Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
529
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Posted - 2013.09.30 01:26:00 -
[1] - Quote
CCP increased the training times for two reasons:
- They can make much more money off of you through boosters.
- Even if you don't buy boosters, and you can't use a vehicle immediately, you can use AURUM variants to try and stay competitive; You will resort to this method more if the SP stretch is longer.
- They aren't competent enough (CCP) to make content fast and quick enough to entertain their audience, thus, they increase the SP needed to skill.
Most Fanboys will argue that "it's supposed to be a 9000 year game!" or "We don't want everyone speccing too quick!", however, there is already an SP limitation to your weekly cap, and on top of that, larger amounts of SP needed to get specialized into anything.
Face it, CCP wants your money, and they think they deserve it with the little amount of content they deliver.
Anyone who argues against this is not clear-minded, as you can already see 1.5 and every previous patch a symptom of CCP's work ethic/capitalistic urge to milk out people's money, despite pushing projects further and further back...
CCP's work ethic, as noted very accurately:
Himiko Kuronaga wrote:We have plans, and we are excited to say we will be sharing them next week!
We haven't told you what our plans are yet, sorry about that, maybe soon.
Okay so we've changed our plans, good thing we didn't tell you what they were or you'd get mad lol.
Our plans are now finalized, we will tell you about them next week.
Our plan for a total revamp on feature X is to basically do the same thing as we were doing before, but with slightly new numbers and some hidden nerfs. I hope this blog will make it sound new and exciting though!
Unfortunately, our plans couldn't be completed all in this patch, so you will get a portion of it now and some of it in the next build.
Sorry, it's still not ready this build, but it will definitely be finished in the build after next.
It's finally here, we hope you enjoy the nerfs and broken features.
We find your feedback valuable and we are definitely listening to it, so we will go back to the drawing board and let you guys know when we have a new plan.
We have plans, and we are excited to say we will be sharing them next week!
"But please guys... BUY THOSE OMEGA BOOSTERS!"
-CCP Damage Control |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
535
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Posted - 2013.09.30 05:52:00 -
[2] - Quote
Justin Tymes wrote:Maken Tosch wrote:Chunky Munkey wrote:That was back when the game was being tested. CCP needed to make the top gear more accessible because it had months to test the skill progression for a system intended to last years.
Edit: Though I do bloody miss being able to build a sidearm specialist with minimal SP. Old school SMG & SCP FTW. This. There is no other reason. All of it was just for testing purposes. Unfortunately that made some players a bit spoiled. The SP needed to unlock specialize was reasonable before Uprising. Now we have proto stomps between new players and vets, with the gap being way more noticeable because of the time needed to customize. If you're playing this game to grind out SP, instead of enjoying the gameplay, there is a serious problem, and the number of players lost over time since Uprising show this.
Bingo! The problem is this; the larger the SP needed to skill between stuff (higher multipliers, etc), the more time needed for newbies to catch up to the veterans. If CCP had much more material in the game to use and just shortened the SP gap between skills just marginally, then there would be less complaining about Proto-stomping since more people would be able to access the suit before they feel like the game is an endless grind, and then quit Dust 514.
If CCP really wanted to work on their NPE, they would make it so more people have an opportunity to get to Proto level within weeks so they feel competitive faster, rather than get frustrated at how long it takes for grinding SP; The smarter newbies will realize that this is just a way to influence people to open up their wallets if they don't want to spend months trying to grind out "core" skills.
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