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CharCharOdell
Shining Flame Amarr Empire
965
|
Posted - 2013.09.23 03:03:00 -
[1] - Quote
Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes |
Void Echo
Morsus Mihi Aperuitque Imperium
1500
|
Posted - 2013.09.23 03:06:00 -
[2] - Quote
only the truly ignorant and stupid will say there is no difference between pub matches and PC..
btw iv never seen that NPC corp before... |
Xocoyol Zaraoul
Superior Genetics
1092
|
Posted - 2013.09.23 03:11:00 -
[3] - Quote
CharCharOdell wrote:...and there is no tank in Dust than can fend off one guy with packed lai dais..
Actually top-end shield tanks can do it without flinching... Just shield tanks are garbage against other tanks so nobody in their right mind uses them in PC... I only use shield tanks because I'm stubborn and like to troll around in pub matches, but it is nice sometimes to survive kamikaze infantrymen |
Xaviah Reaper
Nyain San EoN.
37
|
Posted - 2013.09.23 03:13:00 -
[4] - Quote
forge guns and av grenades need a nerf. The forge gun should have damage drop off over distance. And its range shortened immensely. |
KING CHECKMATE
TEAM SATISFACTION
1225
|
Posted - 2013.09.23 03:15:00 -
[5] - Quote
CharCharOdell wrote:Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes
Vs LAi dais, get active scanners,dont let them get close.
Yes Swarms need to be visible, even have the ability to be DESTROYED mid air by vehicles and infantry alike.... |
CharCharOdell
Shining Flame Amarr Empire
965
|
Posted - 2013.09.23 04:47:00 -
[6] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes Vs LAi dais, get active scanners,dont let them get close. Yes Swarms need to be visible, even have the ability to be DESTROYED mid air by vehicles and infantry alike....
I was waiting for you to show up. Please, tell me if you play PC.
Also, I have STD swarms with 3 damage mods and adv AV grenades. I can solo the stupid tankers by myself. The better ones i only needa friend with a similar fit. The best tankers just end up recalling.
If you can't drive a tank off by yourself with proto AV, then you're bad at this game.
Tanks are laughably easy to kill and to deny this is to say: "I cannot grasp the concept of teamwork and damage mods." |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3736
|
Posted - 2013.09.23 04:52:00 -
[7] - Quote
CharCharOdell wrote:I was waiting for you to show up. Please, tell me if you play PC. Pay the pleb no mind Char. Apparently, to him, tankers are not allowed to have opinions on gameplay at all. |
Spkr4theDead
International-Fleet
853
|
Posted - 2013.09.23 05:01:00 -
[8] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes Vs LAi dais, get active scanners,dont let them get close. Yes Swarms need to be visible, even have the ability to be DESTROYED mid air by vehicles and infantry alike.... A non-tanker telling a tanker how to tank. We're going to have summer for the next 1000 days. |
demonkiller 12
G.U.T.Z Covert Intervention
224
|
Posted - 2013.09.23 05:18:00 -
[9] - Quote
Xocoyol Zaraoul wrote:CharCharOdell wrote:...and there is no tank in Dust than can fend off one guy with packed lai dais.. Actually top-end shield tanks can do it without flinching... Just shield tanks are garbage against other tanks so nobody in their right mind uses them in PC... I only use shield tanks because I'm stubborn and like to troll around in pub matches, but it is nice sometimes to survive kamikaze infantrymen Duna does not like packed lai dais |
Csikszent Mihalyi
DUST University Ivy League
214
|
Posted - 2013.09.23 06:02:00 -
[10] - Quote
So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? |
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Rei Shepard
Spectre II
619
|
Posted - 2013.09.23 07:35:00 -
[11] - Quote
CharCharOdell wrote:Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes
Here we go again..... |
Ryme Intrinseca
Seraphim Auxiliaries
40
|
Posted - 2013.09.23 07:44:00 -
[12] - Quote
Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? Strangely enough they usually field at least one tank, despite tanks being a 'joke' or 'unplayable' according to most tankers... |
Void Echo
Morsus Mihi Aperuitque Imperium
1502
|
Posted - 2013.09.23 07:48:00 -
[13] - Quote
Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated?
