Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shijima Kuraimaru
WarRavens League of Infamy
354
|
Posted - 2013.10.05 22:32:00 -
[1] - Quote
No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons.
Now I know that for the ranges I'm about to suggest, CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments, so even if this were favored, I have my doubts it'll happen. Also, I'm sure a portion of the player base who believe all weapons should be CQC will QQ.
Weapon: Optimal/Maximum range in meters.
Flaylock Pistols: 30* Scrambler Pistols: 40/60 Submachine Guns: 80/150
Assault Rifles: 350/550 Sniper Rifles: 1050/1500 SWARM Launchers: 3000 Mass Drivers: 300* Laser Rifles: 350-560/715 Shotguns: 50/100 Scrambler Rifles: 420/605 Plasma Cannons: 750*
Forge Guns: 900/2400 Heavy Machine Guns: 800/1500
*Fired ordinance is a self contained explosive. Damage will be the same at all ranges. Therefore optimal and maximum range is the same.
Let the debate, trolling, and QQ begin! |
Nocturnal Soul
Immortal Retribution
732
|
Posted - 2013.10.05 22:34:00 -
[2] - Quote
TBH the ranges in this game is far longer than another shooter i've played. |
Shijima Kuraimaru
WarRavens League of Infamy
354
|
Posted - 2013.10.05 22:43:00 -
[3] - Quote
Nocturnal Soul wrote:TBH the ranges in this game is far longer than another shooter i've played.
Maybe, but all the other shooters I've played had much smaller maps or have been designed to force a more limited line of sight. The exception was Project IGI where weapon ranges were really long and I could take a target out of a watch tower at 400+ meters with an AR. |
Godin Thekiller
Hellstorm Inc League of Infamy
1078
|
Posted - 2013.10.05 23:11:00 -
[4] - Quote
No. (did you really just say that shotty's should shoot 50 meters at optimal? You've lost your mind?) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2608
|
Posted - 2013.10.05 23:15:00 -
[5] - Quote
I cannot believe most guns can out DPS at range the LR.... |
Viktor Hadah Jr
Negative-Impact Cult of War
397
|
Posted - 2013.10.05 23:26:00 -
[6] - Quote
OP with that shotgun range and range in general of all the weapons i do have to question your knowledge in metrics... |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
994
|
Posted - 2013.10.05 23:35:00 -
[7] - Quote
Guns that have super long ranges like this are much less accurate than the ones we have.
In Dust, you can run, jump, dodge, all while aiming down the sights...and still land 100% of your bullets as long as the sight is on the enemy. Then again, this only applies to the AR.
If you want super long ranges like this, I'm perfectly fine with that, but our guns need to have a ton more spread. This is something that needs to be fixed with the AR; it has no spread when ADS.
Have you ever played Halo? You know the original one with the AR that you can't ADS with? Imagine if the automatic weapons in this game were like that. You can shoot across the map if you want and still hit players, but the amount of bullets that actually hit that player will be very minimal. |
Shion Typhon
Intara Direct Action Caldari State
294
|
Posted - 2013.10.06 00:16:00 -
[8] - Quote
Nocturnal Soul wrote:TBH the ranges in this game is far longer than another shooter i've played.
Did you really just say that? What FPSs do you even play? Dust ranges are ridiculously short. |
KING CHECKMATE
TEAM SATISFACTION
1584
|
Posted - 2013.10.06 00:25:00 -
[9] - Quote
The problem IS NOT THE WEAPON ranges.
The PROBLEM IS= The maps are freakn ENOURMOUS, they were created for 32 v 32 player battles and heavy vehicle support,but when you think that there are around 10 players on each side and need to run 600mts to another objective then it feels like you are running Paint ball guns.... |
Draxus Prime
BurgezzE.T.F Public Disorder.
1537
|
Posted - 2013.10.06 00:28:00 -
[10] - Quote
nova knifes 20000000000000/9000000000000000m plz |
|
Cosgar
ParagonX
5654
|
Posted - 2013.10.06 00:41:00 -
[11] - Quote
KING CHECKMATE wrote:The problem IS NOT THE WEAPON ranges.
