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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Mortedeamor
 Internal Rebellion
 
 306
 
 
      | Posted - 2013.10.01 16:34:00 -
          [1] - Quote 
 ok so im sick of getting hatemail over this if you are stupid enough to run into my smg's optimum effective range and try and engage me with an ar you are a fool.
 
 
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        |  Master Jaraiya
 Ultramarine Corp
 
 1039
 
 
      | Posted - 2013.10.01 16:36:00 -
          [2] - Quote 
 agreed
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        |  calisk galern
 BurgezzE.T.F
 Public Disorder.
 
 1048
 
 
      | Posted - 2013.10.01 16:36:00 -
          [3] - Quote 
 as seen with the flaylock, side arms aren't permitted to be better then main weapons, nerf time ;)
 
 btw once I'm done with my logi suit proto i'm speccing into these to troll some games as well heh.
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        |  Vermaak Doe
 Neanderthal Nation
 Public Disorder.
 
 1067
 
 
      | Posted - 2013.10.01 16:38:00 -
          [4] - Quote 
 
 calisk galern wrote:as seen with the flaylock, side arms aren't permitted to be better then main weapons, nerf time ;)
 btw once I'm done with my logi suit proto i'm speccing into these to troll some games as well heh.
 This is why we can't have nice things!
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        |  Mortedeamor
 Internal Rebellion
 
 306
 
 
      | Posted - 2013.10.01 16:47:00 -
          [5] - Quote 
 the smg is better than the ar in its own effective area outside that is is almost useless..statements like a sidearm isnt supposed to be better than a main are wrong..because every weapon should be dominant within its optimum conditions..if an ar user uses his ar right it beats the smg..but when they are stupid and die repeatedly trying to beat a close range weapon with a mid range in close combat.. they need to suck it up and accept the fact that they suck at fps
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        |  Clips A'hoy
 The Generals
 EoN.
 
 30
 
 
      | Posted - 2013.10.01 16:48:00 -
          [6] - Quote 
 Yes... There are a lot of profligates that think an AR should be better than the SMG up close.
 Welcome to DUST 514, buddy.
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        |  calisk galern
 BurgezzE.T.F
 Public Disorder.
 
 1048
 
 
      | Posted - 2013.10.01 16:50:00 -
          [7] - Quote 
 
 Mortedeamor wrote:the smg is better than the ar in its own effective area outside that is is almost useless..statements like a sidearm isnt supposed to be better than a main are wrong..because every weapon should be dominant within its optimum conditions..if an ar user uses his ar right it beats the smg..but when they are stupid and die repeatedly trying to beat a close range weapon with a mid range in close combat.. they need to suck it up and accept the fact that they suck at fps 
 
 flaylock was only better at a certain range as well. if you caught flay locks at ar's optimal range they'd win every time as well.
 
 auto aim takes care of the aiming issue with it which was another large complaint with the flay lock. it had an effective range similar to the smg and you gennerally needed the height advantage.
 
 smg's dps once specced is superior to the already broken AR/SCR dps.
 
 issues with nerfing it? none.
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        |  ugg reset
 Molon Labe.
 RISE of LEGION
 
 387
 
 
      | Posted - 2013.10.01 16:50:00 -
          [8] - Quote 
 
 Mortedeamor wrote:the smg is better than the ar in its own effective area outside that is is almost useless..statements like a sidearm isnt supposed to be better than a main are wrong..because every weapon should be dominant within its optimum conditions..if an ar user uses his ar right it beats the smg..but when they are stupid and die repeatedly trying to beat a close range weapon with a mid range in close combat.. they need to suck it up and accept the fact that they suck at fps 
 
 So what is the MDs effective range?
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 1293
 
 
      | Posted - 2013.10.01 16:55:00 -
          [9] - Quote 
 SMG is marginally better. Against Armor. At closer ranges.
 
 Love it. lol
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        |  Rynoceros
 Rise Of Old Dudes
 
 835
 
 
      | Posted - 2013.10.01 16:58:00 -
          [10] - Quote 
 SMG, the Proto Eater.
 
 
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        |  Paladin Sas
 Pro Hic Immortalis
 
 246
 
 
      | Posted - 2013.10.01 16:59:00 -
          [11] - Quote 
 issues with an SMG, learn to shoot from further away, the SMG is the king of CQC as it should be. AR users need to learn to back up, or deal with a weapon system doing what its intended to do.
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        |  calisk galern
 BurgezzE.T.F
 Public Disorder.
 
