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CallOfDutyGhosts Planetside2
Amarr Templars Amarr Empire
9
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Posted - 2013.09.30 05:42:00 -
[31] - Quote
Iskandar Zul Karnain wrote:I don't get these jabs at CCP for bringing back Omega Boosters. Many people here have been requesting their return since their first appearance. Why try to make CCP look bad for something we asked for?
Because, what is the f**king point of getting Omega Boosters when there is no content to pour our newly acquired SP from said boosters?
Come on man, use your damn brain!
CCP keeps pushing s**t back, and making "updates" (notice the quotation marks? that's because I'm skeptical about it being an actual update due to almost no change in the game [if you aren't in a leadership role, then all you are getting is a new WP system]; I'm just making sure I can break everything down for your little mind to understand) and yet they still expect us to buy their boosters?
No thank you.
(Can't wait for these kids to come in here and try to counter-argue; they will probably mention my user name as a staple point to attack my accreditation, but that's typical of Dustbunnies who feel they are actually intelligent)
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Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
535
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Posted - 2013.09.30 05:52:00 -
[32] - Quote
Justin Tymes wrote:Maken Tosch wrote:Chunky Munkey wrote:That was back when the game was being tested. CCP needed to make the top gear more accessible because it had months to test the skill progression for a system intended to last years.
Edit: Though I do bloody miss being able to build a sidearm specialist with minimal SP. Old school SMG & SCP FTW. This. There is no other reason. All of it was just for testing purposes. Unfortunately that made some players a bit spoiled. The SP needed to unlock specialize was reasonable before Uprising. Now we have proto stomps between new players and vets, with the gap being way more noticeable because of the time needed to customize. If you're playing this game to grind out SP, instead of enjoying the gameplay, there is a serious problem, and the number of players lost over time since Uprising show this.
Bingo! The problem is this; the larger the SP needed to skill between stuff (higher multipliers, etc), the more time needed for newbies to catch up to the veterans. If CCP had much more material in the game to use and just shortened the SP gap between skills just marginally, then there would be less complaining about Proto-stomping since more people would be able to access the suit before they feel like the game is an endless grind, and then quit Dust 514.
If CCP really wanted to work on their NPE, they would make it so more people have an opportunity to get to Proto level within weeks so they feel competitive faster, rather than get frustrated at how long it takes for grinding SP; The smarter newbies will realize that this is just a way to influence people to open up their wallets if they don't want to spend months trying to grind out "core" skills.
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fawkuima juggalo
Hollowed Kings
56
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Posted - 2013.09.30 09:35:00 -
[33] - Quote
ALRIGHT YEA COME ON. its like almost a few million for proto grenades.... something needs to change more sp or easyier to spend it. not alot a little. ill be sure to give that other link a looksie.
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PEW JACKSON
s i n g u l a r i t y
43
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Posted - 2013.09.30 13:01:00 -
[34] - Quote
Aeon Amadi wrote:Maybe if they split the bonuses on the suit skills between the specialization suit and it's frame it would make more sense - or hell, giving the frame bonuses at all would make sense.
I have Gallente Medium Frame to 5 solely because I thought that it would give me the first bonus listed under Gallente Assault (5% reduction to Hybrid Weapon PG/CPU) under the pretense that it was like Eve in that you still get bonuses for a Tech 2 ship from having Tech 1 skills.
There is no reason to get the frame skill even though you're forced to get it before getting the suit. Would make more sense if you got a bonus from the frame skill that applied to both the frame and the specialization suit. For instance:
Gallente Medium Frame: 5% reduction to Hybrid Weapon PG/CPU Gallente Assault Suit: Whatever Gallente Logistics Suit: Whatever
So, both the Assault and Logistics got the bonus from the Frame. This would allow new players to have -SOMETHING- while they're speccing into the specialization suits that reduces the blow from higher-skilled players, as well as forced higher skilled players to invest in those skills to get the maximum bonus for the suit they're choosing to role with.
More SP required in the long run but faster application of bonuses.
I like the concept, but that still leaves the huge SP cost towering over newberries. Changes like these would be very welcomed after we have all of the dropsuits available to us.
