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RuckingFetard
Better Hide R Die
538
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Posted - 2013.09.23 16:51:00 -
[1] - Quote
Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range |
Bojo The Mighty
Zanzibar Concept
1988
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Posted - 2013.09.23 16:54:00 -
[2] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range It's called a charge shot, you Rucking Fetard |
xJ4ySo
The Vanguardians
5
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Posted - 2013.09.23 16:56:00 -
[3] - Quote
Put your sp into either in profiency or damage mods. and no, laser damage is fine right now, i can burn heavys with 1000+ EHP in 5 seconds at laser optimal range |
Derek Barnes
0uter.Heaven
365
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Posted - 2013.09.23 16:57:00 -
[4] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range
Take the Imperial, stack 3 complex damage mods on it and charge shot someone and there you go. |
RuckingFetard
Better Hide R Die
538
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Posted - 2013.09.23 16:58:00 -
[5] - Quote
Bojo The Mighty wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range It's called a charge shot
RuckingFetard wrote: more than 1 such bloke without your rifle overheating? |
DJINN Stephani
Villore Sec Ops Gallente Federation
24
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Posted - 2013.09.23 16:58:00 -
[6] - Quote
I'm constantly switching between charge shots, regular shots and my smg to take down multiple, close reds. Switching to smg, even if its just for a sec, really helps me not overheat. |
RuckingFetard
Better Hide R Die
538
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Posted - 2013.09.23 16:59:00 -
[7] - Quote
xJ4ySo wrote:Put your sp into either in profiency or damage mods. and no, laser damage is fine right now, i can burn heavys with 1000+ EHP in 5 seconds at laser optimal range I can do that too - because they're WAY too slow ATM |
Derek Barnes
0uter.Heaven
365
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Posted - 2013.09.23 17:00:00 -
[8] - Quote
RuckingFetard wrote:Bojo The Mighty wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range It's called a charge shot RuckingFetard wrote: more than 1 such bloke without your rifle overheating?
Yeah, as long as your a good shot, taking on multiple targets with charge shots is easy along with a couple normal shots in there. |
Crimson Judgment
ROGUE SPADES EoN.
114
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Posted - 2013.09.23 17:01:00 -
[9] - Quote
Derek Barnes wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Take the Imperial, have proficiency lvl 5, stack 3 complex damage mods on it and charge shot someone and there you go. you forgot the proto amarr assault suit lol |
Derek Barnes
0uter.Heaven
365
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Posted - 2013.09.23 17:04:00 -
[10] - Quote
Crimson Judgment wrote:Derek Barnes wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Take the Imperial, have proficiency lvl 5, stack 3 complex damage mods on it and charge shot someone and there you go. you forgot the proto amarr assault suit lol
I don't use the amarr assault suits, thats why I forgot to mention it, I use proto amarr logi and thats fine for me, I dont need the amarr assault bonus to make it a good weapon.
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FATPrincess - XOXO
Shining Flame Amarr Empire
569
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Posted - 2013.09.23 17:34:00 -
[11] - Quote
The answer is simple: Amarr Assault Dropsuit.
Some might say they do good without it, but in my opinion it's requirement.
-XOXO |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2240
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Posted - 2013.09.23 17:35:00 -
[12] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Lead with a charged shot to break shields, follow up with an armour volley, then fall back to a squadmate who repeats the process. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
276
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Posted - 2013.09.23 17:47:00 -
[13] - Quote
proto Amarr assault suit, proto lasers, 3 complex damage mods, and proto proficiency. Ya ya'll can burn in front of me oh one point I like to make lasers beside getting more damage to shield and are stronger at range also do more damage the longer it been fired I don't know the formula for it but it melt though all once you hit 20 ammo in the clip. |
Aisha Ctarl
Molon Labe. RISE of LEGION
1367
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Posted - 2013.09.23 18:09:00 -
[14] - Quote
True Adamance wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Lead with a charged shot to break shields, follow up with an armour volley, then fall back to a squadmate who repeats the process.
Pretty much this.
Always lead with a charge shot to break their shields and get somewhat into their armor. Most players are shocked by the sudden loss in HP and assume they're being sniped so they hesitate a bit before snapping to action...in that moment of hesitation, unleash hell with your Imperial and blast their armor away. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2242
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Posted - 2013.09.23 19:02:00 -
[15] - Quote
Aisha Ctarl wrote:True Adamance wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Lead with a charged shot to break shields, follow up with an armour volley, then fall back to a squadmate who repeats the process. Pretty much this. Always lead with a charge shot to break their shields and get somewhat into their armor. Most players are shocked by the sudden loss in HP and assume they're being sniped so they hesitate a bit before snapping to action...in that moment of hesitation, unleash hell with your Imperial and blast their armor away. Indeed.
