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h3110 kitty
Hostile Acquisition Inc The Superpowers
5
|
Posted - 2013.09.25 17:29:00 -
[1] - Quote
CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back? and the forge gun issue well that hasnt gotten fixed at all the forge gun is still the most op gun in the game u shouldnt be able to do 6k+ damage in 6 seconds with the proto forge gun with out damage mods ive personally lost over 100 million isk to proto forge gun guys because u cant react fast enough in a hav or even a dropship to avoid them especially when there charge time is one and a half seconds |
h3110 kitty
Hostile Acquisition Inc The Superpowers
5
|
Posted - 2013.09.25 17:31:00 -
[2] - Quote
totaling all the money me and my corp have lost to the forge gun its over 1bil and ccp still wont give us another re-spec to get out of vehicles? its it just me or does anyone else feel fuked over |
Anarchide
Greedy Bastards
715
|
Posted - 2013.09.25 17:33:00 -
[3] - Quote
Indoor Objectives = Remote Explosives Deaths
Better learn how to use cover and tactical movement instead |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2238
|
Posted - 2013.09.25 17:34:00 -
[4] - Quote
Snipers shouldn't be able to lockdown an objective single-handedly from hundreds of meters away in a position where no other gun can reach them so people need to call in dropships which will get forged before they are even released from the RDV. Perhaps you should adapt? If you want to snipe, how about finding a nice spot to cover high traffic areas instead of simply waiting on a spot where people have to stay relatively still with their backs turned? And yeah expect the occasional guy who you aggravate to try and rush you, you were given a sidearm for a reason. |
Anarchide
Greedy Bastards
715
|
Posted - 2013.09.25 17:35:00 -
[5] - Quote
I run all over the maps and I'm rarely killed by Forge Gun. |
calvin b
Molon Labe. RISE of LEGION
618
|
Posted - 2013.09.25 17:57:00 -
[6] - Quote
If you look at all the nerfs to suits and weapons it points to one thing. That one thing is whinny AR users. I am getting sniped and they are out of my AR range so they must be stopped, CCP nerf hammer to the rescue. I am a heavy I can take on 2-3 AR users and do Ok. No heavy wrong, AR trumps a heavy armored suit with mini Gatling gun every time. CCP nerf hammer break the heavies spirit and make there weapon useless. CCP scouts are to fast and I cant kill them with my AR, no worries nerf hammer away. If you have not learned yet, if its not an AR and it can kill an AR user then it has to be nerfed into uselessness. I am surprised ScR have not felt the sting of the AR 514 nerf hammer yet. Ok I should shut up, do not want to give them any ideas. |
Fox Gaden
Immortal Guides
1133
|
Posted - 2013.09.25 18:06:00 -
[7] - Quote
Fox Guide: Marksman, Taking Sniper to the next level |
DUST Fiend
OSG Planetary Operations Covert Intervention
6481
|
Posted - 2013.09.25 18:07:00 -
[8] - Quote
As a forge gunner, I've never once landed a kill that made me feel even remotely skilled.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
203
|
Posted - 2013.09.25 18:11:00 -
[9] - Quote
Aero Yassavi wrote:Snipers shouldn't be able to lockdown an objective single-handedly from hundreds of meters away in a position where no other gun can reach them so people need to call in dropships which will get forged before they are even released from the RDV. Perhaps you should adapt? If you want to snipe, how about finding a nice spot to cover high traffic areas instead of simply waiting on a spot where people have to stay relatively still with their backs turned? And yeah expect the occasional guy who you aggravate to try and rush you, you were given a sidearm for a reason.
Could not have said it better!
All you snipers need to learn from Calisk. That guy takes sniping to another level. Upfront and personal; following the squad with his sniper rifle making it useful right in the action. Best sniper in the game. |
h3110 kitty
Hostile Acquisition Inc The Superpowers
5
|
Posted - 2013.09.25 18:51:00 -
[10] - Quote
calvin b wrote:If you look at all the nerfs to suits and weapons it points to one thing. That one thing is whinny AR users. I am getting sniped and they are out of my AR range so they must be stopped, CCP nerf hammer to the rescue. I am a heavy I can take on 2-3 AR users and do Ok. No heavy wrong, AR trumps a heavy armored suit with mini Gatling gun every time. CCP nerf hammer break the heavies spirit and make there weapon useless. CCP scouts are to fast and I cant kill them with my AR, no worries nerf hammer away. If you have not learned yet, if its not an AR and it can kill an AR user then it has to be nerfed into uselessness. I am surprised ScR have not felt the sting of the AR 514 nerf hammer yet. Ok I should shut up, do not want to give them any ideas. i dont use the ar much i use the mass driver and scram rifle |
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Django Quik
Dust2Dust. Top Men.
