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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3140
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Posted - 2013.09.30 04:31:00 -
[1] - Quote
I'm going to start off with a preface admitting that I am concerned with the fact that a previous test could have been grossly wrong and I am apologizing to the community directly for that error if it exists. I'm pretty sure CCP is going to look at this thread and give a chuckle since, obviously, they know all of this off hand.
In this blog post I go into some details on how to calculate the scan area of an active scanner using the CreoDron Flux Active Scanner as the primary testing base. However, I did not take into account the fact that I assumed that the Scan Distance was the sides of the scan angle. So if that's the case, then this is the correct scan area.
Though, recently I was going to add a visual representation of the use of this particular scanner in the Line Harvest map to show just how over-powering it can be in that map and made a bit of a revelation in the inaccuracies of my own testing procedures. I didn't consider what the scan area would be if the Scan Distance was the distance from the center of the of the Active Scanner, the distance of the 'median' of the 90 degree angle. Given my lack of knowledge of Geometry/Trigonometry, I can't accurately give the area knowing only one angle and length of the median.
A better representation of what I am talking about is knowing only the length of the median of vertex C: http://upload.wikimedia.org/wikipedia/commons/thumb/6/6f/Rtriangle.svg/346px-Rtriangle.svg.png
Another thing I did not take into account is whether or not the Active Scanner operates as a cone. If that's the case the area would be very different than if it were a triangle.
So, to any of you that can potentially help out with this, you'd have my thanks and again I apologize for the lack of knowledge presented in my original testing procedures.
EDIT: One thing I will note, however, is that the Active Scanner has no measure of height. If you're 50m above the target, you can still pick them up just by aiming in their direction on a flat plane, essentially meaning that the scan angle isn't taken into account when scanning. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3140
|
Posted - 2013.09.30 04:40:00 -
[2] - Quote
Rogatien Merc wrote:z coordinates of enemy mercs/equipment do not appear to be taken into account based on my experience (stand next to a tall tower with an enemy on it and they show up when scanned)
... through spinning in a circle, the scan arc is 360 degrees.
so scan area = pi * r^2 where r is the listed scan distance.
..... is that what you're trying to figure out?
Not necessarily. If you input a Right Triangle with Base = 200 and Height = 200 you get a scan area of effectively 20,000 meters.
That's -IF- the SIDES of that triangle are 200 than the Median of angle A is 200 (I found this out just now after a rather derpish moment and am editing my original post) but that's ONLY if the Active Scanner does not operate as a cone. If it does, than all of this is entirely wrong.
Hope that helps explain my conundrum. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3140
|
Posted - 2013.09.30 04:53:00 -
[3] - Quote
Rogatien Merc wrote:What? Scanner is a pie-slice at a given radius of a given arc in degrees centered on the user. By spinning in a circle, those slices make a full circle. The area of a circle is pi r squared. [[[EDIT: Ignore the following, it is incorrect]]] You just gave the area of a square with 200m sides...
Area of a square with sides of 200m would be 40,000m.
We're trying to find the area of a cone rather than the volume since there is no z axis. So, essentially it's important to note whether the scan distance is from the center of the scanner or the sides of the scanner as it affects the total area - the curvature falling off from 200, so to speak.
Edit: How do we know that it is a 2D cone instead of a triangle, though? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3140
|
Posted - 2013.09.30 04:56:00 -
[4] - Quote
Kira Lannister wrote:Too many big words in this thread.
STHAP
Bill Nill the science guy would be disappointed with you =< |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3142
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Posted - 2013.09.30 05:09:00 -
[5] - Quote
Rogatien Merc wrote:note the edit...
anyway, it's not a 2d cone either. a 2d cone would be a triangle. a cone is just a triangle spinning like a top in 3d. but that is wrong too. the reason it is a 'pie slice' is because it is based on a scan radius... so the maximum extent from you will follow a circle (sweep of a set-length line segment about a point in 2d). otherwise you are saying that it is scanning further at the 'legs' of the triangular scan area than in the center where you are actually pointing.
but regardless... do this in your head. or draw it on paper. spin an isosoles (sp...) triangle 360 degrees around one point. when you spin it, the area overlapped makes a perfect circle.
