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Thread Statistics | Show CCP posts - 0 post(s) |
Poonmunch
Sanguis Defense Syndicate
413
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Posted - 2013.09.25 21:07:00 -
[1] - Quote
h3110 kitty wrote:CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back?
Amen, bro.
CCP LogicLoop said these new socket designs and maps were intentional to hobble snipers. The wanted no ladders, few or no climbable structures and wanted all of the objectives hidden inside building complexes or underground. He also said that it was going to be the future of the game.
BUT he also said that some of the negative feedback he was getting from snipers had some merit and he would take it into account in the future.
All I want to do is play the game as a sniper and have some use to my team as a spotter, to provide cover for them and cover choke points/objectives. It seems to me that these are pretty basic sniper functions.
Just sayin'.
Munch |
Poonmunch
Sanguis Defense Syndicate
414
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Posted - 2013.09.25 21:25:00 -
[2] - Quote
Yah.
All that stuff (the actual guide in the thread) was written well before 1.4 dropped. It was written before the new sockets and new maps.
I'd like to get his take on sniping with the new sockets and maps.
Perhaps he could be convinced to do a quick update?
Munch |
Poonmunch
Sanguis Defense Syndicate
415
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Posted - 2013.09.25 21:59:00 -
[3] - Quote
Monkey MAC wrote:Im sorry OP but im not gonna be involved in another sniper argument! But I wil tell you the basis of my opinion from my conversation with Jantheil
We spent many pages discussing the changes to the sniper's abilities, spots, and even the basic archetype of the weapon. For convineiance I will summarise using a series of statements.
1) The sniper role does not only consist of killing people 2) In the new maps sniper have a risk v reward like all other roles 3) The best spots are assumed to be the ones with the widest view 4) The best spots are easy to reach, by everyone 5) To use the best spots you need control of the area 6) The more "protected" a spot is the less you can see 7) Snipers are expected to need to relocate, as often as every 3-4mins 8) Sniper ranges typically begin as short as ~100m 9) If you don't kill a guy before he starts hacking, you should not be able to snipe him while he hacks. 10) Snipers have anti-material roles as well (destroying exposed enemy equipment etc.)
It is hard to tell if you agree or disagree with these statements, so I'm assuming you agree with them for the purposes of my reply.
1) I agree. 2) I have no problem with risk vs. reward. But nobody runs into CQC with a sniper rifle when other more effective choices are available. The CQC guys have the highest risk but get the highest rewards. There is a reason you don't see herds of snipers in CQC. The few snipers who do run with squads in close support are running with some of the best corps in the game. This takes a lot of pressure off the sniper because their squad is killing everything in sight. 3) This isn't true at all. Some of the best spots have very narrow points of view. 4) The best spots should be reachable by anyone. Anyone should have the ability to CQC me when I'm sniping. I dislike the redline. 5) No. 6) While this is strictly true is isn't necessarily bad. See my point #3 above. 7) I agree. Sitting still is an invitation to counter-sniping or ambush by angry reds in a clown car. 8) Some of the shorter range weapons in the game have ranges that are close enough to 100m that the player is only a second or two from you if he is running/sprinting. So, I'm going to give this one a firm 'No'. 9) Bull. Absolute fresh from the bovine's bum. Bull, bull, bull. If a guy starts hacking then, by this logic, nobody should be able to shoot him. Because if you can't stop him, he should be allowed to hack. 10) Absolutely. It is one of our most important functions.
Munch |
Poonmunch
Sanguis Defense Syndicate
415
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Posted - 2013.09.25 22:36:00 -
[4] - Quote
Monkey MAC wrote:As for 5 this is dependant on the suit type, I would expect it to be hard for say a commando to snipe from behind enemy lines, but it is important role for a scout sniper.
I'm not sure I disagree with your above statement but I don't think we are talking about the same thing.
I disagree that "To use the best spots you need control of the area". To me this meant that my team or I had to be in control of an area for me to get the best sniping spot or to snipe effectively.
Munch
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