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Awesome Pantaloons
Tech Guard
64
|
Posted - 2013.10.01 00:58:00 -
[1] - Quote
Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\ |
Operative 1171 Aajli
Bragian Order Amarr Empire
440
|
Posted - 2013.10.01 01:18:00 -
[2] - Quote
TL;DR:
I am a forge gunner. Therefore, I do not want my precious one shot scrub weapon nerfed. I don't care about balance. I just want to rule the battleground the easiest way possible. To hell with dynamic combat! CCP wrote the existence of this weapon into stone. It is therefore gospel. Praise be to the forge gun. Tom Cruise save us with your witchcraft. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
|
Posted - 2013.10.01 01:18:00 -
[3] - Quote
Protect the FG! |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
386
|
Posted - 2013.10.01 01:21:00 -
[4] - Quote
forge gun is op. stop defending the gun. i can solo any tank with it please. and i don't even have prof 5. only lvl 3 with 2 damage mods. |
Smooth Assassin
Stardust incorporation
207
|
Posted - 2013.10.01 01:21:00 -
[5] - Quote
I just spent into ADV forge gun and now all this! |
SILENTSAM 69
SONS of LEGION RISE of LEGION
554
|
Posted - 2013.10.01 01:23:00 -
[6] - Quote
Why would someone want to nerf the FG? I had a basic one against a tank the other day and the tank was repairing faster than the FG could damage it. With AV nades I could barely hurt the tank with consistent fire.
Does having more SP to it make it that OP? I doubt it. |
Nocturnal Soul
Immortal Retribution
695
|
Posted - 2013.10.01 01:23:00 -
[7] - Quote
The gun is op and you know it. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
386
|
Posted - 2013.10.01 01:23:00 -
[8] - Quote
Smooth Assassin wrote:I just spent into ADV forge gun and now all this! hey i put points into a proto forge and damage mods plus adv heavy just so i could derpships outside of my tanks. i can tell u they r OP XD. |
Godin Thekiller
Hellstorm Inc League of Infamy
1021
|
Posted - 2013.10.01 01:24:00 -
[9] - Quote
BobThe 844-1 CakeMan wrote:forge gun is op. stop defending the gun. i can solo any tank with it please. and i don't even have prof 5. only lvl 3 with 2 damage mods.
I just use the MLT one, and I stomp MLT vehicles and up to mid-level HAV's. Can't wait to get the Adv. (PROTO is overkill) ones. Then I'll show you fools.
(note: I already have them, but I hate playing on alts) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2449
|
Posted - 2013.10.01 01:25:00 -
[10] - Quote
Awesome Pantaloons wrote:Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\ They do need a nerf. When one person with one weapon can kill and entire aspect of the game by themselves something is wrong. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
1021
|
Posted - 2013.10.01 01:26:00 -
[11] - Quote
True Adamance wrote:Awesome Pantaloons wrote:Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\ They do need a nerf. When one person with one weapon can kill and entire aspect of the game by themselves something is wrong.
You mean all aspects. Remember, they're pretty good snipers. |
Operative 1171 Aajli
Bragian Order Amarr Empire
440
|
Posted - 2013.10.01 01:26:00 -
[12] - Quote
Nocturnal Soul wrote:The gun is op and you know it.
NOOOOOO! Don't take my fantasy adapted mining gun away! It's like Conan's sword. It's Harry Potter's wand. It's Darth Vader's lightsaber! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2449
|
Posted - 2013.10.01 01:27:00 -
[13] - Quote
SILENTSAM 69 wrote:Why would someone want to nerf the FG? I had a basic one against a tank the other day and the tank was repairing faster than the FG could damage it. With AV nades I could barely hurt the tank with consistent fire.
Does having more SP to it make it that OP? I doubt it. 2500 per shot is enough to make the damn thing OP. NO Dropship can compete with than, neither can a tank. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
248
|
Posted - 2013.10.01 01:28:00 -
[14] - Quote
Awesome Pantaloons wrote: That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people.
This is why dedicated pilots like myself want a nerf to the Forge gun. I would love to spec into it and see just how easy it is, but i must save my skill points for my pilot suit. You said that you cut back on forgegun use because of how expensive it is. Now imagine it costs 1.19 million and you die to a sniper you can't see before you can even react. This is what happens on a daily basis.