1527
|
Posted - 2013.09.25 19:39:00 -
[11] - Quote
Oh no, you can't sit in the same position for an entire game and get kill after kill whilst being totally untouchable? Why don't you find a new way of playing and learn to use the left stick on the controller (that's the one that moves you!). |
Funkmaster Whale
0uter.Heaven
690
|
Posted - 2013.09.25 19:45:00 -
[12] - Quote
h3110 kitty wrote:CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back? and the forge gun issue well that hasnt gotten fixed at all the forge gun is still the most op gun in the game u shouldnt be able to do 6k+ damage in 6 seconds with the proto forge gun with out damage mods ive personally lost over 100 million isk to proto forge gun guys because u cant react fast enough in a hav or even a dropship to avoid them especially when there charge time is one and a half seconds There's this thing called Grammar.
Use it. |
ladwar
Dead Six Initiative Lokun Listamenn
1717
|
Posted - 2013.09.25 19:53:00 -
[13] - Quote
DUST Fiend wrote:As a forge gunner, I've never once landed a kill that made me feel even remotely skilled. Wait I take that back. I killed a guy jumping off a tower at an angle while he was waiting to hit his inertia dampener. That was cool. swarm launchers is how real man kill infantry.
|
Skipper Jones
Militaires-Sans-Frontieres
797
|
Posted - 2013.09.25 19:55:00 -
[14] - Quote
Anarchide wrote:Indoor Objectives = Remote Explosives Deaths
My kind of day . |
M McManus
Sinq Laison Gendarmes Gallente Federation
88
|
Posted - 2013.09.25 20:30:00 -
[15] - Quote
CCP really needs to fix forge gun snipping possibly one of the most lame tactics I've seen in a shooter an AV weapon 1 hitting infantry from 200m in the air..
If this is CCP's intentions at least give infantry multiple avenues to get the guy down not a ladder that takes 10mins to climb or a dropship that gets shot down by the very weapon you're trying to get rid of..
Completely idiotic on CCPs part |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3787
|
Posted - 2013.09.25 20:32:00 -
[16] - Quote
Scribe with thine most prominent identity, knave. |
Viktor Hadah Jr
Negative-Impact Cult of War
302
|
Posted - 2013.09.25 20:41:00 -
[17] - Quote
OP: "it makes me laugh when i see some of ccp supposed fixes"
Me: "It makes me laugh when i see some of the forums suggested fixes" |
Crash Monster
Snipers Anonymous
1437
|
Posted - 2013.09.25 20:49:00 -
[18] - Quote
Everybody loves to hate on snipers. |
Operative 1171 Aajli
Bragian Order Amarr Empire
375
|
Posted - 2013.09.25 21:00:00 -
[19] - Quote
Cenex Langly wrote:Aero Yassavi wrote:Snipers shouldn't be able to lockdown an objective single-handedly from hundreds of meters away in a position where no other gun can reach them so people need to call in dropships which will get forged before they are even released from the RDV. Perhaps you should adapt? If you want to snipe, how about finding a nice spot to cover high traffic areas instead of simply waiting on a spot where people have to stay relatively still with their backs turned? And yeah expect the occasional guy who you aggravate to try and rush you, you were given a sidearm for a reason. Could not have said it better! All you snipers need to learn from Calisk. That guy takes sniping to another level. Upfront and personal; following the squad with his sniper rifle making it useful right in the action. Best sniper in the game.
Not sniping GÇö long range tactical shooting. If you can be seen and shot at easily you are not sniping.
These underground objectives have just made redline sniping an even bigger, better thing to do. Catch ppl that are not underground. No need to get down in the outpost for that.
i.e. CCP has done away with the mid-range. Either CQ or long range. Why do anything else in that low-lying, obstacle ridden no-man's land between the redline and the objective? |
Poonmunch
Sanguis Defense Syndicate
413
|
Posted - 2013.09.25 21:07:00 -
[20] - Quote
h3110 kitty wrote:CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back?
