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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2198
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Posted - 2013.09.23 23:53:00 -
[31] - Quote
Talos Alomar wrote:It's all about charge shots and pacing. Open things up with a charge shot, fire off a follow up volley and then charge up your rifle as it's cooling down.
I would also suggest getting proficient with a side arm. an SMG is an excellent pairing due to it's damage type, but I can't help but love the satisfying "dong" of a scrambler pistol headshot. I agree, the scrambler pistol is the perfect compliment to the scrambler rifle. Yeah they're both shield focused weapons, but the scrambler pistol is a really reliable close quarter weapon which is where the scrambler rifle lacks.
And yes, the headshots are very satisfying, though recently I unlocked the Wolfman and was aiming for headshots but shortly realized it didn't matter. Insanely high base damage plus insanely high rate of fire plus 11 shots per clip . . . |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2256
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Posted - 2013.09.23 23:57:00 -
[32] - Quote
Aero Yassavi wrote:Talos Alomar wrote:It's all about charge shots and pacing. Open things up with a charge shot, fire off a follow up volley and then charge up your rifle as it's cooling down.
I would also suggest getting proficient with a side arm. an SMG is an excellent pairing due to it's damage type, but I can't help but love the satisfying "dong" of a scrambler pistol headshot. I agree, the scrambler pistol is the perfect compliment to the scrambler rifle. Yeah they're both shield focused weapons, but the scrambler pistol is a really reliable close quarter weapon which is where the scrambler rifle lacks. And yes, the headshots are very satisfying, though recently I unlocked the Wolfman and was aiming for headshots but shortly realized it didn't matter. Insanely high base damage plus insanely high rate of fire plus 11 shots per clip . . . Burst Scrambler Pistol I think is the best Side arm to complement the Laser. Its has a good rate of fire, and it rips apart shield incredibly quickly. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2258
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Posted - 2013.09.24 00:34:00 -
[33] - Quote
Talos Alomar wrote:True Adamance wrote:Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right. While I agree that that the point of the ScR is that the extremely high alpha of the charge shot is extremely important for ending fights before anyone can bring the DPS of the blaster down on you, It should be noted that faster trigger pulls do give you more shots before overheating. This lets you get higher damage follow up volleys. Indeed they do, but the rate of fire of the ScR often is not what wins a sudden fight, we normally cannot compete at short range with the automatics, I like to always keep a charge while I am not sprinting so I have the chance to outright kill or panic the target. |
Patrick57
GunFall Mobilization Covert Intervention
317
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Posted - 2013.09.24 00:39:00 -
[34] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range I use 520-ish Armor and somewhere between 150-180 Shields. |
Patrick57
GunFall Mobilization Covert Intervention
317
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Posted - 2013.09.24 00:41:00 -
[35] - Quote
True Adamance wrote:Talos Alomar wrote:True Adamance wrote:Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right. While I agree that that the point of the ScR is that the extremely high alpha of the charge shot is extremely important for ending fights before anyone can bring the DPS of the blaster down on you, It should be noted that faster trigger pulls do give you more shots before overheating. This lets you get higher damage follow up volleys. Indeed they do, but the rate of fire of the ScR often is not what wins a sudden fight, we normally cannot compete at short range with the automatics, I like to always keep a charge while I am not sprinting so I have the chance to outright kill or panic the target. Not really effective for people that don't run Amarr Assault, as the last 2-3 shots that it would take to finish them off usually make it overheat if you fire immediately after, like I do in my Amarr Logi. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1536
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Posted - 2013.09.24 02:33:00 -
[36] - Quote
True Adamance wrote:Talos Alomar wrote:True Adamance wrote:Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right. While I agree that that the point of the ScR is that the extremely high alpha of the charge shot is extremely important for ending fights before anyone can bring the DPS of the blaster down on you, It should be noted that faster trigger pulls do give you more shots before overheating. This lets you get higher damage follow up volleys. Indeed they do, but the rate of fire of the ScR often is not what wins a sudden fight, we normally cannot compete at short range with the automatics, I like to always keep a charge while I am not sprinting so I have the chance to outright kill or panic the target.
Me too. I'm amazed by the fact people still see the notice telling them they've been scanned and walk through the door anyway.
I'm just trying to point out that the ScR has a weird heat mechanic that some people might not know about. It must be a bug or something but heat is built up based on how long you've been firing, not how many shots you've fired. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
239
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Posted - 2013.09.24 02:36:00 -
[37] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range you mean 550+ shields and 450+ armor? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2259
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Posted - 2013.09.24 02:37:00 -
[38] - Quote
Talos Alomar wrote:True Adamance wrote:Talos Alomar wrote:True Adamance wrote:Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right. While I agree that that the point of the ScR is that the extremely high alpha of the charge shot is extremely important for ending fights before anyone can bring the DPS of the blaster down on you, It should be noted that faster trigger pulls do give you more shots before overheating. This lets you get higher damage follow up volleys. Indeed they do, but the rate of fire of the ScR often is not what wins a sudden fight, we normally cannot compete at short range with the automatics, I like to always keep a charge while I am not sprinting so I have the chance to outright kill or panic the target. Me too. I'm amazed by the fact people still see the notice telling them they've been scanned and walk through the door anyway. I'm just trying to point out that the ScR has a weird heat mechanic that some people might not know about. It must be a bug or something but heat is built up based on how long you've been firing, not how many shots you've fired.
I know the heat mechanic is odd, it always stumped my as to why CCP implemented it in such a way. Probably a similar way as to the laser rifle to mimic lasers..... either way I find the changed shot the best door breaching tool I can have.
One Scan, two people with charged shots normally clears a room. |
low genius
the sound of freedom Renegade Alliance
472
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Posted - 2013.09.24 02:49:00 -
[39] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range
play in your optimal range. |
Beren Hurin
Onslaught Inc RISE of LEGION
1671
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Posted - 2013.09.24 03:08:00 -
[40] - Quote
I would really like to see a youtube of an ScR tag teaming whole squads of players, calling a target an downing with 2 charged shots at a time. |
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Aria Gomes
DUST CORE DARKSTAR ARMY
52
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Posted - 2013.09.24 03:22:00 -
[41] - Quote
When I use it I usually shoot a few times then the charged shot to finish them or the other way around. And always make sure to aim for the head. |
Chunky Munkey
Amarr Templars Amarr Empire
1582
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Posted - 2013.09.24 03:27:00 -
[42] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range
You're supposed to wait for it to cool down. And the laser's fine. |
A b boomie
Ametat Security Amarr Empire
0
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Posted - 2013.09.24 04:12:00 -
[43] - Quote
FATPrincess - XOXO wrote:The answer is simple: Amarr Assault Dropsuit.
Some might say they do good without it, but in my opinion it's requirement.
-XOXO
Agreed. It is not needed for the Assault scrambler rifle or the straight laser rifle in my opinion. but to each his only.
Me I have the adv amarr assault, one complex damage mod, and the adv scrambler. deadly combo in my hands
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2259
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Posted - 2013.09.24 04:13:00 -
[44] - Quote
Beren Hurin wrote:I would really like to see a youtube of an ScR tag teaming whole squads of players, calling a target an downing with 2 charged shots at a time. I wish Aero and I had somekind of recording device.... yet we don't.
That is the Amarr way of fighting. Dictate the range, concentrate fire, tear the enemy apart at range. |
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