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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
76
|
Posted - 2013.10.01 19:49:00 -
[1] - Quote
I am always thinking about this game even when I am not playing it, mainly because this is the only game I play, though I have many other titles, on both ps3 and pc. One of the things I have thought about lately is balance, I hear it all the time, what does it mean? To me it mostly means strengths and weaknesses for any combat suit, weapon, module, or situation. One of the stats commonly thrown around with the topic of balance is dps, ehp, and a myriad of other 3 letter acronyms, usually they are followed by a whole bunch of math that no one will ever verify. It kind of reminds me of that one guy we all know at work who constantly comes with and quotes ridiculously obscure baseball facts that one no one knows if its true and two no one cares. These numbers are typically used to support a position on one side of the fence or the other of a nerf/buff topic. The problem is the people who come up with these numbers do not have the ability in their minds, mathematically as inclined as they may be, to understand all of the diffrent dynamics involved in combat that make up these strengths and weaknesses. To often their numbers and the amount of crying nerf/buff threads create, combined with a lack luster know nothing cpm filled to the top with Eve players and not combat shooters, tends to push a very timid and gun shy ccp toward action and inevitably causes a greater domino affect to which I have yet to see an end. Ccp has convinced themselves they are balancing, they are not, they are running in circles. I believe much of this could be solved with some education, and perhaps some creativity outside the box. First let me illustrate my point somewhat more graphically, not long ago there was a Caldari Logi nerf of 40 cpu, they also changed one of the bonuses the suit recieved to regulators and took away the efficacy to shield extenders. Now ccp did this because they became aware that people were doing what is known as dual tanking, which is very easy to do on a cal logi, this is where someone takes a suit and uses both shields and armor as opposed to using the strength of the suit (shields in the case of the cal logi) and then making that strength better with say regulators, energizers, and rechargers, so you sacrifice how quickly the suit comes back but it has enough hp and damage mods to hands down beat most suits. So the brillant idea was the aforementioned nerf on cpu, the problem is that most of us who, chose that suit (myself included) did so because we seen it was the best combat suit available provided you had the accuracy to kill with a single clip, and that was our intention when we selected it. So this nerf comes along and what are the consequences? We stopped carrying as much equipment, simple as that, and the suits stayed the same,, yet the op threads went away? It didnt help that many of the top players in the game were running these suits. This nerf was a reaction to meaningless crys, and it was not done with balance. As a logi let me say to ccp if we want to keep roles in their place which I think is foolish, I love the way the logi suit was adapted to smash by some of us, then we have to think diffrently about defining roles. To me the way to, ensure we logis full fill out duty as logi and not killer if that is what you want is something other than the types of nerfs previously proposed. Here is one alternative, you could only give logis a sidearm as this would still allow us to fullfill our duty and protect ourselves to some degree and restrict us from frontline combat. Now let me be clear, this is NOT a position I am advocating for, I love my suit and I care nothing about healing people, but my point here is simple, balance means more than cpu, pg, hp, and dps. Therefore the way to, create balance is by looking at more than those things. Another example is there are people who say that right now scouts are op, others are saying the opposite, how do we ensure scouts fullfill their role? I dont know, but one way could be with modules, for example what if the scanner module were only available to scouts? What if the scout suits made the as better? Speed, or, stealth modules that are only available for the stealthy scout? These are some of my ideas for future balancing of roles, I am curious about your ideas and hope you will share them, when thinking about these things consider all aspects of game play, dont be limited by what is. Think about speed, stealth, ehp, dps, stamina, recovery time, how high you can jump, dampening, modules for our weapons, we have damage mods, what about rof modules, extended clip modules, etc etc, you have to consider everything that makes a player combat effective, noise suppression on our suits or weapons, I look forward to brillant, witty,, dynamic, sarcastic, sour, trollish responses. Happy hunting..... |
First Prophet
Unkn0wn Killers
1123
|
Posted - 2013.10.01 19:52:00 -
[2] - Quote
That's a lot of text. |
Kira Lannister
Ancient Exiles
1367
|
Posted - 2013.10.01 19:53:00 -
[3] - Quote
Too long didn't read. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
77
|
Posted - 2013.10.01 19:59:00 -
[4] - Quote
Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less.