Question: Would it be too much to ask if we made basic frame skills x3 and racial x5? I also think all core skills need to be reduced back to x1- x2 multipliers. |
calisk galern
BurgezzE.T.F Public Disorder.
1024
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Posted - 2013.09.30 13:07:00 -
[35] - Quote
PEW JACKSON wrote:I was playing in a random squad earlier today that had voice comms. I joined a Domination that was nearly finished, but hearing some sensible discussion going on in team chat, I went ahead and joined the squad.
The topic about Uprising vs Chromosome came up while we were all restocking and playing with fits in merc quarters. With all of the forum discussion in mind (that I've read personally) I didn't expect to hear anything much too different from what I've already heard. Our squad leader said something that I personally had forgotten about.
The question was: What made Chrome more addicting than Uprising? Without hesitation, our squad leader said "It took a week or two to skill into another role."
He hit that one home for me. I had to reflect back on what really kept me glued to my t.v. at 3am in the morning. I remember back when in a matter of days you could have a viable new fit to try out for damn near miniscule sp costs. I had roughly 6mil sp when I joined my first corp, and with that I had a basic forge/ hmg heavy, a laser/scrambler scout, a smg/shotgun logi, and an ar/sniper rifle assault.
3.5mil SP went a looooong way last build and was one of the biggest reasons Chrome had the best player retention. Newberries felt like the casual effort they put into the game yielded rewards in a few days/ weeks. Having 18.5 mil sp in Uprising feels like how having 3.5mil sp would in Chrome.
We touched base on the fact that SP in Uprising didn't have the value it did compared to the previous build, and it also translated into the feeling of being robbed of precious time by some of the now dearly departed players. What made Chrome fun and addicting for most of us in the squad, was diversity and the fair to low price for it.
The one thing that was done right in Chrome was the skill tree, it may not have been all shiny and purrty looking, but it served it's purpose and was very efficient.
Name the next big build "Emulation", bring back the old skill system with Chrome's skills prices, add it in with Uprising's polish and new skills, and you have a very very solid mechanic for bringing back some of Dust's old players while also retaining many of the new.
actually I'm finding this till exists...it's sad but after you hit about 22 million sp and you get your core skills out of the way, it really doesn't take long to hit a new role.
it just takes a very long time now to get your first role finished |
RydogV
Shadow Company HQ
398
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Posted - 2013.09.30 15:47:00 -
[36] - Quote
PEW JACKSON wrote:RydogV wrote:I couldn't disagree more. I have no interest in unlocking everything in the first few months. If you want different options then create another PSN ID and start a new char with passive SP turned on and build that into your variety.
No what the game needs is more options. More maps, more modes, more reason to log on. I love Dust 514 but a certain boredom factor does set in from time to time. I have stepped away for a week or two here and there...but I always come back. The game does not need EASY MODE when it comes to skill progression. But is does need options for play and not all these elaborate EVE integration ideas...save that for a bit later in the "10 year plan".
The game needs the things shooter fans want to engage in...because despite the EVE setting this is a shooter first and an MMO second...always. Honestly, I stopped caring about SP and what I spent it on at around the 12 million mark LOL. Hey you, yea you... Go away. You can't unlock everything in a few months. Why go through all that trouble? Cutting sp costs in turn gives players more options. This game has things players (shooters) like to engage in. The problem is for players to enjoy the things they enjoy, they first need to put in months and months of time before being able to firmly plant a foot down to enjoy the experience many of us call New Eden. I'll gladly take the majority interest over your personal need to have a game that caters to you. In this sense HTFU.
Interesting response. I speak for myself, you are correct. That is generally the first ingredient of an opinion. But you come on and apparently speak for ALL shooter fans. That is pretty ballsy friend. Good luck with your crusade, you will probably need it.
"I cannot teach him, the boy has no patience....Much anger in him..." - Yoda
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PEW JACKSON
s i n g u l a r i t y
49
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Posted - 2013.10.01 12:50:00 -
[37] - Quote
Morning Bump :D |
Hellkeizer
The Avutora Complex
127
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Posted - 2013.10.01 14:30:00 -
[38] - Quote
ISK variant for boosters could help solve it but, with how PC players are farming that's not such a good idea now. |
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