yeah, the only purpose we have is to either counter the enemy's vehicles and prevent them from getting any ground OR defend the objectives from the enemy that may sneak by while both teams are fighting on the front lines, were basically suppression and defense, no offense because of obvious reasons. |
Rusty Shallows
Black Jackals
402
|
Posted - 2013.09.23 09:44:00 -
[14] - Quote
CharCharOdell wrote:Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes Are you implying HAVs need a buff for Planetary Conquest? If so then they'd have to be banned from all Public Matches. That and maybe leave the militia HAVs alone so they remain an option for all game modes. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1332
|
Posted - 2013.09.23 10:14:00 -
[15] - Quote
Just another "Tank vs tank is fine, but AV is super-OP" thread.
How about this, tank queues. Say two tankers join a match, both on opposing teams. Well, you can only bring in a tank if the enemy player also queues their tank. So if both you and the enemy tank queued your tank at some point during the match, then each will be brought in so you can fight eachother.
Or best yet, tanks get their own gamemode (which gives out appropriate ISK since you guys do pay more) but tanks are banned from joining all infantry based pub matches. |
Csikszent Mihalyi
DUST University Ivy League
214
|
Posted - 2013.09.23 10:44:00 -
[16] - Quote
Void Echo wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? yeah, the only purpose we have is to either counter the enemy's vehicles and prevent them from getting any ground OR defend the objectives from the enemy that may sneak by while both teams are fighting on the front lines, were basically suppression and defense, no offense because of obvious reasons. normally at least one team has at least 1 tank and in order to counter it, everyone brings in at least 1 tank.
So in other words, tanks are doing just fine. Thanks. |
gbghg
L.O.T.I.S.
3505
|
Posted - 2013.09.23 11:15:00 -
[17] - Quote
demonkiller 12 wrote:Xocoyol Zaraoul wrote:CharCharOdell wrote:...and there is no tank in Dust than can fend off one guy with packed lai dais.. Actually top-end shield tanks can do it without flinching... Just shield tanks are garbage against other tanks so nobody in their right mind uses them in PC... I only use shield tanks because I'm stubborn and like to troll around in pub matches, but it is nice sometimes to survive kamikaze infantrymen Duna does not like packed lai dais I imagine Duna doesn't like anything that can kill a tank, but AV nades seriously need to lose a third of their damage. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 12:56:00 -
[18] - Quote
DJINN leukoplast wrote:Just another "Tank vs tank is fine, but AV is super-OP" thread. How about this, tank queues. Say two tankers join a match, both on opposing teams. Well, you can only bring in a tank if the enemy player also queues their tank. So if both you and the enemy tank queued your tank at some point during the match, then each will be brought in so you can fight eachother. Or best yet, tanks get their own gamemode (which gives out appropriate ISK since you guys do pay more) but tanks are banned from joining all infantry based pub matches.
Leuko AND Checkmate in the same post? YES :D
And no, Leuko. Then AV wont exist, anymore, and you will be screwing over another niche player base. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 13:08:00 -
[19] - Quote
Csikszent Mihalyi wrote:Void Echo wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? yeah, the only purpose we have is to either counter the enemy's vehicles and prevent them from getting any ground OR defend the objectives from the enemy that may sneak by while both teams are fighting on the front lines, were basically suppression and defense, no offense because of obvious reasons. normally at least one team has at least 1 tank and in order to counter it, everyone brings in at least 1 tank. So in other words, tanks are doing just fine. Thanks.
How would you feel about a flaylock that could never miss and the person who was shooting it was invisible, and it did 500 damage? How about the OHK contact grenades?