Basically what I'm saying is this:
http://i.imgur.com/p5k44rd.png
If it were a triangle with height and base being 200m than we'd get a much smaller area than if it were a cone. Hence my apology. Being as it is almost guaranteed to be a cone (otherwise if we pointed directly at something 200m in front of us we would not be able to scan it) than I was right in that I should be apologizing because the effective scan area would not be 20,000 meters, but much more.
So, with that in mind, I need to re-do my testing.
Edit: And, with your formula, gives us a scan area of 125,663.71 meters |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3142
|
Posted - 2013.09.30 05:16:00 -
[6] - Quote
Rogatien Merc wrote:No worries. But absolutely nothing to test dude. I gave you the formula and it is quite simple. Was confused because a 'cone' is a 3d object, not the 'pie slice' (?) that i think you meant. In the pic you linked, the area of the scanner is the area behind the curved segment. Which is a segment of a circle . There is absolutely nothing to indicate in any way shape or form that triangles have anything to do with it.
But that can't be correct - that's almost 126 kilometers of effective scan area..... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3142
|
Posted - 2013.09.30 05:23:00 -
[7] - Quote
Rogatien Merc wrote:now if you wanted to be really cool you could figure out the 4-dimensional 'green space' of area secured by a scanner in seconds per meters squared per percentage of relevant dB bandwidth covered assuming immediate re-scan upon cooldown completion over a 360 degree arc. yep, i just made that up. but doable and would point to 'most useful scanner'. good Lord I need to go to bed.
Way ahead of you:
http://i.imgur.com/CuszOmJ.png |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3142
|
Posted - 2013.09.30 05:24:00 -
[8] - Quote
Xocoyol Zaraoul wrote:Aeon Amadi wrote:
But that can't be correct - that's almost 126 kilometers of effective scan area.....
3D volumes are rather large. Even a mere 10 meter by 10 meter cube is a cubic kilometer, and we are talking about a donut (spinning the cone) which extends out 200 meters in our case.
We can't assume volume because the scanner has no z axis, though. So it has to be surface area. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3142
|
Posted - 2013.09.30 05:25:00 -
[9] - Quote
Rogatien Merc wrote:Aeon Amadi wrote:Rogatien Merc wrote:No worries. But absolutely nothing to test dude. I gave you the formula and it is quite simple. Was confused because a 'cone' is a 3d object, not the 'pie slice' (?) that i think you meant. In the pic you linked, the area of the scanner is the area behind the curved segment. Which is a segment of a circle . There is absolutely nothing to indicate in any way shape or form that triangles have anything to do with it. But that can't be correct - that's almost 126 kilometers of effective scan area..... meters squared, not meters. the area of a 100 x 100m banquet hall is 10,000 m^2 ... which has nothing to do with 10 kilometers.
I'm talking about the -total- scan area of everything this thing can cover. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 05:28:00 -
[10] - Quote
Rogatien Merc wrote:Aeon Amadi wrote:Rogatien Merc wrote:Aeon Amadi wrote:Rogatien Merc wrote:No worries. But absolutely nothing to test dude. I gave you the formula and it is quite simple. Was confused because a 'cone' is a 3d object, not the 'pie slice' (?) that i think you meant. In the pic you linked, the area of the scanner is the area behind the curved segment. Which is a segment of a circle . There is absolutely nothing to indicate in any way shape or form that triangles have anything to do with it. But that can't be correct - that's almost 126 kilometers of effective scan area..... meters squared, not meters. the area of a 100 x 100m banquet hall is 10,000 m^2 ... which has nothing to do with 10 kilometers. I'm talking about the -total- scan area of everything this thing can cover. and that's what you're getting. 126,000 m^2. which is appropriate.
But that can't be right - that would be ENORMOUS compared to just 200 meters of scan distance. That'd be almost 16,000,000 meters. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 05:29:00 -
[11] - Quote
Xocoyol Zaraoul wrote:Aeon Amadi wrote:]We can't assume volume because the scanner has no z axis, though. So it has to be surface area. Are we making this assumption for easier mathematical analysis? Because it must have some Z axis if it can scan targets of a higher elevation, which would make the donut more of a pillar that extends to the flight ceiling.
No, it legitimately does not have a z axis - you can point straight up, scan and still get results on the ground level. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 05:35:00 -
[12] - Quote
Xocoyol Zaraoul wrote:Ah, well then assuming a circle, pi*(200m)^2=125,664m^2 is completely correct for surface area.
