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        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Synbot
 Expert Intervention
 Caldari State
 
 191
 
 
      | Posted - 2013.09.28 20:11:00 -
          [1] - Quote 
 This would make this game much more suspenseful. Currently you don't have that sense of 'thrill' when your in a middle of a fire-fight, other than you're losing health.
 
 I want to flinch when I'm in the stream of an HMG, the bullet's slowing me down. I want to feel the pulse of the shotgun impact me. I want the stopping power of a sniper rifle to affect me. I want to 'feel' that. I want to be immersed.
 
 Heavies can feel less flinch, while scouts feel more.
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        |  Tectonic Fusion
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 255
 
 
      | Posted - 2013.09.28 20:26:00 -
          [2] - Quote 
 Euuuuuuup!
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        |  Fizzer94
 L.O.T.I.S.
 
 244
 
 
      | Posted - 2013.09.28 20:32:00 -
          [3] - Quote 
 Scouts don't need a nerf! They need a buff. There need to be a reason to use a light suit, because there really isn't a good one right now. They need their own equipment or module, just like a heavy gets their own weapon size.
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        |  Synbot
 Expert Intervention
 Caldari State
 
 191
 
 
      | Posted - 2013.09.28 20:40:00 -
          [4] - Quote 
 
 Fizzer94 wrote:Scouts don't need a nerf! They need a buff. There need to be a reason to use a light suit, because there really isn't a good one right now. They need their own equipment or module, just like a heavy gets their own weapon size. Yes, I agree scouts do need a buff. But this particular request will not buff scouts. With further dropsuit class balancing, I believe this should be in place.
 
 Scouts should be able to dodge or evade the line of fire anyways.
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        |  Mossellia Delt
 Militaires Sans Jeux
 
 449
 
 
      | Posted - 2013.09.28 20:43:00 -
          [5] - Quote 
 this would horribly nerf scouts.
 
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        |  Synbot
 Expert Intervention
 Caldari State
 
 191
 
 
      | Posted - 2013.09.28 20:58:00 -
          [6] - Quote 
 
 Mossellia Delt wrote:this would horribly nerf scouts.
 Read the post above yours.
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        |  Jathniel
 G I A N T
 EoN.
 
 986
 
 
      | Posted - 2013.09.28 22:43:00 -
          [7] - Quote 
 This is about immersion.
 
 Don't make the flinch any worse for scouts then you would for assaults, but yes, i do think it's okay to reduce the flinch for a heavy ONLY if he is using a heavy weapon.
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        |  KalOfTheRathi
 Nec Tributis
 
 764
 
 
      | Posted - 2013.09.28 22:46:00 -
          [8] - Quote 
 Personally I flinch every time I hear the girly voice when my very male Heavy is shot.
 
 Although ... cringe might be a better description.
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        |  emm kay
 Pradox XVI
 
 7
 
 
      | Posted - 2013.09.28 22:55:00 -
          [9] - Quote 
 I think flinching should ONLY occur if your shields are drained. any one else?
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        |  Synbot
 Expert Intervention
 Caldari State
 
 195
 
 
      | Posted - 2013.09.28 23:04:00 -
          [10] - Quote 
 
 emm kay wrote:I think flinching should ONLY occur if your shields are drained. any one else? Yes. Actually I was gonna put that in the OP but for some reason felt like I shouldn't.
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        |  Soulja Ghostface
 MCDUSTDONALDS
 
 90
 
 
      | Posted - 2013.09.29 00:40:00 -
          [11] - Quote 
 flinching is already in the game.
 spray an AFKer for 5 seconds and you will see what i'm talking about.
 
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        |  Meeko Fent
 DUST University
 Ivy League
 
 1031
 
 
      | Posted - 2013.09.29 01:16:00 -
          [12] - Quote 
 
 Synbot wrote:emm kay wrote:I think flinching should ONLY occur if your shields are drained. any one else? Yes. Actually I was gonna put that in the OP but for some reason felt like I shouldn't. And we should all flinch the same.
 