Both of those got nerfed, so by the same logic, swarms and AV grenades need to get nerfed, too. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 13:09:00 -
[20] - Quote
Ryme Intrinseca wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? Strangely enough they usually field at least one tank, despite tanks being a 'joke' or 'unplayable' according to most tankers...
Then how about you spend the SP and ISK to get yourself a tank and tell me how long they last. |
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Nelo Angel0
The Nommo Insurance Fraud.
170
|
Posted - 2013.09.23 13:13:00 -
[21] - Quote
Xaviah Reaper wrote:forge guns and av grenades need a nerf. The forge gun should have damage drop off over distance. And its range shortened immensely. No. That's just crazy when you consider it's a heavy suit using the FG |
Sylwester Dziewiecki
Beyond Hypothetical Box
170
|
Posted - 2013.09.23 13:17:00 -
[22] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:Tanks in Pubs:
It's like the shotgun- it either works or it really doesn't work. I've had games where I spawn in and before the enemy MCC's armor is gone, I've racked up 20 kills; then I have other games where I'm stacked against a team of people with proto AV and i have to recall before i even leave my red line.
Tanks in PC:
It's an interesting thing...it all depends on how the enemy wants to kill me. If they decide to send a tank or two after me, I do fine. I might lose 1 or 2 over the course of the battle, but I'll kill 4-5 tanks and a couple infantry, usually. However, if they decide the want to kill me with AV (swarms of swarms or one forge on a roof) then i don't stand a chance. Nothing renders past 50m sometimes, the missiles are invisible, and there is no tank in Dust than can fend off one guy with packed lai dais. I'll HAVE to run infantry in battles like that or my tanks won't last 2 minutes Vs LAi dais, get active scanners,dont let them get close. Yes Swarms need to be visible, even have the ability to be DESTROYED mid air by vehicles and infantry alike.... Active Scanner have it limitations, and it is not able to detect every infantry(happens to me twice already). We need to see stronger variants of vehicles scanners soon. |
Csikszent Mihalyi
DUST University Ivy League
216
|
Posted - 2013.09.23 13:18:00 -
[23] - Quote
CharCharOdell wrote:Csikszent Mihalyi wrote:Void Echo wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? yeah, the only purpose we have is to either counter the enemy's vehicles and prevent them from getting any ground OR defend the objectives from the enemy that may sneak by while both teams are fighting on the front lines, were basically suppression and defense, no offense because of obvious reasons. normally at least one team has at least 1 tank and in order to counter it, everyone brings in at least 1 tank. So in other words, tanks are doing just fine. Thanks. How would you feel about a flaylock that could never miss and the person who was shooting it was invisible, and it did 500 damage? How about the OHK contact grenades? Both of those got nerfed, so by the same logic, swarms and AV grenades need to get nerfed, too.
Apples, oranges. How would you feel about a dropsuit that would be completely invulnerable to almost all of your available weapons, is faster than you, and yet can carry the weapons that are most deadly to you (oh and it got unlimited ammunition as well). Not to mention that being killed by a sniper feels pretty much the same. Yes a sniper can miss, but that doesn't help the victim now, does it.
I just find it odd to ask for total equilibrium when it comes to tanks. You can't have that without losing a lot of their threat factor as well, and I'm pretty sure you wouldn't like that either. |
daishi mk03
Brutor Vanguard Minmatar Republic
229
|
Posted - 2013.09.23 13:25:00 -
[24] - Quote
Csikszent Mihalyi wrote:Apples, oranges. How would you feel about a dropsuit that would be completely invulnerable to almost all of your available weapons, is faster than you, and yet can carry the weapons that are most deadly to you (oh and it got unlimited ammunition as well). Not to mention that being killed by a sniper feels pretty much the same. Yes a sniper can miss, but that doesn't help the victim now, does it.
I just find it odd to ask for total equilibrium when it comes to tanks. You can't have that without losing a lot of their threat factor as well, and I'm pretty sure you wouldn't like that either.