The PROBLEM IS= The maps are freakn ENOURMOUS, they were created for 32 v 32 player battles and heavy vehicle support,but when you think that there are around 10 players on each side and need to run 600mts to another objective then it feels like you are running Paint ball guns.... That's because Dust isn't supposed to be 100% about infantry combat. We should be seeing more dropships ferrying troops while laying down covering fire, tanks decimating everything in their path, and convoys of LAVs pulling futuristic driveby shootings with all of the above in spider tanking formations. Instead we get these big maps and vehicles that nobody wants to use thanks to forum warrioring and QQ kittens looking for a F2P CoD. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
339
|
Posted - 2013.10.06 00:50:00 -
[12] - Quote
Can I get some of what you're smoking? Sounds pretty strong. |
Shijima Kuraimaru
WarRavens League of Infamy
354
|
Posted - 2013.10.06 01:18:00 -
[13] - Quote
Godin Thekiller wrote:No. (did you really just say that shotty's should shoot 50 meters at optimal? You've lost your mind?)
Optimal range damage per projectile yes, this has nothing to do with dispersion. |
Shijima Kuraimaru
WarRavens League of Infamy
354
|
Posted - 2013.10.06 01:23:00 -
[14] - Quote
I-Shayz-I wrote:Guns that have super long ranges like this are much less accurate than the ones we have.
In Dust, you can run, jump, dodge, all while aiming down the sights...and still land 100% of your bullets as long as the sight is on the enemy. Then again, this only applies to the AR.
If you want super long ranges like this, I'm perfectly fine with that, but our guns need to have a ton more spread. This is something that needs to be fixed with the AR; it has no spread when ADS.
Have you ever played Halo? You know the original one with the AR that you can't ADS with? Imagine if the automatic weapons in this game were like that. You can shoot across the map if you want and still hit players, but the amount of bullets that actually hit that player will be very minimal.
Actually the dispersion will have to be tightened up as the effect will be more noticeable at range.
Example: 1.5 meter dispersion at 50 meters would translate to 7.5 meter dispersion at 250 meters. That's too tight for a full auto firing rate yes, but it's to loose for semi automatic firing. |
Shijima Kuraimaru
WarRavens League of Infamy
354
|
Posted - 2013.10.06 01:26:00 -
[15] - Quote
Viktor Hadah Jr wrote:OP with that shotgun range and range in general of all the weapons i do have to question your knowledge in metrics...
Metrics as in measurement of length? Yes, I know those scales. That you think I mean that every projectile from a shotgun round should hit it's target at 50 meters? You assume too much. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
441
|
Posted - 2013.10.06 01:26:00 -
[16] - Quote
swarms 3000? GTFO like DS need tht or tanks. i mean tht's 3 map lengths. mostly XD |
Shijima Kuraimaru
WarRavens League of Infamy
354
|
Posted - 2013.10.06 01:29:00 -
[17] - Quote
BobThe 844-1 CakeMan wrote:swarms 3000? GTFO like DS need tht or tanks. i mean tht's 3 map lengths. mostly XD
"CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments," |
low genius
the sound of freedom Renegade Alliance
627
|
Posted - 2013.10.06 02:32:00 -
[18] - Quote
Shijima Kuraimaru wrote:No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons.
Now I know that for the ranges I'm about to suggest, CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments, so even if this were favored, I have my doubts it'll happen. Also, I'm sure a portion of the player base who believe all weapons should be CQC will QQ.
Weapon: Optimal/Maximum range in meters.
Flaylock Pistols: 30* Scrambler Pistols: 40/60 Submachine Guns: 80/150
Assault Rifles: 350/550 Sniper Rifles: 1050/1500 SWARM Launchers: 3000 Mass Drivers: 300* Laser Rifles: 350-560/715 Shotguns: 50/100** Scrambler Rifles: 420/605 Plasma Cannons: 750*
Forge Guns: 900/2400 Heavy Machine Guns: 800/1500
*Fired ordinance is a self contained explosive. Damage will be the same at all ranges. Therefore optimal and maximum range is the same. **This is the damage rate of an individual projectile from the shotgun not an implication that every projectile from a single shot should hit the target at stated range.
Let the debate, trolling, and QQ begin!
submachine guns are going to hit at 450 feet? that's all I needed to read. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.10.06 02:43:00 -
[19] - Quote
LOL NO |
ILLUSIONxox
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.10.06 02:53:00 -
[20] - Quote
Nocturnal Soul wrote:TBH the ranges in this game is far longer than another shooter i've played.
