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Skipper Jones
Militaires-Sans-Frontieres
800
|
Posted - 2013.09.25 20:06:00 -
[61] - Quote
F2P games will never have as high numbers as other big games (BF, COD, Assassin Creed)
You have to account money into the system. Size as well.
Do you really think CCP, Zombie Studios and other FP2 developers have as much money/people has companies such as EA, Ubisoft, and Activision does?
A lot of FP2 games are funded by kickstarter funds or past projects which came from kickstarter funds. Dust is/was funded by EvE. I believe that Zombie Studios's Blacklight series is funded off of previous Zombie games or a kickstarter fund.
The less manpower/money will equate to less quality games.Games such as Battlefield looks pretty AND is a somewhat good shooter. Bigger companies have probably been making games longer than smaller companies giving them the upper-hand in experience.
Notice how those F2P game stats are somewhat in the same range. |
crispipin
The Vanguardians
24
|
Posted - 2013.09.25 20:59:00 -
[62] - Quote
What about War Thunder? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
885
|
Posted - 2013.09.25 21:15:00 -
[63] - Quote
crispipin wrote:What about War Thunder?
http://steamcharts.com/app/236390#1m
Something between 8.000 and 12.000 according to Steam. Is the game available without Steam? If yes you can add some players. So it has similar player numbers like either Planetside 2 or Warframe. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
885
|
Posted - 2013.09.25 21:27:00 -
[64] - Quote
Skihids wrote:I was just reading reviews of MWO and wow...
I was so looking forward to that but it seems the developers make CCP look great in comparison. P2W with purchased mechs being far better than earned mechs, only two modules worth equipping due to their OP quality, no squading lobby for solo players, two game modes (ok, we've got the same issue), and a worse grind for what low level toys you can earn in game.
The capper for me though is the loss of immersion with third person view.
All that makes me appreciate DUST more.
I have a friend who's actively playing MWO. He started months ago and still plays it. The Mechs you have to pay for aren't better. They have, if at all, the same specs like the mechs you can buy for ingame-money. 3rd Person is something you don't have to use. I hate it. Also 1st Person looks better. And people who use 3rd person have disadvantages. Of course they can look around corners and over hills, but they have no radar and can't move their arms without moving the mech. |
Our Deepest Regret
Algintal Core Gallente Federation
266
|
Posted - 2013.09.25 22:02:00 -
[65] - Quote
Buster Friently wrote:Our Deepest Regret wrote:Buster Friently wrote:Our Deepest Regret wrote:Asirius Medaius wrote:Damage control to the rescue! But seriously... Everyone who left, won't read your ****, so perhaps you could take it to Reddit where group-think is much more appreciated. Can you think of a way to refute his writing without accusing him of being a CCP shill? Or making incorrect use of an ellipses? (If you want to indicate a pause in speaking, you're supposed to use two dashes like so: "But seriously--can you think of a...)English is such a precious resource, but you people are ruining it for everyone! Check my post. We did what you suggest already. Second, lay off the "English is written in stone" BS. Heck, the word Shill is a 20th century word. Do you think you should be using something more ... orthodox? Also, the word ellipses is plural. Ha! You would have had me if you hadn't added added a second ellipsis into the mix, thus making my usage of the term anticipatory. Anyway, do you live in the west coast or something? Shill is very much a part of the Eastern American Lexicon. Not to derail the thread any further, but: http://english.stackexchange.com/questions/62859/origin-of-the-word-shill-shillaberhttp://oxforddictionaries.com/us/definition/american_english/shillBoth of these sources list Shill as originating in the early 20th century, even as late as the 1940's, so clearly even the english that you use, is pretty recent slang. Also, your useage of the english language doesn't even follow your own rules. You can't have an ellipses. I thought you'd have understood that. Anticipatory, lol! Now, I'm done correcting your hypocrisy. I merely wanted to point out that you should lay off ragging on people's unconventional use of the language, as you, yourself seem to be doing the same.
Heh heh heh. I just got told on the internet by a very serious guy. |
crispipin
The Vanguardians
24
|
Posted - 2013.09.26 01:07:00 -
[66] - Quote
Team Fortress 2? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
893
|
Posted - 2013.09.26 01:10:00 -
[67] - Quote
crispipin wrote:Team Fortress 2?
http://steamcharts.com/app/440#1m
About 70.000 - 80.000 players during top times. Lost 6.000 players in the last 30 days though. |
KalOfTheRathi
Nec Tributis
753
|
Posted - 2013.09.26 01:15:00 -
[68] - Quote
OP, your post was right on the mark.