I used to simply rapid fire off volleys in combat. It worked well enough, but I always noticed Aero stealing my kills. That was because he took the time to charge the shot, lead the target, and destroyed the largest part of the EHP. A pair of Imperial ScR with two good shots is a devastating combo, much like a pair of laser rifles. |
Iron Wolf Saber
Den of Swords
8761
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Posted - 2013.09.23 19:05:00 -
[16] - Quote
jitter your shots better too. Also first kill should be off the charge shot. Take the response time reaction to cool down and pace the shots out. Take cover or swap weapons if you have to. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2242
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Posted - 2013.09.23 19:09:00 -
[17] - Quote
Iron Wolf Saber wrote:jitter your shots better too. Also first kill should be off the charge shot. Take the response time reaction to cool down and pace the shots out. Take cover or swap weapons if you have to. That's not always the case though, only clipping most well tanked suits in the head is a guaranteed kill, you'd normally have to follow up perhaps half a dozen shots just to be sure you longer range targets are down, perhaps less at medium range, and probably a side arm change for CQC targets. |
Toby Flenderson
research lab The Superpowers
58
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Posted - 2013.09.23 19:14:00 -
[18] - Quote
xJ4ySo wrote:Put your sp either into profiency or damage mods. and no, laser damage is fine right now, i can burn heavys with 1000+ EHP in 5 seconds at laser optimal range
Agreed. Though it does suck to get around that Optimal/Ineffective range line, it's still a great weapon as is. |
Beren Hurin
Onslaught Inc RISE of LEGION
1667
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Posted - 2013.09.23 19:37:00 -
[19] - Quote
Scanning is HUGE with the scrambler/laser. With them, you can be guaranteed first strike. You can scan from cover, start the charge, pop out, shoot... You can then continue firing, or pop back into cover. You can typically get another charged shot off before their shields recharge. I'm getting better at a technique that completely confuses players and is a lot like the mass driver 'gophering in and out of cover' method. It really frustrates players because they either have to find their own cover (which you still know where they are with your scanner) or they have to rush you. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2244
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Posted - 2013.09.23 19:49:00 -
[20] - Quote
Beren Hurin wrote:Scanning is HUGE with the scrambler/laser. With them, you can be guaranteed first strike. You can scan from cover, start the charge, pop out, shoot... You can then continue firing, or pop back into cover. You can typically get another charged shot off before their shields recharge. I'm getting better at a technique that completely confuses players and is a lot like the mass driver 'gophering in and out of cover' method. It really frustrates players because they either have to find their own cover (which you still know where they are with your scanner) or they have to rush you. True.
Aero popped an Active Scanner on his suit and our squad was able to get the jump on pretty much anyone who came into the new research lab complex. |
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Rei Shepard
Spectre II
619
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Posted - 2013.09.23 19:49:00 -
[21] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range
I average at around 4 people per overheat. |
Awry Barux
Shining Flame Amarr Empire
107
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Posted - 2013.09.23 20:00:00 -
[22] - Quote
Beren Hurin wrote:Scanning is HUGE with the scrambler/laser. With them, you can be guaranteed first strike. You can scan from cover, start the charge, pop out, shoot... You can then continue firing, or pop back into cover. You can typically get another charged shot off before their shields recharge. I'm getting better at a technique that completely confuses players and is a lot like the mass driver 'gophering in and out of cover' method. It really frustrates players because they either have to find their own cover (which you still know where they are with your scanner) or they have to rush you.
This. While the AR may be superior for spewing out the maximum amount of damage in a continuous stream, the SCR gains its advantage in charge-shot alpha. You should be popping in and out and abuse cover. You can full charge -> shoot -> full charge -> shoot at least 3 times. Take the extra second to scan and land the charged shot in the head, and you'll one shot the average joe.
On the other side of things, I'm pretty sure you can get more damage out of the SCR with good jitter. When I say more damage, I mean more damage over the course of a 2 second burst. I tested myself and I can get out about 8 uncharged shots per second when my twitchy finger is working properly. With no Amarr Assault bonus, I found that I can get about 17 uncharged shots without overheating. Note that if you're OK with the <100 overheat damage, your SCR actually cools to 0 faster after an overheat than if you let it cool naturally (5 seconds base vs 6 seconds base, assuming that the skill bonus applies to both numbers). 8 shots/second @ 72 dmg/shot (standard SCR) gets you 576 DPS, and 1.2k damage before overheating. This is about 400 damage less before overhead than the militia AR gets between reloads, but spat out at a much higher rate (~425 < 576). This is probably your best option if you're trying to quickly mow down multiple damaged enemies.