|
Fire of Prometheus
DUST University Ivy League
493
|
Posted - 2013.10.01 20:00:00 -
[5] - Quote
Sorry but I think ur wall of text doesn't know it's role...it's blocking the true idea you have |
Chunky Munkey
Amarr Templars Amarr Empire
1649
|
Posted - 2013.10.01 20:01:00 -
[6] - Quote
I came here wanting to read a post. But there's a wall blocking my way. |
Void Echo
Morsus Mihi Aperuitque Imperium
1569
|
Posted - 2013.10.01 20:01:00 -
[7] - Quote
INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less.
try making paragraphs instead of having a wall nobody want to read, otherwise you wont get noticed. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
357
|
Posted - 2013.10.01 20:02:00 -
[8] - Quote
INFINITE DIVERSITY IDIC wrote: Another example isthere are people who say that right now scouts are op ,others are saying the opposite,
And those people are trolls. |
Rogatien Merc
Red Star. EoN.
1309
|
Posted - 2013.10.01 20:02:00 -
[9] - Quote
INFINITE DIVERSITY IDIC wrote: I am always thinking about this game even when I am not playing it, mainly because this is the only game I play, though I have many other titles, on both ps3 and pc. One of the things I have thought about lately is balance, I hear it all the time, what does it mean?
To me it mostly means strengths and weaknesses for any combat suit, weapon, module, or situation. One of the stats commonly thrown around with the topic of balance is dps, ehp, and a myriad of other 3 letter acronyms, usually they are followed by a whole bunch of math that no one will ever verify.
It kind of reminds me of that one guy we all know at work who constantly comes with and quotes ridiculously obscure baseball facts that one no one knows if its true and two no one cares. These numbers are typically used to support a position on one side of the fence or the other of a nerf/buff topic. The problem is the people who come up with these numbers do not have the ability in their minds, mathematically as inclined as they may be, to understand all of the diffrent dynamics involved in combat that make up these strengths and weaknesses.
To often their numbers and the amount of crying nerf/buff threads create, combined with a lack luster know nothing cpm filled to the top with Eve players and not combat shooters, tends to push a very timid and gun shy ccp toward action and inevitably causes a greater domino affect to which I have yet to see an end. Ccp has convinced themselves they are balancing, they are not, they are running in circles.
I believe much of this could be solved with some education, and perhaps some creativity outside the box. First let me illustrate my point somewhat more graphically, not long ago there was a Caldari Logi nerf of 40 cpu, they also changed one of the bonuses the suit recieved to regulators and took away the efficacy to shield extenders. Now ccp did this because they became aware that people were doing what is known as dual tanking, which is very easy to do on a cal logi, this is where someone takes a suit and uses both shields and armor as opposed to using the strength of the suit (shields in the case of the cal logi) and then making that strength better with say regulators, energizers, and rechargers, so you sacrifice how quickly the suit comes back but it has enough hp and damage mods to hands down beat most suits.
So the brillant idea was the aforementioned nerf on cpu, the problem is that most of us who, chose that suit (myself included) did so because we seen it was the best combat suit available provided you had the accuracy to kill with a single clip, and that was our intention when we selected it. So this nerf comes along and what are the consequences? We stopped carrying as much equipment, simple as that, and the suits stayed the same,, yet the op threads went away? It didnt help that many of the top players in the game were running these suits. This nerf was a reaction to meaningless crys, and it was not done with balance. As a logi let me say to ccp if we want to keep roles in their place which I think is foolish, I love the way the logi suit was adapted to smash by some of us, then we have to think diffrently about defining roles. To me the way to, ensure we logis full fill out duty as logi and not killer if that is what you want is something other than the types of nerfs previously proposed. Here is one alternative, you could only give logis a sidearm as this would still allow us to fullfill our duty and protect ourselves to some degree and restrict us from frontline combat. Now let me be clear, this is NOT a position I am advocating for, I love my suit and I care nothing about healing people, but my point here is simple, balance means more than cpu, pg, hp, and dps.