The majority of naysayers and doom projectionists are dealing with little to no information, their own frustration and are comparing to gross sales of AAA games. All without knowing how much money DUST is making, nor how much it is costing nor what the expectations were.
The only thing that matters is what does CCP/Iceland think? Does it add up? Do the numbers work? They have money. They have a small development team. The total number of players in a F2P game matters much less than the number of whales. If the game is making sufficient income than that is what matters.
Nothing else. |
Buster Friently
Rosen Association
1724
|
Posted - 2013.09.26 04:57:00 -
[69] - Quote
Aikuchi Tomaru wrote:Buster Friently wrote:Aikuchi Tomaru wrote:I'm really getting tired of all these "Dust 514 is dead!"-posts so I did some research and compared the player numbers of Dust 514 with other F2P-games.
MWO has been dead for a while, and Dust is following suit fairly rapidly. When is a game dead for you? Really? MWO has about 3000 active players during peak times. I don't see how it's dead: It's still perfectly possible to play it. You'll always find people to play with, without having to wait. How is that dead? How is Dust following it quickly? Do you really need more than 50.000 players until you say "Yes. It's doing pretty good."? Really. What do you want before you say a game isn't dead? Do you want to see how a real dead game looks like? http://steamcharts.com/app/96300http://steamcharts.com/app/18110http://steamcharts.com/app/70000This is dead. At some times you don't even find enough players to fill one 32 player server. Sometimes you find one server but it's already full and you can't play. A game is dead when you can't boot it up and just play. Dust 514 isn't like this at all. Neither is MWO nor Blacklight. These games still have thousands of active players.
MWO is dreaming to have 3000 players active. Even back at it's peak, it had less than 6k concurrent. The population dropped into the 2k range before they pulled the plug on the pop meter - seems familiar doesn't it?
A game is dead to me when the devs clearly have lost focus and aren't doing anything to improve the playerbase, and the game is essentially so stagnant that only those who've invested much time choose to hang around. Throwing good time after bad so to speak. MWO was there quite some time ago, and Dust is there now.
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
903
|
Posted - 2013.09.26 17:00:00 -
[70] - Quote
Buster Friently wrote:MWO is dreaming to have 3000 players active. Even back at it's peak, it had less than 6k concurrent. The population dropped into the 2k range before they pulled the plug on the pop meter - seems familiar doesn't it?
I would love to see where you got these numbers. I couldn't find any. That's why I had to compare the only numbers I could find to get some kind of a guess.
Quote:A game is dead to me when the devs clearly have lost focus and aren't doing anything to improve the playerbase, and the game is essentially so stagnant that only those who've invested much time choose to hang around. Throwing good time after bad so to speak. MWO was there quite some time ago, and Dust is there now.
How aren't they improving the player base? People just want everything at the same time. Fix this, fix that, add this. It's just not possible to do all this so fast. But they are improving. They even decided to go with the monthly patch release because the players wanted it. They do what they can to make the game better. Making a game isn't as easy as many people here think it is. Of course: It's doubtful that everything in the daily life of the staff is perfect and there may be some things which they could do better. But it's work. If you think you could do better why don't you write an application to CCP and work for free then? I'm sure they would love to have experienced people who don't want to be paid.
Dust 514 isn't dead until the developer decides to thrash the whole project. And for some reason even games with as little as 250 - 1500 players online at peak times still get updates.