Either way, the SCR is a burst damage weapon and is not really meant for slaying 3-4 people rapidly. Using cover (corner humping) is critical. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2186
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Posted - 2013.09.23 20:08:00 -
[23] - Quote
With Level 3 Amarr Assault and a CRW you can fire 1 charged shot plus 7 single shots in rapid succession without overheating. So here's what you do: keep your distance, fire a charge shot, spam the trigger a few more times to be sure they are dead, then back peddle a bit while your heat goes down and repeat the process. This kills ridiculously fast and if done at the proper distance can really surprise the enemy. I've gotten in a situation several times where I drop below 100 armor and have three guys chasing me. All I do is keep retreating and every so often turning around and quickly dropping one of them, rinse repeat, and walked away unscathed. As True Adamance said if you have a second scrambler guy in your squad then do some rotating so someone is always shooting while the other is cooling down.
ALSO two very important things to remember: 1. Overheating isn't the end of the world, but definitely intentionally overheat so you know where your boundaries are so you can avoid them when it counts. 2. Charging your shot isn't an on/off flip. By this, I mean that you can half way charge your shot, or 1/3 charge your shot, or any fraction charge your shot. Basically the longer you hold the trigger the more damage it does, with a cap at the top of the charge. So don't feel like you always have to wait to reach that top of the charge, a half charged shot can still deal a lot of damage.
As for lasers, it's not hard to keep it in that optimal range at all. The thing is it's a situational point defense weapon. You really can't run it full time, just like you wouldn't really run a swarm launcher full time. That said, given the proper circumstances you surely could, but the optimal range is fine. I honestly don't want this gradual slope everyone's talking about for the laser rifle, I like the current mechanics and how it creates a very precise role for the weapon. Perhaps they could add laser rifle variants that aren't as effective but have less steep slopes, but don't touch the normal laser rifles. |
1st Lieutenant Tiberius
0uter.Heaven
140
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Posted - 2013.09.23 20:09:00 -
[24] - Quote
Derek Barnes wrote:Crimson Judgment wrote:Derek Barnes wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Take the Imperial, have proficiency lvl 5, stack 3 complex damage mods on it and charge shot someone and there you go. you forgot the proto amarr assault suit lol I don't use the amarr assault suits, thats why I forgot to mention it, I use proto amarr logi and thats fine for me, I dont need the amarr assault bonus to make it a good weapon.
Problem is not everyone is as good as you Derke Branse ;) |
Derek Barnes
0uter.Heaven
402
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Posted - 2013.09.23 21:34:00 -
[25] - Quote
1st Lieutenant Tiberius wrote:Derek Barnes wrote:Crimson Judgment wrote:Derek Barnes wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Take the Imperial, have proficiency lvl 5, stack 3 complex damage mods on it and charge shot someone and there you go. you forgot the proto amarr assault suit lol I don't use the amarr assault suits, thats why I forgot to mention it, I use proto amarr logi and thats fine for me, I dont need the amarr assault bonus to make it a good weapon. Problem is not everyone is as good as you Derke Branse ;)
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1534
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Posted - 2013.09.23 23:06:00 -
[26] - Quote
It's all about charge shots and pacing. Open things up with a charge shot, fire off a follow up volley and then charge up your rifle as it's cooling down.
I would also suggest getting proficient with a side arm. an SMG is an excellent pairing due to it's damage type, but I can't help but love the satisfying "dong" of a scrambler pistol headshot. |
Delta 749
Kestrel Reconnaissance
1987
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Posted - 2013.09.23 23:12:00 -
[27] - Quote
Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy |
Beck Weathers
High-Damage
126
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Posted - 2013.09.23 23:16:00 -
[28] - Quote
I use the assult ScR, i can usualy take on 2 guys before over heating, then i either toss a granade to puss the rest off while i reload or run for it. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2254
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Posted - 2013.09.23 23:21:00 -
[29] - Quote
Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1534
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Posted - 2013.09.23 23:38:00 -
[30] - Quote
True Adamance wrote:Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right.
While I agree that that the point of the ScR is that the extremely high alpha of the charge shot is extremely important for ending fights before anyone can bring the DPS of the blaster down on you, It should be noted that faster trigger pulls do give you more shots before overheating. This lets you get higher damage follow up volleys. |
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