrote:Like title says. It's weird how GTA 5 has proper bounty system. yet dust has to implement one. Player has menu option to set bounty on anyone. Now in battle player name is marked for termination. At a extra SP a pop! Yup not ISK. BUT IN SP!
Surt Gods End.
Infraction: slept with my wife!!
Bounty : 3000SP!
And yeah before you cheeky ccp cheer leaders come on.. I know that gta online servers are down today. (buddy who worked with them on red dead is saying its has as much to do with PSN as on rockstars part) But my character is safe, and so is his apartment and bank account. Thanks for your concern.
We fight for ourselves we are our own mercs.
http://www.youtube.com/watch?v=mCCTrEhkUCY |
Himiko Kuronaga
SyNergy Gaming EoN.
1729
|
Posted - 2013.10.05 23:03:00 -
[9] - Quote
Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far.
Thats a ridiculous consensus to come to then.
This isn't a sandbox, your job is to kill the enemy team. You should not be punished for doing your job correctly. |
Monkey MAC
killer taxi company General Tso's Alliance
809
|
Posted - 2013.10.05 23:07:00 -
[10] - Quote
Isk is incentive enough! On the hitmans side!
However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run specific ships and often do regular activities.
In EVE there is a reason not to loose your ships, they can put you back weeks! In DUST it only costs you 250,000 isk max per suit. So its not like you really have to protect an investment!
There needs to be a reason for someone to be fearful when a bounty is placed on their head. They shouldn't be looking forward to cannon fodder. |
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Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:08:00 -
[11] - Quote
Surt gods end wrote:Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far. True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP.
ISK is a much greater incentive since its something that you constantly need every time you finish a match.
The rewards become much greater if the Eve Online bounty system is adopted. Read the evelopedia concerning this on how the system works.
https://wiki.eveonline.com/en/wiki/Bounty |
Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:14:00 -
[12] - Quote
Himiko Kuronaga wrote:Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far. Thats a ridiculous consensus to come to then. This isn't a sandbox, your job is to kill the enemy team. You should not be punished for doing your job correctly.
Do you even know how the bounty system works in Eve? |
Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:16:00 -
[13] - Quote
Monkey MAC wrote:Isk is incentive enough! On the hitmans side!
However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run specific ships and often do regular activities.
In EVE there is a reason not to loose your ships, they can put you back weeks! In DUST it only costs you 250,000 isk max per suit. So its not like you really have to protect an investment!
There needs to be a reason for someone to be fearful when a bounty is placed on their head. They shouldn't be looking forward to cannon fodder.
Hopefully that will change once the player run economy is finally running and suits become exceedingly expensive. But that won't be for maybe another year at the earliest. |
Cody Sietz
Bullet Cluster
1106
|
Posted - 2013.10.05 23:19:00 -
[14] - Quote
Maken Tosch wrote:Surt gods end wrote:Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far. True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP. ISK is a much greater incentive since its something that you constantly need every time you finish a match. The rewards become much greater if the Eve Online bounty system is adopted. Read the evelopedia concerning this on how the system works. https://wiki.eveonline.com/en/wiki/BountyIt also had the power of making the target suffer longer financially. If you do the math, the bounty target will have to lose 500 million ISK worth of suits, equipment, vehicles, etc. just to clear a 100 million ISK bounty assuming 20% of the value of the lost asset is subtracted from the bounty pool and added to the hunter's wallet. Man this would be awesome.
Could we make it so you have had to been killed by the person in a match a few times before you can place a bounty on them?
I know it breaks with the spirit of the whole thing, but I can see people abusing this and just putting bountys on the top players only. |
Monkey MAC
killer taxi company General Tso's Alliance
809
|
Posted - 2013.10.05 23:21:00 -
[15] - Quote
Maken Tosch wrote:Monkey MAC wrote:Isk is incentive enough! On the hitmans side!
However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run specific ships and often do regular activities.
In EVE there is a reason not to loose your ships, they can put you back weeks! In DUST it only costs you 250,000 isk max per suit. So its not like you really have to protect an investment!