Would you really want CCP to release every racial suit instantly, no matter how broken the stuff is? Do you want them to release a half finished vehicle update? Would you want that, when you complain that Dust wasn't finished when it was released? I doubt this would do anybody good. I mean what are we getting next? Better tutorials, Corp roles and maybe even a squad finder. This will improve the existing gameplay. I for one would like to see new content though, but the new content will probably even more fun when we have stuff like a squad finder in place. |
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Buster Friently
Rosen Association
1729
|
Posted - 2013.09.26 17:16:00 -
[71] - Quote
Aikuchi Tomaru wrote:Buster Friently wrote:MWO is dreaming to have 3000 players active. Even back at it's peak, it had less than 6k concurrent. The population dropped into the 2k range before they pulled the plug on the pop meter - seems familiar doesn't it? I would love to see where you got these numbers. I couldn't find any. That's why I had to compare the only numbers I could find to get some kind of a guess. Quote:A game is dead to me when the devs clearly have lost focus and aren't doing anything to improve the playerbase, and the game is essentially so stagnant that only those who've invested much time choose to hang around. Throwing good time after bad so to speak. MWO was there quite some time ago, and Dust is there now. How aren't they improving the player base? People just want everything at the same time. Fix this, fix that, add this. It's just not possible to do all this so fast. But they are improving. They even decided to go with the monthly patch release because the players wanted it. They do what they can to make the game better. Making a game isn't as easy as many people here think it is. Of course: It's doubtful that everything in the daily life of the staff is perfect and there may be some things which they could do better. But it's work. If you think you could do better why don't you write an application to CCP and work for free then? I'm sure they would love to have experienced people who don't want to be paid. Dust 514 isn't dead until the developer decides to thrash the whole project. And for some reason even games with as little as 250 - 1500 players online at peak times still get updates. Would you really want CCP to release every racial suit instantly, no matter how broken the stuff is? Do you want them to release a half finished vehicle update? Would you want that, when you complain that Dust wasn't finished when it was released? I doubt this would do anybody good. I mean what are we getting next? Better tutorials, Corp roles and maybe even a squad finder. This will improve the existing gameplay. I for one would like to see new content though, but the new content will probably even more fun when we have stuff like a squad finder in place.
Well, I'll answer your second question first. They aren't improving the playerbase based on these numbers:
http://eve-offline.net/?server=dust
As far as the numbers for MWO go, I can only tell you those numbers because I am a founder, and I was in closed beta. At one time, even after open beta, they had a player count indicator as part of the UI. They removed that when player counts began to drop. Much like Dust.
Regarding implementing a half assed update vs none. Honestly, yes, I would prefer it. I know that may sound counter intuitive but here's why. First, Dust needs new content badly. People will play a flawed but interesting game, but they won't play an perfect but boring game. So, any new content, so long as it doesn't truly break the game, is an improvement. It isn't like we haven't been dealing with issues the whole way through from CB to now. Also, back when CCP said that they were going to switch to monthly updates, most of playerbase seemed to infer that this meant that CCP would be speeding development. CCP hasn't hired more staff to actually improve development speed though, so all we've really gotten is more frequent, but smaller updates. A sort of placebo. Also, it's clear that CCP doesn't really know how to proceed with the game, so the earlier the playerbase can test the ideas, the better. We can then help CCP with much more data than they can collect internally. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
910
|
Posted - 2013.09.26 17:58:00 -
[72] - Quote
This just shows the player numbers. Not how hard CCP is working on improving them. It seems like they have no budget on advertising, but instead spend it on making the game better. They do make some welcome back offers though, like this one:
https://dust514.com/events/welcome-back-to-dust-514/
Word just needs to get around more.
Now regarding the content: Yes. I agree. I want to see more content too instead of polishing what's already there. But I wouldn't want a broken half-assed job either. How much fun would be PvE for example with drones glitching through the terrain and maybe not even shooting at the player? This wouldn't be better at all. Quite the contrary: It would be worse. When they add PvE for example it has to be at least somewhat play- and enjoyable.
And besides: They are working on new content. With 1.4 we got the Gallente Researc Facility. With 1.5 or 1.6 I guess we will get the Caldari Production Facility. This stuff is new content too. Even though I would like to see new gameplay modes and more interaction with Eve.
Another thing is the toxic community of the game. Why should new players come when all you hear from the community is "This weapon is broken, this is unbalanced. Give me this and that and that now! Your game sucks because autoaim!!!" and so on. The community is working hard on keeping new players away with flaming about core mechanics. How is CCP supposed to add new content like that? For an outsider it sounds like the game isn't even playable. You don't hear people praising the new maps much. You don't hear them praising very often that you can now join FW matches. All you hear is complaining all day long. |
Heinrich Jagerblitzen
D3LTA FORC3
872
|
Posted - 2013.09.28 09:20:00 -
[73] - Quote
Excellent work, good sir.
Now this isn't going to change the behavior of those who've made a conscious decision to try to tear down the game, the community, and CCP on their way out the door.....but at least now we know that such displays are rooted in machismo, not even some semi-factually informed sense of self-righteousness.
