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Smooth Assassin
Stardust incorporation
203
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Posted - 2013.09.30 23:54:00 -
[1] - Quote
Shouldn't they get a few natural repairs? cos caldari got natural recharges and i'm having to waste a slot or two for my galante scout |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
372
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Posted - 2013.10.01 00:01:00 -
[2] - Quote
i see. but ur armor plates are 2 times + better than their shield extenders. :) |
KING CHECKMATE
TEAM SATISFACTION
1418
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Posted - 2013.10.01 00:04:00 -
[3] - Quote
Smooth Assassin wrote:Shouldn't they get a few natural repairs? cos caldari got natural recharges and i'm having to waste a slot or two for my galante scout
Play logi if you want natural repair bonus:
/Next |
JETSTORM1090
Against All Oddz
183
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Posted - 2013.10.01 00:04:00 -
[4] - Quote
BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) Eh not really, maybe bigger numbers, but my 500 armor goes down faster than my 280 shield... |
Luk Manag
of Terror TRE GAFFEL
99
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Posted - 2013.10.01 00:06:00 -
[5] - Quote
Try out those reactive plates! I would like to see some shield extenders that boost recharge rate. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
372
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Posted - 2013.10.01 00:08:00 -
[6] - Quote
JETSTORM1090 wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) Eh not really, maybe bigger numbers, but my 500 armor goes down faster than my 280 shield... blame locus nades for tht. but scrambler rifle absolutely destroy shields. flux nades destroy shield users and they can't repair while in combat. they have to be away from combat to repair. also you can use nano hives and repair tools to heal your self. shields can not. |
Doc Noah
Algintal Core Gallente Federation
607
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Posted - 2013.10.01 00:32:00 -
[7] - Quote
Caldari and Minmatar get better base shield recharge rate, better base shield delay, and better base shield depleted recharge delay. I'm not gonna mention how assault suit bonus obviously caters to caldari.
Theres virtually no base bonus gallente and amarr get over shield types while we're punished with gimped base shield stats that we can only compensate by sacrificing a mod slot. The minmatar (although primarily a shield tanker), get 1 armor rep more than every other base dropsuit.
If you take Caldari suit and gallente suit, and hybrid tank them both, caldari will have the advantage because they have inert better shield base stats while gallente and amarr have nothing unique that benefits them as armor tankers.
Assault C-I----- / -----Gallente G-I PG: 30-------- / --------30 CPU: 150------ / ------150 Shield: 210------ / ------120 Armor: 120------ / ------210 S. Recharge: 25 hp/s-- / --20 hp/s S. Delay: 5s------- / -------7s S. Dep Delay: 8s---- / ----10s Armor Repair: 0 hp/s--- / ---0 hp/s
As you can see shield tankers get bonus for shield tanking, armor tankers dont get any bonus. If you fit a caldari suit with armor plates, it'll be no different than gallente fitting the same amount of armor plates. If you fit a gallente with shield extenders, his base stats will never match caldari's without sacrificing some slots. Even if CCP adds a measly 1-2 rep, it'll be 1-2 armor rep advantage that shields wont get, therefore that evens the playing field. |
KING CHECKMATE
TEAM SATISFACTION
1419
|
Posted - 2013.10.01 00:33:00 -
[8] - Quote
Doc Noah wrote:Caldari and Minmatar get better base shield recharge rate, better base shield delay, and better base shield depleted recharge delay. I'm not gonna mention how assault suit bonus obviously caters to caldari.
Theres virtually no base bonus gallente and amarr get over shield types while we're punished with gimped base shield stats that we can only compensate by sacrificing a mod slot. The minmatar (although primarily a shield tanker), get 1 armor rep more than every other base dropsuit.
If you take Caldari suit and gallente suit, and hybrid tank them both, caldari will have the advantage because they have inert better shield base stats while gallente and amarr have nothing unique that benefits them as armor tankers.
Assault C-I----- / -----Gallente G-I PG: 30-------- / --------30 CPU: 150------ / ------150 Shield: 210------ / ------120 Armor: 120------ / ------210 S. Recharge: 25 hp/s-- / --20 hp/s S. Delay: 5s------- / -------7s S. Dep Delay: 8s---- / ----10s Armor Repair: 0 hp/s--- / ---0 hp/s
As you can see shield tankers get bonus for shield tanking, armor tankers dont get any bonus. If you fit a caldari suit with armor plates, it'll be no different than gallente fitting the same amount of armor plates. If you fit a gallente with shield extenders, his base stats will never match caldari's without sacrificing some slots. Even if CCP adds a measly 1-2 rep, it'll be 1-2 armor rep advantage that shields wont get, therefore that evens the playing field.