 1048
 
 
      | Posted - 2013.10.01 17:00:00 -
          [12] - Quote 
 
 Paladin Sas wrote:issues with an SMG, learn to shoot from further away, the SMG is the king of CQC as it should be. AR users need to learn to back up, or deal with a weapon system doing what its intended to do. 
 sir that's not how dust operates.
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        |  Mortedeamor
 Internal Rebellion
 
 307
 
 
      | Posted - 2013.10.01 17:07:00 -
          [13] - Quote 
 
 ugg reset wrote:Mortedeamor wrote:the smg is better than the ar in its own effective area outside that is is almost useless..statements like a sidearm isnt supposed to be better than a main are wrong..because every weapon should be dominant within its optimum conditions..if an ar user uses his ar right it beats the smg..but when they are stupid and die repeatedly trying to beat a close range weapon with a mid range in close combat.. they need to suck it up and accept the fact that they suck at fps So what is the MDs effective range? depends on what md i think the exo/stnd is more like 15-25 m i mean it depends if your good i use my assault md exceeding 60 m..but the massdrivers fallback isnt range its height ..if you hAVE THE HEIGHT ADVANTAGE YOU WIN...
 
 smg's seem op because if you are good and skilled into it the aim assist can allow you to land 100% of your shots...the smg was never meant to be that accurate. but also while aiming the smg is fantasticly accurate
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        |  Mortedeamor
 Internal Rebellion
 
 307
 
 
      | Posted - 2013.10.01 17:08:00 -
          [14] - Quote 
 if yu do not fight within your weapons parameters you cannot expect to play good.
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        |  calisk galern
 BurgezzE.T.F
 Public Disorder.
 
 1048
 
 
      | Posted - 2013.10.01 17:10:00 -
          [15] - Quote 
 
 Mortedeamor wrote:if yu do not fight within your weapons parameters you cannot expect to play good.  
 logical defence used to defend the flaylock as well, better try harder ^^
 
 btw i'm just ******* around, smg isn't going to be nerfed yet, it'll be a good month and a half before i'm proto in it, and everyone else finishes speccing into it.
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        |  Paladin Sas
 Pro Hic Immortalis
 
 247
 
 
      | Posted - 2013.10.01 18:09:00 -
          [16] - Quote 
 
 Mortedeamor wrote:ugg reset wrote:Mortedeamor wrote:the smg is better than the ar in its own effective area outside that is is almost useless..statements like a sidearm isnt supposed to be better than a main are wrong..because every weapon should be dominant within its optimum conditions..if an ar user uses his ar right it beats the smg..but when they are stupid and die repeatedly trying to beat a close range weapon with a mid range in close combat.. they need to suck it up and accept the fact that they suck at fps So what is the MDs effective range? depends on what md i think the exo/stnd is more like 15-25 m i mean it depends if your good i use my assault md exceeding 60 m..but the massdrivers fallback isnt range its height ..if you hAVE THE HEIGHT ADVANTAGE YOU WIN... smg's seem op because if you are good and skilled into it the aim assist can allow you to land 100% of your shots...the smg was never meant to be that accurate. but also while aiming the smg is fantasticly accurate  
 
 I would like to point out here that i land the vast majority of my SMG rounds with the aim assist turned off... and i use a DS3, not a mouse
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        |  CLONE117
 Planetary Response Organization
 Test Friends Please Ignore
 
 381
 
 
      | Posted - 2013.10.01 18:17:00 -
          [17] - Quote 
 heavy with an smg is a great combo... and the greatest part of the smg is it has lots of ammo...
 
 
 its pretty much the same when comparing to the ar in terms of deadly ness at the same ranges.... only smg is weaker at longer ranges
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        |  Cyrius Li-Moody
 The New Age Outlaws
 
 1126
 
 
      | Posted - 2013.10.01 18:21:00 -
          [18] - Quote 
 Min assault scrambler pistol and smg. Side arm king. Master of short range. Melter of faces.
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        |  Fox Gaden
 Immortal Guides
 
 1151
 
 
      | Posted - 2013.10.01 18:35:00 -
          [19] - Quote 
 At a distance greater than 10m, the AR is stronger than the SMG.
 At a distance greater than 30m, the SMG is useless.
 
 Fox Guide: SMG, Unlocking Versatility
 
 Complaining about the SMG being stronger than the AR is like complaining about the Shotgun or Nova Knives being better than a AR. Anyone who runs SMG full time knows its limitations very well.
 