For the rest of the players that have a more open mind, at least this research should demonstrate that your time and efforts here are certainly well-spent. Dust isn't going anywhere.....I've been saying this for some time, CCP knows this because they have even better numbers at their disposal. All of the ****ty jokes about "bands playing on the titanic" aside, the ship has been remarkably stable. In fact, the better analogy is that this vessel hasn't even left port yet - bear in mind CCP hasn't even begun to explore growth opportunities through any kind of conventional marketing, except for the smattering of in-development press that most games expose themselves through.
If we had right now on our PS3's the vision of Dust outlined in past fanfests, and CCP had already advertised the game on TV, all over the web, in stores, theaters, malls, or other various assorted viral marketing....and we STILL ended up with our current PCU count - at that point everyone can objectively and scientifically declare the game an abject failure and feel pretty damn smug about it. Now why some of you take perverse delight in being right about such things is a different matter completely - but in the meantime, I greatly appreciate the rest of you that have learned to HTFU and not give in to the metric ass-ton of hurfblurf that continues to circulate.
I continue to hear almost daily the endless nonsense about "this game is still in beta, what a joke" and "It's a RELEASED game, why is it so awful".......but the reality is that Dust 514 is neither. Regardless of what CCP wants to label it (for any myriad number of reasons) the bottom line is that Dust isn't going to feel completely finished for years and years and years to come - just as EVE Online in many ways still feels incomplete. And this perpetually unfinished state doesn't mean its not a game we can play and enjoy in the meantime, either.
So this leaves us with a choice. We can get bored, frustrated (often rightfully so) and go play other games, and this is of course completely healthy. There will be a lot of great games coming out this holiday season, GO PLAY THEM. :) I will be too. But for those of us that also stick around to play Dust and continue giving constructive criticism to help CCP, we can rest a little easy knowing that the doomsday prophets have a very shaky podium to stand on.
......it turns out after all that the "band playing on the deck of the titanic" is really just group huddled in the corner consumed by their own bitterness and paranoia, imagining that their fantasy game world is sinking under the waves. I'm still trying to figure out why they're putting themselves through such misery, let alone trying to rope other people into their sad world. To them I say - relax a little. Grab the prettiest girl you can find, get laid in the backseat of your Albany Emperor, and run her over when you're done to get your money back. You'll feel better. Trust me.
|
Eris Ernaga
Super Nerds
606
|
Posted - 2013.09.28 09:21:00 -
[74] - Quote
Let me speak the truth right here Dust 514 is a living sac of ****. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1496
|
Posted - 2013.09.28 09:30:00 -
[75] - Quote
Heinrich Jagerblitzen wrote:Excellent work, good sir. Now this isn't going to change the behavior of those who've made a conscious decision to try to tear down the game, the community, and CCP on their way out the door.....but at least now we know that such displays are rooted in machismo, not even some semi-factually informed sense of self-righteousness. For the rest of the players that have a more open mind, at least this research should demonstrate that your time and efforts here are certainly well-spent. Dust isn't going anywhere.....I've been saying this for some time, CCP knows this because they have even better numbers at their disposal. All of the ****ty jokes about "bands playing on the titanic" aside, the ship has been remarkably stable. In fact, the better analogy is that this vessel hasn't even left port yet - bear in mind CCP hasn't even begun to explore growth opportunities through any kind of conventional marketing, except for the smattering of in-development press that most games expose themselves through. If we had right now on our PS3's the vision of Dust outlined in past fanfests, and CCP had already advertised the game on TV, all over the web, in stores, theaters, malls, or other various assorted viral marketing....and we STILL ended up with our current PCU count - at that point everyone can objectively and scientifically declare the game an abject failure and feel pretty damn smug about it. Now why some of you take perverse delight in being right about such things is a different matter completely - but in the meantime, I greatly appreciate the rest of you that have learned to HTFU and not give in to the metric ass-ton of hurfblurf that continues to circulate. I continue to hear almost daily the endless nonsense about "this game is still in beta, what a joke" and "It's a RELEASED game, why is it so awful".......but the reality is that Dust 514 is neither. Regardless of what CCP wants to label it (for any myriad number of reasons) the bottom line is that Dust isn't going to feel completely finished for years and years and years to come - just as EVE Online in many ways still feels incomplete. And this perpetually unfinished state doesn't mean its not a game we can play and enjoy in the meantime, either. So this leaves us with a choice. We can get bored, frustrated (often rightfully so) and go play other games, and this is of course completely healthy. There will be a lot of great games coming out this holiday season, GO PLAY THEM. :) I will be too. But for those of us that also stick around to play Dust and continue giving constructive criticism to help CCP, we can rest a little easy knowing that the doomsday prophets have a very shaky podium to stand on. ......it turns out after all that the "band playing on the deck of the titanic" is really just group huddled in the corner consumed by their own bitterness and paranoia, imagining that their fantasy game world is sinking under the waves. I'm still trying to figure out why they're putting themselves through such misery, let alone trying to rope other people into their sad world. To them I say - relax a little. Grab the prettiest girl you can find, get laid in the backseat of your Albany Emperor, and run her over when you're done to get your money back. You'll feel better. Trust me.