Therefore the way to, create balance is by looking at more than those things. Another example is there are people who say that right now scouts are op, others are saying the opposite, how do we ensure scouts fullfill their role? I dont know, but one way could be with modules, for example what if the scanner module were only available to scouts? What if the scout suits made the as better? Speed, or, stealth modules that are only available for the stealthy scout? These are some of my ideas for future balancing of roles, I am curious about your ideas and hope you will share them, when thinking about these things consider all aspects of game play, dont be limited by what is. Think about speed, stealth, ehp, dps, stamina, recovery time, how high you can jump, dampening, modules for our weapons, we have damage mods, what about rof modules, extended clip modules, etc etc, you have to consider everything that makes a player combat effective, noise suppression on our suits or weapons, I look forward to brillant, witty,, dynamic, sarcastic, sour, trollish responses. Happy hunting.....
Spacing...
|
Void Echo
Morsus Mihi Aperuitque Imperium
1569
|
Posted - 2013.10.01 20:05:00 -
[10] - Quote
this is how you should have made it:
INFINITE DIVERSITY IDIC wrote: I am always thinking about this game even when I am not playing it, mainly because this is the only game I play, though I have many other titles, on both ps3 and pc. One of the things I have thought about lately is balance, I hear it all the time, what does it mean?
To me it mostly means strengths and weaknesses for any combat suit, weapon, module, or situation. One of the stats commonly thrown around with the topic of balance is dps, ehp, and a myriad of other 3 letter acronyms, usually they are followed by a whole bunch of math that no one will ever verify.
It kind of reminds me of that one guy we all know at work who constantly comes with and quotes ridiculously obscure baseball facts that one no one knows if its true and two no one cares. These numbers are typically used to support a position on one side of the fence or the other of a nerf/buff topic. The problem is the people who come up with these numbers do not have the ability in their minds, mathematically as inclined as they may be, to understand all of the diffrent dynamics involved in combat that make up these strengths and weaknesses.
To often their numbers and the amount of crying nerf/buff threads create, combined with a lack luster know nothing cpm filled to the top with Eve players and not combat shooters, tends to push a very timid and gun shy ccp toward action and inevitably causes a greater domino affect to which I have yet to see an end. Ccp has convinced themselves they are balancing, they are not, they are running in circles.
I believe much of this could be solved with some education, and perhaps some creativity outside the box. First let me illustrate my point somewhat more graphically, not long ago there was a Caldari Logi nerf of 40 cpu, they also changed one of the bonuses the suit recieved to regulators and took away the efficacy to shield extenders. Now ccp did this because they became aware that people were doing what is known as dual tanking, which is very easy to do on a cal logi, this is where someone takes a suit and uses both shields and armor as opposed to using the strength of the suit (shields in the case of the cal logi) and then making that strength better with say regulators, energizers, and rechargers, so you sacrifice how quickly the suit comes back but it has enough hp and damage mods to hands down beat most suits.
So the brillant idea was the aforementioned nerf on cpu, the problem is that most of us who, chose that suit (myself included) did so because we seen it was the best combat suit available provided you had the accuracy to kill with a single clip, and that was our intention when we selected it. So this nerf comes along and what are the consequences? We stopped carrying as much equipment, simple as that, and the suits stayed the same,, yet the op threads went away? It didnt help that many of the top players in the game were running these suits. This nerf was a reaction to meaningless crys, and it was not done with balance. As a logi let me say to ccp if we want to keep roles in their place which I think is foolish, I love the way the logi suit was adapted to smash by some of us, then we have to think diffrently about defining roles. To me the way to, ensure we logis full fill out duty as logi and not killer if that is what you want is something other than the types of nerfs previously proposed. Here is one alternative, you could only give logis a sidearm as this would still allow us to fullfill our duty and protect ourselves to some degree and restrict us from frontline combat. Now let me be clear, this is NOT a position I am advocating for, I love my suit and I care nothing about healing people, but my point here is simple, balance means more than cpu, pg, hp, and dps. Therefore the way to, create balance is by looking at more than those things. Another example is there are people who say that right now scouts are op, others are saying the opposite, how do we ensure scouts fullfill their role? I dont know, but one way could be with modules, for example what if the scanner module were only available to scouts? What if the scout suits made the as better? Speed, or, stealth modules that are only available for the stealthy scout? These are some of my ideas for future balancing of roles, I am curious about your ideas and hope you will share them, when thinking about these things consider all aspects of game play, dont be limited by what is. Think about speed, stealth, ehp, dps, stamina, recovery time, how high you can jump, dampening, modules for our weapons, we have damage mods, what about rof modules, extended clip modules, etc etc, you have to consider everything that makes a player combat effective, noise suppression on our suits or weapons, I look forward to brillant, witty,, dynamic, sarcastic, sour, trollish responses. Happy hunting.....