There needs to be a reason for someone to be fearful when a bounty is placed on their head. They shouldn't be looking forward to cannon fodder. Hopefully that will change once the player run economy is finally running and suits become exceedingly expensive. But that won't be for maybe another year at the earliest.
I hope you don't think suits become too expensive! If suit prices are gonna up, your average joe is gonna need more than pub matches and bounties for income. I mean a lot more! |
Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:23:00 -
[16] - Quote
Cody Sietz wrote:Maken Tosch wrote:Surt gods end wrote:Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far. True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP. ISK is a much greater incentive since its something that you constantly need every time you finish a match. The rewards become much greater if the Eve Online bounty system is adopted. Read the evelopedia concerning this on how the system works. https://wiki.eveonline.com/en/wiki/BountyIt also had the power of making the target suffer longer financially. If you do the math, the bounty target will have to lose 500 million ISK worth of suits, equipment, vehicles, etc. just to clear a 100 million ISK bounty assuming 20% of the value of the lost asset is subtracted from the bounty pool and added to the hunter's wallet. Man this would be awesome. Could we make it so you have had to been killed by the person in a match a few times before you can place a bounty on them? I know it breaks with the spirit of the whole thing, but I can see people abusing this and just putting bountys on the top players only.
I don't see that happening. If Eve players have free reign to post a bounty on you just for being a bad forum poster then it's likely the same thing will apply here in DUST. |
Monkey MAC
killer taxi company General Tso's Alliance
809
|
Posted - 2013.10.05 23:24:00 -
[17] - Quote
Cody Sietz wrote:Maken Tosch wrote:Surt gods end wrote:Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far. True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP. ISK is a much greater incentive since its something that you constantly need every time you finish a match. The rewards become much greater if the Eve Online bounty system is adopted. Read the evelopedia concerning this on how the system works. https://wiki.eveonline.com/en/wiki/BountyIt also had the power of making the target suffer longer financially. If you do the math, the bounty target will have to lose 500 million ISK worth of suits, equipment, vehicles, etc. just to clear a 100 million ISK bounty assuming 20% of the value of the lost asset is subtracted from the bounty pool and added to the hunter's wallet. Man this would be awesome. Could we make it so you have had to been killed by the person in a match a few times before you can place a bounty on them? I know it breaks with the spirit of the whole thing, but I can see people abusing this and just putting bountys on the top players only.
People can only place bounties if they have enough money. Also why spend money to grief someone? Especially since they can switch to std, and have pub match ambushes till they clear! |
Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:25:00 -
[18] - Quote
Monkey MAC wrote:Maken Tosch wrote:Monkey MAC wrote:Isk is incentive enough! On the hitmans side!
However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run specific ships and often do regular activities.
In EVE there is a reason not to loose your ships, they can put you back weeks! In DUST it only costs you 250,000 isk max per suit. So its not like you really have to protect an investment!
There needs to be a reason for someone to be fearful when a bounty is placed on their head. They shouldn't be looking forward to cannon fodder. Hopefully that will change once the player run economy is finally running and suits become exceedingly expensive. But that won't be for maybe another year at the earliest. I hope you don't think suits become too expensive! If suit prices are gonna up, your average joe is gonna need more than pub matches and bounties for income. I mean a lot more!
Which only emphasizes the importance of implementing PVE and better rewards for faction warfare. |
Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:27:00 -
[19] - Quote
Monkey MAC wrote:Cody Sietz wrote:Maken Tosch wrote:Surt gods end wrote:Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far. True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP. ISK is a much greater incentive since its something that you constantly need every time you finish a match. The rewards become much greater if the Eve Online bounty system is adopted. Read the evelopedia concerning this on how the system works. https://wiki.eveonline.com/en/wiki/BountyIt also had the power of making the target suffer longer financially. If you do the math, the bounty target will have to lose 500 million ISK worth of suits, equipment, vehicles, etc. just to clear a 100 million ISK bounty assuming 20% of the value of the lost asset is subtracted from the bounty pool and added to the hunter's wallet. Man this would be awesome. Could we make it so you have had to been killed by the person in a match a few times before you can place a bounty on them? I know it breaks with the spirit of the whole thing, but I can see people abusing this and just putting bountys on the top players only. People can only place bounties if they have enough money. Also why spend money to grief someone? Especially since they can switch to std, and have pub match ambushes till they clear!