And no-one thinks this is bat **** insane considering it's precision being 28db??? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 05:36:00 -
[13] - Quote
Rogatien Merc wrote:Aeon Amadi wrote:But that can't be right - that would be ENORMOUS compared to just 200 meters of scan distance. That'd be almost 16,000,000 meters. no dude, you're doing the math twice... incorrect. 200m scan radius = 3.14* 200m*200m = ~125,000 m^2. That's it. that is the final answer. you don't then multiply that again by anything.
Sorry, confused myself on the Meters Squared bit. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 05:42:00 -
[14] - Quote
Rogatien Merc wrote:Aeon Amadi wrote:Xocoyol Zaraoul wrote:Ah, well then assuming a circle, pi*(200m)^2=125,664m^2 is completely correct for surface area. And no-one thinks this is bat **** insane considering it's precision being 28db??? nope. cuz of the cooldown. note the 4-dimensional area by relevant bandwidth percentages teaser I mentioned before. and you also have to consider how much of any given area is actually relevant to key terrain tactically. so a lot of area scanned is just a waste. use the a-45 quantum.
Right but under those same circumstances a Duvolle Quantum Active Scanner has a target visibility of 25 seconds and a cooldown of 15 seconds with an effective scan area (using that formula) of 31,416 meters squared. Meaning that anything within it's effective scan area is permanently on the map, no matter what, provided the person scanning is continuously scanning (which considering it's duration is a mere two seconds that's not much to ask for).
Suffice to say, for eight seconds you could still see a Scout trying to get -ANYWHERE- on the Line Harvest map just by standing on the table top (square platform in the center). Cool-down sucks but you can easily determine where someone is going during an eight second window. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 05:51:00 -
[15] - Quote
Xocoyol Zaraoul wrote:I'm personally on the fence for now, but I am consoled in that only you and your squad can use the results, not everyone on the team. Still... That's a third of the team, potentially, with our current sizes.
3/16 - that's a little less than a fifth rather than a third. Which isn't much to ask for considering that damn near anyone can field them. Our corporation has enough people specced into them for each squad to have a scanner in PC, and given that the outposts are actually rather small a Prototype Quantum Scanner is more than enough to get the information across, especially for orbitals.
That still leaves you 13 combat effective players outside of that 2 second window that they're scanning, provided they all scan at once.
Suffice to say I think the damned things need to get nerfed and I use them. I don't see any reason to be able to pick up Scouts if you're going for range or duration... Prototype Scanners should be specialized for one or the other with the vanilla variant being a strong middle ground. The Focused is just ridiculous but no-one uses it because of it's miniscule angle (45 degrees) and it's short range (65 meters) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 05:53:00 -
[16] - Quote
Rogatien Merc wrote:Aeon Amadi wrote:Rogatien Merc wrote:Aeon Amadi wrote:Xocoyol Zaraoul wrote:Ah, well then assuming a circle, pi*(200m)^2=125,664m^2 is completely correct for surface area. And no-one thinks this is bat **** insane considering it's precision being 28db??? nope. cuz of the cooldown. note the 4-dimensional area by relevant bandwidth percentages teaser I mentioned before. and you also have to consider how much of any given area is actually relevant to key terrain tactically. so a lot of area scanned is just a waste. use the a-45 quantum. Right but under those same circumstances a Duvolle Quantum Active Scanner has a target visibility of 25 seconds and a cooldown of 15 seconds with an effective scan area (using that formula) of 31,416 meters squared. Meaning that anything within it's effective scan area is permanently on the map, no matter what, provided the person scanning is continuously scanning (which considering it's duration is a mere two seconds that's not much to ask for). Suffice to say, for eight seconds you could still see a Scout trying to get -ANYWHERE- on the Line Harvest map just by standing on the table top (square platform in the center). Cool-down sucks but you can easily determine where someone is going during an eight second window. now it gets down to a matter of taste. in most cases, the 15s cooldown on the duv is shittier than the 11s on the a-45 because you want to scan, kill, and re-scan for new spawns... especially if you have a whole squad doing killing you want faster refresh for new spawns. and not much is actually going to fall under your 36db threshold. 200m is less desirable because it falls outside your radar - still useful, but less so. scouts are gimped atm and scout hunting is its own subset and honestly not that worth it. your a-45 is going to pick up non-scout light frames without damps. if they have damps, less of a threat in combat. if they drop equipment, your a-45 picks THAT up so you know someone is there. also there are fitting drawbacks to the duv that make it not worth it, and isk expense if you care.