Amen, bro.
CCP LogicLoop said these new socket designs and maps were intentional to hobble snipers. The wanted no ladders, few or no climbable structures and wanted all of the objectives hidden inside building complexes or underground. He also said that it was going to be the future of the game.
BUT he also said that some of the negative feedback he was getting from snipers had some merit and he would take it into account in the future.
All I want to do is play the game as a sniper and have some use to my team as a spotter, to provide cover for them and cover choke points/objectives. It seems to me that these are pretty basic sniper functions.
Just sayin'.
Munch |
|
Crash Monster
Snipers Anonymous
1438
|
Posted - 2013.09.25 21:17:00 -
[21] - Quote
Poonmunch wrote:CCP LogicLoop said these new socket designs and maps were intentional to hobble snipers. The wanted no ladders, few or no climbable structures and wanted all of the objectives hidden inside building complexes or underground. He also said that it was going to be the future of the game.
As usual, perhaps CCP could find some middle ground instead of over reacting? While I can imagine the game is not meant to be overrun with snipers -- as sometimes happens -- neither should it end up impossible to play like a sniper and contribute to the team. |
Monkey MAC
killer taxi company General Tso's Alliance
735
|
Posted - 2013.09.25 21:22:00 -
[22] - Quote
Im sorry OP but im not gonna be involved in another sniper argument! But I wil tell you the basis of my opinion from my conversation with Jantheil
We spent many pages discussing the changes to the sniper's abilities, spots, and even the basic archetype of the weapon. For convineiance I will summarise using a series of statements.
1) The sniper role does not only consist of killing people 2) In the new maps sniper have a risk v reward like all other roles 3) The best spots are assumed to be the ones with the widest view 4) The best spots are easy to reach, by everyone 5) To use the best spots you need control of the area 6) The more "protected" a spot is the less you can see 7) Snipers are expected to need to relocate, as often as every 3-4mins 8) Sniper ranges typically begin as short as ~100m |
Poonmunch
Sanguis Defense Syndicate
414
|
Posted - 2013.09.25 21:25:00 -
[23] - Quote
Yah.
All that stuff (the actual guide in the thread) was written well before 1.4 dropped. It was written before the new sockets and new maps.
I'd like to get his take on sniping with the new sockets and maps.
Perhaps he could be convinced to do a quick update?
Munch |
Poonmunch
Sanguis Defense Syndicate
415
|
Posted - 2013.09.25 21:59:00 -
[24] - Quote
Monkey MAC wrote:Im sorry OP but im not gonna be involved in another sniper argument! But I wil tell you the basis of my opinion from my conversation with Jantheil
We spent many pages discussing the changes to the sniper's abilities, spots, and even the basic archetype of the weapon. For convineiance I will summarise using a series of statements.
1) The sniper role does not only consist of killing people 2) In the new maps sniper have a risk v reward like all other roles 3) The best spots are assumed to be the ones with the widest view 4) The best spots are easy to reach, by everyone 5) To use the best spots you need control of the area 6) The more "protected" a spot is the less you can see 7) Snipers are expected to need to relocate, as often as every 3-4mins 8) Sniper ranges typically begin as short as ~100m 9) If you don't kill a guy before he starts hacking, you should not be able to snipe him while he hacks. 10) Snipers have anti-material roles as well (destroying exposed enemy equipment etc.)
It is hard to tell if you agree or disagree with these statements, so I'm assuming you agree with them for the purposes of my reply.
1) I agree. 2) I have no problem with risk vs. reward. But nobody runs into CQC with a sniper rifle when other more effective choices are available. The CQC guys have the highest risk but get the highest rewards. There is a reason you don't see herds of snipers in CQC. The few snipers who do run with squads in close support are running with some of the best corps in the game. This takes a lot of pressure off the sniper because their squad is killing everything in sight. 3) This isn't true at all. Some of the best spots have very narrow points of view. 4) The best spots should be reachable by anyone. Anyone should have the ability to CQC me when I'm sniping. I dislike the redline. 5) No. 6) While this is strictly true is isn't necessarily bad. See my point #3 above. 7) I agree. Sitting still is an invitation to counter-sniping or ambush by angry reds in a clown car. 8) Some of the shorter range weapons in the game have ranges that are close enough to 100m that the player is only a second or two from you if he is running/sprinting. So, I'm going to give this one a firm 'No'. 9) Bull. Absolute fresh from the bovine's bum. Bull, bull, bull. If a guy starts hacking then, by this logic, nobody should be able to shoot him. Because if you can't stop him, he should be allowed to hack. 10) Absolutely. It is one of our most important functions.