 
 ____________________________________________________________________________Immortal Guides , supporting knowledge dissemination in New Eden since August 31, 2013. | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 1151
 
 
      | Posted - 2013.10.01 18:39:00 -
          [20] - Quote 
 Assault Riffle has full damage out to 40m, and is effective out to 65m.
 
 The SMG does full damage out to 10m, and is effective out to 30m.
 
 Do you see a difference?
 
 
 ____________________________________________________________________________Immortal Guides , supporting knowledge dissemination in New Eden since August 31, 2013. | 
      
      
        |  R'adeh Hunt
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 444
 
 
      | Posted - 2013.10.01 18:40:00 -
          [21] - Quote 
 
 calisk galern wrote:as seen with the flaylock, side arms aren't permitted to be better then main weapons, nerf time ;)
 btw once I'm done with my logi suit proto i'm speccing into these to troll some games as well heh.
 
 It isn't better than an AR!!! At most ranges the AR outclasses the SMG both in range and damage. The SMG only has a small window where it's more effective.
 
 Totally balanced!
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        |  Mortedeamor
 Internal Rebellion
 
 315
 
 
      | Posted - 2013.10.01 18:49:00 -
          [22] - Quote 
 
 calisk galern wrote:Mortedeamor wrote:if yu do not fight within your weapons parameters you cannot expect to play good.  logical defence used to defend the flaylock as well, better try harder ^^ btw i'm just ******* around, smg isn't going to be nerfed yet, it'll be a good month and a half before i'm proto in it, and everyone else finishes speccing into it. i have had proto smg in dust for all of dust it is the only sidearm for me. and it will not be nerfed it does not need to be nerfed the flaylock was better than the massdriver. when a explosive sidearm is better than the same form light weapon there is a problem.
 
 the hmg still beats the smg ina duel unless the heavy sucks. sadly most heavies suck with their hmg a true hmg user trumps a true smg user. also the smg when aiming is as improved as the hmg when aiming but with way shorter range..the smg is as it should be it is a mini form of the hmg and if you use it properly it is a15- 20m circle of death just like the hmg.
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        |  Mortedeamor
 Internal Rebellion
 
 315
 
 
      | Posted - 2013.10.01 18:53:00 -
          [23] - Quote 
 
 R'adeh Hunt wrote:calisk galern wrote:as seen with the flaylock, side arms aren't permitted to be better then main weapons, nerf time ;)
 btw once I'm done with my logi suit proto i'm speccing into these to troll some games as well heh.
 It isn't better than an AR!!! At most ranges the AR outclasses the SMG both in range and damage. The SMG only has a small window where it's more effective.  Totally balanced!  exactly the smg's area of effectiveness is the ar's area of ineffectiveness i was saying if your such a stupid ar user as to move into that smgs area your direct weak spot..you suck and shouldnt play fps...and you certainly should not make yourself a fool by spamming hatemail to my account and calling me a cheater. said scrub will remain unmentioned as i dont wanna get banned again..i have vehicular feedback to contribute to dust lol.
 
 thats like backing out of your ar's range when dueling with a laser you freaking scrub.
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        |  Flint Beastgood III
 GunFall Mobilization
 Covert Intervention
 
 184
 
 
      | Posted - 2013.10.01 18:56:00 -
          [24] - Quote 
 
 Mortedeamor wrote:the smg is better than the ar in its own effective area outside that is is almost useless..statements like a sidearm isnt supposed to be better than a main are wrong..because every weapon should be dominant within its optimum conditions..if an ar user uses his ar right it beats the smg..but when they are stupid and die repeatedly trying to beat a close range weapon with a mid range in close combat.. they need to suck it up and accept the fact that they suck at fps 
 Yep.
 Sidenote: I've come to love my dual ADV-SMG fits with sidearm DMG mods :D Great for the science labs. Just when the enemy expects me to reload... out pops another SMG fully loaded - HA!
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        |  Mortedeamor
 Internal Rebellion
 
