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Bethhy
Ancient Exiles
116
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Posted - 2013.09.24 20:09:00 -
[1] - Quote
The whole reason DUST mercenaries are on planet's is because EVE can't run without them....
Right now all of EVE's Player Owned Structures and thus all the player built empire's in EVE are running off what us mercenaries are supposedly sitting on.
Dust Mercenaries in general don't even understand the vital role the resources on the planet's play in EVE..
New vehicles, suits and gun's are all well and good. But DUST needs purpose ... That's what was promised more then any other multiplayer FPS experience and what sold everyone at the start...
We NEED to start attracting EVE lore and EVE leadership into DUST driven player story and content, we need to draw the EVE crowd into the playstation world and vice versa....
We need something ground breaking again, something that will shatter peoples idea of coexisting games and platform's with the ability to affect both games equally from either side. |
Bethhy
Ancient Exiles
116
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Posted - 2013.09.24 20:20:00 -
[2] - Quote
Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't.
It's true the PI people in EVE are regarded as "different" along with the POS manager's of EVE.... But it's what run's EVE current ice block formula and alot of tech production....
Dust Merc's having a direct impact galaxy wide on supply and demand no matter how little attention High security people have about PI.... will ultimately change how this relationship works and our worth.....
Eventually for example; Being used as part of cutting alliance resource's and income as the pre cursor to a full out offensive EVE side attack.
PI has already been talked about in EVE, existing only in low security and null sec thus giving us a real avenue to play and discover our worth and place in the galaxy.
Edit* this being a massive first step and implementation as us for tools of conquest... to maybe eventual Outpost flipping scenario's. |
Bethhy
Ancient Exiles
116
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Posted - 2013.09.24 20:26:00 -
[3] - Quote
Forlorn Destrier wrote:Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't. I agree with IWS. Planetary Interaction is a passive source of income that is very minimal in Eve. Impacting this in Eve via Dust will not drive up Eve interest, as only a very small percentage of Eve players are involved in PI, and the cost to them when you destroy a colony would be minimal even then. If you want a better link between the two games, you need something that is big in terms of value and risk. I am opposed to taking over a Titan by way of Dust merc, but this is a better example of how to link the games closer together.
Shut down PI for a week in EVE... watch the markets... Will be worse then the mineral price skyrocket's after they nerfed Drone Alloy's |
Bethhy
Ancient Exiles
120
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Posted - 2013.09.24 21:08:00 -
[4] - Quote
Arkena Wyrnspire wrote:You are drastically overestimating the value of PI in EVE.
PI in a small picture is not much in EVE, most EVE players don't know how it even works, and takes some hour's of tutorial's before they even grasp it.
but PI in the big picture of running an alliance? is massive... And running a moon mining network and Technetium production (which literally runs EVE even high security) Let's not even think about manufacturing and ship cost changes. POS fuel and iceblock production, and tech 2 production in EVE.
Its that much of an essential resource source in how the entire EVE galaxy works.
And our chance to put our mark on the galaxy. |
Bethhy
Ancient Exiles
120
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Posted - 2013.09.24 21:20:00 -
[5] - Quote
Forlorn Destrier wrote:
Again, you are talking about taking Dust to nullsec which we aren't ready for yet. CCP is rightly not doing this to keep from screwing over sov in nullsec. Your idea, while admirable, is badly timed and thought out. The only impact this would have is in high and lowsec, where PI is very minimal in terms of game impact.
If both alliances have the same tool's? Screwing over Sov?
And "they?" purpose to have a stagnate literally die for nothing game until they feel comfortable with inconveniencing the EVE PVP population? years from now?
This is what needs to be worked on, the direct connection with EVE and its player driven story and FW is not the answer... its something to placate people who don't know it has wayyyyyy less value in EVE then the resources you get from PI. |
Bethhy
Ancient Exiles
120
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Posted - 2013.09.24 21:43:00 -
[6] - Quote
Forlorn Destrier wrote:Bethhy wrote:Forlorn Destrier wrote:
Again, you are talking about taking Dust to nullsec which we aren't ready for yet. CCP is rightly not doing this to keep from screwing over sov in nullsec. Your idea, while admirable, is badly timed and thought out. The only impact this would have is in high and lowsec, where PI is very minimal in terms of game impact.
If both alliances have the same tool's? Screwing over Sov? And "they?" purpose to have a stagnate literally die for nothing game until they feel comfortable with inconveniencing the EVE PVP population? years from now? This is what needs to be worked on, the direct connection with EVE and its player driven story and FW is not the answer... its something to placate people who don't know it has wayyyyyy less value in EVE then the resources you get from PI. Yes it does - it adds new complexity and more resources to defend. If a nullsec alliance has 0 presence in Dust, and another has a huge precense, then it opens up the door for the alliance with a Dust presence to attack the other alliance in a way that could easily cause their downfall. The defenders have to have a realistic way to react to that attack, and that means research and development of a completely new set of Dust and Eve mechanics that never existed. Given where Dust is today, and that Eve has a set plan for the next 18-24 months of development, what you are suggesting would 1) have little time to be tested by CCP to ensure viability in Eve, and 2) require completely changing the next 18-24 months of planned development for Eve. You're missing one important fact here as well - the "PvP Eve community" are the ones paying for the development of Dust. There is no way that if Dust had to survive on mercenary pack sells that they would be able to fully develop this game moving forward - right now there just aren't enough players for this. Hopefully, this will change as we fix the core of Dust (which to be honest is exactly what CCP should be doing, and are trying to do) before you make massive changes. If you break Eve to accommodate Dust, you break Dust. Changes have to be made in such a way when dealing with the link between the two games that does not break either game in the process. PI in nullsec is not the answer (yet). We are too far away from doing this responsibly. There has to be a better way to improve the link without destroying a major game mechanic in the process.