Munch |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 22:22:00 -
[25] - Quote
Poonmunch wrote:Monkey MAC wrote:Im sorry OP but im not gonna be involved in another sniper argument! But I wil tell you the basis of my opinion from my conversation with Jantheil
We spent many pages discussing the changes to the sniper's abilities, spots, and even the basic archetype of the weapon. For convineiance I will summarise using a series of statements.
1) The sniper role does not only consist of killing people 2) In the new maps sniper have a risk v reward like all other roles 3) The best spots are assumed to be the ones with the widest view 4) The best spots are easy to reach, by everyone 5) To use the best spots you need control of the area 6) The more "protected" a spot is the less you can see 7) Snipers are expected to need to relocate, as often as every 3-4mins 8) Sniper ranges typically begin as short as ~100m 9) If you don't kill a guy before he starts hacking, you should not be able to snipe him while he hacks. 10) Snipers have anti-material roles as well (destroying exposed enemy equipment etc.) It is hard to tell if you agree or disagree with these statements, so I'm assuming you agree with them for the purposes of my reply. 1) I agree. 2) I have no problem with risk vs. reward. But nobody runs into CQC with a sniper rifle when other more effective choices are available. The CQC guys have the highest risk but get the highest rewards. There is a reason you don't see herds of snipers in CQC. The few snipers who do run with squads in close support are running with some of the best corps in the game. This takes a lot of pressure off the sniper because their squad is killing everything in sight. 3) This isn't true at all. Some of the best spots have very narrow points of view. 4) The best spots should be reachable by anyone. Anyone should have the ability to CQC me when I'm sniping. I dislike the redline. 5) No. 6) While this is strictly true is isn't necessarily bad. See my point #3 above. 7) I agree. Sitting still is an invitation to counter-sniping or ambush by angry reds in a clown car. 8) Some of the shorter range weapons in the game have ranges that are close enough to 100m that the player is only a second or two from you if he is running/sprinting. So, I'm going to give this one a cautious 'No'. 9) Bull. Absolute fresh from the bovine's bum. Bull, bull, bull. If a guy starts hacking then, by this logic, nobody should be able to shoot him. Because if you can't stop him, he should be allowed to hack. 10) Absolutely. It is one of our most important functions. Munch
Like I said we were discussing these points, we were still ironing them out, but we ran out of oomph. Point 3 determines a lot of them, so we will remove it and instead say, the wider field of view a spot provides, the greater the risk associated with the spot.
This changes 4 and 5 as well. 9 is up for discussion, but that is what CCP for decide, but consider the flat floor now makes re equipment slip away from the hack point in multiple cases.
For 8 I had rather foolishily though sniper range began as short as 80m, yes I realise this is wrong, Janthiel pointedmthis out, we came to the point where the shorter ranges ~100m ish, can be also effective with tacs, scr, etc. It depends on where you are as much as the range!
As for 5 this is dependant on the suit type, I would expect it to be hard for say a commando to snipe from behind enemy lines, but it is important role for a scout sniper.
like I said we were part way through discussing all of these points, when we got tired, they are up for discussion we do not agree with all of them. Feel free to refine the lkst asmyou see fit!
|
Poonmunch
Sanguis Defense Syndicate
415
|
Posted - 2013.09.25 22:36:00 -
[26] - Quote
Monkey MAC wrote:As for 5 this is dependant on the suit type, I would expect it to be hard for say a commando to snipe from behind enemy lines, but it is important role for a scout sniper.
I'm not sure I disagree with your above statement but I don't think we are talking about the same thing.
I disagree that "To use the best spots you need control of the area". To me this meant that my team or I had to be in control of an area for me to get the best sniping spot or to snipe effectively.