That is a lot of blah, blah, blah, just to say ;
- We still are in the Beta stages of the game, that so far have lasted nearly 2 years.
Lets be honest, CCP don't release "New Builds", they release new Beta Versions. |
Heinrich Jagerblitzen
D3LTA FORC3
872
|
Posted - 2013.09.28 09:35:00 -
[76] - Quote
Banning Hammer wrote: That is a lot of blah, blah, blah, just to say ;
- We still are in the Beta stages of the game, that so far have lasted nearly 2 years.
Lets be honest, CCP don't release "New Builds", they release new Beta Versions.
Nope, its a lot of blah blah blah just to say: Your fixation on labels here is not only misplaced, its completely irrelevant.
|
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
522
|
Posted - 2013.09.28 09:43:00 -
[77] - Quote
Heinrich Jagerblitzen wrote:Excellent work, good sir. Now this isn't going to change the behavior of those who've made a conscious decision to try to tear down the game, the community, and CCP on their way out the door.....but at least now we know that such displays are rooted in machismo, not even some semi-factually informed sense of self-righteousness. For the rest of the players that have a more open mind, at least this research should demonstrate that your time and efforts here are certainly well-spent. Dust isn't going anywhere.....I've been saying this for some time, CCP knows this because they have even better numbers at their disposal. All of the ****ty jokes about "bands playing on the titanic" aside, the ship has been remarkably stable. In fact, the better analogy is that this vessel hasn't even left port yet - bear in mind CCP hasn't even begun to explore growth opportunities through any kind of conventional marketing, except for the smattering of in-development press that most games expose themselves through. If we had right now on our PS3's the vision of Dust outlined in past fanfests, and CCP had already advertised the game on TV, all over the web, in stores, theaters, malls, or other various assorted viral marketing....and we STILL ended up with our current PCU count - at that point everyone can objectively and scientifically declare the game an abject failure and feel pretty damn smug about it. Now why some of you take perverse delight in being right about such things is a different matter completely - but in the meantime, I greatly appreciate the rest of you that have learned to HTFU and not give in to the metric ass-ton of hurfblurf that continues to circulate. I continue to hear almost daily the endless nonsense about "this game is still in beta, what a joke" and "It's a RELEASED game, why is it so awful".......but the reality is that Dust 514 is neither. Regardless of what CCP wants to label it (for any myriad number of reasons) the bottom line is that Dust isn't going to feel completely finished for years and years and years to come - just as EVE Online in many ways still feels incomplete. And this perpetually unfinished state doesn't mean its not a game we can play and enjoy in the meantime, either. So this leaves us with a choice. We can get bored, frustrated (often rightfully so) and go play other games, and this is of course completely healthy. There will be a lot of great games coming out this holiday season, GO PLAY THEM. :) I will be too. But for those of us that also stick around to play Dust and continue giving constructive criticism to help CCP, we can rest a little easy knowing that the doomsday prophets have a very shaky podium to stand on. ......it turns out after all that the "band playing on the deck of the titanic" is really just group huddled in the corner consumed by their own bitterness and paranoia, imagining that their fantasy game world is sinking under the waves. I'm still trying to figure out why they're putting themselves through such misery, let alone trying to rope other people into their sad world. To them I say - relax a little. Grab the prettiest girl you can find, get laid in the backseat of your Albany Emperor, and run her over when you're done to get your money back. You'll feel better. Trust me.