I would be okay with keeping the forge gun where it is, but only if forge gunners give some ground. Either an early warning detection system or a good buff to vehicles. If you wont agree to that then help us pilots lower the cost of dropships to that of an LAV so we can at least make a little bit of money.....I wouldnt mind loosing my proto fit dropship in 3 seconds if it only cost me 150k isk. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2013.10.01 01:28:00 -
[15] - Quote
Forge guns are fine. The vehicles are the problem. They're too weak. |
Master Jaraiya
Ultramarine Corp
1007
|
Posted - 2013.10.01 01:31:00 -
[16] - Quote
This thread is a wolf in sheep's clothing! |
DUST Fiend
OSG Planetary Operations Covert Intervention
6537
|
Posted - 2013.10.01 01:33:00 -
[17] - Quote
My Ishukone actually says "OP" every time it shoots.
We've sat down and discussed it, but it just can't help itself.
:/ |
Our Deepest Regret
Algintal Core Gallente Federation
286
|
Posted - 2013.10.01 01:42:00 -
[18] - Quote
Godin Thekiller wrote:
You mean all aspects. Remember, they're pretty good snipers.
They're not snipers, though. They kill with splash damage. Such awesome, awesome splash damage. No direct hit, no problem! It's not the fall that kills you, it's the sudden stop!
It cracks me up that people are still pointing at HAVS accusing them of being too strong, when Forge Guns are running this game like a pimp mac daddy. Got a problem with a forge gunner? Son, don't make that forge gunner reach back his righteous right hand. He soaks it in oil! Talking back gets you five across the eye!
|
Operative 1171 Aajli
Bragian Order Amarr Empire
442
|
Posted - 2013.10.01 01:51:00 -
[19] - Quote
Melchiah ARANeAE wrote:Forge guns are fine. The vehicles are the problem. They're too weak.
I guess this situation with the forge gun is like legitimate r*pe. Yeah, blame the girl! |
Scheneighnay McBob
Bojo's School of the Trades
3241
|
Posted - 2013.10.01 01:53:00 -
[20] - Quote
People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. |
|
BobThe 844-1 CakeMan
Murder Cakes Of Doom
389
|
Posted - 2013.10.01 01:57:00 -
[21] - Quote
Scheneighnay McBob wrote:People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. forge guns are the issue. i can stand in fron of a tank dodge his shots and kill him. there is no math behind it or calculation. it's get anywhere he can't see u and fire!!!! |
Master Jaraiya
Ultramarine Corp
1010
|
Posted - 2013.10.01 02:02:00 -
[22] - Quote
BobThe 844-1 CakeMan wrote:Scheneighnay McBob wrote:People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. forge guns are the issue. i can stand in fron of a tank dodge his shots and kill him. there is no math behind it or calculation. it's get anywhere he can't see u and fire!!!! If you can get directly in front of a tank in a Heavy Suit, that "tanker" needs to find a new role. It isn't the Forge Guns fault he has no situational awareness. |
disaster guy
Kinsho Swords Caldari State
0
|
Posted - 2013.10.01 02:09:00 -
[23] - Quote
Our Deepest Regret wrote:Godin Thekiller wrote:
You mean all aspects. Remember, they're pretty good snipers.
They're not snipers, though. They kill with splash damage. Such awesome, awesome splash damage. No direct hit, no problem! It's not the fall that kills you, it's the sudden stop! It cracks me up that people are still pointing at HAVS accusing them of being too strong, when Forge Guns are running this game like a pimp mac daddy. Got a problem with a forge gunner? Son, don't make that forge gunner reach back his righteous right hand. He soaks it in oil! Talking back gets you five across the eye! The splash is way too small to kill... direct is the only way wtf you on crack? |
Wallaby1
The Southern Legion The Umbra Combine
21
|
Posted - 2013.10.01 02:10:00 -
[24] - Quote
IM TIRED OF THESE MOTHER FN NERFS IN MY MOTHER FN GAME >:C |
Awesome Pantaloons
Tech Guard
71
|
Posted - 2013.10.01 02:37:00 -
[25] - Quote
The fundamental point that escapes everyone is that nerfing has yet to solve any problems aside from the flaylock. Because somehow they managed to get that right. I can usually not solo a tank because the tanker is good. I hurt him damn good but only kill about 2 in every 5 tanks I encounter. >.> You all seem to be under the impression that I am the usual ignorant blueberry blabbering nonsense on the forums. My opinion is adaptable, but I have yet to hear a compelling argument for why the forge guns need to be nerfed. Vehicles were overnerfed and now we have this situation. FGs will probably be overnerfed and then everyone will complain about OP vehicles... AGAIN. Look at that, back to square one. Don't nerf things to death; buff things to survivable levels. I want vehicles to be good and useful, but I'd like my forge gun to stay that way as well. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
544
|
Posted - 2013.10.01 02:38:00 -
[26] - Quote
At least it seems like you understand that vehicles have some problems right now, so I'm stting myself on "peaceful" mode as I answer your thread.