You must have not played many FPS then it may appear that way to you because of the "clunky ness" of dust 514 .
The range isnt a problem for me though the heavy machine gun is pissed on which isnt realistic in anyway you look at it fiction or non fiction. |
|
Shijima Kuraimaru
WarRavens League of Infamy
354
|
Posted - 2013.10.06 04:26:00 -
[21] - Quote
low genius wrote:Shijima Kuraimaru wrote:No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons.
Now I know that for the ranges I'm about to suggest, CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments, so even if this were favored, I have my doubts it'll happen. Also, I'm sure a portion of the player base who believe all weapons should be CQC will QQ.
Weapon: Optimal/Maximum range in meters.
Flaylock Pistols: 30* Scrambler Pistols: 40/60 Submachine Guns: 80/150
Assault Rifles: 350/550 Sniper Rifles: 1050/1500 SWARM Launchers: 3000 Mass Drivers: 300* Laser Rifles: 350-560/715 Shotguns: 50/100** Scrambler Rifles: 420/605 Plasma Cannons: 750*
Forge Guns: 900/2400 Heavy Machine Guns: 800/1500
*Fired ordinance is a self contained explosive. Damage will be the same at all ranges. Therefore optimal and maximum range is the same. **This is the damage rate of an individual projectile from the shotgun not an implication that every projectile from a single shot should hit the target at stated range.
Let the debate, trolling, and QQ begin! submachine guns are going to hit at 450 feet? that's all I needed to read.
Actually it would hit out to 492 feet but the damage would really suck after 262.4 feet. LOL |
Shijima Kuraimaru
WarRavens League of Infamy
354
|
Posted - 2013.10.06 04:27:00 -
[22] - Quote
Yeah. You wouldn't be able to handle it. LOL |
ILLUSIONxox
Mikramurka Shock Troop Minmatar Republic
1
|
Posted - 2013.10.06 08:06:00 -
[23] - Quote
Cosgar wrote:KING CHECKMATE wrote:The problem IS NOT THE WEAPON ranges.
The PROBLEM IS= The maps are freakn ENOURMOUS, they were created for 32 v 32 player battles and heavy vehicle support,but when you think that there are around 10 players on each side and need to run 600mts to another objective then it feels like you are running Paint ball guns.... That's because Dust isn't supposed to be 100% about infantry combat. We should be seeing more dropships ferrying troops while laying down covering fire, tanks decimating everything in their path, and convoys of LAVs pulling futuristic driveby shootings with all of the above in spider tanking formations. Instead we get these big maps and vehicles that nobody wants to use thanks to forum warrioring and QQ kittens looking for a F2P CoD.
|
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.16 23:25:00 -
[24] - Quote
Bump. |
Alpha 443-6732
843 Boot Camp
171
|
Posted - 2013.10.16 23:34:00 -
[25] - Quote
I like it, though people aren't taking weapon dispersion into consideration... |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.16 23:42:00 -
[26] - Quote
Alpha 443-6732 wrote:I like it, though people aren't taking weapon dispersion into consideration...
I had to edit the post and add the ** note to make that clear. So blame not the respondents. I should have accounted for the lack of knowledge about weapon function some players may have. |
Godin Thekiller
Hellstorm Inc League of Infamy
1199
|
Posted - 2013.10.17 10:27:00 -
[27] - Quote
Still no. Those ranges are way too far. We aren't trying to snipe at each other ( your saying ranges in which covers objective to objective, some even longer. 3km ranged Swarms? Never will happen, ever.). |
Shijima Kuraimaru
WarRavens League of Infamy
358
|
Posted - 2013.10.24 20:23:00 -
[28] - Quote
Godin Thekiller wrote:Still no. Those ranges are way too far. We aren't trying to snipe at each other ( your saying ranges in which covers objective to objective, some even longer. 3km ranged Swarms? Never will happen, ever.).
It won't if the maps stay so closed up. |
Mossellia Delt
Militaires Sans Jeux
539
|
Posted - 2013.10.24 20:34:00 -
[29] - Quote
Godin Thekiller wrote:No. (did you really just say that shotty's should shoot 50 meters at optimal? You've lost your mind?)