At the same time, Amarr and gallante are the best Logis.
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Doc Noah
Algintal Core Gallente Federation
607
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Posted - 2013.10.01 00:37:00 -
[9] - Quote
KING CHECKMATE wrote:At the same time, Amarr and gallante are the best Logis.
Suit bonuses are subject to change. They mentioned they were gonna do something about assault's suit bonus blatant favoritism for shield. They will probably do something for caldari and minmatar's logi armor rep bonus to something else although they already have naturally good regen unlike armor tankers who have none without fitting some mods. |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
48
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Posted - 2013.10.01 00:37:00 -
[10] - Quote
Doc Noah wrote:Caldari and Minmatar get better base shield recharge rate, better base shield delay, and better base shield depleted recharge delay. I'm not gonna mention how assault suit bonus obviously caters to caldari.
Theres virtually no base bonus gallente and amarr get over shield types while we're punished with gimped base shield stats that we can only compensate by sacrificing a mod slot. The minmatar (although primarily a shield tanker), get 1 armor rep more than every other base dropsuit.
If you take Caldari suit and gallente suit, and hybrid tank them both, caldari will have the advantage because they have inert better shield base stats while gallente and amarr have nothing unique that benefits them as armor tankers.
Assault C-I----- / -----Gallente G-I PG: 30-------- / --------30 CPU: 150------ / ------150 Shield: 210------ / ------120 Armor: 120------ / ------210 S. Recharge: 25 hp/s-- / --20 hp/s S. Delay: 5s------- / -------7s S. Dep Delay: 8s---- / ----10s Armor Repair: 0 hp/s--- / ---0 hp/s
As you can see shield tankers get bonus for shield tanking, armor tankers dont get any bonus. If you fit a caldari suit with armor plates, it'll be no different than gallente fitting the same amount of armor plates. If you fit a gallente with shield extenders, his base stats will never match caldari's without sacrificing some slots. Even if CCP adds a measly 1-2 rep, it'll be 1-2 armor rep advantage that shields wont get, therefore that evens the playing field. My Amarr assault drop suit is really good with 1 plate and a rep. Amarr logi get a sick armor repair rate with skills. Gal get more low slots and the ability to fit higher tier weapons on a buffer suit. Caldari are just OP. That is the truth in dropsuits.
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Smooth Assassin
Stardust incorporation
206
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Posted - 2013.10.01 00:49:00 -
[11] - Quote
BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) I'm using scout, so maybe ferroscale armor plates |
Smooth Assassin
Stardust incorporation
206
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Posted - 2013.10.01 00:50:00 -
[12] - Quote
KING CHECKMATE wrote:Smooth Assassin wrote:Shouldn't they get a few natural repairs? cos caldari got natural recharges and i'm having to waste a slot or two for my galante scout Play logi if you want natural repair bonus:
/Next Scout. |
Chunky Munkey
Amarr Templars Amarr Empire
1644
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Posted - 2013.10.01 00:50:00 -
[13] - Quote
Smooth Assassin wrote:Shouldn't they get a few natural repairs? cos caldari got natural recharges and i'm having to waste a slot or two for my galante scout
One should do the trick for a scout. If you're having to rep more than one module can manage in a reasonable time, then you messed up either your combat, or your fitting.
Armour is really only preferable at medium and especially heavy, since its rival shields have worse stats for the heavier suits. For light frames, the appeal of the Gallente is all those low slots, not its armour. |
Spkr4theDead
International-Fleet
928
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Posted - 2013.10.01 00:51:00 -
[14] - Quote
BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) But everything has an easier time going through armor. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
379
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Posted - 2013.10.01 00:54:00 -
[15] - Quote
Smooth Assassin wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) I'm using scout, so maybe ferroscale armor plates i see. if we are comparing scout suits then u have 4 low while mimitar only have 3 high. allowing u to put more on. also u have a high for a damage mod or shield extender. both sut have OP shield regen either way. :D an armor scout IMO should have 2 plates and 2 reps. or even 1 plate 1 speed thingy and 2 reps. :D put shield extender on and u have a good 150ish shield buffer with a good 200-300 armor with good speed and much higher armor rep than any mimitar. :D |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
379
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Posted - 2013.10.01 00:54:00 -
[16] - Quote
Spkr4theDead wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) But everything has an easier time going through armor. scrambler rifle disagrees. or laser. or plasma cannon. |
Smooth Assassin
Stardust incorporation
206
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Posted - 2013.10.01 00:56:00 -
[17] - Quote
BobThe 844-1 CakeMan wrote:Smooth Assassin wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) I'm using scout, so maybe ferroscale armor plates i see. if we are comparing scout suits then u have 4 low while mimitar only have 3 high. allowing u to put more on. also u have a high for a damage mod or shield extender. both sut have OP shield regen either way. :D an armor scout IMO should have 2 plates and 2 reps. or even 1 plate 1 speed thingy and 2 reps. :D put shield extender on and u have a good 150ish shield buffer with a good 200-300 armor with good speed and much higher armor rep than any mimitar. :D Lol good tips but i got ADV scout right now |
Patrick57
GunFall Mobilization Covert Intervention
403
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Posted - 2013.10.01 00:56:00 -
[18] - Quote
BobThe 844-1 CakeMan wrote:Spkr4theDead wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) But everything has an easier time going through armor. scrambler rifle disagrees. or laser. or plasma cannon. Plasma cannon has trouble going through anything.....