I don't want to annoy you with my feelings for the Forge Gun, as I'm afraid people on these forums might have enough of my comments about it, but what I really think is broken about this weapon is the massive area-denial effect you get camping a tower with it.
"I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens."
Yes, this one that you describe. It is ridiculous, it really is.
If you add the fact that I drive Shield tanks instead of Armor tanks, you can easily understand why the Forge Gun is my natural enemy, rather than other AV (it beats even nuclear nades).
Now, I know that there are some people running around with their Forge Guns instead of camping and I have some respect for those guys. I actually share something with them, they are probably masochists as I am for charging the battlefield with a Shield tank.
But the mechanics of the Forge Gun as it stands right now are quite broken, because they allow this knid of gameplay. I would say that some damage falloff over the distance for this weapon would prevent people from insta-killing vehicles across the whole map without penalizing too much those Forgegunners that actually move around to control different points of the map. This way, if I want to prevent my enemies from calling their vehicles, I actually have to move a little bit to the frontline. This is the best fix I can think of without reducing the effective damage output or accuracy. |
Xocoyol Zaraoul
Superior Genetics
1150
|
Posted - 2013.10.01 02:41:00 -
[27] - Quote
I don't care about the forge-gun direct damage, if anything it is pretty solid... It is the splash radius that needs to have a nerbat swung at it pretty fast and hard. I don't mind the accuracy level of the thing eitther, nor any of the stats really, besides one... The Splash Radius coupled with the splash damage!
There is a noticeable imbalance when the versatility of the Forgegun outshines the versatility of Heavy Machine Gun.
An anti-vehicular weapon that hits so devastatingly far and hard should never be bale to have such an absurd splash radius and damage where you can OHK suits with the copious splash alone. Either the splash damage needs to be toned down, or preferable the splash radius.
As an HAV/Derpship/LAV operator (Especially as an HAV operator) the FG's ability to trash me is fine, I'll accept it considering all the factors... But as an infantryman... The FG is noticeably OP. |
Nguruthos IX
PEN 15 CLUB
1879
|
Posted - 2013.10.01 02:42:00 -
[28] - Quote
Funny, I'm not. |
Awesome Pantaloons
Tech Guard
73
|
Posted - 2013.10.01 02:42:00 -
[29] - Quote
Keri Starlight wrote:At least it seems like you understand that vehicles have some problems right now, so I'm setting myself on "peaceful" mode as I answer your thread.
I don't want to annoy you with my feelings for the Forge Gun, as I'm afraid people on these forums might have enough of my comments about it, but what I really think is broken about this weapon is the massive area-denial effect you get camping a tower with it.
"I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens."
Yes, this one that you describe. It is ridiculous, it really is.
If you add the fact that I drive Shield tanks instead of Armor tanks, you can easily understand why the Forge Gun is my natural enemy, rather than other AV (it beats even nuclear nades).
Now, I know that there are some people running around with their Forge Guns instead of camping and I have some respect for those guys. I actually share something with them, they are probably masochists as I am for charging the battlefield with a Shield tank.
But the mechanics of the Forge Gun as it stands right now are quite broken, because they allow this knid of gameplay. I would say that some damage falloff over the distance for this weapon would prevent people from insta-killing vehicles across the whole map without penalizing too much those Forgegunners that actually move around to control different points of the map. This way, if I want to prevent my enemies from calling their vehicles, I actually have to move a little bit to the frontline. This is the best fix I can think of without reducing the effective damage output or accuracy.
You sir, I like. I hadn't considered the damage reduction vs distance. That is actually completely reasonable. +1 |
Our Deepest Regret
Algintal Core Gallente Federation
287
|
Posted - 2013.10.01 02:45:00 -
[30] - Quote
The splash is way too small to kill... direct is the only way wtf you on crack?[/quote]
Lol, Forge Guns have small splash? Ease up on the blue sky, son. Meth is death. |
|
Exmaple Core
Ancient Exiles
1420
|
Posted - 2013.10.01 02:45:00 -
[31] - Quote
i also agree forge guns are not the promblem, it is the tanks being so weak, we dont have anything other than standard vehicals. However, the forgegun is INCREDIBLY OP. It holds down entire objectives with zero risk if there are no enemy snipers. Coupled with the weapon having splash damage at all (its an AV weapon, why would AV need splash?) and how noob easy it is to get a direct hit, its anti everything. Its litterally an anti everything weapon when elevated. Kinda stuipid |
Nguruthos IX
PEN 15 CLUB
1879
|
Posted - 2013.10.01 02:46:00 -
[32] - Quote
Awesome Pantaloons wrote:Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\
Well ignoring vehicles, FG may be OP against infantry with spash and blaping anything. It's precision aim, insane distance and relative inexpensiveness.