its much easier to read it this way. |
|
Derek Barnes
0uter.Heaven
416
|
Posted - 2013.10.01 20:05:00 -
[11] - Quote
Rogatien Merc wrote:INFINITE DIVERSITY IDIC wrote: I am always thinking about this game even when I am not playing it, mainly because this is the only game I play, though I have many other titles, on both ps3 and pc. One of the things I have thought about lately is balance, I hear it all the time, what does it mean?
To me it mostly means strengths and weaknesses for any combat suit, weapon, module, or situation. One of the stats commonly thrown around with the topic of balance is dps, ehp, and a myriad of other 3 letter acronyms, usually they are followed by a whole bunch of math that no one will ever verify.
It kind of reminds me of that one guy we all know at work who constantly comes with and quotes ridiculously obscure baseball facts that one no one knows if its true and two no one cares. These numbers are typically used to support a position on one side of the fence or the other of a nerf/buff topic. The problem is the people who come up with these numbers do not have the ability in their minds, mathematically as inclined as they may be, to understand all of the diffrent dynamics involved in combat that make up these strengths and weaknesses.
To often their numbers and the amount of crying nerf/buff threads create, combined with a lack luster know nothing cpm filled to the top with Eve players and not combat shooters, tends to push a very timid and gun shy ccp toward action and inevitably causes a greater domino affect to which I have yet to see an end. Ccp has convinced themselves they are balancing, they are not, they are running in circles.
I believe much of this could be solved with some education, and perhaps some creativity outside the box. First let me illustrate my point somewhat more graphically, not long ago there was a Caldari Logi nerf of 40 cpu, they also changed one of the bonuses the suit recieved to regulators and took away the efficacy to shield extenders. Now ccp did this because they became aware that people were doing what is known as dual tanking, which is very easy to do on a cal logi, this is where someone takes a suit and uses both shields and armor as opposed to using the strength of the suit (shields in the case of the cal logi) and then making that strength better with say regulators, energizers, and rechargers, so you sacrifice how quickly the suit comes back but it has enough hp and damage mods to hands down beat most suits.
So the brillant idea was the aforementioned nerf on cpu, the problem is that most of us who, chose that suit (myself included) did so because we seen it was the best combat suit available provided you had the accuracy to kill with a single clip, and that was our intention when we selected it. So this nerf comes along and what are the consequences? We stopped carrying as much equipment, simple as that, and the suits stayed the same,, yet the op threads went away? It didnt help that many of the top players in the game were running these suits. This nerf was a reaction to meaningless crys, and it was not done with balance. As a logi let me say to ccp if we want to keep roles in their place which I think is foolish, I love the way the logi suit was adapted to smash by some of us, then we have to think diffrently about defining roles. To me the way to, ensure we logis full fill out duty as logi and not killer if that is what you want is something other than the types of nerfs previously proposed. Here is one alternative, you could only give logis a sidearm as this would still allow us to fullfill our duty and protect ourselves to some degree and restrict us from frontline combat. Now let me be clear, this is NOT a position I am advocating for, I love my suit and I care nothing about healing people, but my point here is simple, balance means more than cpu, pg, hp, and dps.
Therefore the way to, create balance is by looking at more than those things. Another example is there are people who say that right now scouts are op, others are saying the opposite, how do we ensure scouts fullfill their role? I dont know, but one way could be with modules, for example what if the scanner module were only available to scouts? What if the scout suits made the as better? Speed, or, stealth modules that are only available for the stealthy scout? These are some of my ideas for future balancing of roles, I am curious about your ideas and hope you will share them, when thinking about these things consider all aspects of game play, dont be limited by what is. Think about speed, stealth, ehp, dps, stamina, recovery time, how high you can jump, dampening, modules for our weapons, we have damage mods, what about rof modules, extended clip modules, etc etc, you have to consider everything that makes a player combat effective, noise suppression on our suits or weapons, I look forward to brillant, witty,, dynamic, sarcastic, sour, trollish responses. Happy hunting..... Spacing... Yeah spacing just by itself makes this text a lot more organized and not feel like I'm reading on forever.
|
N1ck Comeau
Ahrendee Mercenaries EoN.