Munch
|
Monkey MAC
killer taxi company General Tso's Alliance
739
|
Posted - 2013.09.25 22:45:00 -
[27] - Quote
Poonmunch wrote:Monkey MAC wrote:As for 5 this is dependant on the suit type, I would expect it to be hard for say a commando to snipe from behind enemy lines, but it is important role for a scout sniper. I'm not sure I disagree with your above statement but I don't think we are talking about the same thing. I disagree that "To use the best spots you need control of the area". To me this meant that my team or I had to be in control of an area for me to get the best sniping spot or to snipe effectively. Munch
Thats what the orginal statement meant. Don't forget the definition of the good spot changed too.
What I believe is that in order to use a high risk spot, you need control over the imediate area, if you are behind the enemy line. If you are behind your friendly lines, then you do not need to have control! |
Crash Monster
Snipers Anonymous
1445
|
Posted - 2013.09.26 10:50:00 -
[28] - Quote
I would argue that sniping has always had an appropriate level of risk. The easiest people to snipe are snipers.
I think part of the problem is that people fit for CQC find that they can't take out a sniper with their own weapons due to range issues. For some reason this is deemed unfair -- as it would require travel time to get into range or a fit change to use a more appropriate counter-sniping weapon.
I'm also not sure the best spots should be easy to reach by everyone. For example, a light suit may find it easier to climb or jump to some structures. This doesn't mean that the sniper can't be shot down from this perch but it does imply that some suits would not necessarily be able to access the best spots. Specialization of this nature would not be a bad thing -- as it might reduce complaining about "unkillable" heavies sniping with impunity.
Let's not confuse some of the issues players find frustrating with the current implementation as being problems relevant to the concept of sniping as a whole instead of how it is being conducted in some instances.
CCP generally takes an awful big hammer to swat a fly and it seems that sniping is going down this path. |
Delta 749
Kestrel Reconnaissance
1999
|
Posted - 2013.09.26 10:53:00 -
[29] - Quote
Just throwing this out there but if you actually were a good sniper and not yet another person gravitating to the weapon for its high damage and safety you would figure out a new spot with a better firing lane and not just camp on a building all day
Its actually pretty fun getting low and hiding in a dip in the terrain to snipe guys, most people dont expect to be fired on by a sniper that way since all the scrub snipers go for the high spots and divert attention away from my sneaking self |
Crash Monster
Snipers Anonymous
1445
|
Posted - 2013.09.26 10:56:00 -
[30] - Quote
Delta 749 wrote:Its actually pretty fun getting low and hiding in a dip in the terrain to snipe guys, most people dont expect to be fired on by a sniper that way since all the scrub snipers go for the high spots and divert attention away from my sneaking self
Shhh! Don't give away the good stuff for free! |
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Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 11:20:00 -
[31] - Quote
Crash Monster wrote:I would argue that sniping has always had an appropriate level of risk. The easiest people to snipe are snipers.
I think part of the problem is that people fit for CQC find that they can't take out a sniper with their own weapons due to range issues. For some reason this is deemed unfair -- as it would require travel time to get into range or a fit change to use a more appropriate counter-sniping weapon.
I'm also not sure the best spots should be easy to reach by everyone. For example, a light suit may find it easier to climb or jump to some structures. This doesn't mean that the sniper can't be shot down from this perch but it does imply that some suits would not necessarily be able to access the best spots. Specialization of this nature would not be a bad thing -- as it might reduce complaining about "unkillable" heavies sniping with impunity.
Let's not confuse some of the issues players find frustrating with the current implementation as being problems relevant to the concept of sniping as a whole instead of how it is being conducted in some instances.
CCP generally takes an awful big hammer to swat a fly and it seems that sniping is going down this path.
No I personally think they are only trying to curtail camp sniping, mostly rooftop redline that sort of thing, but basically the wider FOV the more exposed and easy it is to put a shell in the back of youre head.
There was considerably less risk to sniping then any other proffesion, if camper found a good spoint and glitched his barrel through the terrain he could be untoachable.
And don't forget if the only way to deal with a weapon is to use the same weapon, thats OP. The sniper rifle was beginning to lean that way on the older maps. Not because of stats but because of lack of risk! |
Crash Monster
Snipers Anonymous
1446
|
Posted - 2013.09.26 11:28:00 -
[32] - Quote
Monkey MAC wrote:There was considerably less risk to sniping then any other proffesion, if camper found a good spoint and glitched his barrel through the terrain he could be untoachable.