Add vehicles to the picture and you are saying that FG vs vehicles is OP. But that the fix is to raise vehicles survivability. That part makes sense just fine. It's never just one gun, its an equation. you have to balance that equation and without a vehicle re-work the best way to do that would be tone down the FG.
With a vehicle re-work nobody really knows yet. We'll have to see what CCP cooks up and how things are after that. But of course, I'd prefer not to wait an extra 1-6 months after vehicle re-work to address the forge gun if it is STILL op against vehicles. I'd rather avoid that situation from happening in the first place. Hopefully CCP gets it very close to right with their first iteration of things. And hopefully their design philosophy is solid |
castba
Penguin's March
141
|
Posted - 2013.10.01 03:04:00 -
[33] - Quote
True Adamance wrote:SILENTSAM 69 wrote:Why would someone want to nerf the FG? I had a basic one against a tank the other day and the tank was repairing faster than the FG could damage it. With AV nades I could barely hurt the tank with consistent fire.
Does having more SP to it make it that OP? I doubt it. 2500 per shot is enough to make the damn thing OP. NO Dropship can compete with than, neither can a tank. That's one shot from the Breach, then another shot after a 5 second charge (6 second standard). You can't get out of there in 5 seconds? Jeez, even infantry can deal with ~500dps weapons...
... or are you comparing a Proto Breach forge with standard vehicles? In which case, maybe a fairer comparison would be the standard FG (1350hp every 3.5 seconds) vs standard vehicles.
Scheneighnay McBob wrote:People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. ^This. |
Master Jaraiya
Ultramarine Corp
1017
|
Posted - 2013.10.01 03:10:00 -
[34] - Quote
castba wrote:True Adamance wrote:SILENTSAM 69 wrote:Why would someone want to nerf the FG? I had a basic one against a tank the other day and the tank was repairing faster than the FG could damage it. With AV nades I could barely hurt the tank with consistent fire.
Does having more SP to it make it that OP? I doubt it. 2500 per shot is enough to make the damn thing OP. NO Dropship can compete with than, neither can a tank. That's one shot from the Breach, then another shot after a 5 second charge (6 second standard). You can't get out of there in 5 seconds? Jeez, even infantry can deal with ~500dps weapons... ... or are you comparing a Proto Breach forge with standard vehicles? In which case, maybe a fairer comparison would be the standard FG (1350hp every 3.5 seconds) vs standard vehicles. Scheneighnay McBob wrote:People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. ^This. FG them back, that's what I do!
The other day I killed a tower FGer 3 times. He was using a Gastun's I was using a DUA.
At one point I killed him and another dude in one shot! |
disaster guy
Kinsho Swords Caldari State
1
|
Posted - 2013.10.01 03:19:00 -
[35] - Quote
Our Deepest Regret wrote:disaster guy wrote: The splash is way too small to kill... direct is the only way wtf you on crack?
LOL, Forge Guns have small splash? Ease up on the blue sky, son. Meth is death. Oh sorry. I use militia at 100m. Haven't tried the assault one or even the standard yet. |
Xocoyol Zaraoul
Superior Genetics
1150
|
Posted - 2013.10.01 03:22:00 -
[36] - Quote
disaster guy wrote:Our Deepest Regret wrote:disaster guy wrote: The splash is way too small to kill... direct is the only way wtf you on crack?
LOL, Forge Guns have small splash? Ease up on the blue sky, son. Meth is death. Oh sorry. I use militia at 100m. Haven't tried the assault one or even the standard yet.
And here you are arguing on a balance thread without even having checked the stats of the real FGs...