 You should edit that in.
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        |  CCP Wolfman
 C C P
 C C P Alliance
 
 2547
 
 
  
 
      | Posted - 2013.09.29 01:55:00 -
          [13] - Quote 
 The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment.
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        |  Soulja Ghostface
 MCDUSTDONALDS
 
 91
 
 
      | Posted - 2013.09.29 02:00:00 -
          [14] - Quote 
 
 CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. Agreed.
 when you get sneaked up on. it will be annoying if your screen started to shake.
 sounds like a way to give scouts an advantage if you ask me.
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        |  low genius
 the sound of freedom
 Renegade Alliance
 
 531
 
 
      | Posted - 2013.09.29 02:23:00 -
          [15] - Quote 
 depends upon the strength of the hit. if you get hit by an hmg, or a blaster turret, then it will shake your aim. you'll notice it more if you're 65m away or more.
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        |  Thurak1
 Psygod9
 D.E.F.I.A.N.C.E
 
 218
 
 
      | Posted - 2013.09.29 02:34:00 -
          [16] - Quote 
 The whole point of the dropsuit is to protect you from damage. You should only "flinch" once your armor is depleted. Until then you are a professionally trained clone in a protective dropsuit act like it.
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        |  medomai grey
 warravens
 League of Infamy
 
 176
 
 
      | Posted - 2013.09.29 02:40:00 -
          [17] - Quote 
 Flinching would turn the game into whoever hits first wins. It's what made the mass driver annoying before 1.4.
 
 No thank you.
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        |  Soulja Ghostface
 MCDUSTDONALDS
 
 91
 
 
      | Posted - 2013.09.29 02:43:00 -
          [18] - Quote 
 
 Thurak1 wrote:The whole point of the dropsuit is to protect you from damage. You should only "flinch" once your armor is depleted. Until then you are a professionally trained clone in a protective dropsuit act like it. once your armor is depleted any damage kills you. so how would you flinch then.
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        |  ALPHA DECRIPTER
 R 0 N 1 N
 
 554
 
 
      | Posted - 2013.09.29 03:15:00 -
          [19] - Quote 
 
 Soulja Ghostface wrote:CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. Agreed.  when you get sneaked up on. it will be annoying if your screen started to shake. sounds like a way to give scouts an advantage if you ask me. You are apposed to giving an advantage to the guy that gets the drop on you? That seems like a no brainer actually. Anyway as a scout it feels more like a nerf but if done correctly can be quite interesting.
 
 
 
 
 `Sigh. Just another fun game of DUST
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        |  Thurak1
 Psygod9
 D.E.F.I.A.N.C.E
 
 219
 
 
      | Posted - 2013.09.29 03:44:00 -
          [20] - Quote 
 
 Soulja Ghostface wrote:Thurak1 wrote:The whole point of the dropsuit is to protect you from damage. You should only "flinch" once your armor is depleted. Until then you are a professionally trained clone in a protective dropsuit act like it. once your armor is depleted any damage kills you. so how would you flinch then. Thats part of my point there is no use for flinching in the game. Your not actually getting hit until your dead before then your armor is absorbing the damage and as a well trained merc you should not loose focus.
 
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        |  crazy space 1
 Unkn0wn Killers
 
 1772
 
 
      | Posted - 2013.09.29 07:45:00 -
          [21] - Quote 
 maybe a rebalance where shields protect you from camera shake, ? but when you are just in armor some weapons can shake your aim.
 
 not heavy obviously, they would never flich giving the heavy another advantage
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        |  medomai grey
 warravens
 League of Infamy
 
 178
 
 
      | Posted - 2013.09.29 09:33:00 -
          [22] - Quote 
 The thread's proposal to include "flinching" makes sense immersion wise, but is utter crap for gameplay. Imagine if someone started shooting you and you couldn't hit them back because your aiming reticle kept shaking; you would be peeved.
 