Becomes less of a concern when more players use the scanners though - 3 people all running a Prototype Quantum in an Outpost means you're getting scanned every 8 seconds (which coincidentally is the target visibility for the prototype flux) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 06:00:00 -
[17] - Quote
Rogatien Merc wrote:realistically they're not going to be perfectly in sync like that. 99% of scouts aren't enough of a threat in the compound to warrant gimping your refresh speed. and/or ability to maximize your fitting in other ways
I'm thinking about it on a defensive stand point, honestly. The scout trying to get past the damned thing. Even without skills you'd still get picked up by an advanced scanner and with all skills level 5, no modules, an Advanced scanner could still pick up a Minmatar Scout even with all skills at level 5. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3148
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Posted - 2013.09.30 08:49:00 -
[18] - Quote
ChromeBreaker wrote:This thread has a distinct lack of graphs...
Didn't spend time prettying it up but here you go:
http://i.imgur.com/nXOd3aD.png |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3149
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Posted - 2013.09.30 09:19:00 -
[19] - Quote
ChromeBreaker wrote: ohh that was good!! ... third dimention for time/area?
Would have to make a separate graph. If I try to input 5 seconds as a target visibility it won't even show up on the graph. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3149
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Posted - 2013.09.30 09:47:00 -
[20] - Quote
ChromeBreaker wrote:Aeon Amadi wrote:ChromeBreaker wrote: ohh that was good!! ... third dimention for time/area? Would have to make a separate graph. If I try to input 5 seconds as a target visibility it won't even show up on the graph. thats the point if that flux scanner loses all its time scanning such a large area whats the point I dont think Area is the primary factor... time/area, whats the point of waving your scaner like a pink sparkly baton if results only stay up half a second
It actually makes a lot of sense when you've got an enemy red lined. You can use the Flux scanner to pick out which of the front line objectives they're going for, or even if they're bypassing it entirely, and that eight second window is more than enough time for you to get an understanding of which direction they're intending to go.
Cross that with it's innate ability to give snipers targets and it's a powerful little tool that makes the 25 second cool down worth it, especially considering it can pick out the soft targets (scouts) a good distance away so you have time to react. All it takes is one sniper round, so might as well. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3150
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Posted - 2013.09.30 10:06:00 -
[21] - Quote
I-Shayz-I wrote:Why are you trying to calculate this anyways?
The proto flux has a long cooldown so it's balanced compared to the shorter range of the other scans. Being able to scan the whole field is nice, but not if you can't do it all the time, or have it last long enough for it to actually be useful.
However, I have been wondering about the scan width at max of the regular flux compared to the basic scanner. For instance, is the flux actually better because at long ranges it covers the same area as a normal scanner?
30 degrees at 150 meters = ? width 60 degrees at 100 meters = ? width
Oh gosh, now that I think of it...the proto flux...
90 degrees at 200 meters...that has to be huge.
31,500 meters, effectively. S'why I've been advocating to have it's precision tuned down to make it more of a generalized scanner instead of this all-power monster that can pick up Scouts with all skills level 5. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3150
|
Posted - 2013.09.30 10:08:00 -
[22] - Quote
ChromeBreaker wrote:Aeon Amadi wrote:
It actually makes a lot of sense when you've got an enemy red lined. You can use the Flux scanner to pick out which of the front line objectives they're going for, or even if they're bypassing it entirely, and that eight second window is more than enough time for you to get an understanding of which direction they're intending to go.
Cross that with it's innate ability to give snipers targets and it's a powerful little tool that makes the 25 second cool down worth it, especially considering it can pick out the soft targets (scouts) a good distance away so you have time to react. All it takes is one sniper round, so might as well.
This is true as of now, but add in the warpoints for canned kills and those extra seconds start to matter. You can do a 360 scan and get the idea of disposion fine... you can do that with a basic scanner, albit at a shorter range
True. Suppose I will be switching to the Quantum pretty soon, especially in maps that have an Outpost given their small range.
Though, as another discussion brought up this issue, I think they need to tune down the Scan Duration on these things to make it less exploitable by turning really fast. |
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