1476
|
Posted - 2013.10.01 20:06:00 -
[12] - Quote
INFINITE DIVERSITY IDIC wrote: I am always thinking about this game even when I am not playing it, mainly because this is the only game I play, though I have many other titles, on both ps3 and pc.
One of the things I have thought about lately is balance, I hear it all the time, what does it mean?
To me it mostly means strengths and weaknesses for any combat suit, weapon, module, or situation. One of the stats commonly thrown around with the topic of balance is dps, ehp, and a myriad of other 3 letter acronyms, usually they are followed by a whole bunch of math that no one will ever verify.
It kind of reminds me of that one guy we all know at work who constantly comes with and quotes ridiculously obscure baseball facts that one no one knows if its true and two no one cares. These numbers are typically used to support a position on one side of the fence or the other of a nerf/buff topic. The problem is the people who come up with these numbers do not have the ability in their minds, mathematically as inclined as they may be, to understand all of the diffrent dynamics involved in combat that make up these strengths and weaknesses.
To often their numbers and the amount of crying nerf/buff threads create, combined with a lack luster know nothing cpm filled to the top with Eve players and not combat shooters, tends to push a very timid and gun shy ccp toward action and inevitably causes a greater domino affect to which I have yet to see an end. Ccp has convinced themselves they are balancing, they are not, they are running in circles.
I believe much of this could be solved with some education, and perhaps some creativity outside the box.
First let me illustrate my point somewhat more graphically, not long ago there was a Caldari Logi nerf of 40 cpu, they also changed one of the bonuses the suit recieved to regulators and took away the efficacy to shield extenders.
Now ccp did this because they became aware that people were doing what is known as dual tanking, which is very easy to do on a cal logi, this is where someone takes a suit and uses both shields and armor as opposed to using the strength of the suit (shields in the case of the cal logi) and then making that strength better with say regulators, energizers, and rechargers, so you sacrifice how quickly the suit comes back but it has enough hp and damage mods to hands down beat most suits.
So the brillant idea was the aforementioned nerf on cpu, the problem is that most of us who, chose that suit (myself included) did so because we seen it was the best combat suit available provided you had the accuracy to kill with a single clip, and that was our intention when we selected it
. So this nerf comes along and what are the consequences? We stopped carrying as much equipment, simple as that, and the suits stayed the same,, yet the op threads went away? It didnt help that many of the top players in the game were running these suits. This nerf was a reaction to meaningless crys, and it was not done with balance.
As a logi let me say to ccp if we want to keep roles in their place which I think is foolish, I love the way the logi suit was adapted to smash by some of us, then we have to think diffrently about defining roles. To me the way to, ensure we logis full fill out duty as logi and not killer if that is what you want is something other than the types of nerfs previously proposed.
Here is one alternative, you could only give logis a sidearm as this would still allow us to fullfill our duty and protect ourselves to some degree and restrict us from frontline combat. Now let me be clear, this is NOT a position I am advocating for, I love my suit and I care nothing about healing people, but my point here is simple, balance means more than cpu, pg, hp, and dps.
Therefore the way to, create balance is by looking at more than those things. Another example is there are people who say that right now scouts are op, others are saying the opposite, how do we ensure scouts fullfill their role? I dont know, but one way could be with modules, for example what if the scanner module were only available to scouts?
What if the scout suits made the as better? Speed, or, stealth modules that are only available for the stealthy scout?
These are some of my ideas for future balancing of roles, I am curious about your ideas and hope you will share them, when thinking about these things consider all aspects of game play, dont be limited by what is. Think about speed, stealth, ehp, dps, stamina, recovery time, how high you can jump, dampening, modules for our weapons, we have damage mods, what about rof modules, extended clip modules, etc etc, you have to consider everything that makes a player combat effective, noise suppression on our suits or weapons, I look forward to brillant, witty,, dynamic, sarcastic, sour, trollish responses.
Happy hunting.....