And don't forget if the only way to deal with a weapon is to use the same weapon, thats OP. The sniper rifle was beginning to lean that way on the older maps. Not because of stats but because of lack of risk!
Glitches -- instead of nerfing sniping perhaps the glitches could be attacked instead? I have to say though that rendering issues can suggest glitches but if a sniper has hunkered down behind a hill of course you can't shoot him -- he can't shoot out either. That's not a glitch.
Risk -- sniping was only riskless if nobody else was sniping. Which leads to your following point. However, the whole point of sniping involves having a range advantage. By design, you must have a weapon that can reach the sniper to kill the sniper. This is not OP on it's own.
Something isn't OP because it's inconvenient to counter or otherwise a pain in the ass. I know everybody loves to hate snipers but if CCP is going to have them in the game (without nerfing them to death) people are going to have to learn to deal with it. |
J0hlss0n
Molon Labe. RISE of LEGION
27
|
Posted - 2013.09.26 11:33:00 -
[33] - Quote
DUST Fiend wrote:I killed a guy jumping off a tower at an angle while he was waiting to hit his inertia dampener. That was cool.
http://dub-sofine.com/great_smile.png
Shooting people out of the sky or in the middle of a jump with a Forge is priceless. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 11:45:00 -
[34] - Quote
Crash Monster wrote:Monkey MAC wrote:There was considerably less risk to sniping then any other proffesion, if camper found a good spoint and glitched his barrel through the terrain he could be untoachable.
And don't forget if the only way to deal with a weapon is to use the same weapon, thats OP. The sniper rifle was beginning to lean that way on the older maps. Not because of stats but because of lack of risk! Glitches -- instead of nerfing sniping perhaps the glitches could be attacked instead? I have to say though that rendering issues can suggest glitches but if a sniper has hunkered down behind a hill of course you can't shoot him -- he can't shoot out either. That's not a glitch. Risk -- sniping was only riskless if nobody else was sniping. Which leads to your following point. However, the whole point of sniping involves having a range advantage. By design, you must have a weapon that can reach the sniper to kill the sniper. This is not OP on it's own. Something isn't OP because it's inconvenient to counter or otherwise a pain in the ass. I know everybody loves to hate snipers but if CCP is going to have them in the game (without nerfing them to death) people are going to have to learn to deal with it.
Crash, don't misconstru my point please! im not saying it is OP Glitches were attacked, they stopped you hiding in mountains where the glitches occur!
I said considerably less risk to sniping, not without risk. But you kind just told me snipers were OP with the statement, Sniping was only riskless if no-one else is sniping
That means the ONLY way to take out a sniper is with a sniper! An OP weapon is when the ONLY way to take out a weapon x is with a weapon x!
Now if they were roof camping, redline camping, or somewhere in the back beyond with a full view of the entire map, that was pretty much it!
So now CCP have given you MORE risk, and that is the fact is that if someone see's you there is the potential they will ride over and put a round in the back of your skull! Doesn't mean its convenient, doesn't mean its easy. Butnthe guy doesn't have to say "damn they have a sniper, ive got get my sniper fit now, and hope I scare him from that spot for the rest of the match" |
Crash Monster
Snipers Anonymous
1447
|
Posted - 2013.09.26 11:54:00 -
[35] - Quote
Monkey MAC wrote:An OP weapon is when the ONLY way to take out a weapon x is with a weapon x!
Now if they were roof camping, redline camping, or somewhere in the back beyond with a full view of the entire map, that was pretty much it!
Unless the building is in the red line as well anybody can climb it -- or be airlifted onto it. Alternately, drop ships should be able to take out snipers.
There are always options if people will take them. Even changing fits is not a sin. Do we not have to grab AV when the tanks come to town?
Quote:So now CCP have given you MORE risk, and that is the fact is that if someone see's you there is the potential they will ride over and put a round in the back of your skull! Doesn't mean its convenient, doesn't mean its easy. Butnthe guy doesn't have to say "damn they have a sniper, ive got get my sniper fit now, and hope I scare him from that spot for the rest of the match"
True, but this is where I consider snipers, or myself, to be a pain in the ass. How many people want to interrupt what they are doing, grab a LAV, drive across the battlefield, sneak up behind me while I'm aiming... and commit depraved acts to my soon to be corpse?