What a flawed text. Let everything how it is and give my tank the ability to hack objectives, okay? I will rail in PC and dominate Pubs. |
Csikszent Mihalyi
DUST University Ivy League
216
|
Posted - 2013.09.23 13:26:00 -
[25] - Quote
CharCharOdell wrote:Ryme Intrinseca wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? Strangely enough they usually field at least one tank, despite tanks being a 'joke' or 'unplayable' according to most tankers... Then how about you spend the SP and ISK to get yourself a tank and tell me how long they last.
He answered my question, how is your reply even relevant to it? I would appreciate your input on the question instead. |
Csikszent Mihalyi
DUST University Ivy League
216
|
Posted - 2013.09.23 13:28:00 -
[26] - Quote
daishi mk03 wrote:Csikszent Mihalyi wrote:Apples, oranges. How would you feel about a dropsuit that would be completely invulnerable to almost all of your available weapons, is faster than you, and yet can carry the weapons that are most deadly to you (oh and it got unlimited ammunition as well). Not to mention that being killed by a sniper feels pretty much the same. Yes a sniper can miss, but that doesn't help the victim now, does it.
I just find it odd to ask for total equilibrium when it comes to tanks. You can't have that without losing a lot of their threat factor as well, and I'm pretty sure you wouldn't like that either. What a flawed text. Let everything how it is and give my tank the ability to hack objectives, okay? I will rail in PC and dominate Pubs.
Did you forget that your tank has an exit door?
Not that I can tell what this has to do with what I said anyway... |
daishi mk03
Brutor Vanguard Minmatar Republic
229
|
Posted - 2013.09.23 13:29:00 -
[27] - Quote
It's always the same with DUST University guys ... I hate you all from deep of my heart. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 14:33:00 -
[28] - Quote
daishi mk03 wrote:It's always the same with DUST University guys ... I hate you all from deep of my heart.
I don't understand why D-Uni guys are so stupid. What is so difficult to understand about 3 ddamage mods and teamwork, exactly. |
CharCharOdell
Shining Flame Amarr Empire
970
|
Posted - 2013.09.23 14:38:00 -
[29] - Quote
Csikszent Mihalyi wrote:CharCharOdell wrote:Ryme Intrinseca wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? Strangely enough they usually field at least one tank, despite tanks being a 'joke' or 'unplayable' according to most tankers... Then how about you spend the SP and ISK to get yourself a tank and tell me how long they last. He answered my question, how is your reply even relevant to it? I would appreciate your input on the question instead.
The point is that while tanks have the potential to dominate a battle, they are not isk-efficient and nobody, without a corp, can run only tanks (or drop ships) and support themselves. These are the only roles where this is a factor. It needs to be changed. Either by making tanks extremely cheap or by making them A LOT tougher.
I run a callogi MD, and I've made one proto suit last through more games than a tank because infantry is far easier. If you disagree, you don't tank, and if you don't tank, you shouldn't be telling us what the role of a ta k is or if it is efficient or not. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
424
|
Posted - 2013.09.23 15:37:00 -
[30] - Quote
CharCharOdell wrote:Csikszent Mihalyi wrote:CharCharOdell wrote:Ryme Intrinseca wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? Strangely enough they usually field at least one tank, despite tanks being a 'joke' or 'unplayable' according to most tankers... Then how about you spend the SP and ISK to get yourself a tank and tell me how long they last. He answered my question, how is your reply even relevant to it? I would appreciate your input on the question instead. The point is that while tanks have the potential to dominate a battle, they are not isk-efficient and nobody, without a corp, can run only tanks (or drop ships) and support themselves. These are the only roles where this is a factor. It needs to be changed. Either by making tanks extremely cheap or by making them A LOT tougher. I run a callogi MD, and I've made one proto suit last through more games than a tank because infantry is far easier. If you disagree, you don't tank, and if you don't tank, you shouldn't be telling us what the role of a ta k is or if it is efficient or not.
Not quite true :P
it's easy to run a tank and profit - only you don't get to leave the redline. |
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