They are in real life. |
Shijima Kuraimaru
WarRavens League of Infamy
358
|
Posted - 2013.11.03 21:51:00 -
[30] - Quote
Late bump. |
|
Scheherazade VII
Expert Intervention Caldari State
45
|
Posted - 2013.11.03 21:52:00 -
[31] - Quote
Nocturnal Soul wrote:TBH the ranges in this game is far longer than another shooter i've played.
you should have played MAG, the AR has no maximum range, you can destroy somebody from 120m.
GêÜGëêDUST VIDEOSGëêGêÜ
|
low genius
The Sound Of Freedom Renegade Alliance
812
|
Posted - 2013.11.03 21:56:00 -
[32] - Quote
Shijima Kuraimaru wrote:No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons.
Now I know that for the ranges I'm about to suggest, CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments, so even if this were favored, I have my doubts it'll happen. Also, I'm sure a portion of the player base who believe all weapons should be CQC will QQ.
Weapon: Optimal/Maximum range in meters.
Flaylock Pistols: 30* Scrambler Pistols: 40/60 Submachine Guns: 80/150**
Assault Rifles: 350/550 Sniper Rifles: 1050/1500 SWARM Launchers: 3000 Mass Drivers: 300* Laser Rifles: 350-560/715 Shotguns: 50/100** Scrambler Rifles: 420/605 Plasma Cannons: 750*
Forge Guns: 900/2400 Heavy Machine Guns: 800/1500**
*Fired ordinance is a self contained explosive. Damage will be the same at all ranges. Therefore optimal and maximum range is the same. **This is the damage rate of an individual projectile from the weapon not an implication that dispersion should be reduced to enable every projectile to hit the target at stated range.
Let the debate, trolling, and QQ begin!
maybe try not being a redline carebear? |
Powerh8er
Norwegian Dust514 Corporation Top Men.
255
|
Posted - 2013.11.03 22:10:00 -
[33] - Quote
I agree with OP, except for the swarmlauncher. Cavemen with rocks and spears have better range than the infantry of New Eden... |
Shijima Kuraimaru
WarRavens League of Infamy
359
|
Posted - 2013.11.03 22:17:00 -
[34] - Quote
low genius wrote:Shijima Kuraimaru wrote:No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons.
Now I know that for the ranges I'm about to suggest, CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments, so even if this were favored, I have my doubts it'll happen. Also, I'm sure a portion of the player base who believe all weapons should be CQC will QQ.
Weapon: Optimal/Maximum range in meters.
Flaylock Pistols: 30* Scrambler Pistols: 40/60 Submachine Guns: 80/150**
Assault Rifles: 350/550 Sniper Rifles: 1050/1500 SWARM Launchers: 3000 Mass Drivers: 300* Laser Rifles: 350-560/715 Shotguns: 50/100** Scrambler Rifles: 420/605 Plasma Cannons: 750*
Forge Guns: 900/2400 Heavy Machine Guns: 800/1500**
*Fired ordinance is a self contained explosive. Damage will be the same at all ranges. Therefore optimal and maximum range is the same. **This is the damage rate of an individual projectile from the weapon not an implication that dispersion should be reduced to enable every projectile to hit the target at stated range.
Let the debate, trolling, and QQ begin! maybe try not being a redline carebear?
Even when I'm running my scout alt in sniper mode, I never redline unless the opposing team has us pushed us back that far, and even then I try to find a way around them to shoot them in their backs from outside the red line. After all, I'm not the douche you appear to be. |
Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 03:08:00 -
[35] - Quote
Bump
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2651
|
Posted - 2013.12.02 03:12:00 -
[36] - Quote
Shijima Kuraimaru wrote:No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons.
Now I know that for the ranges I'm about to suggest, CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments, so even if this were favored, I have my doubts it'll happen. Also, I'm sure a portion of the player base who believe all weapons should be CQC will QQ.
Weapon: Optimal/Maximum range in meters.
Flaylock Pistols: 30* Scrambler Pistols: 40/60 Submachine Guns: 80/150**
Assault Rifles: 350/550 Sniper Rifles: 1050/1500 SWARM Launchers: 3000 Mass Drivers: 300* Laser Rifles: 350-560/715 Shotguns: 50/100** Scrambler Rifles: 420/605 Plasma Cannons: 750*
Forge Guns: 900/2400 Heavy Machine Guns: 800/1500**
*Fired ordinance is a self contained explosive. Damage will be the same at all ranges. Therefore optimal and maximum range is the same. **This is the damage rate of an individual projectile from the weapon not an implication that dispersion should be reduced to enable every projectile to hit the target at stated range.