You bring some very reasonable points that make me feel assured that you are the right man for the CPM position; Can you convince Iron Wolf Saber to follow in your footsteps?
+1 on the wisdom, and furthermore, on a very constructive comment |
Banning Hammer
Tal-Romon Legion Amarr Empire
1496
|
Posted - 2013.09.28 09:48:00 -
[78] - Quote
Heinrich Jagerblitzen wrote:Banning Hammer wrote: That is a lot of blah, blah, blah, just to say ;
- We still are in the Beta stages of the game, that so far have lasted nearly 2 years.
Lets be honest, CCP don't release "New Builds", they release new Beta Versions.
Nope, its a lot of blah blah blah just to say: Your fixation on labels here is misplaced, whether CCP calls Dust514 beta or not is completely irrelevant. You're staring at a round hole and a square hole while holding a triangle in your hand. Stop trying so hard to make it work, its not going to.
I actually in the other side of the hole, waiting for CCP to find the right shape that will fit into it....So far CCP have tried ;
henagon digon triangle rectangle
And we provably going to have to wait to they try ;
pentagon hexagon heptagon octagon
And then.. MAYBE.. finally they will try the square shape. |
Heinrich Jagerblitzen
D3LTA FORC3
874
|
Posted - 2013.09.28 10:20:00 -
[79] - Quote
Asirius Medaius wrote: You bring some very reasonable points that make me feel assured that you are the right man for the CPM position; Can you convince Iron Wolf Saber to follow in your footsteps?
+1 on the wisdom, and furthermore, on a very constructive comment
IWS was walking this path hard before I ever got this deeply involved. He constantly sets an example for me too with his fearless dedication to the game and community. I still laugh when people use the word "fanboy" as an epithet - IWS and I are both proud fans of the game, and if we weren't, we wouldn't put the hours in to make it better.
The same is true of many of the game's harshest critics. Pointing out what's broken, what's mediocre, what's frustrating, and what's downright terrible - these should all be seen as healthy and useful exercises while a product moves through the natural process of design. Doing so with articulation and intelligence demonstrates a passion that indicates their own appreciation for what CCP is trying to do here.
A truly open mind can do both - praise where it is deserved, and critique where necessary. Much like the need to classify the game as beta or not - this obsession with trying to divide the community into lovers and haters is equally narrow-minded and immature.
At the end of the day the big secret here is that everyone's actually on the same team - the players, CCP, the CPM - almost everyone here wants this story to turn out well. Those that talk a bunch of useless **** all day, or call out others for their praise, those that need to label this person as a fanboy or this one as a bittervet, are really just disrespecting themselves by wasting everyone's time on childish hurfblurf. |
Heinrich Jagerblitzen
D3LTA FORC3
874
|
Posted - 2013.09.28 10:37:00 -
[80] - Quote
Banning Hammer wrote:And then.. MAYBE.. finally they will try the square shape.
If I wanted a square, I'd go play Battlefield. If I wanted a circle, I'd go play Call of Duty. I want a triangle, damn it. A triangle!
So no - I don't want CCP copying squares. Or copying circles. I want them to make their own game, and I want it to be really awesome. The first step is to just stop trying to pigeon hole the project, its a senseless exercise to sit around bemoaning the fact that it doesn't fit neatly into a category that's easy for you to recognize. |
|
Dante Kretschmer
D3LTA ACADEMY
89
|
Posted - 2013.09.28 12:44:00 -
[81] - Quote
Common sense thread. I appreciate this very much!
I really think Dust has st many other shooters and mmo's cant offer. I mean it could use ps2 pretty graphics and probably its physics engine, but that's not the point. For example, PS2 doesn't have any meaning into it. It can be very rewarding to play organized and dominate, but war has no meaning. It's just an excuse to shoot each other.
In Dust we have the penalty for death, the impact of this war in a larger scale, and the interaction with the EvE players. But this is still a long way to go.