 Also, I think we are confusing what flinching is. A flinch is a instinctive movement reaction to danger or surprise. The "flinching" we're discussing in this thread isn't actually flinching but rather feeling the projectile forces acting on the player's avatar.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1752
 
 
      | Posted - 2013.09.29 09:53:00 -
          [23] - Quote 
 
 CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. 
 /facepalm
 
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        |  I-Shayz-I
 Forty-Nine Fedayeen
 Minmatar Republic
 
 966
 
 
      | Posted - 2013.09.29 12:01:00 -
          [24] - Quote 
 
 CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. 
 Explosions = camera shake
 Headshot = "glitch" in HUD
 Maybe some form of effect for different weapon types hitting you.
 
 Take a look at Resistance 3 and/or Metroid Prime for more examples.
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        |  DJINN Marauder
 Ancient Exiles
 
 1491
 
 
      | Posted - 2013.09.29 12:41:00 -
          [25] - Quote 
 I like this idea however I think a certain amount of alpha damage should cause flinching not dmg over time weapons..
 
 Example: a shotgun doing 400+ dmg at once should make you flinch. An AR only doing 33 shouldn't.
 However I don't think explosive weapons should make you flinch, as that would only cause more spam of said explosive weapons.
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        |  emm kay
 Pradox XVI
 
 10
 
 
      | Posted - 2013.09.29 14:32:00 -
          [26] - Quote 
 
 Meeko Fent wrote:And we should all flinch the same.
 
 You should edit that in.
 
 nah, heavies shouldn't flinch as muchas anyone else.
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        |  emm kay
 Pradox XVI
 
 10
 
 
      | Posted - 2013.09.29 14:46:00 -
          [27] - Quote 
 
 CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. 
 certainly, it's not top priority.
 however, like all other things you devs have to balance (must get annoying, huh??), flinching will be one of them. I've played other fps and here's what i recall:
 - character makes their way back to origional spot automatically before they flinch again.
 - flinching can be zeroed out, but with some difficulty.
 effects flinching would have:
 give scouts a huge buff
 give heavies a slight buff
 would nerf AR's and LR's
 would cause an increase in humor amongst ScR users.
 shotgun buff (sadly i never see any shotguns in game)
 
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        |  powdemonic
 GunFall Mobilization
 Covert Intervention
 
 42
 
 
      | Posted - 2013.09.29 17:39:00 -
          [28] - Quote 
 I would agree on this but the core shooter expieriance needs a big tweek first ( example: when you shoot any weapeon its good but when you are strafing side to side and halo jumping the projectile tends to be very sparadick too sparadick to be honest usually I would expect it to be somewhat sparadick but in dust 514 it is really a mess] though never the less I love the game. BUT ccp where is my minmatar tank I want my minmatar rust bucket damn it. trust in the rust baby
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        |  Vesago Ghostcore
 Rejected Clones
 
 32
 
 
      | Posted - 2013.09.29 17:51:00 -
          [29] - Quote 
 it might b nice if the flinch caused you to slightly turn towards the source of damage.
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        |  Talos Vagheitan
 King Slayers
 
 22
 
 
      | Posted - 2013.09.30 00:14:00 -
          [30] - Quote 
 Who gives a flinch?
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 1319
 
 
      | Posted - 2013.09.30 02:05:00 -
          [31] - Quote 
 Used to have something like this for explosive damage, as a MD user I approved.
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        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 359
 
 
      | Posted - 2013.10.02 12:13:00 -
          [32] - Quote 
 
 CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. 
 When you say the camera 'flinched', did the reticule move with the camera? If the camera moved but the reticule didn't, I think the flinching would be neat to have.
 
 Each gun's shot can give a different amount of flinch respective to each gun's power. When hit, the camera will move up with some swaying motion while the reticule stays pointing at whatever it was pointing at before the flinching. Continued fire would increase the flinching. This would build-up to a maximum amount of 'flinch' where the reticule will not move more off-center from the camera but the camera will bob and sway. The key of course would be adding enough flinch to cause it to be immerse and have an effect on combat while not disrupting the game too much.
 
 Breach variants could get a bonus to sway buildup.
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