Why is there no facepalm emoticon... |
Roy Ventus
Foxhound Corporation General Tso's Alliance
520
|
Posted - 2013.10.01 03:33:00 -
[37] - Quote
Operative 1171 Aajli wrote:TL;DR:
I am a forge gunner. Therefore, I do not want my precious one shot scrub weapon nerfed. I don't care about balance. I just want to rule the battleground the easiest way possible. To hell with dynamic combat! CCP wrote the existence of this weapon into stone. It is therefore gospel. Praise be to the forge gun. Tom Cruise save us with your witchcraft.
tl;dr:
I'm a jackass who comes up with witty comebacks when I can't bring up a gatdamn argument against the OP. Lol b/c I'm cool like that. |
castba
Penguin's March
141
|
Posted - 2013.10.01 03:36:00 -
[38] - Quote
Master Jaraiya wrote:castba wrote:True Adamance wrote:SILENTSAM 69 wrote:Why would someone want to nerf the FG? I had a basic one against a tank the other day and the tank was repairing faster than the FG could damage it. With AV nades I could barely hurt the tank with consistent fire.
Does having more SP to it make it that OP? I doubt it. 2500 per shot is enough to make the damn thing OP. NO Dropship can compete with than, neither can a tank. That's one shot from the Breach, then another shot after a 5 second charge (6 second standard). You can't get out of there in 5 seconds? Jeez, even infantry can deal with ~500dps weapons... ... or are you comparing a Proto Breach forge with standard vehicles? In which case, maybe a fairer comparison would be the standard FG (1350hp every 3.5 seconds) vs standard vehicles. Scheneighnay McBob wrote:People need to understand that forge guns aren't the issue- map design is.
Forge gunners are only a problem when they get to a location only accessible by dropships. ^This. FG them back, that's what I do! The other day I killed a tower FGer 3 times. He was using a Gastun's I was using a DUA. At one point I killed him and another dude in one shot! lol, been nailing them from the ground (and enjoying it) for a long time (you have a couple of new UM's that can attest to this). |
Awesome Pantaloons
Tech Guard
75
|
Posted - 2013.10.01 03:57:00 -
[39] - Quote
Nguruthos IX wrote:Awesome Pantaloons wrote:Jesus H Christ people, this is ridiculous. Before I go on, let me explain. I am primarily specced into Heavy suits and Forge Guns. I run them a little less often nowadays to save money, but I do bring them out in the case of vehicles that I really want to kill. However, I am also specced into vehicles. I run LLAVs, Armor Tanks, and ADS with proto blasters (on a side note, blasters need love T.T). That being said, I agree that it sucks when I can not utilize my vehicle skills because of one person. Yes, it is really ridiculous that this happens. And I know that I do it other people. But what everyone seems to forget or be ignorant of is the fact that the FG does exactly what it needs to do. I can not stress this enough! The Forge Gun is perfection. It is the one thing that CCP has consistently gotten right. In my experience, my vehicles all have to worry about SLs just as much as FG. AV is crazy right now, but honestly it is exactly where it needs to be. The problem here is not the weapons, it's the vehicles. I hope that 1.6 will address vehicles more than anything and not touch AV too much if at all. Vehicles are broken, not the FG. :\ Well ignoring vehicles, FG may be OP against infantry with spash and blaping anything. It's precision aim, insane distance and relative inexpensiveness. Add vehicles to the picture and you are saying that FG vs vehicles is OP. But that the fix is to raise vehicles survivability. That part makes sense just fine. It's never just one gun, its an equation. you have to balance that equation and without a vehicle re-work the best way to do that would be tone down the FG. With a vehicle re-work nobody really knows yet. We'll have to see what CCP cooks up and how things are after that. But of course, I'd prefer not to wait an extra 1-6 months after vehicle re-work to address the forge gun if it is STILL op against vehicles. I'd rather avoid that situation from happening in the first place. Hopefully CCP gets it very close to right with their first iteration of things. And hopefully their design philosophy is solid
We can only hope. lol My expectations are not high. Too many mistakes have been made for that. |
wripple
warravens League of Infamy
86
|
Posted - 2013.10.01 03:59:00 -
[40] - Quote
I would gladly attach an Ishukone Forge on my tank, it deals more damage than a 500,000 ISK rail turret and renders further. Give the forge falloff damage, bullet drop or just lower the damage of the assault variant, there's no reason any weapon should completely wreck a 1.3 million ISK dropship in 4 seconds at 300m range with pinpoint precision and near instant travel time. What's the point in Swarm launchers then, the forge has more damage per clip and can double as a sniper. It's foolish to say this gun isn't a menace, at least the assault variant. |
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Hyuan BubblePOP
Uber Wanabes
6
|
Posted - 2013.10.01 03:59:00 -
[41] - Quote
im finding the one shot kill glitch on tank with my forge way to often, i think it is that random glitch that these tankers are assuming FG are OP |
Master Jaraiya
Ultramarine Corp
1022
|
Posted - 2013.10.01 04:01:00 -
[42] - Quote
castba wrote: lol, been nailing them from the ground (and enjoying it) for a long time (you have a couple of new UM's that can attest to this).