Your welcome |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
368
|
Posted - 2013.10.01 20:11:00 -
[13] - Quote
Rather than nerfing or restricting something e.g. Restricting Logi's to sidearms as per your example I prefer the idea of enhancing suits/roles to promote certain styles of play e.g. Assault suits have a damage bonus or larger clip size or scouts transmitting enemy positions to the team I.e. they can reproduce the old team vision.
Another example do not nerf proto FG just improve HP or Resistances of dropships to a reasonable level but not forgetting that these and other vehicles are at best STD or ADV so proto AV should be OP in comparison.
Please CCP look more at promoting or buffing things rather than just using the nerf hammer. |
Fist Groinpunch
Goonfeet Top Men.
89
|
Posted - 2013.10.01 20:13:00 -
[14] - Quote
INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less.
I'm going to guess that this was written by a 14 year old. One preoccupied with convincing other people of how intelligent and mature he is.
|
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
77
|
Posted - 2013.10.01 20:20:00 -
[15] - Quote
Fist Groinpunch wrote:INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less. I'm going to guess that this was written by a 14 year old. One preoccupied with convincing other people of how intelligent and mature he is. I doubt it Ive known him for 33 years, hes not intelligent or mature, hes alot like you guys, the "meta gamers"...... |
Fist Groinpunch
Goonfeet Top Men.
90
|
Posted - 2013.10.01 20:24:00 -
[16] - Quote
INFINITE DIVERSITY IDIC wrote:Fist Groinpunch wrote:INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less. I'm going to guess that this was written by a 14 year old. One preoccupied with convincing other people of how intelligent and mature he is. I doubt it Ive known him for 33 years, hes not intelligent or mature, hes alot like you guys, the "meta gamers"......
I was talking about you. And if you've known him for 33 years then I'm just going to back out of this thread slowly.
There is no hope. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
77
|
Posted - 2013.10.01 20:27:00 -
[17] - Quote
Fist Groinpunch wrote:INFINITE DIVERSITY IDIC wrote:Fist Groinpunch wrote:INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less. I'm going to guess that this was written by a 14 year old. One preoccupied with convincing other people of how intelligent and mature he is. I doubt it Ive known him for 33 years, hes not intelligent or mature, hes alot like you guys, the "meta gamers"...... I was talking about you. And if you've known him for 33 years then I'm just going to back out of this thread slowly. There is no hope. Ha, I was too, and yes 33 as opposed to 14, thats how long ive known him, now if you have something constructive id be glad to read it whether you space or not. |
Kira Lannister
Ancient Exiles
1371
|
Posted - 2013.10.01 20:44:00 -
[18] - Quote
INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less.
Tell me moar.
I read your post, you qq about qqers.
Then you want a sidearm for logis. Which qualifies as qq. (only sacred amarr logis are allowed a sidearm)
Then you couldn't see the LOLCALLOGI was out assaulting an assault suit. More QQ
Then your crying about Scouts, undecided if they are op or up. qq
My question is, where do heavies fit in all of this?
|
Fist Groinpunch
Goonfeet Top Men.
90
|
Posted - 2013.10.01 20:48:00 -
[19] - Quote
Alright. I think CCP are doing a good job with balancing things out. Sure, it takes time, and they may go overboard now and again, but it's obvious that they care about this game and are working hard to make it better.
Dust 514 is a very complicated. In COD all you have to balance is guns and perks. Here, its guns, skills, modules, suits, and several varieties of vehicles. That's very difficult to do. They're going to make mistakes, like with the post-Chromosome LR nerf. But you can bet they'll always correct their mistakes, again like with buffing the LR to what it is now.
CCP's got it mang.
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
77
|
Posted - 2013.10.01 20:49:00 -
[20] - Quote
Kira Lannister wrote:INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less. Tell me moar. I read your post, you qq about qqers. Then you want a sidearm for logis. Which qualifies as qq. (only sacred amarr logis are allowed a sidearm) Then you couldn't see the LOLCALLOGI was out assaulting an assault suit. More QQ Then your crying about Scouts, undecided if they are op or up. qq My question is, where do heavies fit in all of this? Your facts are so inaccurate, if you read it you would know that I didnt say any of that.
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Crash Monster
Snipers Anonymous
1543
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Posted - 2013.10.01 20:50:00 -
[21] - Quote
Kira Lannister wrote:My question is, where do heavies fit in all of this?