Are you willing to clear a 100 million ISK bounty by losing 500 million ISK worth of gear? |
Viktor Hadah Jr
Negative-Impact Cult of War
397
|
Posted - 2013.10.05 23:31:00 -
[20] - Quote
what is the point of paying money to have someone killed when you know they will be killed anyways. |
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Monkey MAC
killer taxi company General Tso's Alliance
809
|
Posted - 2013.10.05 23:32:00 -
[21] - Quote
Maken Tosch wrote:Monkey MAC wrote:Maken Tosch wrote:Monkey MAC wrote:Isk is incentive enough! On the hitmans side!
However there is a problem you don't get quite so many copies of spaceships as you do dropsuits. People run specific ships and often do regular activities.
In EVE there is a reason not to loose your ships, they can put you back weeks! In DUST it only costs you 250,000 isk max per suit. So its not like you really have to protect an investment!
There needs to be a reason for someone to be fearful when a bounty is placed on their head. They shouldn't be looking forward to cannon fodder. Hopefully that will change once the player run economy is finally running and suits become exceedingly expensive. But that won't be for maybe another year at the earliest. I hope you don't think suits become too expensive! If suit prices are gonna up, your average joe is gonna need more than pub matches and bounties for income. I mean a lot more! Which only emphasizes the importance of implementing PVE and better rewards for faction warfare.
True, but we aren't ready for that yet, Id rathher have all the suits and weapons first. In the meantime, use the forums, people have-ádone so already! First evidenced kill gets the full bounty.
Damn I just thought of a new thing Macken!! You buy in at 100k isk, your name is put in a pot and a target is selected. You have 48hrs to evidence the kill on the target to recieve 50% of the buy in total, the target automatically recieves 40%, but gets bumped to 70% if they survive.
Call it Manhunt or something! |
Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:33:00 -
[22] - Quote
Viktor Hadah Jr wrote:what is the point of paying money to have someone killed when you know they will be killed anyways.
They'll become lucrative targets. Is that a rhetorical question? |
Monkey MAC
killer taxi company General Tso's Alliance
809
|
Posted - 2013.10.05 23:34:00 -
[23] - Quote
Maken Tosch wrote:Monkey MAC wrote:Cody Sietz wrote:Maken Tosch wrote:Surt gods end wrote: True. but when I was thinking about it, is isk enough of a incentive? That's why started thinking about the extra SP.
ISK is a much greater incentive since its something that you constantly need every time you finish a match. The rewards become much greater if the Eve Online bounty system is adopted. Read the evelopedia concerning this on how the system works. https://wiki.eveonline.com/en/wiki/BountyIt also had the power of making the target suffer longer financially. If you do the math, the bounty target will have to lose 500 million ISK worth of suits, equipment, vehicles, etc. just to clear a 100 million ISK bounty assuming 20% of the value of the lost asset is subtracted from the bounty pool and added to the hunter's wallet. Man this would be awesome. Could we make it so you have had to been killed by the person in a match a few times before you can place a bounty on them? I know it breaks with the spirit of the whole thing, but I can see people abusing this and just putting bountys on the top players only. People can only place bounties if they have enough money. Also why spend money to grief someone? Especially since they can switch to std, and have pub match ambushes till they clear! Are you willing to clear a 100 million ISK bounty by losing 500 million ISK worth of gear?
If its not gonna cost me much in the long run! |
Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:37:00 -
[24] - Quote
@monkey
How long does it take for you to lose 10 million ISK worth of stuff? |
Monkey MAC
killer taxi company General Tso's Alliance
809
|
Posted - 2013.10.05 23:46:00 -
[25] - Quote
Maken Tosch wrote:@monkey
How long does it take for you to lose 10 million ISK worth of stuff?