 315
 
 
      | Posted - 2013.10.01 18:59:00 -
          [25] - Quote 
 
 Flint Beastgood III wrote:Mortedeamor wrote:the smg is better than the ar in its own effective area outside that is is almost useless..statements like a sidearm isnt supposed to be better than a main are wrong..because every weapon should be dominant within its optimum conditions..if an ar user uses his ar right it beats the smg..but when they are stupid and die repeatedly trying to beat a close range weapon with a mid range in close combat.. they need to suck it up and accept the fact that they suck at fps Yep. Sidenote: I've come to love my dual ADV-SMG fits with sidearm DMG mods :D Great for the science labs. hmm that is nice i used to run a dragon fly with 2 toxins and a flux lol
 
 but more effective is to use the smg's awesome area of effectiveness to directly counter you light weapons area of ineffectiveness.
 
 for example laser smg
 
 ar smg..the combo is nice because the smg covers that ineffective area..i will never understand why minmitar assaults never switch to their smg when they run in close...smg is deadliest on minmatar assault and they run in point blank with they're ar's all the time..the point of the side arm is NOT for emergencies its to make up for what your main weapon lacks.
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        |  calisk galern
 BurgezzE.T.F
 Public Disorder.
 
 1049
 
 
      | Posted - 2013.10.01 19:04:00 -
          [26] - Quote 
 
 Mortedeamor wrote:R'adeh Hunt wrote:calisk galern wrote:as seen with the flaylock, side arms aren't permitted to be better then main weapons, nerf time ;)
 btw once I'm done with my logi suit proto i'm speccing into these to troll some games as well heh.
 It isn't better than an AR!!! At most ranges the AR outclasses the SMG both in range and damage. The SMG only has a small window where it's more effective.  Totally balanced!  exactly the smg's area of effectiveness is the ar's area of ineffectiveness i was saying if your such a stupid ar user as to move into that smgs area your direct weak spot..you suck and shouldnt play fps...and you certainly should not make yourself a fool by spamming hatemail to my account and calling me a cheater. said scrub will remain unmentioned as i dont wanna get banned again..i have vehicular feedback to contribute to dust lol.  thats like backing out of your ar's range when dueling with a laser you freaking scrub.   
 I know you are saying stuff but all I see is ........imes BETTER THEN THE AR.....
 
 that seems to be enough to nerf it.
 
 
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        |  Mortedeamor
 Internal Rebellion
 
 315
 
 
      | Posted - 2013.10.01 19:10:00 -
          [27] - Quote 
 
 calisk galern wrote:Mortedeamor wrote:R'adeh Hunt wrote:calisk galern wrote:as seen with the flaylock, side arms aren't permitted to be better then main weapons, nerf time ;)
 btw once I'm done with my logi suit proto i'm speccing into these to troll some games as well heh.
 It isn't better than an AR!!! At most ranges the AR outclasses the SMG both in range and damage. The SMG only has a small window where it's more effective.  Totally balanced!  exactly the smg's area of effectiveness is the ar's area of ineffectiveness i was saying if your such a stupid ar user as to move into that smgs area your direct weak spot..you suck and shouldnt play fps...and you certainly should not make yourself a fool by spamming hatemail to my account and calling me a cheater. said scrub will remain unmentioned as i dont wanna get banned again..i have vehicular feedback to contribute to dust lol.  thats like backing out of your ar's range when dueling with a laser you freaking scrub.   I know you are saying stuff but all I see is ........imes BETTER THEN THE AR ..... that seems to be enough to nerf it. no weapon is a universal all coverage weapon not even the ar..it is merely the easiest to use as it resembles realistic modern human weaponry. it has weakness on both sides like all weapons the laser rifle on ineffectiveness is way bigger than the ar..but its overall range is longer...just like the sniper the longer away something is capable of damaging someone the weaker it is up close this is with all weapons. in real life an smg trumps an ar in close combat.
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        |  A'Real Fury
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 367
 
 
      | Posted - 2013.10.01 19:51:00 -
          [28] - Quote 
 Yep once I have my proto suit completed, in 3 weeks, I will go back to investing in my SMG. At that point my BPO suit SP investment will be complete.
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        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 2471
 
 
      | Posted - 2013.10.01 19:54:00 -
          [29] - Quote 
 
 Mortedeamor wrote:ok so im sick of getting hatemail over this if you are stupid enough to run into my smg's optimum effective range and try and engage me with an ar you are a fool.
 
 I have had some really odd engagements with SMG's where my AScR has actually out DPSed them, though you are right, get in that things Optimal and you will suffer.
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        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 1649
 
 
      | Posted - 2013.10.01 19:56:00 -
          [30] - Quote 
 Laser Rifle & SMG.
 Basically you just run a little forward, or a little back, and you'll **** off an AR.
 Lovely stuff.
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