Scrambler does disagree, and at the right time, a Laser can cut through armor even faster than shields. |
JETSTORM1090
Against All Oddz
184
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Posted - 2013.10.01 00:58:00 -
[19] - Quote
BobThe 844-1 CakeMan wrote:JETSTORM1090 wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) Eh not really, maybe bigger numbers, but my 500 armor goes down faster than my 280 shield... blame locus nades for tht. but scrambler rifle absolutely destroy shields. flux nades destroy shield users and they can't repair while in combat. they have to be away from combat to repair. also you can use nano hives and repair tools to heal your self. shields can not.
ASR is my main weapon of choice and yes it does take shields out fast but, armor still goes down faster from every other weapon, locus nades are just icing on the cake... |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
383
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Posted - 2013.10.01 01:00:00 -
[20] - Quote
Smooth Assassin wrote:BobThe 844-1 CakeMan wrote:Smooth Assassin wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) I'm using scout, so maybe ferroscale armor plates i see. if we are comparing scout suits then u have 4 low while mimitar only have 3 high. allowing u to put more on. also u have a high for a damage mod or shield extender. both sut have OP shield regen either way. :D an armor scout IMO should have 2 plates and 2 reps. or even 1 plate 1 speed thingy and 2 reps. :D put shield extender on and u have a good 150ish shield buffer with a good 200-300 armor with good speed and much higher armor rep than any mimitar. :D Lol good tips but i got ADV scout right now i see. it's 2 highs 2 lows right. then 2 shield extenders and 1 plate and 1 rep. u need tht proto right. if it's 3 low then 2 reps 1 plate. the idea of a scout is to get in and out and get fully reped as fast as possible so u can engage again. |
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
383
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Posted - 2013.10.01 01:01:00 -
[21] - Quote
Patrick57 wrote:BobThe 844-1 CakeMan wrote:Spkr4theDead wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) But everything has an easier time going through armor. scrambler rifle disagrees. or laser. or plasma cannon. Plasma cannon has trouble going through anything..... Scrambler does disagree, and at the right time, a Laser can cut through armor even faster than shields. lasers OP where are the OP threads. O_O |
Ryder Azorria
Amarr Templars Amarr Empire
619
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Posted - 2013.10.01 01:03:00 -
[22] - Quote
Spkr4theDead wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) But everything has an easier time going through armor. Alright let's actually think about this one.
The Sniper, SMG, HMG, MD, Flaylock and Locus grenades do more damage to armour than shields. *6 total*
While the AR (by far the most common weapon) SCR (also very common), SCP, Flux grenades and probably the PC do more damage to shields. *5 total*
So, clearly not everything. And while there are more weapons that do better against armour than shields - you are much more likely to encounter someone using a weapon the does better against shields.
Disclaimer: AV weapons deliberately left out. |
Smooth Assassin
Stardust incorporation
206
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Posted - 2013.10.01 01:06:00 -
[23] - Quote
BobThe 844-1 CakeMan wrote:Smooth Assassin wrote:BobThe 844-1 CakeMan wrote:Smooth Assassin wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) I'm using scout, so maybe ferroscale armor plates i see. if we are comparing scout suits then u have 4 low while mimitar only have 3 high. allowing u to put more on. also u have a high for a damage mod or shield extender. both sut have OP shield regen either way. :D an armor scout IMO should have 2 plates and 2 reps. or even 1 plate 1 speed thingy and 2 reps. :D put shield extender on and u have a good 150ish shield buffer with a good 200-300 armor with good speed and much higher armor rep than any mimitar. :D Lol good tips but i got ADV scout right now i see. it's 2 highs 2 lows right. then 2 shield extenders and 1 plate and 1 rep. u need tht proto right. if it's 3 low then 2 reps 1 plate. the idea of a scout is to get in and out and get fully reped as fast as possible so u can engage again. Yeah, right now i'm working on Scout G/1-Series because i have the basic version and i'm skilling into range amplification so i can spare my scanner into a remote explosive or rep tool so i won't do well with armor but i can do shields |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
50
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Posted - 2013.10.01 01:29:00 -
[24] - Quote
Ryder Azorria wrote:Spkr4theDead wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) But everything has an easier time going through armor. Alright let's actually think about this one. The Sniper, SMG, HMG, MD, Flaylock and Locus grenades do more damage to armour than shields. *6 total* While the AR (by far the most common weapon) SCR (also very common), SCP, Flux grenades and probably the PC do more damage to shields. *5 total* So, clearly not everything. And while there are more weapons that do better against armour than shields - you are much more likely to encounter someone using a weapon the does better against shields. Disclaimer: AV weapons deliberately left out. Have you considered headshots? As a SCR user I aim for the head all the time. As a TAC-AR user I just aim for the body. If I get a headshot on the TAR bonus.