The answer is certainly more than zero -- but in general a sniper can often get far enough way (without bringing the redline into the equation) that he or she can run when it looks like someone is pissed off and looking for sniper scalp.
Sniper's shouldn't be forced into close CQC support just to make killing them easier. They aren't OP for the fact that they have range -- that's what snipers do. They kill at range and preferably from concealment. From a dust point of view "relative" concealment. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 12:06:00 -
[36] - Quote
Crash Monster wrote:Monkey MAC wrote:An OP weapon is when the ONLY way to take out a weapon x is with a weapon x!
Now if they were roof camping, redline camping, or somewhere in the back beyond with a full view of the entire map, that was pretty much it! Unless the building is in the red line as well anybody can climb it -- or be airlifted onto it. Alternately, drop ships should be able to take out snipers. There are always options if people will take them. Even changing fits is not a sin. Do we not have to grab AV when the tanks come to town? Quote:So now CCP have given you MORE risk, and that is the fact is that if someone see's you there is the potential they will ride over and put a round in the back of your skull! Doesn't mean its convenient, doesn't mean its easy. Butnthe guy doesn't have to say "damn they have a sniper, ive got get my sniper fit now, and hope I scare him from that spot for the rest of the match" True, but this is where I consider snipers, or myself, to be a pain in the ass. How many people want to interrupt what they are doing, grab a LAV, drive across the battlefield, sneak up behind me while I'm aiming... and commit depraved acts to my soon to be corpse? The answer is certainly more than zero -- but in general a sniper can often get far enough way (without bringing the redline into the equation) that he or she can run when it looks like someone is pissed off and looking for sniper scalp. Sniper's shouldn't be forced into close CQC support just to make killing them easier. They aren't OP for the fact that they have range -- that's what snipers do. They kill at range and preferably from concealment. From a dust point of view "relative" concealment.
Snipers should not be forced to CQC nor are you, you just have to be more selective in your choice of spots! If you choose a high risk spot you have to accept you might have to move again rather quickly!
The higher the risk of a spot the more likely your enemy will go **** it im going for that sniper
lower risk spots result in b******s ill try and find another way round
Also like I said a couple of posts ago, its NOT OP, but it was LEANING towards it! |
KalOfTheRathi
Nec Tributis
758
|
Posted - 2013.09.26 12:59:00 -
[37] - Quote
h3110 kitty wrote:totaling all the money me and my corp have lost to the forge gun its over 1bil and ccp still wont give us another re-spec to get out of vehicles? its it just me or does anyone else feel fuked over You lost play money in a video game.
Now you want CCP/Shanghai to refund your SP so you can do something else that won't be as expensive when you get killed.
Is that correct? If it is, don't get your hopes up. Unless you like the taste of ashes as your dream burns with your next choice of career.
Unless you are planning on switching to Forge Gunning. |
Draco Cerberus
Hellstorm Inc League of Infamy
331
|
Posted - 2013.09.26 13:46:00 -
[38] - Quote
h3110 kitty wrote:CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back? and the forge gun issue well that hasnt gotten fixed at all the forge gun is still the most op gun in the game u shouldnt be able to do 6k+ damage in 6 seconds with the proto forge gun with out damage mods ive personally lost over 100 million isk to proto forge gun guys because u cant react fast enough in a hav or even a dropship to avoid them especially when there charge time is one and a half seconds As opposed to a 150-200k Logi suit to a silly sniper sitting on top of an MCC or on top of a building behind cover? Enjoy the wide field of view when you snipe TBH I don't particularly care for the ledges around building tops either, makes jumping down harder. When I snipe I prefer in an open field with TALL grass, not the astroturf on every planet we have. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2467
|
Posted - 2013.09.26 13:54:00 -
[39] - Quote
I would've preferred having the building tops without the border/railing, but also lacking cover. You can snipe, but you're out in the open. Securing objectives, etc. below ground is also good (and makes sense).
I dislike the restricting firing from above/using roofs because the element of verticality added depth to maps and play. It's abused, clearly, on those skyscrapers and the like. However, maps where someone can be on the equivalent of a second story up a ladder... that was ok, right?