They can say the same about me!
Seriously though when are you gonna join up with us?
I wouldn't mind wreaking some Heavy Havoc on the battle field with you. I have heard you have decent skills! We could team up wit Wraith and Jordy. They are a couple of excellent Logibros! We could devastate! |
Fist Groinpunch
Goonfeet Top Men.
88
|
Posted - 2013.10.01 04:01:00 -
[43] - Quote
Alright I have a solution right here.
First, we HALF the damage on the FGs. You with me here? We half the damage. We TAKE the damage, and we cut it in HALF.
Alright? Alright.
Now time for step two.
Step two is we DOUBLE it! We then take the damage and we DOUBLE it like a boss! You following me. We DOUBLE the DAMAGE!
It's epic, yall. |
Disturbingly Bored
The Strontium Asylum
755
|
Posted - 2013.10.01 04:06:00 -
[44] - Quote
Fist Groinpunch wrote:Alright I have a solution right here.
First, we HALF the damage on the FGs. You with me here? We half the damage. We TAKE the damage, and we cut it in HALF.
Alright? Alright.
Now time for step two.
Step two is we DOUBLE it! We then take the damage and we DOUBLE it like a boss! You following me. We DOUBLE the DAMAGE!
It's epic, yall.
I approve of this product and or service. |
Master Jaraiya
Ultramarine Corp
1022
|
Posted - 2013.10.01 04:07:00 -
[45] - Quote
wripple wrote:I would gladly attach an Ishukone Forge on my tank, it deals more damage than a 500,000 ISK rail turret and renders further. Give the forge falloff damage, bullet drop or just lower the damage of the assault variant, there's no reason any weapon should completely wreck a 1.3 million ISK dropship in 4 seconds at 300m range with pinpoint precision and near instant travel time. What's the point in Swarm launchers then, the forge has more damage per clip and can double as a sniper. It's foolish to say this gun isn't a menace, at least the assault variant. LOL dude stop lying. The only way a FG is hitting you from his 300 m max rang is if you have been sitting still for far far far too long.
Swarm Launchers can pop off two volleys before I can have my FG charged the second time. SLs out DPS any FG in the game, this is no secret.
The FG is a rail Gun! Falloff damage? Bullet drop? You gonna do this to Rail Turrets and Installations as well? |
ladwar
Dead Six Initiative Lokun Listamenn
1782
|
Posted - 2013.10.01 04:07:00 -
[46] - Quote
Fist Groinpunch wrote:Alright I have a solution right here.
First, we HALF the damage on the FGs. You with me here? We half the damage. We TAKE the damage, and we cut it in HALF.
Alright? Alright.
Now time for step two.
Step two is we DOUBLE it! We then take the damage and we DOUBLE it like a boss! You following me. We DOUBLE the DAMAGE!
It's epic, yall. there is no step two... there never was. |
Master Jaraiya
Ultramarine Corp
1022
|
Posted - 2013.10.01 04:09:00 -
[47] - Quote
ladwar wrote:Fist Groinpunch wrote:Alright I have a solution right here.
First, we HALF the damage on the FGs. You with me here? We half the damage. We TAKE the damage, and we cut it in HALF.
Alright? Alright.
Now time for step two.
Step two is we DOUBLE it! We then take the damage and we DOUBLE it like a boss! You following me. We DOUBLE the DAMAGE!
It's epic, yall. there is no step two... there never was. Came expecting troll post
Left disappointed |
Xocoyol Zaraoul
Superior Genetics
1151
|
Posted - 2013.10.01 04:51:00 -
[48] - Quote
Hyuan BubblePOP wrote:im finding the one shot kill glitch on tank with my forge way to often, i think it is that random glitch that these tankers are assuming FG are OP
I've strangely never encountered this glitch. |
Sgt Buttscratch
SLAPHAPPY BANDITS
854
|
Posted - 2013.10.01 04:52:00 -
[49] - Quote
thy should allow swarmers to lock onto forgers being the 1 man tank that they are. |
lDocHollidayl
Ancient Exiles
269
|
Posted - 2013.10.01 05:16:00 -
[50] - Quote
Snipe the forger. Problem solved...no one here complains the forge is OP when they go one on one in QC. It is situational and you guys whine a lot. It is not spammed and over used...defined not OP. |
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