Honestly I feel tanks and damage projection are almost perfectly balanced at the moment. There are times I kill and can't be killed and there are times to where the same weapons melt me. I think LR is the only weapon to where if you are in it's sweet spot and the user is good there is no escape. The rest of the times I get swarmed, and just because the kill screen shows you a weapon it doesn't mean that it is the one that really killed you. I have cherry picked many a target of opportunity with my TAR off of someone with a SMG or a MD or a splash FG or a sniper that almost kills you but not quite with one shot from my GLU. I see you are almost dead and I finish you. So you see GLU in your tac report yet I did the least damage and just fired one round to finish you.
Also I would argue that the AR does more to armor than shields. Sometimes my GLU will drop a caldari to little more than a sliver of shields with one shot yet when I get them to armor I am ducking and weaving to finish them off.
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.10.01 01:47:00 -
[25] - Quote
Ryder Azorria wrote:Spkr4theDead wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) But everything has an easier time going through armor. Alright let's actually think about this one. The Sniper, SMG, HMG, MD, Flaylock and Locus grenades do more damage to armour than shields. *6 total* While the AR (by far the most common weapon) SCR (also very common), SCP, Flux grenades and probably the PC do more damage to shields. *5 total* So, clearly not everything. And while there are more weapons that do better against armour than shields - you are much more likely to encounter someone using a weapon the does better against shields. Disclaimer: AV weapons deliberately left out. Forgetting the laser and forge gun? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
369
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Posted - 2013.10.01 02:13:00 -
[26] - Quote
try my proto fit
1 proto gk.0 3 complex reps 1 complex plate the other slot is up to you
I usually run basic AR and basic SMG M1's & K2 nano 18.75 reps
your armor will regen as fast as your shield with the shield delay |
Bojo The Mighty
Zanzibar Concept
2083
|
Posted - 2013.10.01 02:22:00 -
[27] - Quote
Try running with a Logi in squad.
I sometimes say screw reps and just slap a basic plate and maybe a dampener or range amplifier instead. A little shielding up high never hurts. Build or Weapons/Equipment first, then your low slots, then grenades, then high slot. If you can, try to fit as much shielding in the high slot, even just basic or militia.
Sometimes stacking Reactive Plates works too. You get 2 hp/s armor reps just like a basic armor repper but you have more HP than a ferroscale (when just combined with an armor repper)
Some even recommend repair hives but I haven't used them on myself but they do repair like a comfortable bed to your spine. |
GVGMODE
WorstPlayersEver
60
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Posted - 2013.10.01 02:25:00 -
[28] - Quote
Armor tanking > Shield tanking
Since CCP though it would be a good idea to make armor 2.x+ times better than shields everybody and their mom is atacking armor to get 800+ armor and 1000+ EHP
Gallente is OP
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Marston VC
SVER True Blood Public Disorder.
1022
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Posted - 2013.10.01 03:20:00 -
[29] - Quote
JETSTORM1090 wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) Eh not really, maybe bigger numbers, but my 500 armor goes down faster than my 280 shield...
I can guarantee you that is not the case...... (I armor tank with 800 armor and its far more sturdy then my 500 shield minmatar). |
JETSTORM1090
Against All Oddz
184
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Posted - 2013.10.01 03:32:00 -
[30] - Quote
Marston VC wrote:JETSTORM1090 wrote:BobThe 844-1 CakeMan wrote:i see. but ur armor plates are 2 times + better than their shield extenders. :) Eh not really, maybe bigger numbers, but my 500 armor goes down faster than my 280 shield... I can guarantee you that is not the case...... (I armor tank with 800 armor and its far more sturdy then my 500 shield minmatar). Well in my case its different, gg's tonight by the way. |
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