Cement shoes? |
Kira Lannister
Ancient Exiles
1371
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Posted - 2013.10.01 20:51:00 -
[22] - Quote
Crash Monster wrote:Kira Lannister wrote:My question is, where do heavies fit in all of this?
Cement shoes?
Cow hoofs, filled with cement. Your move. |
Kira Lannister
Ancient Exiles
1371
|
Posted - 2013.10.01 20:54:00 -
[23] - Quote
INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less. Tell me moar. I read your post, you qq about qqers. Then you want a sidearm for logis. Which qualifies as qq. (only sacred amarr logis are allowed a sidearm) Then you couldn't see the LOLCALLOGI was out assaulting an assault suit. More QQ Then your crying about Scouts, undecided if they are op or up. qq My question is, where do heavies fit in all of this? Your facts are so inaccurate, if you read it you would know that I didnt say any of that.
Facts are facts. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
77
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Posted - 2013.10.01 21:13:00 -
[24] - Quote
Kira Lannister wrote:INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Too long didn't read. If that was to much to read you probably didnt have much to offer, sorry its not in iphone/android standard form, this isnt a text message its the beginning of a discussion,, ill see what I can do about audio book forum posts for the literary lazy txt message drunken youth that apparently perpetuate their own existence by mating with 160 character's or less. Tell me moar. I read your post, you qq about qqers. Then you want a sidearm for logis. Which qualifies as qq. (only sacred amarr logis are allowed a sidearm) Then you couldn't see the LOLCALLOGI was out assaulting an assault suit. More QQ Then your crying about Scouts, undecided if they are op or up. qq My question is, where do heavies fit in all of this? Your facts are so inaccurate, if you read it you would know that I didnt say any of that. Facts are facts. This is not a combative post im sorry you have made it that way, this forum post was about alternative methods for balance. The suggestion you both misquoted and simultaneously took out of context about cal logis which I am one by the way, was that we could ensure logis play their role by giving them a sidearm ONLY not also, my point was that 40 cpu nerf that ccp used to try and control the cal was not effective because it only resulted in combat logis carrying less equipment. Please try to read correctly and be constructive, I really dont get the derogatory attitude or negative responses.
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Kira Lannister
Ancient Exiles
1373
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Posted - 2013.10.01 21:17:00 -
[25] - Quote
Please stop talking. Side arm only for logis?
You hate logis or something?
U A LOGI RACIST BRA? |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
77
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Posted - 2013.10.01 21:23:00 -
[26] - Quote
Kira Lannister wrote:Please stop talking. Side arm only for logis?
You hate logis or something?
U A LOGI RACIST BRA? On top of that merely being an example to alternative balancing methods, I also said immediately after that it was not a position I advocated, and while at first I could not understand how you arrived at such an incorrect conclusion, seeing your use of the word "Bra" helped me to understand your inability to comprehend basic literary concepts. |
Kira Lannister
Ancient Exiles
1375
|
Posted - 2013.10.01 21:28:00 -
[27] - Quote
INFINITE DIVERSITY IDIC wrote:Kira Lannister wrote:Please stop talking. Side arm only for logis?
You hate logis or something?
U A LOGI RACIST BRA? On top of that merely being an example to alternative balancing methods, I also said immediately after that it was not a position I advocated, and while at first I could not understand how you arrived at such an incorrect conclusion, seeing your use of the word "Bra" helped me to understand your inability to comprehend basic literary concepts.
#YOLO |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
77
|
Posted - 2013.10.01 21:39:00 -
[28] - Quote
Fist Groinpunch wrote:Alright. I think CCP are doing a good job with balancing things out. Sure, it takes time, and they may go overboard now and again, but it's obvious that they care about this game and are working hard to make it better.
Dust 514 is a very complicated. In COD all you have to balance is guns and perks. Here, its guns, skills, modules, suits, and several varieties of vehicles. That's very difficult to do. They're going to make mistakes, like with the post-Chromosome LR nerf. But you can bet they'll always correct their mistakes, again like with buffing the LR to what it is now.
CCP's got it mang.
This post is about alternative methods of balancing roles, if you have a suggestion I would be glad to read it. Also I am very curious as to what specifically ccp has changed about the LR in uprising, what specific attribute was changed? |
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