I won't be buying ps4 at lunch but almost everyone I know here will, so that means either relocating inside the game or moving on. That depends on how many people actually stay or wait until Dust becomes what it's supossed to be. Either way, when it does, I'll be here. |
Jin no kami
KILL-EM-QUICK RISE of LEGION
8
|
Posted - 2013.09.30 22:27:00 -
[82] - Quote
dust isn't in competition with pc games to call dust a mmo isn't true either compare dust to games like black ops 2 defiance gta v console games directly related to thinning dust player base. that makes more sense then comparing it to games in its genre or pc games. because dust is a console fps nothing more |
First Prophet
Unkn0wn Killers
1108
|
Posted - 2013.09.30 22:42:00 -
[83] - Quote
Just downloaded PS2. Anyone wanna squad up with me? |
The Lion ElJonson
1st legion The Dark Angels
36
|
Posted - 2013.10.01 01:16:00 -
[84] - Quote
You know how I found out about dust? By accident. Just came across it in store and thought hey this isn't a demo? Never ever heard of it before then, I thought I was the only one but none of my mates had heard of it, most still think i'm joking about it. Why don't CCP try advertising dust everytime it updates in the Sony store front? Sony went to alot of trouble to make sure it was exclusive to ps so I'm surprised it isn't already |
Noc Tempre
Imperfects Negative-Feedback
2556
|
Posted - 2013.10.01 01:38:00 -
[85] - Quote
You suck at math. Planetside 2 had about 18k players on just 3 hours ago. It's population has shrunk but is considered stable. Probably will grow with PS4 launch. MWO *IS* considered a flop. Retribution is still growing.
If you want to compare to AAA console exclusives, let's look at Halo 4. http://halocharts.com/2013/playlists_halo4.php Well over a year old and still had 16k PCU today.
DUST, objectively as a game title (ignoring the creative metrics), is undeniably a failure. |
Noc Tempre
Imperfects Negative-Feedback
2556
|
Posted - 2013.10.01 01:42:00 -
[86] - Quote
First Prophet wrote:Just downloaded PS2. Anyone wanna squad up with me?
Sure, TR Connery? |
Noc Tempre
Imperfects Negative-Feedback
2556
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Posted - 2013.10.01 01:45:00 -
[87] - Quote
Heinrich Jagerblitzen wrote:Banning Hammer wrote:And then.. MAYBE.. finally they will try the square shape. If I wanted a square, I'd go play Battlefield. If I wanted a circle, I'd go play Call of Duty. I want a triangle, damn it. A triangle! So no - I don't want CCP copying squares. Or copying circles. I want them to make their own game, and I want it to be really awesome. The first step is to just stop trying to pigeon hole the project, its a senseless exercise to sit around bemoaning the fact that it doesn't fit neatly into a category that's easy for you to recognize.
But DUST isn't a triangle at all. It's a mound of clay with the promise that it will be a triangle SOONGäó. |
First Prophet
Unkn0wn Killers
1115
|
Posted - 2013.10.01 05:59:00 -
[88] - Quote
Noc Tempre wrote:First Prophet wrote:Just downloaded PS2. Anyone wanna squad up with me? Sure, TR Connery? New Conglomerate Connery. DamnItImDead is my character name.
Been a fitting name for me so far.
Wouldn't mind creating a new character though. Haven't done much in game so far. |
Noc Tempre
Imperfects Negative-Feedback
2559
|
Posted - 2013.10.01 06:57:00 -
[89] - Quote
First Prophet wrote:Noc Tempre wrote:First Prophet wrote:Just downloaded PS2. Anyone wanna squad up with me? Sure, TR Connery? New Conglomerate Connery. DamnItImDead is my character name. Been a fitting name for me so far. Wouldn't mind creating a new character though. Haven't done much in game so far. http://www.planetside-universe.com/character-5428082729958406129.php?tab=noctempre
Not as great as I would like but my first month was terrible and I've been climbing my way up. |
First Prophet
Unkn0wn Killers
1117
|
Posted - 2013.10.01 07:30:00 -
[90] - Quote
Noc Tempre wrote:First Prophet wrote:Noc Tempre wrote:First Prophet wrote:Just downloaded PS2. Anyone wanna squad up with me? Sure, TR Connery? New Conglomerate Connery. DamnItImDead is my character name. Been a fitting name for me so far. Wouldn't mind creating a new character though. Haven't done much in game so far. http://www.planetside-universe.com/character-5428082729958406129.php?tab=noctempreNot as great as I would like but my first month was terrible and I've been climbing my way up. Yeah it's sort of confusing at first. Minimap gets really clustered in important areas so it's usually not much help. Took me a bit to learn the spawning too.
It seems fun though. |
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