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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2240
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Posted - 2013.09.23 17:35:00 -
[1] - Quote
RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Lead with a charged shot to break shields, follow up with an armour volley, then fall back to a squadmate who repeats the process. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2242
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Posted - 2013.09.23 19:02:00 -
[2] - Quote
Aisha Ctarl wrote:True Adamance wrote:RuckingFetard wrote:Assuming that your avg. Pub scrub uses the 450 shield /190 armor combo, so it takes ~ 9-10 shots to down him, how the hell do you manage to take on more than 1 such bloke without your rifle overheating? PS, lasers either need a base damage buff or wider optimal range AND flatter damage fall-off curve Retardedly difficult to kill anyone in the 90-110 m range Lead with a charged shot to break shields, follow up with an armour volley, then fall back to a squadmate who repeats the process. Pretty much this. Always lead with a charge shot to break their shields and get somewhat into their armor. Most players are shocked by the sudden loss in HP and assume they're being sniped so they hesitate a bit before snapping to action...in that moment of hesitation, unleash hell with your Imperial and blast their armor away. Indeed.
I used to simply rapid fire off volleys in combat. It worked well enough, but I always noticed Aero stealing my kills. That was because he took the time to charge the shot, lead the target, and destroyed the largest part of the EHP. A pair of Imperial ScR with two good shots is a devastating combo, much like a pair of laser rifles. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2242
|
Posted - 2013.09.23 19:09:00 -
[3] - Quote
Iron Wolf Saber wrote:jitter your shots better too. Also first kill should be off the charge shot. Take the response time reaction to cool down and pace the shots out. Take cover or swap weapons if you have to. That's not always the case though, only clipping most well tanked suits in the head is a guaranteed kill, you'd normally have to follow up perhaps half a dozen shots just to be sure you longer range targets are down, perhaps less at medium range, and probably a side arm change for CQC targets. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2244
|
Posted - 2013.09.23 19:49:00 -
[4] - Quote
Beren Hurin wrote:Scanning is HUGE with the scrambler/laser. With them, you can be guaranteed first strike. You can scan from cover, start the charge, pop out, shoot... You can then continue firing, or pop back into cover. You can typically get another charged shot off before their shields recharge. I'm getting better at a technique that completely confuses players and is a lot like the mass driver 'gophering in and out of cover' method. It really frustrates players because they either have to find their own cover (which you still know where they are with your scanner) or they have to rush you. True.
Aero popped an Active Scanner on his suit and our squad was able to get the jump on pretty much anyone who came into the new research lab complex. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2254
|
Posted - 2013.09.23 23:21:00 -
[5] - Quote
Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2256
|
Posted - 2013.09.23 23:57:00 -
[6] - Quote
Aero Yassavi wrote:Talos Alomar wrote:It's all about charge shots and pacing. Open things up with a charge shot, fire off a follow up volley and then charge up your rifle as it's cooling down.
I would also suggest getting proficient with a side arm. an SMG is an excellent pairing due to it's damage type, but I can't help but love the satisfying "dong" of a scrambler pistol headshot. I agree, the scrambler pistol is the perfect compliment to the scrambler rifle. Yeah they're both shield focused weapons, but the scrambler pistol is a really reliable close quarter weapon which is where the scrambler rifle lacks. And yes, the headshots are very satisfying, though recently I unlocked the Wolfman and was aiming for headshots but shortly realized it didn't matter. Insanely high base damage plus insanely high rate of fire plus 11 shots per clip . . . Burst Scrambler Pistol I think is the best Side arm to complement the Laser. Its has a good rate of fire, and it rips apart shield incredibly quickly. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2258
|
Posted - 2013.09.24 00:34:00 -
[7] - Quote
Talos Alomar wrote:True Adamance wrote:Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right. While I agree that that the point of the ScR is that the extremely high alpha of the charge shot is extremely important for ending fights before anyone can bring the DPS of the blaster down on you, It should be noted that faster trigger pulls do give you more shots before overheating. This lets you get higher damage follow up volleys. Indeed they do, but the rate of fire of the ScR often is not what wins a sudden fight, we normally cannot compete at short range with the automatics, I like to always keep a charge while I am not sprinting so I have the chance to outright kill or panic the target. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2259
|
Posted - 2013.09.24 02:37:00 -
[8] - Quote
Talos Alomar wrote:True Adamance wrote:Talos Alomar wrote:True Adamance wrote:Delta 749 wrote:Pull the trigger faster Heat build up is based on seconds not shots fired so with some practice youll increase your speed while maintaining accuracy That doesn't make you a good ScR user. If you aren't using charged shots you are not using them right. While I agree that that the point of the ScR is that the extremely high alpha of the charge shot is extremely important for ending fights before anyone can bring the DPS of the blaster down on you, It should be noted that faster trigger pulls do give you more shots before overheating. This lets you get higher damage follow up volleys. Indeed they do, but the rate of fire of the ScR often is not what wins a sudden fight, we normally cannot compete at short range with the automatics, I like to always keep a charge while I am not sprinting so I have the chance to outright kill or panic the target. Me too. I'm amazed by the fact people still see the notice telling them they've been scanned and walk through the door anyway. I'm just trying to point out that the ScR has a weird heat mechanic that some people might not know about. It must be a bug or something but heat is built up based on how long you've been firing, not how many shots you've fired.
I know the heat mechanic is odd, it always stumped my as to why CCP implemented it in such a way. Probably a similar way as to the laser rifle to mimic lasers..... either way I find the changed shot the best door breaching tool I can have.
One Scan, two people with charged shots normally clears a room. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2259
|
Posted - 2013.09.24 04:13:00 -
[9] - Quote
Beren Hurin wrote:I would really like to see a youtube of an ScR tag teaming whole squads of players, calling a target an downing with 2 charged shots at a time. I wish Aero and I had somekind of recording device.... yet we don't.
That is the Amarr way of fighting. Dictate the range, concentrate fire, tear the enemy apart at range. |
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