Let the debate, trolling, and QQ begin!
I think RAnges NEED to stay short since the Maps are WAY to OPEN.
If a RANGE in weapons would occur, then a Heavy increase in COVER for infantry PER MAP would be at hand...
Just imagine THE REDLINED BERRIES not being able to even show their faces ''550 mts'' behind the red line because a guy with a DUVOLLE will kill their ass... hmhmm... AND I HEAVILY OPPOSE making maps bigger. As it is,except for vehicle Drivers, having to RUN 400-600mts to an objective is just madness...
Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread
|
Galvan Nized
Deep Space Republic Top Men.
331
|
Posted - 2013.12.02 03:30:00 -
[37] - Quote
One of the biggest mistakes CCP ever made was putting distance in a unit we can easily compare/understand.
I say this because this issue comes up a lot. People bring up GÇ£realism" blah blah and don't realize gameplay is more important than realism. Should of put all ranges in shaktars that way people stop the complaining.
If it makes you feel any better just start adding zeros, range of ARs is now 800m, shotguns 70m etc. Then we are playing on absolutely huge maps in gigantic 60m tall suits running 80m+ per sec because...it's the future. |
Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 03:30:00 -
[38] - Quote
KING CHECKMATE wrote:Shijima Kuraimaru wrote:No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons.
Now I know that for the ranges I'm about to suggest, CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments, so even if this were favored, I have my doubts it'll happen. Also, I'm sure a portion of the player base who believe all weapons should be CQC will QQ.
Weapon: Optimal/Maximum range in meters.
Flaylock Pistols: 30* Scrambler Pistols: 40/60 Submachine Guns: 80/150**
Assault Rifles: 350/550 Sniper Rifles: 1050/1500 SWARM Launchers: 3000 Mass Drivers: 300* Laser Rifles: 350-560/715 Shotguns: 50/100** Scrambler Rifles: 420/605 Plasma Cannons: 750*
Forge Guns: 900/2400 Heavy Machine Guns: 800/1500**
*Fired ordinance is a self contained explosive. Damage will be the same at all ranges. Therefore optimal and maximum range is the same. **This is the damage rate of an individual projectile from the weapon not an implication that dispersion should be reduced to enable every projectile to hit the target at stated range.
Let the debate, trolling, and QQ begin! I think RAnges NEED to stay short since the Maps are WAY to OPEN. If a RANGE in weapons would occur, then a Heavy increase in COVER for infantry PER MAP would be at hand... Just imagine THE REDLINED BERRIES not being able to even show their faces ''550 mts'' behind the red line because a guy with a DUVOLLE will kill their ass... hmhmm... AND I HEAVILY OPPOSE making maps bigger. As it is,except for vehicle Drivers, having to RUN 400-600mts to an objective is just madness...
Militia LAV/Dropship or a pilot team mate is the solution to that issue. This game is more about teamwork than lone wolfing.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
|
Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 03:32:00 -
[39] - Quote
Galvan Nized wrote:One of the biggest mistakes CCP ever made was putting distance in a unit we can easily compare/understand.
I say this because this issue comes up a lot. People bring up GÇ£realism" blah blah and don't realize gameplay is more important than realism. Should of put all ranges in shaktars that way people stop the complaining.
If it makes you feel any better just start adding zeros, range of ARs is now 800m, shotguns 70m etc. Then we are playing on absolutely huge maps in gigantic 60m tall suits running 80m+ per sec because...it's the future. I understand that CQC fans seem to thing anything more than ten meters is too far, but things can have some common sense to them without killing the fun.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2658
|
Posted - 2013.12.02 04:01:00 -
[40] - Quote
Shijima Kuraimaru wrote:
Militia LAV/Dropship or a pilot team mate is the solution to that issue. This game is more about teamwork than lone wolfing.
Not related. I can play games with TEAMWORK but i dont see the need to make players SPEND ISK, just so you can increase range on weapons and humor vehicle drivers.
So no.
Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread
|
|
|
|
|
Pages: 1 2 :: [one page] |