Ask anyone involved or was involved with PC if having another region but under a faction name really changes dust... adding more of the same is what we have done for a year. to the point where everything can be tracked in a giant circle besides textures. If you account game engine changes then even that did a circle and hasn't completed yet.
Sigh the 0.0 pvp community is very small in EVE its a massive problem in EVE and well known... as 0.0 mechanics are broken and havent been touched.. POS's.. etc.. everyone is living in low sec, high sec and wormholes... and a niche group is running the 3 area's of 0.0....
If a EVE alliance has no DUST presence?.... it's a tool for anyone to grasp.?.. your argument makes no sense Its like an alliance crying when capitals came out that they didn't have enough skilled pilot's.
Yes it will change the economy which will always be the hardest thing DUST will do in EVE... Because the economist has almost more power then anyone at CCP. and kinda rightfully so. But that does not say that he isn't very capable to make a model that work's.
EVE is subscription based.. being part of EVE since closed beta... i have been threw MUCH worse patches then CCP merging two massive gaming world's into the game and making planets viable and giving 0.0 PVP meaning again... This is a dream for EVE fan's that where all mining in our frigates to get into a cruiser because it made you a god in open beta.
PI is a ancient mechanic and another problem along with POS's. CCP right now is laying the framework for development on both of these, DUST needs to be in those talks... Will it be something expected right away? no ... BUT FW doesn't bring anything new to DUST except the basic story lore that every EVE pilot get's just logging onto EVE, |
Bethhy
Ancient Exiles
123
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Posted - 2013.09.25 19:09:00 -
[7] - Quote
Luk Manag wrote:Karl Koekwaus wrote:The pain for EVE players isn't the amount of ISK, since it costs me about 15M or something to set up an factory planet and around 7M to set up a extractor planet. It is however very annoying since it takes a boatload of mouseclicks to set up a planet and route all materials to the right places.
I sitll have nightmares doing 10 planets on 2 accounts :( No kidding, the setup was indeed tedious. I've been trying to come up with constructive ideas, like some sort of 'population' statistic for PI, where you can optimize and grow the population of a region. The more permanent residents your planetary buildings support, and maybe the happier they are, you get some type of productivity bonus - where it might be reset to 0 if your infrastructure or population is attacked. The extra productivity might incentivize a defense contract budget... Maybe the new PI structures could make it a bit more like sim city, with public infrastructure design elements. Ultimately, it should feature mercenary equipment production facilities and a unified market.
Not to mention how the players lay out the PI infrastructures. Can add a whole new map creation process and tactic's that could be massively indepth. |
Bethhy
Ancient Exiles
125
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Posted - 2013.09.25 20:04:00 -
[8] - Quote
Gods Architect wrote:Forlorn Destrier wrote:Iron Wolf Saber wrote:... Bites tongue.
... the only thing I am going to say about this is its not that big of a deal to eve player if you blow up their colonies. It really isn't. I agree with IWS. Planetary Interaction is a passive source of income that is very minimal in Eve. Impacting this in Eve via Dust will not drive up Eve interest, as only a very small percentage of Eve players are involved in PI, and the cost to them when you destroy a colony would be minimal even then. If you want a better link between the two games, you need something that is big in terms of value and risk. I am opposed to taking over a Titan by way of Dust merc, but this is a better example of how to link the games closer together. This would be a game changer. Far too drastic but a perfect way to merge to the two games. EVE is planning an invasion somewhere and Dust mercs go in a disrupt by damaging certain parts of the ship (SW: Battlefront 2) or do a Halo and take the ship completely. Or another interesting scenario, a ship is locked in a docking station and it has merc's on it. It could be a Trojan Horse attacking the station and taking the ships that are docked if not countered with a Dust security force. Or the dock is surrounded and hostiles are nearby, we can be sent as recon or board ships as an offensive of defensive measures to ease your way out of the dock. We can be used as SF troops to disrupt mining or logistical support (seems more like pirates). We could entered a ship and take the EVE pilot hostage or assassinate him in a large battle. Or maybe a director robbed the wallet, we can go ahead him borad the ship and take what was stolen as and way to retake what was lost a feature not available in EVE. Many possibilities
Ship boarding and outpost boarding technology in DUSt has been done in tests for nearly two years in DUST.... they even have a game mode designed and the framework done... nearly a year ago.
Check out an old Interview about boarding ships. http://www.youtube.com/watch?v=eP1siE21-XQ
But why are we fighting on planets for this long? what is the significance of planet's? that's more of something that needs an Answer when we have the whole Planetary conquest mechanic in the game. |
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