Depends full proto, could loose a mill a match! But the point is, im not really gonna be bothered, ill just do PvE or other bounties to supplement my income, but with all the blueberries throwing themselves infront of my mass driver ill probably make money in the end. Even if suits become expensive in an FPS environment we burn through to many to really be bothered about a price on our heads!
The fear of loosing my 10million isk worth of suits is no bother is I earn enough from their deaths to buy 11millions isk worth afterwards!
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Skihids
Bullet Cluster
2242
|
Posted - 2013.10.06 01:28:00 -
[26] - Quote
Everyone is shooting at whoever is in front of them at the moment. Who's going to to bounty hunting in the middle of a match?
What are they supposed to do? Walk through a sea of red dots to go find one in particular?
It works in EVE because EVE isn't constant PVP with someone always looking to put you down. How the hell would anyone even know they were killed for a bounty when they have 16 red dots trying to kill them every moment they are on the field?
A bounty isn't going to increase the danger. We deploy to battle knowing we are going to be shot at. We budget for it.
Anyone specifically hunting someone on the battlefield is going to die more than his target due to ignoring all the more dangerous red dots on the field.
It's like playing assassin when every other person on the street is an assassin too and is looking to off you when you aren't paying attention. |
Himiko Kuronaga
SyNergy Gaming EoN.
1731
|
Posted - 2013.10.06 01:29:00 -
[27] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Maken Tosch wrote:This topic has been brought up already. The general consensus is that we should adopt the Eve Online style of bounty hunting which is one of the most balanced bounty systems so far. Thats a ridiculous consensus to come to then. This isn't a sandbox, your job is to kill the enemy team. You should not be punished for doing your job correctly. Do you even know how the bounty system works in Eve?
Yes, I do.
And this isn't EVE.
EVE is a sandbox. Dust is not a sandbox.
It is an objective based team game. You do not punish people for doing their job correctly by slapping a giant "please kill me" sign on them. That's bull ****.
If anything, it should be the reverse. Penalize people who die a lot and don't contribute a damn thing to their team. They drag everyone else down and are generally a complete waste of a slot anyhow. Competitive gaming could use a little more Dark Souls influence. |
Sgt Kirk
SyNergy Gaming EoN.
2101
|
Posted - 2013.10.06 01:42:00 -
[28] - Quote
Himiko Kuronaga wrote:Penalize people who die a lot and don't contribute a damn thing to their team. They drag everyone else down and are generally a complete waste of a slot anyhow. Looking at you 87% of the sniper population. |
Maken Tosch
DUST University Ivy League
4423
|
Posted - 2013.10.06 04:31:00 -
[29] - Quote
Skihids wrote:Everyone is shooting at whoever is in front of them at the moment. Who's going to to bounty hunting in the middle of a match?
What are they supposed to do? Walk through a sea of red dots to go find one in particular?
It works in EVE because EVE isn't constant PVP with someone always looking to put you down. How the hell would anyone even know they were killed for a bounty when they have 16 red dots trying to kill them every moment they are on the field?
A bounty isn't going to increase the danger. We deploy to battle knowing we are going to be shot at. We budget for it.
Anyone specifically hunting someone on the battlefield is going to die more than his target due to ignoring all the more dangerous red dots on the field.
It's like playing assassin when every other person on the street is an assassin too and is looking to off you when you aren't paying attention.
It's an idea. Keep in mind that many changes to gameplay will occur long before bounty hunting comes in. This can become especially true if open world maps were introduced. That said, I don't think we'll see a bounty system for another year or two like the economy. But it's nice to discuss it now so that CCP can have some ideas to work with. |
Maken Tosch
DUST University Ivy League
4423
|
Posted - 2013.10.06 04:39:00 -
[30] - Quote
Himiko Kuronaga wrote:
It is an objective based team game. You do not punish people for doing their job correctly by slapping a giant "please kill me" sign on them. That's bull ****.
Call it what you like to call it. It's fair game in New Eden. If you can't take the heat, stay away from the kitchen. |
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