|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Crash Monster
Snipers Anonymous
1437
 |
Posted - 2013.09.25 20:49:00 -
[1] - Quote
Everybody loves to hate on snipers. |

Crash Monster
Snipers Anonymous
1438
 |
Posted - 2013.09.25 21:17:00 -
[2] - Quote
Poonmunch wrote:CCP LogicLoop said these new socket designs and maps were intentional to hobble snipers. The wanted no ladders, few or no climbable structures and wanted all of the objectives hidden inside building complexes or underground. He also said that it was going to be the future of the game.
As usual, perhaps CCP could find some middle ground instead of over reacting? While I can imagine the game is not meant to be overrun with snipers -- as sometimes happens -- neither should it end up impossible to play like a sniper and contribute to the team. |

Crash Monster
Snipers Anonymous
1445
 |
Posted - 2013.09.26 10:50:00 -
[3] - Quote
I would argue that sniping has always had an appropriate level of risk. The easiest people to snipe are snipers.
I think part of the problem is that people fit for CQC find that they can't take out a sniper with their own weapons due to range issues. For some reason this is deemed unfair -- as it would require travel time to get into range or a fit change to use a more appropriate counter-sniping weapon.
I'm also not sure the best spots should be easy to reach by everyone. For example, a light suit may find it easier to climb or jump to some structures. This doesn't mean that the sniper can't be shot down from this perch but it does imply that some suits would not necessarily be able to access the best spots. Specialization of this nature would not be a bad thing -- as it might reduce complaining about "unkillable" heavies sniping with impunity.
Let's not confuse some of the issues players find frustrating with the current implementation as being problems relevant to the concept of sniping as a whole instead of how it is being conducted in some instances.
CCP generally takes an awful big hammer to swat a fly and it seems that sniping is going down this path. |

Crash Monster
Snipers Anonymous
1445
 |
Posted - 2013.09.26 10:56:00 -
[4] - Quote
Delta 749 wrote:Its actually pretty fun getting low and hiding in a dip in the terrain to snipe guys, most people dont expect to be fired on by a sniper that way since all the scrub snipers go for the high spots and divert attention away from my sneaking self
Shhh! Don't give away the good stuff for free!  |

Crash Monster
Snipers Anonymous
1446
 |
Posted - 2013.09.26 11:28:00 -
[5] - Quote
Monkey MAC wrote:There was considerably less risk to sniping then any other proffesion, if camper found a good spoint and glitched his barrel through the terrain he could be untoachable.
And don't forget if the only way to deal with a weapon is to use the same weapon, thats OP. The sniper rifle was beginning to lean that way on the older maps. Not because of stats but because of lack of risk!
Glitches -- instead of nerfing sniping perhaps the glitches could be attacked instead? I have to say though that rendering issues can suggest glitches but if a sniper has hunkered down behind a hill of course you can't shoot him -- he can't shoot out either. That's not a glitch.
Risk -- sniping was only riskless if nobody else was sniping. Which leads to your following point. However, the whole point of sniping involves having a range advantage. By design, you must have a weapon that can reach the sniper to kill the sniper. This is not OP on it's own.
Something isn't OP because it's inconvenient to counter or otherwise a pain in the ass. I know everybody loves to hate snipers but if CCP is going to have them in the game (without nerfing them to death) people are going to have to learn to deal with it. |

Crash Monster
Snipers Anonymous
1447
 |
Posted - 2013.09.26 11:54:00 -
[6] - Quote
Monkey MAC wrote:An OP weapon is when the ONLY way to take out a weapon x is with a weapon x!
Now if they were roof camping, redline camping, or somewhere in the back beyond with a full view of the entire map, that was pretty much it!
Unless the building is in the red line as well anybody can climb it -- or be airlifted onto it. Alternately, drop ships should be able to take out snipers.
There are always options if people will take them. Even changing fits is not a sin. Do we not have to grab AV when the tanks come to town?
Quote:So now CCP have given you MORE risk, and that is the fact is that if someone see's you there is the potential they will ride over and put a round in the back of your skull! Doesn't mean its convenient, doesn't mean its easy. Butnthe guy doesn't have to say "damn they have a sniper, ive got get my sniper fit now, and hope I scare him from that spot for the rest of the match"
True, but this is where I consider snipers, or myself, to be a pain in the ass. How many people want to interrupt what they are doing, grab a LAV, drive across the battlefield, sneak up behind me while I'm aiming... and commit depraved acts to my soon to be corpse?
The answer is certainly more than zero -- but in general a sniper can often get far enough way (without bringing the redline into the equation) that he or she can run when it looks like someone is pissed off and looking for sniper scalp.
Sniper's shouldn't be forced into close CQC support just to make killing them easier. They aren't OP for the fact that they have range -- that's what snipers do. They kill at range and preferably from concealment. From a dust point of view "relative" concealment. |
|
|
|