I think adding tunnels/indoor areas/etc. was probably enough to hobble snipers without the odd building edits. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 14:04:00 -
[40] - Quote
Zeylon Rho wrote:I would've preferred having the building tops without the border/railing, but also lacking cover. You can snipe, but you're out in the open. Securing objectives, etc. below ground is also good (and makes sense).
I dislike the restricting firing from above/using roofs because the element of verticality added depth to maps and play. It's abused, clearly, on those skyscrapers and the like. However, maps where someone can be on the equivalent of a second story up a ladder... that was ok, right?
I think adding tunnels/indoor areas/etc. was probably enough to hobble snipers without the odd building edits.
Second story still happens man, just without the ladder!
The problem with the map design, is that flat roofs made more sense, for the architecture! So they had to put fences on less they be abused as well.
The new maps are different for everyone, not jusr snipers! Its just a lot of snipers are whining! |
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lDocHollidayl
Ancient Exiles
262
|
Posted - 2013.09.26 14:13:00 -
[41] - Quote
h3110 kitty wrote:CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back? and the forge gun issue well that hasnt gotten fixed at all the forge gun is still the most op gun in the game u shouldnt be able to do 6k+ damage in 6 seconds with the proto forge gun with out damage mods ive personally lost over 100 million isk to proto forge gun guys because u cant react fast enough in a hav or even a dropship to avoid them especially when there charge time is one and a half seconds
It seems to me you may miss a part of the game working as intended. I play forge gun sniper a lot and while low end suits melt often in a PC it takes 3 splash. You would not know because you do not forge but they ninja nerfed the range finder so you reticule does not go red on enemies after a certain distance...making the one hit sniping more of a luck shot than anything. Forges have travel time so any thing that hits you from 200 meters either led you and you stayed in a predictable path or you were standing still. I may not be good at this game...because forge sniping against good players is not easy. Use cover and counter sniping. Logi lav take up to 4 to 5 hits. You know how hard it is to hit a LAV with a forge...once again travel time.
My humble opinion is your gripe has little merit. |
Operative 1171 Aajli
Bragian Order Amarr Empire
398
|
Posted - 2013.09.26 14:24:00 -
[42] - Quote
Poonmunch wrote:h3110 kitty wrote:CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back? Amen, bro. CCP LogicLoop said these new socket designs and maps were intentional to hobble snipers. The wanted no ladders, few or no climbable structures and wanted all of the objectives hidden inside building complexes or underground. He also said that it was going to be the future of the game. BUT he also said that some of the negative feedback he was getting from snipers had some merit and he would take it into account in the future. All I want to do is play the game as a sniper and have some use to my team as a spotter, to provide cover for them and cover choke points/objectives. It seems to me that these are pretty basic sniper functions. Just sayin'. Munch
These indoor objectives are bullsh*t regardless of sniping. All a team has to do in domination is just grab it first, drop the links then RE the place or lob grenades and sit on it and wait for an orbital.
There is no chance for the other team to take it away due to the cover provided unless it's a non-proto squad that grabbed it prior to being stomped out. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 14:31:00 -
[43] - Quote
Operative 1171 Aajli wrote:Poonmunch wrote:h3110 kitty wrote:CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back? Amen, bro. CCP LogicLoop said these new socket designs and maps were intentional to hobble snipers. The wanted no ladders, few or no climbable structures and wanted all of the objectives hidden inside building complexes or underground. He also said that it was going to be the future of the game. BUT he also said that some of the negative feedback he was getting from snipers had some merit and he would take it into account in the future. All I want to do is play the game as a sniper and have some use to my team as a spotter, to provide cover for them and cover choke points/objectives. It seems to me that these are pretty basic sniper functions. Just sayin'. Munch These indoor objectives are bullsh*t regardless of sniping. All a team has to do in domination is just grab it first, drop the links then RE the place or lob grenades and sit on it and wait for an orbital. There is no chance for the other team to take it away due to the cover provided unless it's a non-proto squad that grabbed it prior to being stomped out.
Wrong
The underground objectives are not bull, they require a different playstyle! The underground sections are especially good for sending your heavies with hmg's and assaults with mass drivers. Its all long corridors and tight corners! Which isn't ar territory!!
Deal with it!
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